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authorPrzemyslaw Skibinski <inikep@gmail.com>2016-11-10 16:22:26 (GMT)
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+<html>
+<head>
+<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
+<title>lz4 1.7.2 Manual</title>
+</head>
+<body>
+<h1>lz4 1.7.2 Manual</h1>
+<hr>
+<a name="Contents"></a><h2>Contents</h2>
+<ol>
+<li><a href="#Chapter1">Introduction</a></li>
+<li><a href="#Chapter2">Tuning parameter</a></li>
+<li><a href="#Chapter3">Simple Functions</a></li>
+<li><a href="#Chapter4">Advanced Functions</a></li>
+<li><a href="#Chapter5">Streaming Compression Functions</a></li>
+<li><a href="#Chapter6">Streaming Decompression Functions</a></li>
+</ol>
+<hr>
+<a name="Chapter1"></a><h2>Introduction</h2><pre>
+ LZ4 is lossless compression algorithm, providing compression speed at 400 MB/s per core,
+ scalable with multi-cores CPU. It features an extremely fast decoder, with speed in
+ multiple GB/s per core, typically reaching RAM speed limits on multi-core systems.
+
+ The LZ4 compression library provides in-memory compression and decompression functions.
+ Compression can be done in:
+ - a single step (described as Simple Functions)
+ - a single step, reusing a context (described in Advanced Functions)
+ - unbounded multiple steps (described as Streaming compression)
+
+ lz4.h provides block compression functions. It gives full buffer control to user.
+ Block compression functions are not-enough to send information,
+ since it's still necessary to provide metadata (such as compressed size),
+ and each application can do it in whichever way it wants.
+ For interoperability, there is LZ4 frame specification (doc/lz4_Frame_format.md).
+ A library is provided to take care of it, see lz4frame.h.
+<BR></pre>
+
+<h3>Version</h3><pre><b>int LZ4_versionNumber (void);
+const char* LZ4_versionString (void);
+</b></pre><BR>
+<a name="Chapter2"></a><h2>Tuning parameter</h2><pre></pre>
+
+<pre><b>#define LZ4_MEMORY_USAGE 14
+</b><p> Memory usage formula : N->2^N Bytes (examples : 10 -> 1KB; 12 -> 4KB ; 16 -> 64KB; 20 -> 1MB; etc.)
+ Increasing memory usage improves compression ratio
+ Reduced memory usage can improve speed, due to cache effect
+ Default value is 14, for 16KB, which nicely fits into Intel x86 L1 cache
+
+</p></pre><BR>
+
+<a name="Chapter3"></a><h2>Simple Functions</h2><pre></pre>
+
+<pre><b>int LZ4_compress_default(const char* source, char* dest, int sourceSize, int maxDestSize);
+</b><p> Compresses 'sourceSize' bytes from buffer 'source'
+ into already allocated 'dest' buffer of size 'maxDestSize'.
+ Compression is guaranteed to succeed if 'maxDestSize' >= LZ4_compressBound(sourceSize).
+ It also runs faster, so it's a recommended setting.
+ If the function cannot compress 'source' into a more limited 'dest' budget,
+ compression stops *immediately*, and the function result is zero.
+ As a consequence, 'dest' content is not valid.
+ This function never writes outside 'dest' buffer, nor read outside 'source' buffer.
+ sourceSize : Max supported value is LZ4_MAX_INPUT_VALUE
+ maxDestSize : full or partial size of buffer 'dest' (which must be already allocated)
+ return : the number of bytes written into buffer 'dest' (necessarily <= maxOutputSize)
+ or 0 if compression fails
+</p></pre><BR>
+
+<pre><b>int LZ4_decompress_safe (const char* source, char* dest, int compressedSize, int maxDecompressedSize);
+</b><p> compressedSize : is the precise full size of the compressed block.
+ maxDecompressedSize : is the size of destination buffer, which must be already allocated.
+ return : the number of bytes decompressed into destination buffer (necessarily <= maxDecompressedSize)
+ If destination buffer is not large enough, decoding will stop and output an error code (<0).
+ If the source stream is detected malformed, the function will stop decoding and return a negative result.
+ This function is protected against buffer overflow exploits, including malicious data packets.
+ It never writes outside output buffer, nor reads outside input buffer.
+</p></pre><BR>
+
+<a name="Chapter4"></a><h2>Advanced Functions</h2><pre></pre>
+
+<pre><b>int LZ4_compressBound(int inputSize);
+</b><p> Provides the maximum size that LZ4 compression may output in a "worst case" scenario (input data not compressible)
+ This function is primarily useful for memory allocation purposes (destination buffer size).
+ Macro LZ4_COMPRESSBOUND() is also provided for compilation-time evaluation (stack memory allocation for example).
