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authorAbseil Team <absl-team@google.com>2018-08-27 18:53:25 (GMT)
committerGennadiy Civil <misterg@google.com>2018-08-28 20:53:30 (GMT)
commit167c5e8188beb5dae002ac7571457e3c26eb6a3f (patch)
tree3ac7d65d7a5d9eb4be3883cd3032d29cd93e1e21 /googletest/src/gtest-edit-distance.cc
parent1bb76182caee8239b71b9d6d21f479014d37ad5b (diff)
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Fix Theta(N^2) memory usage of EXPECT_EQ(string) when the strings don't match. The underlying CalculateOptimalEdits() implementation used a simple dynamic-programming approach that always used N^2 memory and time. This meant that tests for equality of large strings were ticking time bombs: They'd work fine as long as the test passed, but as soon as the strings differed the test would OOM, which is very hard to debug. I switched it out for a Dijkstra search, which is still worst-case O(N^2), but in the usual case of mostly-matching strings, it is much closer to linear. PiperOrigin-RevId: 210405025
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+// Copyright 2018, Google Inc.
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following disclaimer
+// in the documentation and/or other materials provided with the
+// distribution.
+// * Neither the name of Google Inc. nor the names of its
+// contributors may be used to endorse or promote products derived from
+// this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+//
+// Internal helper functions for finding optimal edit transformations
+// between strings.
+
+#include "gtest/gtest.h"
+
+#include <functional>
+#include <list>
+#include <ostream> // NOLINT
+#include <queue>
+#include <vector>
+
+namespace testing {
+namespace internal {
+namespace {
+
+// The following implement data structures and code for a Dijkstra-search
+// based implementation of optimal edit distance.
+
+// Posible states a node can be in. Either a node is unsettled (it hasn't been
+// drawn from the priority queue yet), or it is settled and a back-link to its
+// parent node is fixed.
+enum EditSearchState {
+ kUnsettled,
+ kMatchParent,
+ kAddParent,
+ kRemoveParent,
+ kReplaceParent
+};
+
+// Custom container for search states. This is smaller and faster than a hash
+// map, because the used states are dense along diagonals.
+// Specifically, each state requires only 1 byte, whereas a hash_map would
+// require storing the key, which would come to at least 8 bytes. std::map has
+// an extra 32 bytes per node (3 pointers + 1 byte, padded), so even though
+// there are circumstances where this class can have kBlockSize overhead per
+// state, on average it does better than 40 bytes of overhead per state.
+// In addition, in unopt builds (the usual way tests are run) the fewer
+// allocations + better locality has this method running 10-50x faster than
+// std::map for inputs that are large enough to measure.
+class EditSearchMap {
+ public:
+ EditSearchMap(size_t left_size, size_t right_size)
+ : left_size_(left_size), right_size_(right_size) {
+ GTEST_CHECK_(left_size_ == left_size && right_size_ == right_size)
+ << "Overflow in size: Arguments too large";
+ }
+
+ // Gets a mutable reference to a state - this is actually of type
+ // EditSearchState - inserting if it does not exist.
+ unsigned char& insert(UInt32 left, UInt32 right) {
+ std::vector<UInt32>* vec;
+ size_t index1;
+ size_t index2;
+ if (left > right) {
+ vec = &left_nodes_;
+ index1 = left - right - 1;
+ index2 = right;
+ } else {
+ vec = &right_nodes_;
+ index1 = right - left;
+ index2 = left;
+ }
+ if (vec->size() <= index1) {
+ GTEST_CHECK_(vec->size() == index1)
+ << "Array diagonals should only grow by one " << vec->size() << " vs "
+ << index1;
+ vec->push_back(block_indices_.size());
+ // Round up
+ block_indices_.resize(
+ block_indices_.size() +
+ (DiagonalLength(left, right) + kBlockSize - 1) / kBlockSize,
+ kUnallocatedBlock);
+ }
+ const size_t bucket = index2 / kBlockSize;
+ const size_t pos_in_bucket = index2 % kBlockSize;
+ UInt32& level2 = block_indices_[(*vec)[index1] + bucket];
+ if (level2 == kUnallocatedBlock) {
+ level2 = nodes_.size();
+ size_t diagonal_length = DiagonalLength(left, right);
+ GTEST_CHECK_(diagonal_length > index2)
+ << diagonal_length << " " << index2;
+ size_t block_size = kBlockSize;
+ if (diagonal_length / kBlockSize == bucket) {
+ // We can never get here if diagonal_length is a multiple of
+ // kBlockSize, which is what we want, since this would evaluate to 0.
