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authorzhanyong.wan <zhanyong.wan@861a406c-534a-0410-8894-cb66d6ee9925>2009-07-01 22:55:05 (GMT)
committerzhanyong.wan <zhanyong.wan@861a406c-534a-0410-8894-cb66d6ee9925>2009-07-01 22:55:05 (GMT)
commit600105ee3ac48a01143486e5536a5b8fff5b5b25 (patch)
treee321c70ebc0eb178e91fcbf9993cdbeb5606c8e2 /src/gtest-internal-inl.h
parentb2db677c9905a34ca6454aa526f7a0cc5cfaeca1 (diff)
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Makes List a random-access data structure. This simplifies the implementation and makes it easier to implement test shuffling.
Diffstat (limited to 'src/gtest-internal-inl.h')
-rw-r--r--src/gtest-internal-inl.h311
1 files changed, 85 insertions, 226 deletions
diff --git a/src/gtest-internal-inl.h b/src/gtest-internal-inl.h
index 3c9a8d9..b4f6de6 100644
--- a/src/gtest-internal-inl.h
+++ b/src/gtest-internal-inl.h
@@ -49,7 +49,8 @@
#include <errno.h>
#endif // !_WIN32_WCE
#include <stddef.h>
-#include <stdlib.h> // For strtoll/_strtoul64.
+#include <stdlib.h> // For strtoll/_strtoul64/malloc/free.
+#include <string.h> // For memmove.
#include <string>
@@ -198,199 +199,74 @@ Int32 Int32FromEnvOrDie(const char* env_var, Int32 default_val);
// method. Assumes that 0 <= shard_index < total_shards.
bool ShouldRunTestOnShard(int total_shards, int shard_index, int test_id);
-// List is a simple singly-linked list container.
+// List is an ordered container that supports random access to the
+// elements.
//
-// We cannot use std::list as Microsoft's implementation of STL has
-// problems when exception is disabled. There is a hack to work
-// around this, but we've seen cases where the hack fails to work.
+// We cannot use std::vector, as Visual C++ 7.1's implementation of
+// STL has problems compiling when exceptions are disabled. There is
+// a hack to work around the problems, but we've seen cases where the
+// hack fails to work.
//
-// TODO(wan): switch to std::list when we have a reliable fix for the
-// STL problem, e.g. when we upgrade to the next version of Visual
-// C++, or (more likely) switch to STLport.
-//
-// The element type must support copy constructor.
-
-// Forward declare List
-template <typename E> // E is the element type.
-class List;
-
-// ListNode is a node in a singly-linked list. It consists of an
-// element and a pointer to the next node. The last node in the list
-// has a NULL value for its next pointer.
-template <typename E> // E is the element type.
-class ListNode {
- friend class List<E>;
-
- private:
-
- E element_;
- ListNode * next_;
-
- // The c'tor is private s.t. only in the ListNode class and in its
- // friend class List we can create a ListNode object.
- //
- // Creates a node with a given element value. The next pointer is
- // set to NULL.
- //
- // ListNode does NOT have a default constructor. Always use this
- // constructor (with parameter) to create a ListNode object.
- explicit ListNode(const E & element) : element_(element), next_(NULL) {}
-
- // We disallow copying ListNode
- GTEST_DISALLOW_COPY_AND_ASSIGN_(ListNode);
-
- public:
-
- // Gets the element in this node.
- E & element() { return element_; }
- const E & element() const { return element_; }
-
- // Gets the next node in the list.
- ListNode * next() { return next_; }
- const ListNode * next() const { return next_; }
-};
-
-
-// List is a simple singly-linked list container.
+// The element type must support copy constructor and operator=.
template <typename E> // E is the element type.
class List {
public:
-
// Creates an empty list.
- List() : head_(NULL), last_(NULL), size_(0),
- last_read_index_(-1), last_read_(NULL) {}
+ List() : elements_(NULL), capacity_(0), size_(0) {}
// D'tor.
- virtual ~List();
+ virtual ~List() { Clear(); }
// Clears the list.
void Clear() {
- if ( size_ > 0 ) {
- // 1. Deletes every node.
- ListNode<E> * node = head_;
- ListNode<E> * next = node->next();
- for ( ; ; ) {
- delete node;
- node = next;
- if ( node == NULL ) break;
- next = node->next();
+ if (elements_ != NULL) {
+ for (int i = 0; i < size_; i++) {
+ delete elements_[i];
}
- // 2. Resets the member variables.
- last_read_ = head_ = last_ = NULL;
- size_ = 0;
- last_read_index_ = -1;
+ free(elements_);
+ elements_ = NULL;
+ capacity_ = size_ = 0;
}
}
// Gets the number of elements.
int size() const { return size_; }
- // Returns true if the list is empty.
- bool IsEmpty() const { return size() == 0; }
-
- // Gets the first element of the list, or NULL if the list is empty.
