/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Copyright by The HDF Group. * * Copyright by the Board of Trustees of the University of Illinois. * * All rights reserved. * * * * This file is part of HDF5. The full HDF5 copyright notice, including * * terms governing use, modification, and redistribution, is contained in * * the COPYING file, which can be found at the root of the source code * * distribution tree, or in https://support.hdfgroup.org/ftp/HDF5/releases. * * If you do not have access to either file, you may request a copy from * * help@hdfgroup.org. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #include #include "H5private.h" // for HDmemset #include "H5Include.h" #include "H5Exception.h" #include "H5IdComponent.h" #include "H5PropList.h" #include "H5DataSpace.h" #include "H5AbstractDs.h" #include "H5LaccProp.h" #include "H5Location.h" #include "H5Attribute.h" #include "H5Object.h" #include "H5DataType.h" namespace H5 { #ifndef DOXYGEN_SHOULD_SKIP_THIS //-------------------------------------------------------------------------- // Function: H5Object default constructor (protected) // Programmer Binh-Minh Ribler - 2000 //-------------------------------------------------------------------------- H5Object::H5Object() : H5Location() {} //-------------------------------------------------------------------------- // Function: H5Object overloaded constructor (protected) // Purpose Creates an H5Object object using the id of an existing HDF5 // object. // Parameters object_id - IN: Id of an existing HDF5 object // Programmer Binh-Minh Ribler - 2000 // *** Deprecation warning *** // This constructor is no longer appropriate because the data member "id" had // been moved to the sub-classes. It will be removed in 1.10 release. If its // removal does not raise any problems in 1.10, it will be removed from 1.8 in // subsequent releases. // Removed in 1.8.18 and 1.10.1 - Aug 2016 //-------------------------------------------------------------------------- //H5Object::H5Object(const hid_t object_id) : H5Location() {} //-------------------------------------------------------------------------- // Function: H5Object copy constructor ///\brief Copy constructor: makes a copy of the original H5Object /// instance. ///\param original - IN: H5Object instance to copy // Programmer Binh-Minh Ribler - 2000 // *** Deprecation warning *** // This constructor is no longer appropriate because the data member "id" had // been moved to the sub-classes. It is removed from 1.8.15 because it is // a noop and it can be generated by the compiler if needed. //-------------------------------------------------------------------------- // H5Object::H5Object(const H5Object& original) : H5Location() {} /*************************************************************************** Notes for H5A wrappers ====================== May, 2017 (1.8.19) These H5A wrappers are copied from H5Location to prevent an attribute id being passed in to H5A APIs. The original H5A wrapper functions in H5Location will be deprecated in future releases. ***************************************************************************/ //-------------------------------------------------------------------------- // Function: H5Object::createAttribute ///\brief Creates an attribute for a group, dataset, or named datatype. ///\param name - IN: Name of the attribute ///\param data_type - IN: Datatype for the attribute ///\param data_space - IN: Dataspace for the attribute - only simple /// dataspaces are allowed at this time ///\param create_plist - IN: Creation property list - default to /// PropList::DEFAULT ///\return Attribute instance ///\exception H5::AttributeIException ///\par Description /// The attribute name specified in \a name must be unique. /// Attempting to create an attribute with the same name as an /// existing attribute will raise an exception, leaving the /// pre-existing attribute intact. To overwrite an existing /// attribute with a new attribute of the same name, first /// delete the existing one with \c H5Object::removeAttr, then /// recreate it with this function. // Programmer Binh-Minh Ribler - 2000 //-------------------------------------------------------------------------- Attribute H5Object::createAttribute(const char* name, const DataType& data_type, const DataSpace& data_space, const PropList& create_plist) const { hid_t type_id = data_type.getId(); hid_t space_id = data_space.getId(); hid_t plist_id = create_plist.getId(); hid_t attr_id = H5Acreate2(getId(), name, type_id, space_id, plist_id, H5P_DEFAULT); // If the attribute id is valid, create and return the Attribute object if (attr_id > 0) { Attribute attr; f_Attribute_setId(&attr, attr_id); return(attr); } else throw AttributeIException(inMemFunc("createAttribute"), "H5Acreate2 failed"); } //-------------------------------------------------------------------------- // Function: H5Object::createAttribute ///\brief This