summaryrefslogtreecommitdiffstats
path: root/Lib/test/test_winsound.py
blob: 7cdc27534f386ebb5a4d516aceafed430e86edc0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
# Ridiculously simple test of the winsound module for Windows.

import unittest
from test import test_support
test_support.requires('audio')
import winsound, time
import os
import subprocess


class BeepTest(unittest.TestCase):
    # As with PlaySoundTest, incorporate the _have_soundcard() check
    # into our test methods.  If there's no audio device present,
    # winsound.Beep returns 0 and GetLastError() returns 127, which
    # is: ERROR_PROC_NOT_FOUND ("The specified procedure could not
    # be found").  (FWIW, virtual/Hyper-V systems fall under this
    # scenario as they have no sound devices whatsoever  (not even
    # a legacy Beep device).)

    def test_errors(self):
        self.assertRaises(TypeError, winsound.Beep)
        self.assertRaises(ValueError, winsound.Beep, 36, 75)
        self.assertRaises(ValueError, winsound.Beep, 32768, 75)

    def test_extremes(self):
        if _have_soundcard():
            winsound.Beep(37, 75)
            winsound.Beep(32767, 75)
        else:
            # The behaviour of winsound.Beep() seems to differ between
            # different versions of Windows when there's either a) no
            # sound card entirely, b) legacy beep driver has been disabled,
            # or c) the legacy beep driver has been uninstalled.  Sometimes
            # RuntimeErrors are raised, sometimes they're not.  Meh.
            try:
                winsound.Beep(37, 75)
                winsound.Beep(32767, 75)
            except RuntimeError:
                pass

    def test_increasingfrequency(self):
        if _have_soundcard():
            for i in range(100, 2000, 100):
                winsound.Beep(i, 75)

class MessageBeepTest(unittest.TestCase):

    def tearDown(self):
        time.sleep(0.5)

    def test_default(self):
        self.assertRaises(TypeError, winsound.MessageBeep, "bad")
        self.assertRaises(TypeError, winsound.MessageBeep, 42, 42)
        winsound.MessageBeep()

    def test_ok(self):
        winsound.MessageBeep(winsound.MB_OK)

    def test_asterisk(self):
        winsound.MessageBeep(winsound.MB_ICONASTERISK)

    def test_exclamation(self):
        winsound.MessageBeep(winsound.MB_ICONEXCLAMATION)

    def test_hand(self):
        winsound.MessageBeep(winsound.MB_ICONHAND)

    def test_question(self):
        winsound.MessageBeep(winsound.MB_ICONQUESTION)


class PlaySoundTest(unittest.TestCase):

    def test_errors(self):
        self.assertRaises(TypeError, winsound.PlaySound)
        self.assertRaises(TypeError, winsound.PlaySound, "bad", "bad")
        self.assertRaises(
            RuntimeError,
            winsound.PlaySound,
            "none", winsound.SND_ASYNC | winsound.SND_MEMORY
        )

    def test_alias_asterisk(self):
        if _have_soundcard():
            winsound.PlaySound('SystemAsterisk', winsound.SND_ALIAS)
        else:
            self.assertRaises(
                RuntimeError,
                winsound.PlaySound,
                'SystemAsterisk', winsound.SND_ALIAS
            )

    def test_alias_exclamation(self):
        if _have_soundcard():
            winsound.PlaySound('SystemExclamation', winsound.SND_ALIAS)
        else:
            self.assertRaises(
                RuntimeError,
                winsound.PlaySound,
                'SystemExclamation', winsound.SND_ALIAS
            )

    def test_alias_exit(self):
        if _have_soundcard():
            winsound.PlaySound('SystemExit', winsound.SND_ALIAS)
        else:
            self.assertRaises(
                RuntimeError,
                winsound.PlaySound,
                'SystemExit', winsound.SND_ALIAS
            )

