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-rw-r--r--c++/src/H5Object.cpp210
1 files changed, 209 insertions, 1 deletions
diff --git a/c++/src/H5Object.cpp b/c++/src/H5Object.cpp
index 60e7afb..933e8ec 100644
--- a/c++/src/H5Object.cpp
+++ b/c++/src/H5Object.cpp
@@ -22,8 +22,8 @@
#include "H5PropList.h"
#include "H5DataSpace.h"
#include "H5AbstractDs.h"
-#include "H5Attribute.h"
#include "H5Location.h"
+#include "H5Attribute.h"
#include "H5Object.h"
#include "H5DataType.h"
@@ -64,6 +64,214 @@ H5Object::H5Object() : H5Location() {}
//--------------------------------------------------------------------------
// H5Object::H5Object(const H5Object& original) : H5Location() {}
+/***************************************************************************
+ Notes for H5A wrappers
+ ======================
+May, 2017 (1.8.19)
+ These H5A wrappers are copied from H5Location to prevent an attribute
+ id being passed in to H5A APIs. The original H5A wrapper functions
+ in H5Location will be deprecated in future releases.
+
+***************************************************************************/
+
+//--------------------------------------------------------------------------
+// Function: H5Object::createAttribute
+///\brief Creates an attribute for a group, dataset, or named datatype.
+///\param name - IN: Name of the attribute
+///\param data_type - IN: Datatype for the attribute
+///\param data_space - IN: Dataspace for the attribute - only simple
+/// dataspaces are allowed at this time
+///\param create_plist - IN: Creation property list - default to
+/// PropList::DEFAULT
+///\return Attribute instance
+///\exception H5::AttributeIException
+///\par Description
+/// The attribute name specified in \a name must be unique.
+/// Attempting to create an attribute with the same name as an
+/// existing attribute will raise an exception, leaving the
+/// pre-existing attribute intact. To overwrite an existing
+/// attribute with a new attribute of the same name, first
+/// delete the existing one with \c H5Object::removeAttr, then
+/// recreate it with this function.
+// Programmer Binh-Minh Ribler - 2000
+//--------------------------------------------------------------------------
+Attribute H5Object::createAttribute(const char* name, const DataType& data_type, const DataSpace& data_space, const PropList& create_plist) const
+{
+ hid_t type_id = data_type.getId();
+ hid_t space_id = data_space.getId();
+ hid_t plist_id = create_plist.getId();
+ hid_t attr_id = H5Acreate2(getId(), name, type_id, space_id, plist_id, H5P_DEFAULT);
+
+ // If the attribute id is valid, create and return the Attribute object
+ if (attr_id > 0)
+ {
+ Attribute attr;
+ f_Attribute_setId(&attr, attr_id);
+ return(attr);
+ }
+ else
+ throw AttributeIException(inMemFunc("createAttribute"), "H5Acreate2 failed");
+}
+
+//--------------------------------------------------------------------------
+// Function: H5Object::createAttribute
+///\brief This is an overloaded member function, provided for convenience.
+/// It differs from the above function in that it takes
+/// a reference to an \c H5std_string for \a name.
+// Programmer Binh-Minh Ribler - 2000
+//--------------------------------------------------------------------------
+Attribute H5Object::createAttribute(const H5std_string& name, const DataType& data_type, const DataSpace& data_space, const PropList& create_plist) const
+{
+ return(createAttribute(name.c_str(), data_type, data_space, create_plist));
+}
+
+//--------------------------------------------------------------------------
+// Function: H5Object::openAttribute
+///\brief Opens an attribute given its name.
+///\param name - IN: Name of the attribute
+///\return Attribute instance
+///\exception H5::AttributeIException
+// Programmer Binh-Minh Ribler - 2000
+//--------------------------------------------------------------------------
+Attribute H5Object::openAttribute(const char* name) const
+{
+ hid_t attr_id = H5Aopen(getId(), name, H5P_DEFAULT);
+ if (attr_id > 0)
+ {
+ Attribute attr;
+ f_Attribute_setId(&attr, attr_id);
+ return(attr);
+ }
+ else
+ {
+ throw AttributeIException(inMemFunc("openAttribute"), "H5Aopen failed");
+ }
+}
+
+//--------------------------------------------------------------------------
+// Function: H5Object::openAttribute
+///\brief This is an overloaded member function, provided for convenience.
+/// It differs from the above function in that it takes
+/// a reference to an \c H5std_string for \a name.
+// Programmer Binh-Minh Ribler - 2000
+//--------------------------------------------------------------------------
+Attribute H5Object::openAttribute(const H5std_string& name) const
+{
+ return(openAttribute(name.c_str()));
+}
+
+//--------------------------------------------------------------------------
+// Function: H5Object::openAttribute
+///\brief Opens an attribute given its index.
