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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* Copyright by The HDF Group. *
* Copyright by the Board of Trustees of the University of Illinois. *
* All rights reserved. *
* *
* This file is part of HDF5. The full HDF5 copyright notice, including *
* terms governing use, modification, and redistribution, is contained in *
* the files COPYING and Copyright.html. COPYING can be found at the root *
* of the source code distribution tree; Copyright.html can be found at the *
* root level of an installed copy of the electronic HDF5 document set and *
* is linked from the top-level documents page. It can also be found at *
* http://hdfgroup.org/HDF5/doc/Copyright.html. If you do not have *
* access to either file, you may request a copy from help@hdfgroup.org. *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/*
* NOTES:
* 04/01 - 04/10: been working on it a lot. I think it does gif89 images just
* fine with palettes. So that's cool. Putting in multiple
* images and animation support right now
* 03/29: For some reason I can write .GIF files which IE will open and see
* but kodak imaging does not like. I'm sure its a problem with the GIF
* file, I can't figure out what.
* 03/17: Explicitely deallocate the GIFTOMEM* struct in the main loop.
* Check for both success and failure conditions
*/
#include <stdio.h>
#include <assert.h>
#include "gif.h"
#define MAX_FILE_LEN 256
#define MAX_NUMBER_IMAGES 50
int EndianOrder;
#ifdef NOT_USED
static void
PutByte(BYTE b , FILE *fpGif)
{
if (fputc(b , fpGif) == EOF) {
printf("File Writing Error, cannot continue");
exit(-1);
}
}
#endif /* NOT_USED */
static void
putword(int w, FILE *fp)
{
/* writes a 16-bit integer in GIF order (LSB first) */
fputc(w &0xff, fp);
fputc((w>>8)&0xff,fp);
}
static void
usage(void)
{
printf("Usage: h52gif <h5_file> <gif_file> -i <h5_image> [-p <h5_palette>]\n");
printf("h52gif expects *at least* one h5_image.\n");
printf("You may repeat -i <h5_image> [-p <h5_palette>] at most 50 times\n");
printf("(maximum of 50 images).\n");
}
FILE *fpGif = NULL;
int main(int argc , char **argv)
{
hsize_t dim_sizes[2];
BYTE *Image;
/* compression structs */
CHAR *HDFName = NULL;
CHAR *GIFName = NULL;
/* reference variables */
int has_local_palette; /* treated as a flag */
BYTE* b;
BYTE GlobalPalette[256][3];
BYTE Red[256];
BYTE Green[256];
BYTE Blue[256];
int RWidth, RHeight;
#ifdef UNUSED
int LeftOfs, TopOfs;
int CountDown;
int curx , cury;
int w,h;
#endif /* UNUSED */
int ColorMapSize, InitCodeSize, Background, BitsPerPixel;
int j,nc;
int i;
int numcols = 256;
int time_out = 0; /* time between two images in the animation */
int n_images , idx;
BYTE pc2nc[256] , r1[256] , g1[256] , b1[256];
/* initial stuff */
int number_of_images = 0;
int arg_index = 2;
int bool_is_image = 0; /* 0 = false , 1 = true */
int bool_is_palette = 0;
CHAR* image_name_arr[MAX_NUMBER_IMAGES];
CHAR* pal_name_arr[MAX_NUMBER_IMAGES];
if (argc < 5) {
/* they didn't supply at least one image -- bail */
usage();
return 0;
}
memset(image_name_arr , 0 , MAX_NUMBER_IMAGES);
memset(pal_name_arr , 0 , MAX_NUMBER_IMAGES);
HDFName = (CHAR *)malloc (strlen(argv[1]) + 1);