+ block_size = diagonal_length % kBlockSize;
+ }
+ nodes_.resize(nodes_.size() + block_size);
+ }
+ return nodes_[level2 + pos_in_bucket];
+ }
+
+ size_t MemoryUsage() const {
+ return nodes_.capacity() +
+ sizeof(UInt32) * (left_nodes_.capacity() + right_nodes_.capacity() +
+ block_indices_.capacity());
+ }
+
+ private:
+ enum { kBlockSize = 1024, kUnallocatedBlock = 0xFFFFFFFFul };
+
+ size_t DiagonalLength(UInt32 left, UInt32 right) const {
+ return std::min(left_size_ - left, right_size_ - right) +
+ (left < right ? left : right);
+ }
+
+ // The state space is conceptually a left_size_ by right_size_ sparse matrix
+ // of EditSearchStates. However, due to the access pattern of the search, it
+ // is much better to store the nodes per diagonal rather than per row.
+ UInt32 left_size_;
+ UInt32 right_size_;
+ // The nodes are stored by diagonals, split in two: Those to the left of the
+ // main diagonal are in left_nodes_, and everything else is in right_nodes_.
+ // The values are indices into block_indices_.
+ std::vector<UInt32> left_nodes_;
+ std::vector<UInt32> right_nodes_;
+ // Every entry here is an offset into the beginning of a kBlockSize-sized
+ // block in nodes_. An entire diagonal is allocated together here; for a
+ // diagonal of length <= kBlockSize, that's just a single entry, but for
+ // longer diagonals multiple contiguous index entries will be reserved at
+ // once. Unused entries will be assigned kUnallocatedBlock; this
+ // double-indirect scheme is used to save memory in the cases when an entire
+ // diagonal isn't needed.
+ std::vector<UInt32> block_indices_;
+ // This stores the actual EditSearchState data, pointed to by block_indices_.
+ std::vector<unsigned char> nodes_;
+};
+
+struct EditHeapEntry {
+ EditHeapEntry(UInt32 l, UInt32 r, UInt64 c, EditSearchState s)
+ : left(l), right(r), cost(c), state(s) {}
+
+ UInt32 left;
+ UInt32 right;
+ UInt64 cost : 61;
+ // The state that the node will get when this entry is settled. Therefore,
+ // this can never be kUnsettled.
+ UInt64 state : 3;
+
+ bool operator>(const EditHeapEntry& other) const { return cost > other.cost; }
+};
+
+// Need a min-queue, so invert the comparator.
+typedef std::priority_queue<EditHeapEntry, std::vector<EditHeapEntry>,
+ std::greater<EditHeapEntry>>
+ EditHeap;
+
+} // namespace
+
+std::vector<EditType> CalculateOptimalEdits(const std::vector<size_t>& left,
+ const std::vector<size_t>& right,
+ size_t* memory_usage) {
+ const UInt64 kBaseCost = 100000;
+ // We make replace a little more expensive than add/remove to lower
+ // their priority.
+ const UInt64 kReplaceCost = 100001;
+ // In the common case where the vectors are the same (or almost the same)
+ // size, we know that an add will have to be followed by some later remove
+ // (or vice versa) in order to get the lengths to balance. We "borrow" some
+ // of the cost of the later operation and bring it forward into the earlier
+ // operation, to increase the cost of exploring (usually fruitlessly) around
+ // the beginning of the graph.
