/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Copyright by the Board of Trustees of the University of Illinois. * * All rights reserved. * * * * This file is part of HDF5. The full HDF5 copyright notice, including * * terms governing use, modification, and redistribution, is contained in * * the files COPYING and Copyright.html. COPYING can be found at the root * * of the source code distribution tree; Copyright.html can be found at the * * root level of an installed copy of the electronic HDF5 document set and * * is linked from the top-level documents page. It can also be found at * * http://hdf.ncsa.uiuc.edu/HDF5/doc/Copyright.html. If you do not have * * access to either file, you may request a copy from hdfhelp@ncsa.uiuc.edu. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /* NOTES: ** 04/01 - 04/10: been working on it a lot. I think it does gif89 images just fine with ** palettes. So that's cool. Putting in multiple images and animation support right now ** 03/29: For some reason I can write .GIF files which IE will open and see but ** kodak imaging does not like. I'm sure its a problem with the GIF file, ** I can't figure out what. ** 03/17: Explicitely deallocate the GIFTOMEM* struct in the main loop. ** Check for both success and failure conditions */ #include "gif.h" #include #include #define MAX_FILE_LEN 256 #define MAX_NUMBER_IMAGES 50 int EndianOrder; static void PutByte(BYTE b , FILE *fpGif) { if (fputc(b , fpGif) == EOF) { printf("File Writing Error, cannot continue"); exit(-1); } } static void putword(int w, FILE *fp) { /* writes a 16-bit integer in GIF order (LSB first) */ fputc(w &0xff, fp); fputc((w>>8)&0xff,fp); } static void usage(void) { printf("Usage: h52gif -i [-p ]\n"); printf("h52gif expects *at least* one h5_image. You may repeat -i [-p ] at most 50 times (maximum of 50 images).\n"); } int main(int argc , char **argv) { FILE *fpGif; hsize_t dim_sizes[2]; BYTE *Image; /* compression structs */ CHAR *HDFName = NULL; CHAR *GIFName = NULL; /* reference variables */ int has_local_palette; /* treated as a flag */ BYTE* b; BYTE GlobalPalette[256][3]; BYTE Red[256]; BYTE Green[256]; BYTE Blue[256]; int RWidth, RHeight; /*int LeftOfs, TopOfs;*/ int ColorMapSize, InitCodeSize, Background, BitsPerPixel; int j,nc; int w,i; int numcols = 256; int time_out = 0; /* time between two images in the animation */ int n_images , indx; BYTE pc2nc[256] , r1[256] , g1[256] , b1[256]; /* initial stuff */ int number_of_images = 0; int arg_index = 2; int bool_is_image = 0; /* 0 = false , 1 = true */ int bool_is_palette = 0; CHAR* image_name_arr[MAX_NUMBER_IMAGES]; CHAR* pal_name_arr[MAX_NUMBER_IMAGES]; if (argc < 5) { /* they didn't supply at least one image -- bail */ usage(); return 0; } memset((void*)&image_name_arr[0] , 0 , MAX_NUMBER_IMAGES); memset((void*)&pal_name_arr[0] , 0 , MAX_NUMBER_IMAGES); HDFName = (CHAR*) malloc (strlen(argv[1]) + 1); GIFName = (CHAR*) malloc (strlen(argv[2]) + 1); if (strlen(argv[1] + 1) > MAX_FILE_LEN || strlen(argv[2] + 1) > MAX_FILE_LEN) { /* supplied file names are too long. bail. */ usage(); printf("Supplied filenames exceed maximum length of 256 bytes\n"); } strcpy(HDFName , argv[1]); strcpy(GIFName , argv[2]); /* get the options */ while (arg_index++ < argc - 1 && number_of_images < MAX_NUMBER_IMAGES) { if (!strcmp(argv[arg_index] , "-i")) { bool_is_image = 1; continue; } if (!strcmp(argv[arg_index] , "-p")) { bool_is_palette = 1; continue; } if (!strcmp(argv[arg_index] , "-a")) { time_out = 10; continue; } if (bool_is_image) { /* this is an image */ /* allocate space to store the image name */ image_name_arr[number_of_images] = (CHAR*) malloc(strlen(argv[arg_index] + 1)); strcpy(image_name_arr[number_of_images] , argv[arg_index]); /* make the palette array for this NULL */ pal_name_arr[number_of_images] = NULL; number_of_images++; bool_is_image = 0; continue; } if (bool_is_palette) { /* this is a palette */ /* allocate space to store the pal name */ /* the palette was probably allocated for a previous image */ pal_name_arr[number_of_images-1] = (CHAR*) malloc(strlen(argv[arg_index] + 1)); strcpy(pal_name_arr[number_of_images - 1] , argv[arg_index]); bool_is_palette = 0; continue; } /* oops. This was not meant to happen */ usage(); /* while (number_of_images--) { cleanup(image_name_arr[number_of_images]); cleanup(pal_name_arr[number_of_images]); } */ return -1; } /* we shall always have a palette - read hdf will see to that */ has_local_palette = true; /* Do Endian Order testing and set Endian Order */ w = 0x0001; b = (BYTE *) &w; EndianOrder = (b[0] ? 