1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
|
"""DetailsViewer class.
This class implements a pure input window which allows you to meticulously
edit the current color. You have both mouse control of the color (via the
buttons along the bottom row), and there are keyboard bindings for each of the
increment/decrement buttons.
The top three check buttons allow you to specify which of the three color
variations are tied together when incrementing and decrementing. Red, green,
and blue are self evident. By tying together red and green, you can modify
the yellow level of the color. By tying together red and blue, you can modify
the magenta level of the color. By tying together green and blue, you can
modify the cyan level, and by tying all three together, you can modify the
grey level.
The behavior at the boundaries (0 and 255) are defined by the `At boundary'
option menu:
Stop
When the increment or decrement would send any of the tied variations
out of bounds, the entire delta is discarded.
Wrap Around
When the increment or decrement would send any of the tied variations
out of bounds, the out of bounds variation is wrapped around to the
other side. Thus if red were at 238 and 25 were added to it, red
would have the value 7.
Preseve Distance
When the increment or decrement would send any of the tied variations
out of bounds, all tied variations are wrapped as one, so as to
preserve the distance between them. Thus if green and blue were tied,
and green was at 238 while blue was at 223, and an increment of 25
were applied, green would be at 15 and blue would be at 0.
Squash
When the increment or decrement would send any of the tied variations
out of bounds, the out of bounds variation is set to the ceiling of
255 or floor of 0, as appropriate. In this way, all tied variations
are squashed to one edge or the other.
The following key bindings can be used as accelerators. Note that Pynche can
fall behind if you hold the key down as a key repeat:
Left arrow == -1
Right arrow == +1
Control + Left == -10
Control + Right == 10
Shift + Left == -25
Shift + Right == +25
"""
import sys
from Tkinter import *
STOP = 'Stop'
WRAP = 'Wrap Around'
RATIO = 'Preserve Distance'
GRAV = 'Squash'
class DetailsViewer:
def __init__(self, switchboard, parent=None):
self.__sb = switchboard
self.__red, self.__green, self.__blue = switchboard.current_rgb()
# GUI
root = self.__root = Toplevel(parent, class_='Pynche')
root.protocol('WM_DELETE_WINDOW', self.__withdraw)
root.title('Pynche Details Window')
root.iconname('Pynche Details Window')
root.bind('<Alt-q>', self.__quit)
root.bind('<Alt-Q>', self.__quit)
root.bind('<Alt-w>', self.__withdraw)
root.bind('<Alt-W>', self.__withdraw)
# accelerators
root.bind('<KeyPress-Left>', self.__minus1)
root.bind('<KeyPress-Right>', self.__plus1)
root.bind('<Control-KeyPress-Left>', self.__minus10)
root.bind('<Control-KeyPress-Right>', self.__plus10)
root.bind('<Shift-KeyPress-Left>', self.__minus25)
root.bind('<Shift-KeyPress-Right>', self.__plus25)
#
# color ties
frame = self.__frame = Frame(root)
frame.pack(expand=YES, fill=X)
self.__l1 = Label(frame, text='Move Sliders:')
self.__l1.grid(row=1, column=0, columnspan=3, sticky=E)
self.__rvar = IntVar()
self.__rvar.set(4)
self.__radio1 = Checkbutton(frame, text='Red',
variable=self.__rvar,
command=self.__effect,
onvalue=4, offvalue=0)
self.__radio1.grid(row=1, column=3, columnspan=3, sticky=W)
self.__gvar = IntVar()
self.__gvar.set(2)
self.__radio2 = Checkbutton(frame, text='Green',
variable=self.__gvar,
command=self.__effect,
onvalue=2, offvalue=0)