+ // However, there is a trade-off: This cheapens the cost of exploring around
+ // the beginning of the graph (in one direction) when the vectors are
+ // unequal in length. So we don't steal *all* the cost.
+ // You can view this as a form of A*, using an admissable heuristic that has
+ // been re-cast as a cost function that can be used in Dijkstra.
+ const UInt64 kTowardsGoalCost = 50003;
+ const UInt64 kAwayFromGoalCost = 2 * kBaseCost - kTowardsGoalCost;
+
+ EditSearchMap node_map(left.size() + 1, right.size() + 1);
+ EditHeap heap;
+ heap.push(EditHeapEntry(0, 0, 0, kReplaceParent));
+
+ while (!heap.empty()) {
+ const EditHeapEntry current_entry = heap.top();
+ heap.pop();
+
+ UInt32 left_pos = current_entry.left;
+ UInt32 right_pos = current_entry.right;
+ unsigned char& current_state = node_map.insert(left_pos, right_pos);
+ if (current_state != kUnsettled) {
+ // Node was already settled by a previous entry in the priority queue,
+ // this is a suboptimal path that should be ignored.
+ continue;
+ }
+ current_state = current_entry.state;
+
+ if (left_pos == left.size() && right_pos == right.size()) {
+ // This is the normal exit point; if we terminate due to the heap being
+ // empty, we'll fail a check later.
+ break;
+ }
+
+ // Special case: Since the cost of a match is zero, we can immediately
+ // settle the new node without putting it in the queue, since nothing can
+ // have a smaller cost than it. Furthermore, we don't need to relax the
+ // other two edges, since we know we don't need them: Any path from this
+ // node that would use them has an path via the match that is at least as
+ // cheap. Together, this means we can loop here until we stop matching.
+ while (left_pos < left.size() && right_pos < right.size() &&
+ left[left_pos] == right[right_pos]) {
+ left_pos++;
+ right_pos++;
+ unsigned char& fast_forward_state = node_map.insert(left_pos, right_pos);
+ if (fast_forward_state != kUnsettled) {
+ // The search reached around and settled this node before settling the
+ // base node. This means we're completely done with this iteration;
+ // abort to the outer loop.
+ goto outer_loop_bottom;
+ // Otherwise, when can settle this node, even if it was created from
+ // another state - we know the cost of settling it now is optimal.
+ }
+ fast_forward_state = kMatchParent;
+ }
+
+ // Relax adjacent nodes. We have no way to find or lower the cost of
+ // existing entries in the heap, so we just push new entries and throw
+ // them out at the top if the node is already settled. We *could* check to
+ // see if they're already settled before pushing, but it turns out to be
+ // ~not any faster, and more complicated to do so.
+ //
+ // If we're at an edge, there's only one node to relax.
+ if (left_pos >= left.size()) {
+ if (right_pos >= right.size()) {
+ break; // Can happen due to the fast-path loop above.
+ }
+ heap.push(EditHeapEntry(left_pos, right_pos + 1,
+ current_entry.cost + kTowardsGoalCost,
+ kAddParent));
+ continue;
+ }
+ if (right_pos >= right.size()) {
+ heap.push(EditHeapEntry(left_pos + 1, right_pos,
+ current_entry.cost + kTowardsGoalCost,
+ kRemoveParent));
+ continue;
+ }
+ // General case: Relax 3 edges.
+ heap.push(EditHeapEntry(
+ left_pos, right_pos + 1,
+ current_entry.cost + (right.size() + left_pos > right_pos + left.size()
+ ? kTowardsGoalCost
+ : kAwayFromGoalCost),
+ kAddParent));
+ heap.push(EditHeapEntry(
+ left_pos + 1, right_pos,
+ current_entry.cost + (right.size() + left_pos < right_pos + left.size()
+ ? kTowardsGoalCost
+ : kAwayFromGoalCost),
+ kRemoveParent));
+ heap.push(EditHeapEntry(left_pos + 1, right_pos + 1,
+ current_entry.cost + kReplaceCost, kReplaceParent));
+ outer_loop_bottom : {} // Need the curlies to form a statement.
