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author | zhanyong.wan <zhanyong.wan@861a406c-534a-0410-8894-cb66d6ee9925> | 2009-07-01 22:55:05 (GMT) |
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committer | zhanyong.wan <zhanyong.wan@861a406c-534a-0410-8894-cb66d6ee9925> | 2009-07-01 22:55:05 (GMT) |
commit | 600105ee3ac48a01143486e5536a5b8fff5b5b25 (patch) | |
tree | e321c70ebc0eb178e91fcbf9993cdbeb5606c8e2 /src/gtest-internal-inl.h | |
parent | b2db677c9905a34ca6454aa526f7a0cc5cfaeca1 (diff) | |
download | googletest-600105ee3ac48a01143486e5536a5b8fff5b5b25.zip googletest-600105ee3ac48a01143486e5536a5b8fff5b5b25.tar.gz googletest-600105ee3ac48a01143486e5536a5b8fff5b5b25.tar.bz2 |
Makes List a random-access data structure. This simplifies the implementation and makes it easier to implement test shuffling.
Diffstat (limited to 'src/gtest-internal-inl.h')
-rw-r--r-- | src/gtest-internal-inl.h | 311 |
1 files changed, 85 insertions, 226 deletions
diff --git a/src/gtest-internal-inl.h b/src/gtest-internal-inl.h index 3c9a8d9..b4f6de6 100644 --- a/src/gtest-internal-inl.h +++ b/src/gtest-internal-inl.h @@ -49,7 +49,8 @@ #include <errno.h> #endif // !_WIN32_WCE #include <stddef.h> -#include <stdlib.h> // For strtoll/_strtoul64. +#include <stdlib.h> // For strtoll/_strtoul64/malloc/free. +#include <string.h> // For memmove. #include <string> @@ -198,199 +199,74 @@ Int32 Int32FromEnvOrDie(const char* env_var, Int32 default_val); // method. Assumes that 0 <= shard_index < total_shards. bool ShouldRunTestOnShard(int total_shards, int shard_index, int test_id); -// List is a simple singly-linked list container. +// List is an ordered container that supports random access to the +// elements. // -// We cannot use std::list as Microsoft's implementation of STL has -// problems when exception is disabled. There is a hack to work -// around this, but we've seen cases where the hack fails to work. +// We cannot use std::vector, as Visual C++ 7.1's implementation of +// STL has problems compiling when exceptions are disabled. There is +// a hack to work around the problems, but we've seen cases where the +// hack fails to work. // -// TODO(wan): switch to std::list when we have a reliable fix for the -// STL problem, e.g. when we upgrade to the next version of Visual -// C++, or (more likely) switch to STLport. -// -// The element type must support copy constructor. - -// Forward declare List -template <typename E> // E is the element type. -class List; - -// ListNode is a node in a singly-linked list. It consists of an -// element and a pointer to the next node. The last node in the list -// has a NULL value for its next pointer. -template <typename E> // E is the element type. -class ListNode { - friend class List<E>; - - private: - - E element_; - ListNode * next_; - - // The c'tor is private s.t. only in the ListNode class and in its - // friend class List we can create a ListNode object. - // - // Creates a node with a given element value. The next pointer is - // set to NULL. - // - // ListNode does NOT have a default constructor. Always use this - // constructor (with parameter) to create a ListNode object. - explicit ListNode(const E & element) : element_(element), next_(NULL) {} - - // We disallow copying ListNode - GTEST_DISALLOW_COPY_AND_ASSIGN_(ListNode); - - public: - - // Gets the element in this node. - E & element() { return element_; } - const E & element() const { return element_; } - - // Gets the next node in the list. - ListNode * next() { return next_; } - const ListNode * next() const { return next_; } -}; - - -// List is a simple singly-linked list container. +// The element type must support copy constructor and operator=. template <typename E> // E is the element type. class List { public: - // Creates an empty list. - List() : head_(NULL), last_(NULL), size_(0), - last_read_index_(-1), last_read_(NULL) {} + List() : elements_(NULL), capacity_(0), size_(0) {} // D'tor. - virtual ~List(); + virtual ~List() { Clear(); } // Clears the list. void Clear() { - if ( size_ > 0 ) { - // 1. Deletes every node. - ListNode<E> * node = head_; - ListNode<E> * next = node->next(); - for ( ; ; ) { - delete node; - node = next; - if ( node == NULL ) break; - next = node->next(); + if (elements_ != NULL) { + for (int i = 0; i < size_; i++) { + delete elements_[i]; } - // 2. Resets the member variables. - last_read_ = head_ = last_ = NULL; - size_ = 0; - last_read_index_ = -1; + free(elements_); + elements_ = NULL; + capacity_ = size_ = 0; } } // Gets the number of elements. int size() const { return