self.__radio2.grid(row=2, column=3, columnspan=3, sticky=W)
self.__bvar = IntVar()
self.__bvar.set(1)
self.__radio3 = Checkbutton(frame, text='Blue',
variable=self.__bvar,
command=self.__effect,
onvalue=1, offvalue=0)
self.__radio3.grid(row=3, column=3, columnspan=3, sticky=W)
self.__l2 = Label(frame)
self.__l2.grid(row=4, column=3, columnspan=3, sticky=W)
self.__effect()
#
# Boundary behavior
self.__l3 = Label(frame, text='At boundary:')
self.__l3.grid(row=5, column=0, columnspan=3, sticky=E)
self.__boundvar = StringVar()
self.__boundvar.set(STOP)
self.__omenu = OptionMenu(frame, self.__boundvar,
STOP, WRAP, RATIO, GRAV)
self.__omenu.grid(row=5, column=3, columnspan=3, sticky=W)
#
# Buttons
self.__down25 = Button(frame, text='-25',
command=self.__minus25)
self.__down10 = Button(frame, text='-10',
command=self.__minus10)
self.__down1 = Button(frame, text='-1',
command=self.__minus1)
self.__up1 = Button(frame, text='+1',
command=self.__plus1)
self.__up10 = Button(frame, text='+10',
command=self.__plus10)
self.__up25 = Button(frame, text='+25',
command=self.__plus25)
self.__down25.grid(row=0, column=0)
self.__down10.grid(row=0, column=1)
self.__down1.grid(row=0, column=2)
self.__up1.grid(row=0, column=3)
self.__up10.grid(row=0, column=4)
self.__up25.grid(row=0, column=5)
def __effect(self, event=None):
tie = self.__rvar.get() + self.__gvar.get() + self.__bvar.get()
if tie in (0, 1, 2, 4):
text = ''
else:
text = '(= %s Level)' % {3: 'Cyan',
5: 'Magenta',
6: 'Yellow',
7: 'Grey'}[tie]
self.__l2.configure(text=text)
def __quit(self, event=None):
sys.exit(0)
def __withdraw(self, event=None):
self.__root.withdraw()
def deiconify(self, event=None):
self.__root.deiconify()
def __minus25(self, event=None):
self.__delta(-25)
def __minus10(self, event=None):
self.__delta(-10)
def __minus1(self, event=None):
self.__delta(-1)
def __plus1(self, event=None):
self.__delta(1)
def __plus10(self, event=None):
self.__delta(10)
def __plus25(self, event=None):
self.__delta(25)
def __delta(self, delta):
tie = []
if self.__rvar.get():
red = self.__red + delta
tie.append(red)
else:
red = self.__red
if self.__gvar.get():
green = self.__green + delta
tie.append(green)
else:
green = self.__green
if self.__bvar.get():
blue = self.__blue + delta
tie.append(blue)
else:
blue = self.__blue
# now apply at boundary behavior
atbound = self.__boundvar.get()
if atbound == STOP:
if red < 0 or green < 0 or blue < 0 or \
red > 255 or green > 255 or blue > 255:
# then
red, green, blue = self.__red, self.__green, self.__blue
elif atbound == WRAP or (atbound == RATIO and len(tie) < 2):
if red < 0:
red = red + 256
if green < 0:
green = green + 256
if blue < 0:
blue = blue + 256
if red > 255:
red = red - 256
if green > 255:
green = green - 256
if blue > 255:
blue = blue - 256
elif atbound == RATIO:
# for when 2 or 3 colors are tied together
dir = 0
for c in tie:
if c < 0:
dir = -1
elif c > 255:
dir = 1
if dir == -1:
delta = max(tie)
if self.__rvar.get():
red = red + 255 - delta
if self.__gvar.get():
green = green + 255 - delta
if self.__bvar.get():
blue = blue + 255 - delta
elif dir == 1:
delta = min(tie)
if self.__rvar.get():
red = red - delta
if self.__gvar.get():
green = green - delta
if self.__bvar.get():
blue = blue - delta
elif atbound == GRAV:
if red < 0:
red = 0
if green < 0:
green = 0
if blue < 0:
blue = 0
if red > 255:
red = 255
if green > 255:
green = 255
if blue > 255:
blue = 255
self.__sb.update_views(red, green, blue)
self.__root.update_idletasks()
def update_yourself(self, red, green, blue):
self.__red = red
self.__green = green
self.__blue = blue
|