1:0); if (!(fpGif = fopen(GIFName , "wb"))) { printf("Error opening gif file for output. Aborting.\n"); return -1; } /* hardwire n_images to 1 for now. */ n_images = number_of_images; Background = 0; for (indx = 0 ; indx < n_images ; indx++) { /* try to read the image and the palette */ /* Lots of funky stuff to support multiple images has been taken off. ** Just in case you're extending code, here's what you need to do in short: ** figure out if there is a global palette or not, if there is one store that one ** only. ** If they are all local or a combination of local and global palettes, you will have ** to write the global palette out and then independantly write the smaller local ** palettes */ if (ReadHDF(&Image , GlobalPalette , dim_sizes , HDFName , image_name_arr[indx] , pal_name_arr[indx]) < 0) { fprintf(stderr , "Unable to read HDF file\n"); return -1; } assert(dim_sizes[0]==(hsize_t)((int)dim_sizes[0])); assert(dim_sizes[1]==(hsize_t)((int)dim_sizes[1])); RWidth = (int)dim_sizes[1]; RHeight = (int)dim_sizes[0]; /* If the first image does not have a palette, I make my own global color table ** Obviously this is not the best thing to do, better steps would be: ** 1. Check for either a global palette or a global attribute called palette ** 2. Check for palettes in any of the other images. */ if (!has_local_palette) { for (i = 0 ; i < 256 ; i++) { Red[i] = 255 - i; Green[i] = 255 - i; Blue[i] = 255 - i; } } else { for (i = 0 ; i < 256 ; i++){ Red[i] = GlobalPalette[i][0]; Green[i] = GlobalPalette[i][1]; Blue[i] = GlobalPalette[i][2]; } } for (i=0; i<256; i++) { pc2nc[i] = r1[i] = g1[i] = b1[i] = 0; } /* compute number of unique colors */ nc = 0; for (i=0; i= nc) break; } BitsPerPixel = i; ColorMapSize = 1 << BitsPerPixel; if (BitsPerPixel <= 1) InitCodeSize = 2; else InitCodeSize = BitsPerPixel; if (!fpGif) { fprintf(stderr, "WriteGIF: file not open for writing\n" ); return (1); } /* If it is the first image we do all the header stuff that isn't required for the ** rest of the images. */ if (indx == 0) { /* Write out the GIF header and logical screen descriptor */ if (n_images > 1) { fwrite("GIF89a", 1, 6, fpGif); /* the GIF magic number */ } else { fwrite("GIF87a", 1, 6, fpGif); /* the GIF magic number */ } putword(RWidth, fpGif); /* screen descriptor */ putword(RHeight, fpGif); i = 0x00; /* No, there is no color map */ i |= (8-1)<<4; /* OR in the color resolution (hardwired 8) */ i |= (BitsPerPixel - 1); /* OR in the # of bits per pixel */ fputc(i,fpGif); fputc(Background,fpGif); /* background color */ fputc(0, fpGif); /* future expansion byte */ /* If time_out>0, put in the application extension to make the gif anime loop ** indefinitely */ if (time_out > 0) { fputc(0x21 , fpGif); fputc(0xFF , fpGif); fputc(11 , fpGif); fwrite("NETSCAPE2.0" , 1 , 11 , fpGif); fputc(3 , fpGif); fputc(1 , fpGif); fputc(0 , fpGif); fputc(0 , fpGif); fputc(0 , fpGif); } } if (n_images > 1) { /* write a graphic control block */ fputc(0x21 , fpGif); fputc(0xF9 , fpGif); fputc(4 , fpGif); fputc(4 , fpGif); putword(time_out , fpGif); fputc(255, fpGif); fputc(0 , fpGif); } /* Put Image Descriptor ** Hardwiring Left Offset and Top Offset to 0x00 */ fputc (0x2c , fpGif); putword (0x00 , fpGif); putword (0x00 , fpGif); putword (RWidth , fpGif); putword (RHeight , fpGif); /* since we always have a local color palette ... */ fputc ((0x80 | (BitsPerPixel - 1)) , fpGif); for (i=0; i