size_; } - // Returns true if the list is empty. - bool IsEmpty() const { return size() == 0; } - - // Gets the first element of the list, or NULL if the list is empty. - ListNode<E> * Head() { return head_; } - const ListNode<E> * Head() const { return head_; } - - // Gets the last element of the list, or NULL if the list is empty. - ListNode<E> * Last() { return last_; } - const ListNode<E> * Last() const { return last_; } - // Adds an element to the end of the list. A copy of the element is // created using the copy constructor, and then stored in the list. // Changes made to the element in the list doesn't affect the source - // object, and vice versa. This does not affect the "last read" - // index. - void PushBack(const E & element) { - ListNode<E> * new_node = new ListNode<E>(element); - - if ( size_ == 0 ) { - head_ = last_ = new_node; - size_ = 1; - } else { - last_->next_ = new_node; - last_ = new_node; - size_++; - } - } + // object, and vice versa. + void PushBack(const E & element) { Insert(element, size_); } - // Adds an element to the beginning of this list. The "last read" - // index is adjusted accordingly. - void PushFront(const E& element) { - ListNode<E>* const new_node = new ListNode<E>(element); - - if ( size_ == 0 ) { - head_ = last_ = new_node; - size_ = 1; - } else { - new_node->next_ = head_; - head_ = new_node; - size_++; - } - - if (last_read_index_ >= 0) { - // A new element at the head bumps up an existing index by 1. - last_read_index_++; - } - } + // Adds an element to the beginning of this list. + void PushFront(const E& element) { Insert(element, 0); } // Removes an element from the beginning of this list. If the // result argument is not NULL, the removed element is stored in the // memory it points to. Otherwise the element is thrown away. - // Returns true iff the list wasn't empty before the operation. The - // "last read" index is adjusted accordingly. + // Returns true iff the list wasn't empty before the operation. bool PopFront(E* result) { - if (size_ == 0) return false; + if (size_ == 0) + return false; - if (result != NULL) { - *result = head_->element_; - } + if (result != NULL) + *result = *(elements_[0]); - ListNode<E>* const old_head = head_; + delete elements_[0]; size_--; - if (size_ == 0) { - head_ = last_ = NULL; - } else { - head_ = head_->next_; - } - delete old_head; - - if (last_read_index_ > 0) { - last_read_index_--; - } else if (last_read_index_ == 0) { - last_read_index_ = -1; - last_read_ = NULL; - } - + MoveElements(1, size_, 0); return true; } - // Inserts an element after a given node in the list. It's the - // caller's responsibility to ensure that the given node is in the - // list. If the given node is NULL, inserts the element at the - // front of the list. The "last read" index is adjusted - // accordingly. - ListNode<E>* InsertAfter(ListNode<E>* node, const E& element) { - if (node == NULL) { - PushFront(element); - return Head(); - } - - ListNode<E>* const new_node = new ListNode<E>(element); - new_node->next_ = node->next_; - node->next_ = new_node; + // Inserts an element at the given index. It's the caller's + // responsibility to ensure that the given index is in the range [0, + // size()]. + void Insert(const E& element, int index) { + GrowIfNeeded(); + MoveElements(index, size_ - index, index + 1); + elements_[index] = new E(element); size_++; - if (node == last_) { - last_ = new_node; - } - - // We aren't sure whether this insertion will affect the last read - // index, so we invalidate it to be safe. - last_read_index_ = -1; - last_read_ = NULL; - - return new_node; } // Returns the number of elements that satisfy a given predicate. @@ -399,10 +275,8 @@ class List { template <typename P> // P is the type of the predicate function/functor int CountIf(P predicate) const { int count = 0; - for ( const ListNode<E> * node = Head(); - node != NULL; - node = node->next() ) { - if ( predicate(node->element()) ) { + for (int i = 0; i < size_; i++) { + if (predicate(*(elements_[i]))) { count++; } } @@ -416,10 +290,8 @@ class List { // the elements. template <typename F> // F is the type of the function/functor void ForEach(F functor) const { - for ( const ListNode<E> * node = Head(); - node != NULL; - node = node->next() ) { - functor(node->element()); + for (int i = 0; i < size_; i++) { + functor(*(elements_[i])); } } @@ -428,81 +300,70 @@ class List { // function/functor that accepts a 'const E &', where E is the // element type. This method does not change the elements. template <typename P> // P is the type of the predicate