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<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
<title>1.9.2 Manual</title>
</head>
<body>
<h1>1.9.2 Manual</h1>
<hr>
<a name="Contents"></a><h2>Contents</h2>
<ol>
<li><a href="#Chapter1">Introduction</a></li>
<li><a href="#Chapter2">Version</a></li>
<li><a href="#Chapter3">Tuning parameter</a></li>
<li><a href="#Chapter4">Simple Functions</a></li>
<li><a href="#Chapter5">Advanced Functions</a></li>
<li><a href="#Chapter6">Streaming Compression Functions</a></li>
<li><a href="#Chapter7">Streaming Decompression Functions</a></li>
<li><a href="#Chapter8">Experimental section</a></li>
<li><a href="#Chapter9">PRIVATE DEFINITIONS</a></li>
<li><a href="#Chapter10">Obsolete Functions</a></li>
</ol>
<hr>
<a name="Chapter1"></a><h2>Introduction</h2><pre>
  LZ4 is lossless compression algorithm, providing compression speed >500 MB/s per core,
  scalable with multi-cores CPU. It features an extremely fast decoder, with speed in
  multiple GB/s per core, typically reaching RAM speed limits on multi-core systems.

  The LZ4 compression library provides in-memory compression and decompression functions.
  It gives full buffer control to user.
  Compression can be done in:
    - a single step (described as Simple Functions)
    - a single step, reusing a context (described in Advanced Functions)
    - unbounded multiple steps (described as Streaming compression)

  lz4.h generates and decodes LZ4-compressed blocks (doc/lz4_Block_format.md).
  Decompressing such a compressed block requires additional metadata.
  Exact metadata depends on exact decompression function.
  For the typical case of LZ4_decompress_safe(),
  metadata includes block's compressed size, and maximum bound of decompressed size.
  Each application is free to encode and pass such metadata in whichever way it wants.

  lz4.h only handle blocks, it can not generate Frames.

  Blocks are different from Frames (doc/lz4_Frame_format.md).
  Frames bundle both blocks and metadata in a specified manner.
  Embedding metadata is required for compressed data to be self-contained and portable.
  Frame format is delivered through a companion API, declared in lz4frame.h.
  The `lz4` CLI can only manage frames.
<BR></pre>

<a name="Chapter2"></a><h2>Version</h2><pre></pre>

<pre><b>int LZ4_versionNumber (void);  </b>/**< library version number; useful to check dll version */<b>
</b></pre><BR>
<pre><b>const char* LZ4_versionString (void);   </b>/**< library version string; useful to check dll version */<b>
</b></pre><BR>
<a name="Chapter3"></a><h2>Tuning parameter</h2><pre></pre>

<pre><b>#ifndef LZ4_MEMORY_USAGE
# define LZ4_MEMORY_USAGE 14
#endif
</b><p> Memory usage formula : N->2^N Bytes (examples : 10 -> 1KB; 12 -> 4KB ; 16 -> 64KB; 20 -> 1MB; etc.)
 Increasing memory usage improves compression ratio.
 Reduced memory usage may improve speed, thanks to better cache locality.
 Default value is 14, for 16KB, which nicely fits into Intel x86 L1 cache
 
</p></pre><BR>

<a name="Chapter4"></a><h2>Simple Functions</h2><pre></pre>

<pre><b>int LZ4_compress_default(const char* src, char* dst, int srcSize, int dstCapacity);
</b><p>  Compresses 'srcSize' bytes from buffer 'src'
  into already allocated 'dst' buffer of size 'dstCapacity'.
  Compression is guaranteed to succeed if 'dstCapacity' >= LZ4_compressBound(srcSize).
  It also runs faster, so it's a recommended setting.
  If the function cannot compress 'src' into a more limited 'dst' budget,
  compression stops *immediately*, and the function result is zero.
  In which case, 'dst' content is undefined (invalid).
      srcSize : max supported value is LZ4_MAX_INPUT_SIZE.
      dstCapacity : size of buffer 'dst' (which must be already allocated)
     @return  : the number of bytes written into buffer 'dst' (necessarily <= dstCapacity)
                or 0 if compression fails
 Note : This function is protected against buffer overflow scenarios (never writes outside 'dst' buffer, nor read outside 'source' buffer).
 