+ }
+
+ // Reconstruct the best path. We do it in reverse order.
+ std::vector<EditType> best_path;
+ UInt32 left_pos = left.size();
+ UInt32 right_pos = right.size();
+ while (left_pos != 0 || right_pos != 0) {
+ GTEST_CHECK_(left_pos <= left.size() && right_pos <= right.size());
+ // The node must already exist, but if it somehow doesn't, it will be
+ // added as kUnsettled, which will crash below.
+ const unsigned char state = node_map.insert(left_pos, right_pos);
+ switch (state) {
+ case kAddParent:
+ right_pos--;
+ break;
+ case kRemoveParent:
+ left_pos--;
+ break;
+ case kMatchParent:
+ case kReplaceParent:
+ left_pos--;
+ right_pos--;
+ break;
+ default:
+ GTEST_LOG_(FATAL) << "Unsettled node at " << left_pos << ","
+ << right_pos;
+ }
+ best_path.push_back(static_cast<EditType>(state - 1));
+ }
+ std::reverse(best_path.begin(), best_path.end());
+ if (memory_usage != NULL) {
+ *memory_usage = node_map.MemoryUsage();
+ }
+ return best_path;
+}
+
+namespace {
+
+// Helper class to convert string into ids with deduplication.
+class InternalStrings {
+ public:
+ size_t GetId(const std::string* str) {
+ IdMap::iterator it = ids_.find(str);
+ if (it != ids_.end()) return it->second;
+ size_t id = ids_.size();
+ return ids_[str] = id;
+ }
+
+ private:
+ struct IdMapCmp {
+ bool operator()(const std::string* first, const std::string* second) const {
+ return *first < *second;
+ }
+ };
+ typedef std::map<const std::string*, size_t, IdMapCmp> IdMap;
+ IdMap ids_;
+};
+
+} // namespace
+
+std::vector<EditType> CalculateOptimalEdits(
+ const std::vector<std::string>& left,
+ const std::vector<std::string>& right) {
+ std::vector<size_t> left_ids, right_ids;
+ {
+ InternalStrings intern_table;
+ for (size_t i = 0; i < left.size(); ++i) {
+ left_ids.push_back(intern_table.GetId(&left[i]));
+ }
+ for (size_t i = 0; i < right.size(); ++i) {
+ right_ids.push_back(intern_table.GetId(&right[i]));
+ }
+ }
+ return CalculateOptimalEdits(left_ids, right_ids);
+}
+
+namespace {
+
+// Helper class that holds the state for one hunk and prints it out to the
+// stream.
+// It reorders adds/removes when possible to group all removes before all
+// adds. It also adds the hunk header before printing into the stream.
+class Hunk {
+ public:
+ Hunk(size_t left_start, size_t right_start)
+ : left_start_(left_start),
+ right_start_(right_start),
+ adds_(),
+ removes_(),
+ common_() {}
+
+ void PushLine(char edit, const char* line) {
+ switch (edit) {
+ case ' ':
+ ++common_;
+ FlushEdits();
+ hunk_.push_back(std::make_pair(' ', line));
+ break;
+ case '-':
+ ++removes_;
+ hunk_removes_.push_back(std::make_pair('-', line));
+ break;
+ case '+':
+ ++adds_;
+ hunk_adds_.push_back(std::make_pair('+', line));
+ break;
+ }
+ }
+
+ void PrintTo(std::ostream* os) {
+ PrintHeader(os);
+ FlushEdits();
+ for (std::list<std::pair<char, const char*> >::const_iterator it =
+ hunk_.begin();
+ it != hunk_.end(); ++it) {
+ *os << it->first << it->second << "\n";
+ }
+ }
+
+ bool has_edits() const { return adds_ || removes_; }
+
+ private:
+ void FlushEdits() {
+ hunk_.splice(hunk_.end(), hunk_removes_);
+ hunk_.splice(hunk_.end(), hunk_adds_);
+ }
+
+ // Print a unified diff header for one hunk.