    def test_alias_hand(self):
        if _have_soundcard():
            winsound.PlaySound('SystemHand', winsound.SND_ALIAS)
        else:
            self.assertRaises(
                RuntimeError,
                winsound.PlaySound,
                'SystemHand', winsound.SND_ALIAS
            )

    def test_alias_question(self):
        if _have_soundcard():
            winsound.PlaySound('SystemQuestion', winsound.SND_ALIAS)
        else:
            self.assertRaises(
                RuntimeError,
                winsound.PlaySound,
                'SystemQuestion', winsound.SND_ALIAS
            )

    def test_alias_fallback(self):
        # This test can't be expected to work on all systems.  The MS
        # PlaySound() docs say:
        #
        #     If it cannot find the specified sound, PlaySound uses the
        #     default system event sound entry instead.  If the function
        #     can find neither the system default entry nor the default
        #     sound, it makes no sound and returns FALSE.
        #
        # It's known to return FALSE on some real systems.

        # winsound.PlaySound('!"$%&/(#+*', winsound.SND_ALIAS)
        return

    def test_alias_nofallback(self):
        if _have_soundcard():
            # Note that this is not the same as asserting RuntimeError
            # will get raised:  you cannot convert this to
            # self.assertRaises(...) form.  The attempt may or may not
            # raise RuntimeError, but it shouldn't raise anything other
            # than RuntimeError, and that's all we're trying to test
            # here.  The MS docs aren't clear about whether the SDK
            # PlaySound() with SND_ALIAS and SND_NODEFAULT will return
            # True or False when the alias is unknown.  On Tim's WinXP
            # box today, it returns True (no exception is raised).  What
            # we'd really like to test is that no sound is played, but
            # that requires first wiring an eardrum class into unittest
            # <wink>.
            try:
                winsound.PlaySound(
                    '!"$%&/(#+*',
                    winsound.SND_ALIAS | winsound.SND_NODEFAULT
                )
            except RuntimeError:
                pass
        else:
            self.assertRaises(
                RuntimeError,
                winsound.PlaySound,
                '!"$%&/(#+*', winsound.SND_ALIAS | winsound.SND_NODEFAULT
            )

    def test_stopasync(self):
        if _have_soundcard():
            winsound.PlaySound(
                'SystemQuestion',
                winsound.SND_ALIAS | winsound.SND_ASYNC | winsound.SND_LOOP
            )
            time.sleep(0.5)
            try:
                winsound.PlaySound(
                    'SystemQuestion',
                    winsound.SND_ALIAS | winsound.SND_NOSTOP
                )
            except RuntimeError:
                pass
            else: # the first sound might already be finished
                pass
            winsound.PlaySound(None, winsound.SND_PURGE)
        else:
            self.assertRaises(
                RuntimeError,
                winsound.PlaySound,
                None, winsound.SND_PURGE
            )


def _get_cscript_path():
    """Return the full path to cscript.exe or None."""
    for dir in os.environ.get("PATH", "").split(os.pathsep):
        cscript_path = os.path.join(dir, "cscript.exe")
        if os.path.exists(cscript_path):
            return cscript_path

__have_soundcard_cache = None
def _have_soundcard():
    """Return True iff this computer has a soundcard."""
    global __have_soundcard_cache
    if __have_soundcard_cache is None:
        cscript_path = _get_cscript_path()
        if cscript_path is None:
            # Could not find cscript.exe to run our VBScript helper. Default
            # to True: most computers these days *do* have a soundcard.
            return True

        check_script = os.path.join(os.path.dirname(__file__),
                                    "check_soundcard.vbs")
        p = subprocess.Popen([cscript_path, check_script],
                             stdout=subprocess.PIPE)
        __have_soundcard_cache = not p.wait()
    return __have_soundcard_cache


def test_main():
    test_support.run_unittest(BeepTest, MessageBeepTest, PlaySoundTest)

if __name__=="__main__":
    test_main()