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/* Author: Toby Dickenson <htrd90@zepler.org>
*
* Copyright (c) 1999 Toby Dickenson
*
* Permission to use this software in any way is granted without
* fee, provided that the copyright notice above appears in all
* copies. This software is provided "as is" without any warranty.
*/
/* Modified by Guido van Rossum */
/* Example:
import winsound
import time
# Play wav file
winsound.PlaySound('c:/windows/media/Chord.wav', winsound.SND_FILENAME)
# Play sound from control panel settings
winsound.PlaySound('SystemQuestion', winsound.SND_ALIAS)
# Play wav file from memory
data=open('c:/windows/media/Chimes.wav',"rb").read()
winsound.PlaySound(data, winsound.SND_MEMORY)
# Start playing the first bit of wav file asynchronously
winsound.PlaySound('c:/windows/media/Chord.wav',
winsound.SND_FILENAME|winsound.SND_ASYNC)
# But dont let it go for too long...
time.sleep(0.1)
# ...Before stopping it
winsound.PlaySound(None, 0)
*/
#include <windows.h>
#include <mmsystem.h>
#include <Python.h>
static char sound_playsound_doc[] =
"PlaySound(sound, flags) - a wrapper around the Windows PlaySound API\n"
"\n"
"The sound argument can be a filename, data, or None.\n"
"For flag values, ored together, see module documentation.\n";
static char sound_module_doc[] =
"PlaySound(sound, flags) - play a sound\n"
"SND_FILENAME - sound is a wav file name\n"
"SND_ALIAS - sound is a control panel sound association name\n"
"SND_LOOP - Play the sound repeatedly; must also specify SND_ASYNC\n"
"SND_MEMORY - sound is a memory image of a wav file\n"
"SND_PURGE - stop all instances of the specified sound\n"
"SND_ASYNC - PlaySound returns immediately\n"
"SND_NODEFAULT - Do not play a default beep if the sound can not be found\n"
"SND_NOSTOP - Do not interrupt any sounds currently playing\n" // Raising RuntimeError if needed
"SND_NOWAIT - Return immediately if the sound driver is busy\n" // Without any errors
;
PyObject *sound_playsound(PyObject *s, PyObject *args)
{
const char *sound;
int flags;
int length;
int ok;
if(!PyArg_ParseTuple(args,"z#i:PlaySound",&sound,&length,&flags))
{
return NULL;
}
if(flags&SND_ASYNC && flags &SND_MEMORY)
{
/* Sidestep reference counting headache; unfortunately this also
prevent SND_LOOP from memory. */
PyErr_SetString(PyExc_RuntimeError,"Cannot play asynchronously from memory");
return NULL;
}
Py_BEGIN_ALLOW_THREADS
ok = PlaySound(sound,NULL,flags);
Py_END_ALLOW_THREADS
if(!ok)
{
PyErr_SetString(PyExc_RuntimeError,"Failed to play sound");
return NULL;
}
Py_INCREF(Py_None);
return Py_None;
}
static struct PyMethodDef sound_methods[] =
{
{"PlaySound", sound_playsound, 1, sound_playsound_doc},
{NULL, NULL}
};
static void add_define(PyObject *dict, const char *key, long value)
{
PyObject *k=PyString_FromString(key);
PyObject *v=PyLong_FromLong(value);
if(v&&k)
{
PyDict_SetItem(dict,k,v);
}
Py_XDECREF(k);
Py_XDECREF(v);
}
#define ADD_DEFINE(tok) add_define(dict,#tok,tok)
DL_EXPORT(void)
initwinsound()
{
PyObject *module=Py_InitModule3("winsound", sound_methods, sound_module_doc);
PyObject *dict=PyModule_GetDict(module);
ADD_DEFINE(SND_ASYNC);
ADD_DEFINE(SND_NODEFAULT);
ADD_DEFINE(SND_NOSTOP);
ADD_DEFINE(SND_NOWAIT);
ADD_DEFINE(SND_ALIAS);
ADD_DEFINE(SND_FILENAME);
ADD_DEFINE(SND_MEMORY);
ADD_DEFINE(SND_PURGE);
ADD_DEFINE(SND_LOOP);
ADD_DEFINE(SND_APPLICATION);
}
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