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authorPrzemyslaw Skibinski <inikep@gmail.com>2016-11-15 12:49:20 (GMT)
committerPrzemyslaw Skibinski <inikep@gmail.com>2016-11-15 12:49:20 (GMT)
commit45b8623afa4e115244ae346c84f17751bf548fb9 (patch)
treeef6de6dda4d7acebcec0fb28e74ec3f14b3b95b7 /lib/dll
parent5625cc21eac2a62c91e3c4c5f6ee88840c209ec2 (diff)
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updated lib\dll\README.md
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-rw-r--r--lib/dll/README.md11
1 files changed, 7 insertions, 4 deletions
diff --git a/lib/dll/README.md b/lib/dll/README.md
index bbbd768..d6b4e84 100644
--- a/lib/dll/README.md
+++ b/lib/dll/README.md
@@ -33,18 +33,21 @@ The compiled executable will require LZ4 DLL which is available at `dll\liblz4.d
#### The example of usage of static and dynamic LZ4 libraries with Visual C++
Open `fullbench\fullbench-dll.sln` to compile `fullbench-dll` that uses a
-dynamic LZ4 library from the `dll` directory.
+dynamic LZ4 library from the `dll` directory. The solution works with Visual C++
+2010 or newer. When one will open the solution with Visual C++ newer than 2010
+then the solution will upgraded to the current version.
#### Using LZ4 DLL with Visual C++
The header files from `include\` and the import library `dll\liblz4.lib`
are required to compile a project using Visual C++.
-1. The header files should be added to a given project or referenced within
- `Additional Include Directories` that can be found in project properties
- `C/C++` then `General`.
+
+1. The header files should be added to `Additional Include Directories` that can
+ be found in project properties `C/C++` then `General`.
2. The import library has to be added to `Additional Dependencies` that can
be found in project properties `Linker` then `Input`.
If one will provide only the name `liblz4.lib` without a full path to the library
the directory has to be added to `Linker\General\Additional Library Directories`.
+
The compiled executable will require LZ4 DLL which is available at `dll\liblz4.dll`.