- ListNode<E> * Head() { return head_; }
- const ListNode<E> * Head() const { return head_; }
-
- // Gets the last element of the list, or NULL if the list is empty.
- ListNode<E> * Last() { return last_; }
- const ListNode<E> * Last() const { return last_; }
-
// Adds an element to the end of the list. A copy of the element is
// created using the copy constructor, and then stored in the list.
// Changes made to the element in the list doesn't affect the source
- // object, and vice versa. This does not affect the "last read"
- // index.
- void PushBack(const E & element) {
- ListNode<E> * new_node = new ListNode<E>(element);
-
- if ( size_ == 0 ) {
- head_ = last_ = new_node;
- size_ = 1;
- } else {
- last_->next_ = new_node;
- last_ = new_node;
- size_++;
- }
- }
+ // object, and vice versa.
+ void PushBack(const E & element) { Insert(element, size_); }
- // Adds an element to the beginning of this list. The "last read"
- // index is adjusted accordingly.
- void PushFront(const E& element) {
- ListNode<E>* const new_node = new ListNode<E>(element);
-
- if ( size_ == 0 ) {
- head_ = last_ = new_node;
- size_ = 1;
- } else {
- new_node->next_ = head_;
- head_ = new_node;
- size_++;
- }
-
- if (last_read_index_ >= 0) {
- // A new element at the head bumps up an existing index by 1.
- last_read_index_++;
- }
- }
+ // Adds an element to the beginning of this list.
+ void PushFront(const E& element) { Insert(element, 0); }
// Removes an element from the beginning of this list. If the
// result argument is not NULL, the removed element is stored in the
// memory it points to. Otherwise the element is thrown away.
- // Returns true iff the list wasn't empty before the operation. The
- // "last read" index is adjusted accordingly.
+ // Returns true iff the list wasn't empty before the operation.
bool PopFront(E* result) {
- if (size_ == 0) return false;
+ if (size_ == 0)
+ return false;
- if (result != NULL) {
- *result = head_->element_;
- }
+ if (result != NULL)
+ *result = *(elements_[0]);
- ListNode<E>* const old_head = head_;
+ delete elements_[0];
size_--;
- if (size_ == 0) {
- head_ = last_ = NULL;
- } else {
- head_ = head_->next_;
- }
- delete old_head;
-
- if (last_read_index_ > 0) {
- last_read_index_--;
- } else if (last_read_index_ == 0) {
- last_read_index_ = -1;
- last_read_ = NULL;
- }
-
+ MoveElements(1, size_, 0);
return true;
}
- // Inserts an element after a given node in the list. It's the
- // caller's responsibility to ensure that the given node is in the
- // list. If the given node is NULL, inserts the element at the
- // front of the list. The "last read" index is adjusted
- // accordingly.
- ListNode<E>* InsertAfter(ListNode<E>* node, const E& element) {
- if (node == NULL) {
- PushFront(element);
- return Head();
- }
-
- ListNode<E>* const new_node = new ListNode<E>(element);
- new_node->next_ = node->next_;
- node->next_ = new_node;
+ // Inserts an element at the given index. It's the caller's
+ // responsibility to ensure that the given index is in the range [0,
+ // size()].
+ void Insert(const E& element, int index) {
+ GrowIfNeeded();
+ MoveElements(index, size_ - index, index + 1);
+ elements_[index] = new E(element);
size_++;
- if (node == last_) {
- last_ = new_node;
- }
-
- // We aren't sure whether this insertion will affect the last read
- // index, so we invalidate it to be safe.
- last_read_index_ = -1;
- last_read_ = NULL;
-
- return new_node;
}
// Returns the number of elements that satisfy a given predicate.
@@ -399,10 +275,8 @@ class List {
template <typename P> // P is the type of the predicate function/functor
int CountIf(P predicate) const {
int count = 0;
- for ( const ListNode<E> * node = Head();
- node != NULL;
- node = node->next() ) {
- if ( predicate(node->element()) ) {
+ for (int i = 0; i < size_; i++) {
+ if (predicate(*(elements_[i]))) {
count++;
}
}
@@ -416,10 +290,8 @@ class List {
// the elements.
template <typename F> // F is the type of the function/functor
void ForEach(F functor) const {
- for ( const ListNode<E> * node = Head();
- node != NULL;
- node = node->next() ) {
- functor(node->element());
+ for (int i = 0; i < size_; i++) {
+ functor(*(elements_[i]));
}
}
@@ -428,81 +300,70 @@ class List {
// function/functor that accepts a 'const E &', where E is the
// element type. This method does not change the elements.
template <typename P> // P is the type of the predicate function/functor.
