1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
|
# Ridiculously simple test of the winsound module for Windows.
import unittest
from test import support
support.requires('audio')
import time
import os
import subprocess
winsound = support.import_module('winsound')
class BeepTest(unittest.TestCase):
# As with PlaySoundTest, incorporate the _have_soundcard() check
# into our test methods. If there's no audio device present,
# winsound.Beep returns 0 and GetLastError() returns 127, which
# is: ERROR_PROC_NOT_FOUND ("The specified procedure could not
# be found"). (FWIW, virtual/Hyper-V systems fall under this
# scenario as they have no sound devices whatsoever (not even
# a legacy Beep device).)
def test_errors(self):
self.assertRaises(TypeError, winsound.Beep)
self.assertRaises(ValueError, winsound.Beep, 36, 75)
self.assertRaises(ValueError, winsound.Beep, 32768, 75)
def test_extremes(self):
self._beep(37, 75)
self._beep(32767, 75)
def test_increasingfrequency(self):
for i in range(100, 2000, 100):
self._beep(i, 75)
def _beep(self, *args):
# these tests used to use _have_soundcard(), but it's quite
# possible to have a soundcard, and yet have the beep driver
# disabled. So basically, we have no way of knowing whether
# a beep should be produced or not, so currently if these
# tests fail we're ignoring them
#
# XXX the right fix for this is to define something like
# _have_enabled_beep_driver() and use that instead of the
# try/except below
try:
winsound.Beep(*args)
except RuntimeError:
pass
class MessageBeepTest(unittest.TestCase):
def tearDown(self):
time.sleep(0.5)
def test_default(self):
self.assertRaises(TypeError, winsound.MessageBeep, "bad")
self.assertRaises(TypeError, winsound.MessageBeep, 42, 42)
winsound.MessageBeep()
def test_ok(self):
winsound.MessageBeep(winsound.MB_OK)
def test_asterisk(self):
winsound.MessageBeep(winsound.MB_ICONASTERISK)
def test_exclamation(self):
winsound.MessageBeep(winsound.MB_ICONEXCLAMATION)
def test_hand(self):
winsound.MessageBeep(winsound.MB_ICONHAND)
def test_question(self):
winsound.MessageBeep(winsound.MB_ICONQUESTION)
class PlaySoundTest(unittest.TestCase):
def test_errors(self):
self.assertRaises(TypeError, winsound.PlaySound)
self.assertRaises(TypeError, winsound.PlaySound, "bad", "bad")
self.assertRaises(
RuntimeError,
winsound.PlaySound,
"none", winsound.SND_ASYNC | winsound.SND_MEMORY
)
def test_alias_asterisk(self):
if _have_soundcard():
winsound.PlaySound('SystemAsterisk', winsound.SND_ALIAS)
else:
self.assertRaises(
RuntimeError,
winsound.PlaySound,
'SystemAsterisk', winsound.SND_ALIAS
)
def test_alias_exclamation(self):
if _have_soundcard():
winsound.PlaySound('SystemExclamation', winsound.SND_ALIAS)
else:
self.assertRaises(
RuntimeError,
winsound.PlaySound,
'SystemExclamation', winsound.SND_ALIAS
)
def test_alias_exit(self):
if _have_soundcard():
winsound.PlaySound('SystemExit', winsound.SND_ALIAS)
else:
self.assertRaises(
RuntimeError,
winsound.PlaySound,
'SystemExit', winsound.SND_ALIAS
)
def test_alias_hand(self):
if _have_soundcard():
winsound.PlaySound('SystemHand', winsound.SND_ALIAS)
else:
self.assertRaises(
RuntimeError,
winsound.PlaySound,
'SystemHand', winsound.SND_ALIAS
)
def test_alias_question(self):
if _have_soundcard():
winsound.PlaySound('SystemQuestion', winsound.SND_ALIAS)
else:
self.assertRaises(
RuntimeError,
winsound.PlaySound,
'SystemQuestion', winsound.SND_ALIAS
)
def test_alias_fallback(self):
# This test can't be expected to work on all systems. The MS
# PlaySound() docs say:
#
# If it cannot find the specified sound, PlaySound uses the
# default system event sound entry instead. If the function
# can find neither the system default entry nor the default
# sound, it makes no sound and returns FALSE.
#
# It's known to return FALSE on some real systems.
# winsound.PlaySound('!"$%&/(#+*', winsound.SND_ALIAS)
return
def test_alias_nofallback(self):
if _have_soundcard():
# Note that this is not the same as asserting RuntimeError
# will get raised: you cannot convert this to
# self.assertRaises(...) form. The attempt may or may not
# raise RuntimeError, but it shouldn't raise anything other
# than RuntimeError, and that's all we're trying to test
# here. The MS docs aren't clear about whether the SDK
# PlaySound() with SND_ALIAS and SND_NODEFAULT will return
# True or False when the alias is unknown. On Tim's WinXP
# box today, it returns True (no exception is raised). What
# we'd really like to test is that no sound is played, but
# that requires first wiring an eardrum class into unittest
# <wink>.
try:
winsound.PlaySound(
'!"$%&/(#+*',
winsound.SND_ALIAS | winsound.SND_NODEFAULT
)
except RuntimeError:
pass
else:
self.assertRaises(
RuntimeError,
winsound.PlaySound,
'!"$%&/(#+*', winsound.SND_ALIAS | winsound.SND_NODEFAULT
)
def test_stopasync(self):
if _have_soundcard():
winsound.PlaySound(
'SystemQuestion',
winsound.SND_ALIAS | winsound.SND_ASYNC | winsound.SND_LOOP
)
time.sleep(0.5)
try:
winsound.PlaySound(
'SystemQuestion',
winsound.SND_ALIAS | winsound.SND_NOSTOP
)
except RuntimeError:
pass
else: # the first sound might already be finished
pass
winsound.PlaySound(None, winsound.SND_PURGE)
else:
self.assertRaises(
RuntimeError,
winsound.PlaySound,
None, winsound.SND_PURGE
)
def _get_cscript_path():
"""Return the full path to cscript.exe or None."""
for dir in os.environ.get("PATH", "").split(os.pathsep):
cscript_path = os.path.join(dir, "cscript.exe")
if os.path.exists(cscript_path):
return cscript_path
__have_soundcard_cache = None
def _have_soundcard():
"""Return True iff this computer has a soundcard."""
global __have_soundcard_cache
if __have_soundcard_cache is None:
cscript_path = _get_cscript_path()
if cscript_path is None:
# Could not find cscript.exe to run our VBScript helper. Default
# to True: most computers these days *do* have a soundcard.
return True
check_script = os.path.join(os.path.dirname(__file__),
"check_soundcard.vbs")
p = subprocess.Popen([cscript_path, check_script],
stdout=subprocess.PIPE)
__have_soundcard_cache = not p.wait()
return __have_soundcard_cache
def test_main():
support.run_unittest(BeepTest, MessageBeepTest, PlaySoundTest)
if __name__=="__main__":
test_main()
|