+ // The format is
+ // "@@ -<left_start>,<left_length> +<right_start>,<right_length> @@"
+ // where the left/right parts are omitted if unnecessary.
+ void PrintHeader(std::ostream* ss) const {
+ *ss << "@@ ";
+ if (removes_) {
+ *ss << "-" << left_start_ << "," << (removes_ + common_);
+ }
+ if (removes_ && adds_) {
+ *ss << " ";
+ }
+ if (adds_) {
+ *ss << "+" << right_start_ << "," << (adds_ + common_);
+ }
+ *ss << " @@\n";
+ }
+
+ size_t left_start_, right_start_;
+ size_t adds_, removes_, common_;
+ std::list<std::pair<char, const char*> > hunk_, hunk_adds_, hunk_removes_;
+};
+
+} // namespace
+
+// Create a list of diff hunks in Unified diff format.
+// Each hunk has a header generated by PrintHeader above plus a body with
+// lines prefixed with ' ' for no change, '-' for deletion and '+' for
+// addition.
+// 'context' represents the desired unchanged prefix/suffix around the diff.
+// If two hunks are close enough that their contexts overlap, then they are
+// joined into one hunk.
+std::string CreateUnifiedDiff(const std::vector<std::string>& left,
+ const std::vector<std::string>& right,
+ size_t context) {
+ const std::vector<EditType> edits = CalculateOptimalEdits(left, right);
+
+ size_t l_i = 0, r_i = 0, edit_i = 0;
+ std::stringstream ss;
+ while (edit_i < edits.size()) {
+ // Find first edit.
+ while (edit_i < edits.size() && edits[edit_i] == kEditMatch) {
+ ++l_i;
+ ++r_i;
+ ++edit_i;
+ }
+
+ // Find the first line to include in the hunk.
+ const size_t prefix_context = std::min(l_i, context);
+ Hunk hunk(l_i - prefix_context + 1, r_i - prefix_context + 1);
+ for (size_t i = prefix_context; i > 0; --i) {
+ hunk.PushLine(' ', left[l_i - i].c_str());
+ }
+
+ // Iterate the edits until we found enough suffix for the hunk or the input
+ // is over.
+ size_t n_suffix = 0;
+ for (; edit_i < edits.size(); ++edit_i) {
+ if (n_suffix >= context) {
+ // Continue only if the next hunk is very close.
+ std::vector<EditType>::const_iterator it = edits.begin() + edit_i;
+ while (it != edits.end() && *it == kEditMatch) ++it;
+ if (it == edits.end() || (it - edits.begin()) - edit_i >= context) {
+ // There is no next edit or it is too far away.
+ break;
+ }
+ }
+
+ EditType edit = edits[edit_i];
+ // Reset count when a non match is found.
+ n_suffix = edit == kEditMatch ? n_suffix + 1 : 0;
+
+ if (edit == kEditMatch || edit == kEditRemove || edit == kEditReplace) {
+ hunk.PushLine(edit == kEditMatch ? ' ' : '-', left[l_i].c_str());
+ }
+ if (edit == kEditAdd || edit == kEditReplace) {
+ hunk.PushLine('+', right[r_i].c_str());
+ }
+
+ // Advance indices, depending on edit type.
+ l_i += edit != kEditAdd;
+ r_i += edit != kEditRemove;
+ }
+
+ if (!hunk.has_edits()) {
+ // We are done. We don't want this hunk.
+ break;
+ }
+
+ hunk.PrintTo(&ss);
+ }
+ return ss.str();
+}
+
+} // namespace internal
+} // namespace testing