function/functor. - const ListNode<E> * FindIf(P predicate) const { - for ( const ListNode<E> * node = Head(); - node != NULL; - node = node->next() ) { - if ( predicate(node->element()) ) { - return node; + const E* FindIf(P predicate) const { + for (int i = 0; i < size_; i++) { + if (predicate(*elements_[i])) { + return elements_[i]; } } - return NULL; } template <typename P> - ListNode<E> * FindIf(P predicate) { - for ( ListNode<E> * node = Head(); - node != NULL; - node = node->next() ) { - if ( predicate(node->element() ) ) { - return node; + E* FindIf(P predicate) { + for (int i = 0; i < size_; i++) { + if (predicate(*elements_[i])) { + return elements_[i]; } } - return NULL; } - // Returns a pointer to the i-th element of the list, or NULL if i is not - // in range [0, size()). The "last read" index is adjusted accordingly. - const E* GetElement(int i) const { - if (i < 0 || i >= size()) - return NULL; - - if (last_read_index_ < 0 || last_read_index_ > i) { - // We have to count from the start. - last_read_index_ = 0; - last_read_ = Head(); - } + // Returns the i-th element of the list, or aborts the program if i + // is not in range [0, size()). + const E& GetElement(int i) const { + GTEST_CHECK_(0 <= i && i < size_) + << "Invalid list index " << i << ": must be in range [0, " + << (size_ - 1) << "]."; - while (last_read_index_ < i) { - last_read_ = last_read_->next(); - last_read_index_++; - } - - return &(last_read_->element()); + return *(elements_[i]); } // Returns the i-th element of the list, or default_value if i is not - // in range [0, size()). The "last read" index is adjusted accordingly. + // in range [0, size()). E GetElementOr(int i, E default_value) const { - const E* element = GetElement(i); - return element ? *element : default_value; + return (i < 0 || i >= size_) ? default_value : *(elements_[i]); } private: - ListNode<E>* head_; // The first node of the list. - ListNode<E>* last_; // The last node of the list. - int size_; // The number of elements in the list. - - // These fields point to the last element read via GetElement(i) or - // GetElementOr(i). They are used to speed up list traversal as - // often they allow us to find the wanted element by looking from - // the last visited one instead of the list head. This means a - // sequential traversal of the list can be done in O(N) time instead - // of O(N^2). - mutable int last_read_index_; - mutable const ListNode<E>* last_read_; + // Grows the buffer if it is not big enough to hold one more element. + void GrowIfNeeded() { + if (size_ < capacity_) + return; + + // Exponential bump-up is necessary to ensure that inserting N + // elements is O(N) instead of O(N^2). The factor 3/2 means that + // no more than 1/3 of the slots are wasted. + const int new_capacity = 3*(capacity_/2 + 1); + GTEST_CHECK_(new_capacity > capacity_) // Does the new capacity overflow? + << "Cannot grow a list with " << capacity_ << " elements already."; + capacity_ = new_capacity; + elements_ = static_cast<E**>( + realloc(elements_, capacity_*sizeof(elements_[0]))); + } + + // Moves the give consecutive elements to a new index in the list. + void MoveElements(int source, int count, int dest) { + memmove(elements_ + dest, elements_ + source, count*sizeof(elements_[0])); + } + + E** elements_; + int capacity_; // The number of elements allocated for elements_. + int size_; // The number of elements; in the range [0, capacity_]. // We disallow copying List. GTEST_DISALLOW_COPY_AND_ASSIGN_(List); -}; - -// The virtual destructor of List. -template <typename E> -List<E>::~List() { - Clear(); -} +}; // class List // A function for deleting an object. Handy for being used as a // functor. @@ -907,10 +768,8 @@ class UnitTestImpl { // before main() is reached. if (original_working_dir_.IsEmpty()) { original_working_dir_.Set(FilePath::GetCurrentDir()); - if (original_working_dir_.IsEmpty()) { - printf("%s\n", "Failed to get the current working directory."); - posix::Abort(); - } + GTEST_CHECK_(!original_working_dir_.IsEmpty()) + << "Failed to get the current working directory."; } GetTestCase(test_info->test_case_name(), @@ -1057,8 +916,8 @@ class UnitTestImpl { bool parameterized_tests_registered_; #endif // GTEST_HAS_PARAM_TEST - // Points to the last death test case registered. Initially NULL. - internal::ListNode<TestCase*>* last_death_test_case_; + // Index of the last death test case registered. Initially -1. + int last_death_test_case_; // This points to the TestCase for the currently running test. It // changes as Google Test goes through one test case after another. |