GIFName = (CHAR *)malloc (strlen(argv[2]) + 1);
if (strlen(argv[1] + 1) > MAX_FILE_LEN || strlen(argv[2] + 1) > MAX_FILE_LEN) {
/* supplied file names are too long. bail. */
usage();
printf("Supplied filenames exceed maximum length of 256 bytes\n");
}
strcpy(HDFName , argv[1]);
strcpy(GIFName , argv[2]);
/* get the options */
while (arg_index++ < argc - 1 && number_of_images < MAX_NUMBER_IMAGES) {
if (!strcmp(argv[arg_index] , "-i")) {
bool_is_image = 1;
continue;
}
if (!strcmp(argv[arg_index] , "-p")) {
bool_is_palette = 1;
continue;
}
if (!strcmp(argv[arg_index] , "-a")) {
time_out = 10;
continue;
}
if (bool_is_image) {
/* this is an image */
/* allocate space to store the image name */
size_t len = strlen(argv[arg_index]);
image_name_arr[number_of_images] = (CHAR*) malloc( len + 1);
strcpy(image_name_arr[number_of_images] , argv[arg_index]);
/* make the palette array for this NULL */
pal_name_arr[number_of_images] = NULL;
number_of_images++;
bool_is_image = 0;
continue;
}
if (bool_is_palette) {
/* this is a palette */
/* allocate space to store the pal name */
/* the palette was probably allocated for a previous image */
size_t len = strlen(argv[arg_index]);
pal_name_arr[number_of_images-1] = (CHAR*) malloc( len + 1);
strcpy(pal_name_arr[number_of_images - 1], argv[arg_index]);
bool_is_palette = 0;
continue;
}
/* oops. This was not meant to happen */
usage();
while (number_of_images--) {
cleanup(image_name_arr[number_of_images]);
cleanup(pal_name_arr[number_of_images]);
}
return -1;
}
/* we shall always have a palette - read hdf will see to that */
has_local_palette = true;
/* Do Endian Order testing and set Endian Order */
idx = 0x0001;
b = (BYTE *) &idx;
EndianOrder = (b[0] ? 1:0);
if (!(fpGif = fopen(GIFName , "wb"))) {
printf("Error opening gif file for output. Aborting.\n");
return -1;
}
/* hardwire n_images to 1 for now. */
n_images = number_of_images;
Background = 0;
for (idx = 0 ; idx < n_images ; idx++) {
/* try to read the image and the palette */
/*
* Lots of funky stuff to support multiple images has been taken off.
* Just in case you're extending code, here's what you need to do in
* short: figure out if there is a global palette or not, if there is
* one store that one only. If they are all local or a combination of
* local and global palettes, you will have to write the global
* palette out and then independantly write the smaller local palettes
*/
if (ReadHDF(&Image, GlobalPalette, dim_sizes, HDFName,
image_name_arr[idx], pal_name_arr[idx]) < 0) {
fprintf(stderr , "Unable to read image %s from HDF file %s\n",image_name_arr[idx],HDFName);
return -1;
}
assert(dim_sizes[0]==(hsize_t)((int)dim_sizes[0]));
assert(dim_sizes[1]==(hsize_t)((int)dim_sizes[1]));
RWidth = (int)dim_sizes[1];
RHeight = (int)dim_sizes[0];
#ifdef UNUSED
w = dim_sizes[1];
h = dim_sizes[0];
LeftOfs = TopOfs = 0;
#endif /* UNUSED */
/*
* If the first image does not have a palette, I make my own global
* color table Obviously this is not the best thing to do, better
* steps would be:
*
* 1. Check for either a global palette or a global attribute called
* palette
* 2. Check for palettes in any of the other images.
