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-rw-r--r--lib/README.md20
1 files changed, 14 insertions, 6 deletions
diff --git a/lib/README.md b/lib/README.md
index 707d777..3653c81 100644
--- a/lib/README.md
+++ b/lib/README.md
@@ -46,11 +46,11 @@ and `LZ4F_PUBLISH_STATIC_FUNCTIONS`.
#### Build macros
-The following build macro can be selected at compilation time :
+The following build macro can be selected to adjust source code behavior at compilation time :
-- `LZ4_FAST_DEC_LOOP` : this triggers the optimized decompression loop.
- This loops works great on x86/x64 cpus, and is automatically enabled on this platform.
- It's possible to enable or disable it manually, by passing `LZ4_FAST_DEC_LOOP=1` or `0` to the preprocessor.
+- `LZ4_FAST_DEC_LOOP` : this triggers a speed optimized decompression loop, more powerful on modern cpus.
+ This loop works great on x86, x64 and aarch64 cpus, and is automatically enabled for them.
+ It's also possible to enable or disable it manually, by passing `LZ4_FAST_DEC_LOOP=1` or `0` to the preprocessor.
For example, with `gcc` : `-DLZ4_FAST_DEC_LOOP=1`,
and with `make` : `CPPFLAGS+=-DLZ4_FAST_DEC_LOOP=1 make lz4`.
@@ -66,9 +66,17 @@ The following build macro can be selected at compilation time :
Should this be a problem, it's generally possible to make the compiler ignore these warnings,
for example with `-Wno-deprecated-declarations` on `gcc`,
or `_CRT_SECURE_NO_WARNINGS` for Visual Studio.
- Another method is to define `LZ4_DISABLE_DEPRECATE_WARNINGS`
+ Another project-specific method is to define `LZ4_DISABLE_DEPRECATE_WARNINGS`
before including the LZ4 header files.
+- `LZ4_FORCE_SW_BITCOUNT` : by default, the compression algorithm tries to determine lengths
+ by using bitcount instructions, generally implemented as fast single instructions in many cpus.
+ In case the target cpus doesn't support it, or compiler intrinsic doesn't work, or feature bad performance,
+ it's possible to use an optimized software path instead.
+ This is achieved by setting this build macros .
+ In most cases, it's not expected to be necessary,
+ but it can be legitimately considered for less common platforms.
+
#### Amalgamation
@@ -103,7 +111,7 @@ The compiled executable will require LZ4 DLL which is available at `dll\liblz4.d
#### Miscellaneous
-Other files present in the directory are not source code. There are :
+Other files present in the directory are not source code. They are :
- `LICENSE` : contains the BSD license text
- `Makefile` : `make` script to compile and install lz4 library (static and dynamic)