</p></pre><BR>

<pre><b>int LZ4_decompress_safe (const char* src, char* dst, int compressedSize, int dstCapacity);
</b><p>  compressedSize : is the exact complete size of the compressed block.
  dstCapacity : is the size of destination buffer (which must be already allocated), presumed an upper bound of decompressed size.
 @return : the number of bytes decompressed into destination buffer (necessarily <= dstCapacity)
           If destination buffer is not large enough, decoding will stop and output an error code (negative value).
           If the source stream is detected malformed, the function will stop decoding and return a negative result.
 Note 1 : This function is protected against malicious data packets :
          it will never writes outside 'dst' buffer, nor read outside 'source' buffer,
          even if the compressed block is maliciously modified to order the decoder to do these actions.
          In such case, the decoder stops immediately, and considers the compressed block malformed.
 Note 2 : compressedSize and dstCapacity must be provided to the function, the compressed block does not contain them.
          The implementation is free to send / store / derive this information in whichever way is most beneficial.
          If there is a need for a different format which bundles together both compressed data and its metadata, consider looking at lz4frame.h instead.
 
</p></pre><BR>

<a name="Chapter5"></a><h2>Advanced Functions</h2><pre></pre>

<pre><b>int LZ4_compressBound(int inputSize);
</b><p>    Provides the maximum size that LZ4 compression may output in a "worst case" scenario (input data not compressible)
    This function is primarily useful for memory allocation purposes (destination buffer size).
    Macro LZ4_COMPRESSBOUND() is also provided for compilation-time evaluation (stack memory allocation for example).
    Note that LZ4_compress_default() compresses faster when dstCapacity is >= LZ4_compressBound(srcSize)
        inputSize  : max supported value is LZ4_MAX_INPUT_SIZE
        return : maximum output size in a "worst case" scenario
              or 0, if input size is incorrect (too large or negative)
</p></pre><BR>

<pre><b>int LZ4_compress_fast (const char* src, char* dst, int srcSize, int dstCapacity, int acceleration);
</b><p>    Same as LZ4_compress_default(), but allows selection of "acceleration" factor.
    The larger the acceleration value, the faster the algorithm, but also the lesser the compression.
    It's a trade-off. It can be fine tuned, with each successive value providing roughly +~3% to speed.
    An acceleration value of "1" is the same as regular LZ4_compress_default()
    Values <= 0 will be replaced by ACCELERATION_DEFAULT (currently == 1, see lz4.c).
</p></pre><BR>

<pre><b>int LZ4_sizeofState(void);
int LZ4_compress_fast_extState (void* state, const char* src, char* dst, int srcSize, int dstCapacity, int acceleration);
</b><p>  Same as LZ4_compress_fast(), using an externally allocated memory space for its state.
  Use LZ4_sizeofState() to know how much memory must be allocated,
  and allocate it on 8-bytes boundaries (using `malloc()` typically).
  Then, provide this buffer as `void* state` to compression function.
 
</p></pre><BR>

<pre><b>int LZ4_compress_destSize (const char* src, char* dst, int* srcSizePtr, int targetDstSize);
</b><p>  Reverse the logic : compresses as much data as possible from 'src' buffer
  into already allocated buffer 'dst', of size >= 'targetDestSize'.
  This function either compresses the entire 'src' content into 'dst' if it's large enough,
  or fill 'dst' buffer completely with as much data as possible from 'src'.
  note: acceleration parameter is fixed to "default".

 *srcSizePtr : will be modified to indicate how many bytes where read from 'src' to fill 'dst'.
               New value is necessarily <= input value.
 @return : Nb bytes written into 'dst' (necessarily <= targetDestSize)
           or 0 if compression fails.
</p></pre><BR>

<pre><b>int LZ4_decompress_safe_partial (const char* src, char* dst, int srcSize, int targetOutputSize, int dstCapacity);
</b><p>  Decompress an LZ4 compressed block, of size 'srcSize' at position 'src',
  into destination buffer 'dst' of size 'dstCapacity'.
  Up to 'targetOutputSize' bytes will be decoded.
  The function stops decoding on reaching this objective,
  which can boost performance when only the beginning of a block is required.

 @return : the number of bytes decoded in `dst` (necessarily <= dstCapacity)
           If source stream is detected malformed, function returns a negative result.

  Note : @return can be < targetOutputSize, if compressed block contains less data.

  Note 2 : this function features 2 parameters, targetOutputSize and dstCapacity,
           and expects targetOutputSize <= dstCapacity.
           It effectively stops decoding on reaching targetOutputSize,
           so dstCapacity is kind of redundant.
           This is because in a previous version of this function,
           decoding operation would not "break" a sequence in the middle.
           As a consequence, there was no guarantee that decoding would stop at exactly targetOutputSize,
           it could write more bytes, though only up to dstCapacity.
           Some "margin" used to be required for this operation to work properly.
           This is no longer necessary.
           The function nonetheless keeps its signature, in an effort to not break API.
 