is an overloaded member function, provided for convenience. /// It differs from the above function in that it takes /// a reference to an \c H5std_string for \a name. // Programmer Binh-Minh Ribler - 2000 //-------------------------------------------------------------------------- Attribute H5Object::createAttribute(const H5std_string& name, const DataType& data_type, const DataSpace& data_space, const PropList& create_plist) const { return(createAttribute(name.c_str(), data_type, data_space, create_plist)); } //-------------------------------------------------------------------------- // Function: H5Object::openAttribute ///\brief Opens an attribute given its name. ///\param name - IN: Name of the attribute ///\return Attribute instance ///\exception H5::AttributeIException // Programmer Binh-Minh Ribler - 2000 //-------------------------------------------------------------------------- Attribute H5Object::openAttribute(const char* name) const { hid_t attr_id = H5Aopen(getId(), name, H5P_DEFAULT); if (attr_id > 0) { Attribute attr; f_Attribute_setId(&attr, attr_id); return(attr); } else { throw AttributeIException(inMemFunc("openAttribute"), "H5Aopen failed"); } } //-------------------------------------------------------------------------- // Function: H5Object::openAttribute ///\brief This is an overloaded member function, provided for convenience. /// It differs from the above function in that it takes /// a reference to an \c H5std_string for \a name. // Programmer Binh-Minh Ribler - 2000 //-------------------------------------------------------------------------- Attribute H5Object::openAttribute(const H5std_string& name) const { return(openAttribute(name.c_str())); } //-------------------------------------------------------------------------- // Function: H5Object::openAttribute ///\brief Opens an attribute given its index. ///\param idx - IN: Index of the attribute, a 0-based, non-negative integer ///\return Attribute instance ///\exception H5::AttributeIException // Programmer Binh-Minh Ribler - 2000 //-------------------------------------------------------------------------- Attribute H5Object::openAttribute(const unsigned int idx) const { hid_t attr_id = H5Aopen_by_idx(getId(), ".", H5_INDEX_CRT_ORDER, H5_ITER_INC, static_cast(idx), H5P_DEFAULT, H5P_DEFAULT); if (attr_id > 0) { Attribute attr; f_Attribute_setId(&attr, attr_id); return(attr); } else { throw AttributeIException(inMemFunc("openAttribute"), "H5Aopen_by_idx failed"); } } //-------------------------------------------------------------------------- // Function: H5Object::attrExists ///\brief Checks whether the named attribute exists at this location. ///\param name - IN: Name of the attribute to be queried ///\exception H5::AttributeIException // Programmer Binh-Minh Ribler - 2013 //-------------------------------------------------------------------------- bool H5Object::attrExists(const char* name) const { // Call C routine H5Aexists to determine whether an attribute exists // at this location, which could be specified by a file, group, dataset, // or named datatype. herr_t ret_value = H5Aexists(getId(), name); if(ret_value > 0) return true; else if(ret_value == 0) return false; else // Raise exception when H5Aexists returns a negative value throw AttributeIException(inMemFunc("attrExists"), "H5Aexists failed"); } //-------------------------------------------------------------------------- // Function: H5Object::attrExists ///\brief This is an overloaded member function, provided for convenience. /// It differs from the above function in that it takes /// a reference to an \c H5std_string for \a name. // Programmer Binh-Minh Ribler - 2000 //-------------------------------------------------------------------------- bool H5Object::attrExists(const H5std_string& name) const { return(attrExists(name.c_str())); } //-------------------------------------------------------------------------- // Function: H5Object::removeAttr ///\brief Removes the named attribute from this object. ///\param name - IN: Name of the attribute to be removed ///\exception H5::AttributeIException // Programmer Binh-Minh Ribler - 2000 //-------------------------------------------------------------------------- void H5Object::removeAttr(const char* name) const { herr_t ret_value = H5Adelete(getId(), name); if(ret_value < 0) throw AttributeIException(inMemFunc("removeAttr"), "H5Adelete failed"); } //-------------------------------------------------------------------------- // Function: H5Object::removeAttr ///\brief This is an overloaded member function, provided for convenience. /// It differs from the above function in that it takes /// a reference to an \c H5std_string for \a name. // Programmer Binh-Minh Ribler - 2000 //-------------------------------------------------------------------------- void H5Object::removeAttr(const H5std_string& name) const { removeAttr(name.c_str()); } //-------------------------------------------------------------------------- // Function: H5Object::renameAttr ///\brief Renames the named attribute from this object. ///\param oldname - IN: Name of the attribute to be renamed ///\param newname - IN: New name ame of the attribute ///\exception H5::AttributeIException // Programmer Binh-Minh Ribler - Mar, 2005 //-------------------------------------------------------------------------- void H5Object::renameAttr(const char* oldname, const char* newname) const { herr_t ret_value = H5Arename(getId(), oldname, newname); if (ret_value < 0) throw AttributeIException(inMemFunc("renameAttr"), "H5Arename failed"); } //-------------------------------------------------------------------------- // Function: H5Object::renameAttr ///\brief This is an overloaded member function, provided for convenience. /// It differs from the above function in that it takes /// a reference to an \c H5std_string for the names. // Programmer Binh-Minh Ribler - Mar, 2005 //-------------------------------------------------------------------------- void H5Object::renameAttr(const H5std_string& oldname, const H5std_string& newname) const { renameAttr (oldname.c_str(), newname.c_str()); } // end of Notes for H5A wrappers //-------------------------------------------------------------------------- // Function: getObjName ///\brief Given an id, returns the type of the object. ///\return The name of the object // Programmer Binh-Minh Ribler - Mar, 2014 //-------------------------------------------------------------------------- ssize_t H5Object::getObjName(char *obj_name, size_t buf_size) const { // H5Iget_name will get buf_size-1 chars of the name to null terminate it ssize_t name_size = H5Iget_name(getId(), obj_name, buf_size); // If H5Iget_name returns a negative value, raise an exception if (name_size < 0) { throw Exception(inMemFunc("getObjName"), "H5Iget_name failed"); } else if (name_size == 0) { throw Exception(inMemFunc("getObjName"), "Object must have a name, but name length is 0"); } // Return length of the name return(name_size); } //-------------------------------------------------------------------------- // Function: H5Object::getObjName ///\brief Returns the name of this object as an \a H5std_string. ///\return Name of the object ///\exception H5::Exception // Programmer Binh-Minh Ribler - Mar, 2014 // Modification //-------------------------------------------------------------------------- H5std_string H5Object::getObjName() const { H5std_string obj_name(""); // object name to return // Preliminary call to get the size of the object name ssize_t name_size = H5Iget_name(getId(), NULL, static_cast(0)); // If H5Iget_name failed, throw exception if (name_size < 0) { throw Exception(inMemFunc("getObjName"), "H5Iget_name failed"); } else if (name_size == 0) { throw Exception(inMemFunc("getObjName"), "Object must have a name, but name length is 0"); } // Object's name exists, retrieve it else if (name_size > 0) { char* name_C = new char[name_size+1]; // temporary C-string HDmemset(name_C, 0, name_size+1); // clear buffer // Use overloaded function name_size = getObjName(name_C, name_size+1); // Convert the C object name to return obj_name = name_C; // Clean up resource delete []name_C; } // Return object's name return(obj_name); } //-------------------------------------------------------------------------- // Function: H5Object::getObjName ///\brief Gets the name of this object, returning its length. ///\param obj_name - OUT: Buffer for the name string as \a H5std_string ///\param len - IN: Desired length of the name, default to 0 ///\return Actual length of the object name ///\exception H5::Exception ///\par Description /// This function retrieves the object's name as an std string. /// buf_size can specify a specific length or default to 0, in /// which case the entire name will be retrieved. // Programmer Binh-Minh Ribler - Mar, 2014 //-------------------------------------------------------------------------- ssize_t H5Object::getObjName(H5std_string& obj_name, size_t len) const { ssize_t name_size = 0; // If no length is provided, get the entire object name if (len == 0) { obj_name = getObjName(); name_size = obj_name.length(); } // If length is provided, get that number of characters in name else { char* name_C = new char[len+1]; // temporary C-string HDmemset(name_C, 0, len+1); // clear buffer // Use overloaded function name_size = getObjName(name_C, len+1); // Convert the C object name to return obj_name = name_C; // Clean up resource delete []name_C; } // Otherwise, keep obj_name intact // Return name size return(name_size); } //-------------------------------------------------------------------------- // Function: H5Object destructor ///\brief Noop destructor. // Programmer Binh-Minh Ribler - 2000 //-------------------------------------------------------------------------- H5Object::~H5Object() {} #endif // DOXYGEN_SHOULD_SKIP_THIS } // end namespace