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authorYann Collet <cyan@fb.com>2018-09-10 23:48:41 (GMT)
committerYann Collet <cyan@fb.com>2018-09-10 23:48:41 (GMT)
commitb87a8e9e623d6e2404ae9f948a4e0ee8f1415bee (patch)
treea1cc777953cd04d8c46a410aee88b2bb208828c2 /lib/lz4.h
parent63fc6fbf7ee9e6a587598af085f22742cd9e6798 (diff)
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fixed minor warning in fuzzer.c
added a few more comments and assert()
Diffstat (limited to 'lib/lz4.h')
-rw-r--r--lib/lz4.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/lib/lz4.h b/lib/lz4.h
index c8ee206..059ef7c 100644
--- a/lib/lz4.h
+++ b/lib/lz4.h
@@ -1,7 +1,7 @@
/*
* LZ4 - Fast LZ compression algorithm
* Header File
- * Copyright (C) 2011-2017, Yann Collet.
+ * Copyright (C) 2011-present, Yann Collet.
BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php)
@@ -46,7 +46,7 @@ extern "C" {
/**
Introduction
- LZ4 is lossless compression algorithm, providing compression speed at 400 MB/s per core,
+ LZ4 is lossless compression algorithm, providing compression speed at 500 MB/s per core,
scalable with multi-cores CPU. It features an extremely fast decoder, with speed in
multiple GB/s per core, typically reaching RAM speed limits on multi-core systems.
@@ -62,8 +62,8 @@ extern "C" {
An additional format, called LZ4 frame specification (doc/lz4_Frame_format.md),
take care of encoding standard metadata alongside LZ4-compressed blocks.
- If your application requires interoperability, it's recommended to use it.
- A library is provided to take care of it, see lz4frame.h.
+ Frame format is required for interoperability.
+ It is delivered through a companion API, declared in lz4frame.h.
*/
/*^***************************************************************