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<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
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<title>Dataset Chunking Issues</title>
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<h1>Dataset Chunking Issues</h1>
<h2>Table of Contents</h2>
<ul>
<li><a href="#S1">1. Introduction</a>
<li><a href="#S2">2. Raw Data Chunk Cache</a>
<li><a href="#S3">3. Cache Efficiency</a>
<li><a href="#S4">4. Fragmentation</a>
<li><a href="#S5">5. File Storage Overhead</a>
</ul>
<h2><a name="S1">1. Introduction</a></h2>
<p><em>Chunking</em> refers to a storage layout where a dataset is
partitioned into fixed-size multi-dimensional chunks. The
chunks cover the dataset but the dataset need not be an integral
number of chunks. If no data is ever written to a chunk then
that chunk isn't allocated on disk. Figure 1 shows a 25x48
element dataset covered by nine 10x20 chunks and 11 data points
written to the dataset. No data was written to the region of
the dataset covered by three of the chunks so those chunks were
never allocated in the file -- the other chunks are allocated at
independent locations in the file and written in their entirety.
<center><image src="Chunk_f1.gif"><br><b>Figure 1</b></center>
<p>The HDF5 library treats chunks as atomic objects -- disk I/O is
always in terms of complete chunks<a href="#fn1">(1)</a>. This
allows data filters to be defined by the application to perform
tasks such as compression, encryption, checksumming,
<em>etc</em>. on entire chunks. As shown in Figure 2, if
<code>H5Dwrite()</code> touches only a few bytes of the chunk,
the entire chunk is read from the file, the data passes upward
through the filter pipeline, the few bytes are modified, the
data passes downward through the filter pipeline, and the entire
chunk is written back to the file.
<center><image src="Chunk_f2.gif"><br><b>Figure 2</b></center>
<h2><a name="S2">2. The Raw Data Chunk Cache</a></h2>
<p>It's obvious from Figure 2 that calling <code>H5Dwrite()</code>
many times from the application would result in poor performance
even if the data being written all falls within a single chunk.
A raw data chunk cache layer was added between the top of the
filter stack and the bottom of the byte modification layer<a
href="#fn2">(2)</a>. By default, the chunk cache will store 521
chunks or 1MB of data (whichever is less) but these values can
be modified with <code>H5Pset_cache()</code>.
<p>The preemption policy for the cache favors certain chunks and
tries not to preempt them.
<ul>
<li>Chunks that have been accessed frequently in the near past
are favored.
<li>A chunk which has just entered the cache is favored.
<li>A chunk which has been completely read or completely written
but not partially read or written is penalized according to
some application specified weighting between zero and one.
<li>A chunk which is larger than the maximum cache size is not
eligible for caching.
</ul>
<h2><a name="S3">3. Cache Efficiency</a></h2>
<p>Now for some real numbers... A 2000x2000 element dataset is
created and covered by a 20x20 array of chunks (each chunk is 100x100
elements). The raw data cache is adjusted to hold at most 25 chunks by
setting the maximum number of bytes to 25 times the chunk size in
bytes. Then the application creates a square, two-dimensional memory
buffer and uses it as a window into the dataset, first reading and then
rewriting in row-major order by moving the window across the dataset
(the read and write tests both start with a cold cache).
<p>The measure of efficiency in Figure 3 is the number of bytes requested
by the application divided by the number of bytes transferred from the
file. There are at least a couple ways to get an estimate of the cache
performance: one way is to turn on <a href="Debugging.html">cache
debugging</a> and look at the number of cache misses. A more accurate
and specific way is to register a data filter whose sole purpose is to
count the number of bytes that pass through it (that's the method used
below).
<center><image src="Chunk_f3.gif"><br><b>Figure 3</b></center>
<p>The read efficiency is less than one for two reasons: collisions in the
cache are handled by preempting one of the colliding chunks, and the
preemption algorithm occasionally preempts a chunk which hasn't been
referenced for a long time but is about to be referenced in the near
future.
<p>The write test results in lower efficiency for most window
sizes because HDF5 is unaware that the application is about to
overwrite the entire dataset and must read in most chunks before
modifying parts of them.
<p>There is a simple way to improve efficiency for this example.
It turns out that any chunk that has been completely read or
written is a good candidate for preemption. If we increase the
penalty for such chunks from the default 0.75 to the maximum
1.00 then efficiency improves.
<center><image src="Chunk_f4.gif"><br><b>Figure 4</b></center>
<p>The read efficiency is still less than one because of
collisions in the cache. The number of collisions can often be
reduced by increasing the number of slots in the cache. Figure
5 shows what happens when the maximum number of slots is
increased by an order of magnitude from the default (this change
has no major effect on memory used by the test since the byte
limit was not increased for the cache).
<center><image src="Chunk_f5.gif"><br><b>Figure 5</b></center>
<p>Although the application eventually overwrites every chunk
completely the library has know way of knowing this before hand
since most calls to <code>H5Dwrite()</code> modify only a
portion of any given chunk. Therefore, the first modification of
a chunk will cause the chunk to be read from disk into the chunk
buffer through the filter pipeline. Eventually HDF5 might
contain a data set transfer property that can turn off this read
operation resulting in write efficiency which is equal to read
efficiency.
<h2><a name="S4">4. Fragmentation</a></h2>
<p>Even if the application transfers the entire dataset contents with a
single call to <code>H5Dread()</code> or <code>H5Dwrite()</code> it's
possible the request will be broken into smaller, more manageable
pieces by the library. This is almost certainly true if the data
transfer includes a type conversion.
<center><image src="Chunk_f6.gif"><br><b>Figure 6</b></center>
<p>By default the strip size is 1MB but it can be changed by calling
<code>H5Pset_buffer()</code>.
<h2><a name="S5">5. File Storage Overhead</a></h2>
<p>The chunks of the dataset are allocated at independent
locations throughout the HDF5 file and a B-tree maps chunk
N-dimensional addresses to file addresses. The more chunks that
are allocated for a dataset the larger the B-tree. Large B-trees
have two disadvantages:
<ul>
<li>The file storage overhead is higher and more disk I/O is
required to traverse the tree from root to leaves.
<li>The increased number of B-tree nodes will result in higher
contention for the meta data cache.
</ul>
<p>There are three ways to reduce the number of B-tree nodes. The
obvious way is to reduce the number of chunks by choosing a larger chunk
size (doubling the chunk size will cut the number of B-tree nodes in
half). Another method is to adjust the split ratios for the B-tree by
calling <code>H5Pset_split_ratios()</code>, but this method typically
results in only a slight improvement over the default settings.
Finally, the out-degree of each node can be increased by calling
<code>H5Pset_istore_k()</code> (increasing the out degree actually
increases file overhead while decreasing the number of nodes).
<hr>
<p><a name="fn1">Footnote 1:</a> Parallel versions of the library
can access individual bytes of a chunk when the underlying file
uses MPI-IO.
<p><a name="fn2">Footnote 2:</a> The raw data chunk cache was
added before the second alpha release.
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