+///\param idx - IN: Index of the attribute, a 0-based, non-negative integer
+///\return Attribute instance
+///\exception H5::AttributeIException
+// Programmer Binh-Minh Ribler - 2000
+//--------------------------------------------------------------------------
+Attribute H5Object::openAttribute(const unsigned int idx) const
+{
+ hid_t attr_id = H5Aopen_by_idx(getId(), ".", H5_INDEX_CRT_ORDER,
+ H5_ITER_INC, static_cast<hsize_t>(idx), H5P_DEFAULT, H5P_DEFAULT);
+ if (attr_id > 0)
+ {
+ Attribute attr;
+ f_Attribute_setId(&attr, attr_id);
+ return(attr);
+ }
+ else
+ {
+ throw AttributeIException(inMemFunc("openAttribute"), "H5Aopen_by_idx failed");
+ }
+}
+
+//--------------------------------------------------------------------------
+// Function: H5Object::attrExists
+///\brief Checks whether the named attribute exists at this location.
+///\param name - IN: Name of the attribute to be queried
+///\exception H5::AttributeIException
+// Programmer Binh-Minh Ribler - 2013
+//--------------------------------------------------------------------------
+bool H5Object::attrExists(const char* name) const
+{
+ // Call C routine H5Aexists to determine whether an attribute exists
+ // at this location, which could be specified by a file, group, dataset,
+ // or named datatype.
+ herr_t ret_value = H5Aexists(getId(), name);
+ if(ret_value > 0)
+ return true;
+ else if(ret_value == 0)
+ return false;
+ else // Raise exception when H5Aexists returns a negative value
+ throw AttributeIException(inMemFunc("attrExists"), "H5Aexists failed");
+}
+
+//--------------------------------------------------------------------------
+// Function: H5Object::attrExists
+///\brief This is an overloaded member function, provided for convenience.
+/// It differs from the above function in that it takes
+/// a reference to an \c H5std_string for \a name.
+// Programmer Binh-Minh Ribler - 2000
+//--------------------------------------------------------------------------
+bool H5Object::attrExists(const H5std_string& name) const
+{
+ return(attrExists(name.c_str()));
+}
+
+//--------------------------------------------------------------------------
+// Function: H5Object::removeAttr
+///\brief Removes the named attribute from this object.
+///\param name - IN: Name of the attribute to be removed
+///\exception H5::AttributeIException
+// Programmer Binh-Minh Ribler - 2000
+//--------------------------------------------------------------------------
+void H5Object::removeAttr(const char* name) const
+{
+ herr_t ret_value = H5Adelete(getId(), name);
+ if(ret_value < 0)
+ throw AttributeIException(inMemFunc("removeAttr"), "H5Adelete failed");
+}
+
+//--------------------------------------------------------------------------
+// Function: H5Object::removeAttr
+///\brief This is an overloaded member function, provided for convenience.
+/// It differs from the above function in that it takes
+/// a reference to an \c H5std_string for \a name.
+// Programmer Binh-Minh Ribler - 2000
+//--------------------------------------------------------------------------
+void H5Object::removeAttr(const H5std_string& name) const
+{
+ removeAttr(name.c_str());
+}
+
+//--------------------------------------------------------------------------
+// Function: H5Object::renameAttr
+///\brief Renames the named attribute from this object.
+///\param oldname - IN: Name of the attribute to be renamed
+///\param newname - IN: New name ame of the attribute
+///\exception H5::AttributeIException
+// Programmer Binh-Minh Ribler - Mar, 2005
+//--------------------------------------------------------------------------
+void H5Object::renameAttr(const char* oldname, const char* newname) const
+{
+ herr_t ret_value = H5Arename(getId(), oldname, newname);
+ if (ret_value < 0)
+ throw AttributeIException(inMemFunc("renameAttr"), "H5Arename failed");
+}
+
+//--------------------------------------------------------------------------
+// Function: H5Object::renameAttr
+///\brief This is an overloaded member function, provided for convenience.
+/// It differs from the above function in that it takes
+/// a reference to an \c H5std_string for the names.
+// Programmer Binh-Minh Ribler - Mar, 2005
+//--------------------------------------------------------------------------
+void H5Object::renameAttr(const H5std_string& oldname, const H5std_string& newname) const
+{
+ renameAttr (oldname.c_str(), newname.c_str());
+}
+
+// end of Notes for H5A wrappers
+
//--------------------------------------------------------------------------
// Function: getObjName
///\brief Given an id, returns the type of the object.