*/
if (!has_local_palette) {
for (i = 0 ; i < 256 ; i++) {
Red[i] = 255 - i;
Green[i] = 255 - i;
Blue[i] = 255 - i;
}
} else {
for (i = 0 ; i < 256 ; i++){
Red[i] = GlobalPalette[i][0];
Green[i] = GlobalPalette[i][1];
Blue[i] = GlobalPalette[i][2];
}
}
for (i = 0; i < 256; i++) {
pc2nc[i] = r1[i] = g1[i] = b1[i] = 0;
}
/* compute number of unique colors */
nc = 0;
for (i = 0; i < numcols; i++) {
/* see if color #i is already used */
for (j = 0; j < i; j++) {
if (Red[i] == Red[j] && Green[i] == Green[j] && Blue[i] == Blue[j])
break;
}
if (j==i) {
/* wasn't found */
pc2nc[i] = nc;
r1[nc] = Red[i];
g1[nc] = Green[i];
b1[nc] = Blue[i];
nc++;
} else {
pc2nc[i] = pc2nc[j];
}
}
/* figure out 'BitsPerPixel' */
for (i = 1; i < 8; i++) {
if ((1<<i) >= nc)
break;
}
BitsPerPixel = i;
ColorMapSize = 1 << BitsPerPixel;
#ifdef UNUSED
CountDown = w * h; /* # of pixels we'll be doing */
#endif /* UNUSED */
if (BitsPerPixel <= 1)
InitCodeSize = 2;
else
InitCodeSize = BitsPerPixel;
#ifdef UNUSED
curx = cury = 0;
#endif /* UNUSED */
if (!fpGif) {
fprintf(stderr, "WriteGIF: file not open for writing\n" );
return (1);
}
/*
* If it is the first image we do all the header stuff that isn't
* required for the rest of the images.
*/
if (idx == 0) {
/* Write out the GIF header and logical screen descriptor */
if (n_images > 1) {
fwrite("GIF89a", sizeof( char ), 6, fpGif); /* the GIF magic number */
} else {
fwrite("GIF87a", sizeof( char ), 6, fpGif); /* the GIF magic number */
}
putword(RWidth, fpGif); /* screen descriptor */
putword(RHeight, fpGif);
i = 0x00; /* No, there is no color map */
i |= (8-1)<<4; /* OR in the color resolution (hardwired 8) */
i |= (BitsPerPixel - 1); /* OR in the # of bits per pixel */
fputc(i,fpGif);
fputc(Background,fpGif); /* background color */
fputc(0, fpGif); /* future expansion byte */
/*
* If loop_times is 0 , put in the application extension to make
* the gif anime loop indefinitely
*/
if (time_out > 0) {
fputc(0x21 , fpGif);
fputc(0xFF , fpGif);
fputc(11 , fpGif);
fwrite("NETSCAPE2.0" , 1 , 11 , fpGif);
fputc(3 , fpGif);
fputc(1 , fpGif);
fputc(0 , fpGif);
fputc(0 , fpGif);
fputc(0 , fpGif);
}
}
if (n_images > 1) {
/* write a graphic control block */
fputc(0x21 , fpGif);
fputc(0xF9 , fpGif);
fputc(4 , fpGif);
fputc(4 , fpGif);
putword(time_out , fpGif);
fputc(255, fpGif);
fputc(0 , fpGif);
}
/*
* Put Image Descriptor
* Hardwiring Left Offset and Top Offset to 0x00
*/
fputc(0x2c , fpGif);
putword(0x00 , fpGif);
putword(0x00 , fpGif);
putword(RWidth , fpGif);
putword(RHeight , fpGif);
/* since we always have a local color palette ... */
fputc((0x80 | (BitsPerPixel - 1)) , fpGif);
for (i = 0; i < ColorMapSize; i++) {
/* write out Global colormap */
fputc(r1[i], fpGif);
fputc(g1[i], fpGif);
fputc(b1[i], fpGif);
}
fputc(InitCodeSize , fpGif);
i = hdfWriteGIF(fpGif , Image , 0 , (int)dim_sizes[0] ,
(int)dim_sizes[1] , r1, g1 , b1 , pc2nc , 256 , 8 ,
BitsPerPixel);
fputc(0x00, fpGif);
free(Image);
}
if (fputc(';',fpGif) == EOF) {
/* Write GIF file terminator */
fprintf(stderr , "Error!");
return -1;
}
fclose(fpGif);
if (HDFName != NULL)
free(HDFName);
if (GIFName != NULL)
free(GIFName);
while(number_of_images--) {
if (image_name_arr[number_of_images])
free(image_name_arr[number_of_images]);
if (pal_name_arr[number_of_images])
free(pal_name_arr[number_of_images]);
}
return 0;
}
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