</p></pre><BR>

<a name="Chapter6"></a><h2>Streaming Compression Functions</h2><pre></pre>

<pre><b>void LZ4_resetStream_fast (LZ4_stream_t* streamPtr);
</b><p>  Use this to prepare an LZ4_stream_t for a new chain of dependent blocks
  (e.g., LZ4_compress_fast_continue()).

  An LZ4_stream_t must be initialized once before usage.
  This is automatically done when created by LZ4_createStream().
  However, should the LZ4_stream_t be simply declared on stack (for example),
  it's necessary to initialize it first, using LZ4_initStream().

  After init, start any new stream with LZ4_resetStream_fast().
  A same LZ4_stream_t can be re-used multiple times consecutively
  and compress multiple streams,
  provided that it starts each new stream with LZ4_resetStream_fast().

  LZ4_resetStream_fast() is much faster than LZ4_initStream(),
  but is not compatible with memory regions containing garbage data.

  Note: it's only useful to call LZ4_resetStream_fast()
        in the context of streaming compression.
        The *extState* functions perform their own resets.
        Invoking LZ4_resetStream_fast() before is redundant, and even counterproductive.
 
</p></pre><BR>

<pre><b>int LZ4_loadDict (LZ4_stream_t* streamPtr, const char* dictionary, int dictSize);
</b><p>  Use this function to reference a static dictionary into LZ4_stream_t.
  The dictionary must remain available during compression.
  LZ4_loadDict() triggers a reset, so any previous data will be forgotten.
  The same dictionary will have to be loaded on decompression side for successful decoding.
  Dictionary are useful for better compression of small data (KB range).
  While LZ4 accept any input as dictionary,
  results are generally better when using Zstandard's Dictionary Builder.
  Loading a size of 0 is allowed, and is the same as reset.
 @return : loaded dictionary size, in bytes (necessarily <= 64 KB)
 
</p></pre><BR>

<pre><b>int LZ4_compress_fast_continue (LZ4_stream_t* streamPtr, const char* src, char* dst, int srcSize, int dstCapacity, int acceleration);
</b><p>  Compress 'src' content using data from previously compressed blocks, for better compression ratio.
 'dst' buffer must be already allocated.
  If dstCapacity >= LZ4_compressBound(srcSize), compression is guaranteed to succeed, and runs faster.

 @return : size of compressed block
           or 0 if there is an error (typically, cannot fit into 'dst').

  Note 1 : Each invocation to LZ4_compress_fast_continue() generates a new block.
           Each block has precise boundaries.
           Each block must be decompressed separately, calling LZ4_decompress_*() with relevant metadata.
           It's not possible to append blocks together and expect a single invocation of LZ4_decompress_*() to decompress them together.

  Note 2 : The previous 64KB of source data is __assumed__ to remain present, unmodified, at same address in memory !

  Note 3 : When input is structured as a double-buffer, each buffer can have any size, including < 64 KB.
           Make sure that buffers are separated, by at least one byte.
           This construction ensures that each block only depends on previous block.

  Note 4 : If input buffer is a ring-buffer, it can have any size, including < 64 KB.

  Note 5 : After an error, the stream status is undefined (invalid), it can only be reset or freed.
 
</p></pre><BR>

<pre><b>int LZ4_saveDict (LZ4_stream_t* streamPtr, char* safeBuffer, int maxDictSize);
</b><p>  If last 64KB data cannot be guaranteed to remain available at its current memory location,
  save it into a safer place (char* safeBuffer).
  This is schematically equivalent to a memcpy() followed by LZ4_loadDict(),
  but is much faster, because LZ4_saveDict() doesn't need to rebuild tables.
 @return : saved dictionary size in bytes (necessarily <= maxDictSize), or 0 if error.
 
</p></pre><BR>

<a name="Chapter7"></a><h2>Streaming Decompression Functions</h2><pre>  Bufferless synchronous API
<BR></pre>

<pre><b>LZ4_streamDecode_t* LZ4_createStreamDecode(void);
int                 LZ4_freeStreamDecode (LZ4_streamDecode_t* LZ4_stream);
</b><p>  creation / destruction of streaming decompression tracking context.
  A tracking context can be re-used multiple times.
 