+ Note that LZ4_compress_default() compress faster when dest buffer size is >= LZ4_compressBound(srcSize)
+ inputSize : max supported value is LZ4_MAX_INPUT_SIZE
+ return : maximum output size in a "worst case" scenario
+ or 0, if input size is too large ( > LZ4_MAX_INPUT_SIZE)
+</p></pre><BR>
+
+<pre><b>int LZ4_compress_fast (const char* source, char* dest, int sourceSize, int maxDestSize, int acceleration);
+</b><p> Same as LZ4_compress_default(), but allows to select an "acceleration" factor.
+ The larger the acceleration value, the faster the algorithm, but also the lesser the compression.
+ It's a trade-off. It can be fine tuned, with each successive value providing roughly +~3% to speed.
+ An acceleration value of "1" is the same as regular LZ4_compress_default()
+ Values <= 0 will be replaced by ACCELERATION_DEFAULT (see lz4.c), which is 1.
+</p></pre><BR>
+
+<pre><b>int LZ4_sizeofState(void);
+int LZ4_compress_fast_extState (void* state, const char* source, char* dest, int inputSize, int maxDestSize, int acceleration);
+</b><p> Same compression function, just using an externally allocated memory space to store compression state.
+ Use LZ4_sizeofState() to know how much memory must be allocated,
+ and allocate it on 8-bytes boundaries (using malloc() typically).
+ Then, provide it as 'void* state' to compression function.
+</p></pre><BR>
+
+<pre><b>int LZ4_compress_destSize (const char* source, char* dest, int* sourceSizePtr, int targetDestSize);
+</b><p> Reverse the logic, by compressing as much data as possible from 'source' buffer
+ into already allocated buffer 'dest' of size 'targetDestSize'.
+ This function either compresses the entire 'source' content into 'dest' if it's large enough,
+ or fill 'dest' buffer completely with as much data as possible from 'source'.
+ *sourceSizePtr : will be modified to indicate how many bytes where read from 'source' to fill 'dest'.
+ New value is necessarily <= old value.
+ return : Nb bytes written into 'dest' (necessarily <= targetDestSize)
+ or 0 if compression fails
+</p></pre><BR>
+
+<pre><b>int LZ4_decompress_fast (const char* source, char* dest, int originalSize);
+</b><p> originalSize : is the original and therefore uncompressed size
+ return : the number of bytes read from the source buffer (in other words, the compressed size)
+ If the source stream is detected malformed, the function will stop decoding and return a negative result.
+ Destination buffer must be already allocated. Its size must be a minimum of 'originalSize' bytes.
+ note : This function fully respect memory boundaries for properly formed compressed data.
+ It is a bit faster than LZ4_decompress_safe().
+ However, it does not provide any protection against intentionally modified data stream (malicious input).
+ Use this function in trusted environment only (data to decode comes from a trusted source).
+</p></pre><BR>
+
+<pre><b>int LZ4_decompress_safe_partial (const char* source, char* dest, int compressedSize, int targetOutputSize, int maxDecompressedSize);
+</b><p> This function decompress a compressed block of size 'compressedSize' at position 'source'
+ into destination buffer 'dest' of size 'maxDecompressedSize'.
+ The function tries to stop decompressing operation as soon as 'targetOutputSize' has been reached,
+ reducing decompression time.
+ return : the number of bytes decoded in the destination buffer (necessarily <= maxDecompressedSize)
+ Note : this number can be < 'targetOutputSize' should the compressed block to decode be smaller.
+ Always control how many bytes were decoded.
+ If the source stream is detected malformed, the function will stop decoding and return a negative result.
+ This function never writes outside of output buffer, and never reads outside of input buffer. It is therefore protected against malicious data packets
+</p></pre><BR>
+
+<a name="Chapter5"></a><h2>Streaming Compression Functions</h2><pre></pre>
+
+<pre><b>typedef struct { long long table[LZ4_STREAMSIZE_U64]; } LZ4_stream_t;
+</b><p> information structure to track an LZ4 stream.
+ important : init this structure content before first use !
+ note : only allocated directly the structure if you are statically linking LZ4
+ If you are using liblz4 as a DLL, please use below construction methods instead.
+
+</p></pre><BR>
+
+<pre><b>void LZ4_resetStream (LZ4_stream_t* streamPtr);
+</b><p> Use this function to init an allocated `LZ4_stream_t` structure
+
+</p></pre><BR>
+
+<pre><b>LZ4_stream_t* LZ4_createStream(void);
+int LZ4_freeStream (LZ4_stream_t* streamPtr);
+</b><p> LZ4_createStream() will allocate and initialize an `LZ4_stream_t` structure.
+ LZ4_freeStream() releases its memory.
+ In the context of a DLL (liblz4), please use these methods rather than the static struct.
+ They are more future proof, in case of a change of `LZ4_stream_t` size.
+
+</p></pre><BR>
+
+<pre><b>int LZ4_loadDict (LZ4_stream_t* streamPtr, const char* dictionary, int dictSize);
+</b><p> Use this function to load a static dictionary into LZ4_stream.
