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# Scan an Apple header file, generating a Python file of generator calls.
import sys
import os
from bgenlocations import TOOLBOXDIR, BGENDIR
sys.path.append(BGENDIR)
from scantools import Scanner_OSX
LONG = "CoreGraphics"
SHORT = "cg"
OBJECTS = ("CGContextRef",
)
# ADD object typenames here
def main():
input = [
"CGContext.h",
]
output = SHORT + "gen.py"
defsoutput = TOOLBOXDIR + LONG + ".py"
scanner = MyScanner(input, output, defsoutput)
scanner.scan()
scanner.gentypetest(SHORT+"typetest.py")
scanner.close()
print "=== Done scanning and generating, now importing the generated code... ==="
exec "import " + SHORT + "support"
print "=== Done. It's up to you to compile it now! ==="
class MyScanner(Scanner_OSX):
def destination(self, type, name, arglist):
classname = "Function"
listname = "functions"
if arglist:
t, n, m = arglist[0]
if t in OBJECTS and m == "InMode":
classname = "Method"
listname = t + "_methods"
# Special case for the silly first AllocatorRef argument
if t == 'CFAllocatorRef' and m == 'InMode' and len(arglist) > 1:
t, n, m = arglist[1]
if t in OBJECTS and m == "InMode":
classname = "MethodSkipArg1"
listname = t + "_methods"
return classname, listname
def writeinitialdefs(self):
self.defsfile.write("def FOUR_CHAR_CODE(x): return x\n")
def makeblacklistnames(self):
return [
"CGContextRetain",
"CGContextRelease",
]
def makegreylist(self):
return []
def makeblacklisttypes(self):
return [
"float_ptr",
"CGRect_ptr",
"CGPoint_ptr",
"CGColorSpaceRef",
"CGColorRenderingIntent",
"CGFontRef",
# "char_ptr",
"CGGlyph_ptr",
"CGImageRef",
"CGPDFDocumentRef",
]
def makerepairinstructions(self):
return [
([("char_ptr", "cstring", "InMode"), ("size_t", "length", "InMode")],
[("InBuffer", "*", "*")]),
# ([("char_ptr", "name", "InMode"),],
# [("CCCCC", "*", "*")]),
]
if __name__ == "__main__":
main()
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