</p></pre><BR>

<pre><b>int LZ4_setStreamDecode (LZ4_streamDecode_t* LZ4_streamDecode, const char* dictionary, int dictSize);
</b><p>  An LZ4_streamDecode_t context can be allocated once and re-used multiple times.
  Use this function to start decompression of a new stream of blocks.
  A dictionary can optionally be set. Use NULL or size 0 for a reset order.
  Dictionary is presumed stable : it must remain accessible and unmodified during next decompression.
 @return : 1 if OK, 0 if error
 
</p></pre><BR>

<pre><b>int LZ4_decoderRingBufferSize(int maxBlockSize);
#define LZ4_DECODER_RING_BUFFER_SIZE(maxBlockSize) (65536 + 14 + (maxBlockSize))  </b>/* for static allocation; maxBlockSize presumed valid */<b>
</b><p>  Note : in a ring buffer scenario (optional),
  blocks are presumed decompressed next to each other
  up to the moment there is not enough remaining space for next block (remainingSize < maxBlockSize),
  at which stage it resumes from beginning of ring buffer.
  When setting such a ring buffer for streaming decompression,
  provides the minimum size of this ring buffer
  to be compatible with any source respecting maxBlockSize condition.
 @return : minimum ring buffer size,
           or 0 if there is an error (invalid maxBlockSize).
 
</p></pre><BR>

<pre><b>int LZ4_decompress_safe_continue (LZ4_streamDecode_t* LZ4_streamDecode, const char* src, char* dst, int srcSize, int dstCapacity);
</b><p>  These decoding functions allow decompression of consecutive blocks in "streaming" mode.
  A block is an unsplittable entity, it must be presented entirely to a decompression function.
  Decompression functions only accepts one block at a time.
  The last 64KB of previously decoded data *must* remain available and unmodified at the memory position where they were decoded.
  If less than 64KB of data has been decoded, all the data must be present.

  Special : if decompression side sets a ring buffer, it must respect one of the following conditions :
  - Decompression buffer size is _at least_ LZ4_decoderRingBufferSize(maxBlockSize).
    maxBlockSize is the maximum size of any single block. It can have any value > 16 bytes.
    In which case, encoding and decoding buffers do not need to be synchronized.
    Actually, data can be produced by any source compliant with LZ4 format specification, and respecting maxBlockSize.
  - Synchronized mode :
    Decompression buffer size is _exactly_ the same as compression buffer size,
    and follows exactly same update rule (block boundaries at same positions),
    and decoding function is provided with exact decompressed size of each block (exception for last block of the stream),
    _then_ decoding & encoding ring buffer can have any size, including small ones ( < 64 KB).
  - Decompression buffer is larger than encoding buffer, by a minimum of maxBlockSize more bytes.
    In which case, encoding and decoding buffers do not need to be synchronized,
    and encoding ring buffer can have any size, including small ones ( < 64 KB).

  Whenever these conditions are not possible,
  save the last 64KB of decoded data into a safe buffer where it can't be modified during decompression,
  then indicate where this data is saved using LZ4_setStreamDecode(), before decompressing next block.
</p></pre><BR>

<pre><b>int LZ4_decompress_safe_usingDict (const char* src, char* dst, int srcSize, int dstCapcity, const char* dictStart, int dictSize);
</b><p>  These decoding functions work the same as
  a combination of LZ4_setStreamDecode() followed by LZ4_decompress_*_continue()
  They are stand-alone, and don't need an LZ4_streamDecode_t structure.
  Dictionary is presumed stable : it must remain accessible and unmodified during decompression.
  Performance tip : Decompression speed can be substantially increased
                    when dst == dictStart + dictSize.
 
</p></pre><BR>

<a name="Chapter8"></a><h2>Experimental section</h2><pre>
 Symbols declared in this section must be considered unstable. Their
 signatures or semantics may change, or they may be removed altogether in the
 future. They are therefore only safe to depend on when the caller is
 statically linked against the library.

 To protect against unsafe usage, not only are the declarations guarded,
 the definitions are hidden by default
 when building LZ4 as a shared/dynamic library.

 In order to access these declarations,
 define LZ4_STATIC_LINKING_ONLY in your application
 before including LZ4's headers.

 In order to make their implementations accessible dynamically, you must
 define LZ4_PUBLISH_STATIC_FUNCTIONS when building the LZ4 library.
<BR></pre>

<pre><b>LZ4LIB_STATIC_API int LZ4_compress_fast_extState_fastReset (void* state, const char* src, char* dst, int srcSize, int dstCapacity, int acceleration);
</b><p>  A variant of LZ4_compress_fast_extState().