- const ListNode<E> * FindIf(P predicate) const {
- for ( const ListNode<E> * node = Head();
- node != NULL;
- node = node->next() ) {
- if ( predicate(node->element()) ) {
- return node;
+ const E* FindIf(P predicate) const {
+ for (int i = 0; i < size_; i++) {
+ if (predicate(*elements_[i])) {
+ return elements_[i];
}
}
-
return NULL;
}
template <typename P>
- ListNode<E> * FindIf(P predicate) {
- for ( ListNode<E> * node = Head();
- node != NULL;
- node = node->next() ) {
- if ( predicate(node->element() ) ) {
- return node;
+ E* FindIf(P predicate) {
+ for (int i = 0; i < size_; i++) {
+ if (predicate(*elements_[i])) {
+ return elements_[i];
}
}
-
return NULL;
}
- // Returns a pointer to the i-th element of the list, or NULL if i is not
- // in range [0, size()). The "last read" index is adjusted accordingly.
- const E* GetElement(int i) const {
- if (i < 0 || i >= size())
- return NULL;
-
- if (last_read_index_ < 0 || last_read_index_ > i) {
- // We have to count from the start.
- last_read_index_ = 0;
- last_read_ = Head();
- }
+ // Returns the i-th element of the list, or aborts the program if i
+ // is not in range [0, size()).
+ const E& GetElement(int i) const {
+ GTEST_CHECK_(0 <= i && i < size_)
+ << "Invalid list index " << i << ": must be in range [0, "
+ << (size_ - 1) << "].";
- while (last_read_index_ < i) {
- last_read_ = last_read_->next();
- last_read_index_++;
- }
-
- return &(last_read_->element());
+ return *(elements_[i]);
}
// Returns the i-th element of the list, or default_value if i is not
- // in range [0, size()). The "last read" index is adjusted accordingly.
+ // in range [0, size()).
E GetElementOr(int i, E default_value) const {
- const E* element = GetElement(i);
- return element ? *element : default_value;
+ return (i < 0 || i >= size_) ? default_value : *(elements_[i]);
}
private:
- ListNode<E>* head_; // The first node of the list.
- ListNode<E>* last_; // The last node of the list.
- int size_; // The number of elements in the list.
-
- // These fields point to the last element read via GetElement(i) or
- // GetElementOr(i). They are used to speed up list traversal as
- // often they allow us to find the wanted element by looking from
- // the last visited one instead of the list head. This means a
- // sequential traversal of the list can be done in O(N) time instead
- // of O(N^2).
- mutable int last_read_index_;
- mutable const ListNode<E>* last_read_;
+ // Grows the buffer if it is not big enough to hold one more element.
+ void GrowIfNeeded() {
+ if (size_ < capacity_)
+ return;
+
+ // Exponential bump-up is necessary to ensure that inserting N
+ // elements is O(N) instead of O(N^2). The factor 3/2 means that
+ // no more than 1/3 of the slots are wasted.
+ const int new_capacity = 3*(capacity_/2 + 1);
+ GTEST_CHECK_(new_capacity > capacity_) // Does the new capacity overflow?
+ << "Cannot grow a list with " << capacity_ << " elements already.";
+ capacity_ = new_capacity;
+ elements_ = static_cast<E**>(
+ realloc(elements_, capacity_*sizeof(elements_[0])));
+ }
+
+ // Moves the give consecutive elements to a new index in the list.
+ void MoveElements(int source, int count, int dest) {
+ memmove(elements_ + dest, elements_ + source, count*sizeof(elements_[0]));
+ }
+
+ E** elements_;
+ int capacity_; // The number of elements allocated for elements_.
+ int size_; // The number of elements; in the range [0, capacity_].
// We disallow copying List.
GTEST_DISALLOW_COPY_AND_ASSIGN_(List);
-};
-
-// The virtual destructor of List.
-template <typename E>
-List<E>::~List() {
- Clear();
-}
+}; // class List
// A function for deleting an object. Handy for being used as a
// functor.
@@ -907,10 +768,8 @@ class UnitTestImpl {
// before main() is reached.
if (original_working_dir_.IsEmpty()) {
original_working_dir_.Set(FilePath::GetCurrentDir());
- if (original_working_dir_.IsEmpty()) {
- printf("%s\n", "Failed to get the current working directory.");
- posix::Abort();
- }
+ GTEST_CHECK_(!original_working_dir_.IsEmpty())
+ << "Failed to get the current working directory.";
}
GetTestCase(test_info->test_case_name(),
@@ -1057,8 +916,8 @@ class UnitTestImpl {
bool parameterized_tests_registered_;
#endif // GTEST_HAS_PARAM_TEST
- // Points to the last death test case registered. Initially NULL.
- internal::ListNode<TestCase*>* last_death_test_case_;
+ // Index of the last death test case registered. Initially -1.
+ int last_death_test_case_;
// This points to the TestCase for the currently running test. It
// changes as Google Test goes through one test case after another.