+ Any previous data will be forgotten, only 'dictionary' will remain in memory.
+ Loading a size of 0 is allowed.
+ Return : dictionary size, in bytes (necessarily <= 64 KB)
+
+</p></pre><BR>
+
+<pre><b>int LZ4_compress_fast_continue (LZ4_stream_t* streamPtr, const char* src, char* dst, int srcSize, int maxDstSize, int acceleration);
+</b><p> Compress buffer content 'src', using data from previously compressed blocks as dictionary to improve compression ratio.
+ Important : Previous data blocks are assumed to still be present and unmodified !
+ 'dst' buffer must be already allocated.
+ If maxDstSize >= LZ4_compressBound(srcSize), compression is guaranteed to succeed, and runs faster.
+ If not, and if compressed data cannot fit into 'dst' buffer size, compression stops, and function returns a zero.
+
+</p></pre><BR>
+
+<pre><b>int LZ4_saveDict (LZ4_stream_t* streamPtr, char* safeBuffer, int dictSize);
+</b><p> If previously compressed data block is not guaranteed to remain available at its memory location,
+ save it into a safer place (char* safeBuffer).
+ Note : you don't need to call LZ4_loadDict() afterwards,
+ dictionary is immediately usable, you can therefore call LZ4_compress_fast_continue().
+ Return : saved dictionary size in bytes (necessarily <= dictSize), or 0 if error.
+
+</p></pre><BR>
+
+<a name="Chapter6"></a><h2>Streaming Decompression Functions</h2><pre></pre>
+
+<pre><b>typedef struct { unsigned long long table[LZ4_STREAMDECODESIZE_U64]; } LZ4_streamDecode_t;
+</b></pre><BR>
+<pre><b>LZ4_streamDecode_t* LZ4_createStreamDecode(void);
+int LZ4_freeStreamDecode (LZ4_streamDecode_t* LZ4_stream);
+</b><p> information structure to track an LZ4 stream.
+ init this structure content using LZ4_setStreamDecode or memset() before first use !
+
+ In the context of a DLL (liblz4) please prefer usage of construction methods below.
+ They are more future proof, in case of a change of LZ4_streamDecode_t size in the future.
+ LZ4_createStreamDecode will allocate and initialize an LZ4_streamDecode_t structure
+ LZ4_freeStreamDecode releases its memory.
+
+</p></pre><BR>
+
+<pre><b>int LZ4_setStreamDecode (LZ4_streamDecode_t* LZ4_streamDecode, const char* dictionary, int dictSize);
+</b><p> Use this function to instruct where to find the dictionary.
+ Setting a size of 0 is allowed (same effect as reset).
+ @return : 1 if OK, 0 if error
+
+</p></pre><BR>
+
+<pre><b>int LZ4_decompress_safe_continue (LZ4_streamDecode_t* LZ4_streamDecode, const char* source, char* dest, int compressedSize, int maxDecompressedSize);
+int LZ4_decompress_fast_continue (LZ4_streamDecode_t* LZ4_streamDecode, const char* source, char* dest, int originalSize);
+</b><p> These decoding functions allow decompression of multiple blocks in "streaming" mode.
+ Previously decoded blocks *must* remain available at the memory position where they were decoded (up to 64 KB)
+ In the case of a ring buffers, decoding buffer must be either :
+ - Exactly same size as encoding buffer, with same update rule (block boundaries at same positions)
+ In which case, the decoding & encoding ring buffer can have any size, including very small ones ( < 64 KB).
+ - Larger than encoding buffer, by a minimum of maxBlockSize more bytes.
+ maxBlockSize is implementation dependent. It's the maximum size you intend to compress into a single block.
+ In which case, encoding and decoding buffers do not need to be synchronized,
+ and encoding ring buffer can have any size, including small ones ( < 64 KB).
+ - _At least_ 64 KB + 8 bytes + maxBlockSize.
+ In which case, encoding and decoding buffers do not need to be synchronized,
+ and encoding ring buffer can have any size, including larger than decoding buffer.
+ Whenever these conditions are not possible, save the last 64KB of decoded data into a safe buffer,
+ and indicate where it is saved using LZ4_setStreamDecode()
+</p></pre><BR>
+
+<pre><b>int LZ4_decompress_safe_usingDict (const char* source, char* dest, int compressedSize, int maxDecompressedSize, const char* dictStart, int dictSize);
+int LZ4_decompress_fast_usingDict (const char* source, char* dest, int originalSize, const char* dictStart, int dictSize);
+</b><p>Advanced decoding functions :
+ These decoding functions work the same as
+ a combination of LZ4_setStreamDecode() followed by LZ4_decompress_x_continue()
+ They are stand-alone. They don't need nor update an LZ4_streamDecode_t structure.
+</p></pre><BR>
+
+</html>
+</body>