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authorYann Collet <cyan@fb.com>2019-04-12 18:27:44 (GMT)
committerYann Collet <cyan@fb.com>2019-04-12 18:27:44 (GMT)
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updated doc to underline difference between block and frame
as this is a very frequent source of confusion for new users.
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multiple GB/s per core, typically reaching RAM speed limits on multi-core systems.
The LZ4 compression library provides in-memory compression and decompression functions.
+ It gives full buffer control to user.
Compression can be done in:
- a single step (described as Simple Functions)
- a single step, reusing a context (described in Advanced Functions)
- unbounded multiple steps (described as Streaming compression)
- lz4.h provides block compression functions. It gives full buffer control to user.
- Decompressing an lz4-compressed block also requires metadata (such as compressed size).
- Each application is free to encode such metadata in whichever way it wants.
+ lz4.h generates and decodes LZ4-compressed blocks (doc/lz4_Block_format.md).
+ Decompressing a block requires additional metadata, such as its compressed size.
+ Each application is free to encode and pass such metadata in whichever way it wants.
- An additional format, called LZ4 frame specification (doc/lz4_Frame_format.md),
- take care of encoding standard metadata alongside LZ4-compressed blocks.
- Frame format is required for interoperability.
- It is delivered through a companion API, declared in lz4frame.h.
+ lz4.h only handle blocks, it can not generate Frames.
+
+ Blocks are different from Frames (doc/lz4_Frame_format.md).
+ Frames bundle both blocks and metadata in a specified manner.
+ This are required for compressed data to be self-contained and portable.
+ Frame format is delivered through a companion API, declared in lz4frame.h.
+ Note that the `lz4` CLI can only manage frames.
<BR></pre>
<a name="Chapter2"></a><h2>Version</h2><pre></pre>