  Using this variant avoids an expensive initialization step.
  It is only safe to call if the state buffer is known to be correctly initialized already
  (see above comment on LZ4_resetStream_fast() for a definition of "correctly initialized").
  From a high level, the difference is that
  this function initializes the provided state with a call to something like LZ4_resetStream_fast()
  while LZ4_compress_fast_extState() starts with a call to LZ4_resetStream().
 
</p></pre><BR>

<pre><b>LZ4LIB_STATIC_API void LZ4_attach_dictionary(LZ4_stream_t* workingStream, const LZ4_stream_t* dictionaryStream);
</b><p>  This is an experimental API that allows
  efficient use of a static dictionary many times.

  Rather than re-loading the dictionary buffer into a working context before
  each compression, or copying a pre-loaded dictionary's LZ4_stream_t into a
  working LZ4_stream_t, this function introduces a no-copy setup mechanism,
  in which the working stream references the dictionary stream in-place.

  Several assumptions are made about the state of the dictionary stream.
  Currently, only streams which have been prepared by LZ4_loadDict() should
  be expected to work.

  Alternatively, the provided dictionaryStream may be NULL,
  in which case any existing dictionary stream is unset.

  If a dictionary is provided, it replaces any pre-existing stream history.
  The dictionary contents are the only history that can be referenced and
  logically immediately precede the data compressed in the first subsequent
  compression call.

  The dictionary will only remain attached to the working stream through the
  first compression call, at the end of which it is cleared. The dictionary
  stream (and source buffer) must remain in-place / accessible / unchanged
  through the completion of the first compression call on the stream.
 
</p></pre><BR>

<pre><b></b><p>
 It's possible to have input and output sharing the same buffer,
 for highly contrained memory environments.
 In both cases, it requires input to lay at the end of the buffer,
 and decompression to start at beginning of the buffer.
 Buffer size must feature some margin, hence be larger than final size.

 |<------------------------buffer--------------------------------->|
                             |<-----------compressed data--------->|
 |<-----------decompressed size------------------>|
                                                  |<----margin---->|

 This technique is more useful for decompression,
 since decompressed size is typically larger,
 and margin is short.

 In-place decompression will work inside any buffer
 which size is >= LZ4_DECOMPRESS_INPLACE_BUFFER_SIZE(decompressedSize).
 This presumes that decompressedSize > compressedSize.
 Otherwise, it means compression actually expanded data,
 and it would be more efficient to store such data with a flag indicating it's not compressed.
 This can happen when data is not compressible (already compressed, or encrypted).

 For in-place compression, margin is larger, as it must be able to cope with both
 history preservation, requiring input data to remain unmodified up to LZ4_DISTANCE_MAX,
 and data expansion, which can happen when input is not compressible.
 As a consequence, buffer size requirements are much higher,
 and memory savings offered by in-place compression are more limited.

 There are ways to limit this cost for compression :
 - Reduce history size, by modifying LZ4_DISTANCE_MAX.
   Note that it is a compile-time constant, so all compressions will apply this limit.
   Lower values will reduce compression ratio, except when input_size < LZ4_DISTANCE_MAX,
   so it's a reasonable trick when inputs are known to be small.
 - Require the compressor to deliver a "maximum compressed size".
   This is the `dstCapacity` parameter in `LZ4_compress*()`.
   When this size is < LZ4_COMPRESSBOUND(inputSize), then compression can fail,
   in which case, the return code will be 0 (zero).
   The caller must be ready for these cases to happen,
   and typically design a backup scheme to send data uncompressed.
 The combination of both techniques can significantly reduce
 the amount of margin required for in-place compression.

 In-place compression can work in any buffer
 which size is >= (maxCompressedSize)
 with maxCompressedSize == LZ4_COMPRESSBOUND(srcSize) for guaranteed compression success.
 LZ4_COMPRESS_INPLACE_BUFFER_SIZE() depends on both maxCompressedSize and LZ4_DISTANCE_MAX,
 so it's possible to reduce memory requirements by playing with them.
 
</p></pre><BR>

<pre><b>#define LZ4_DECOMPRESS_INPLACE_BUFFER_SIZE(decompressedSize)   ((decompressedSize) + LZ4_DECOMPRESS_INPLACE_MARGIN(decompressedSize))  </b>/**< note: presumes that compressedSize < decompressedSize. note2: margin is overestimated a bit, since it could use compressedSize instead */<b>
</b></pre><BR>
<pre><b>#define LZ4_COMPRESS_INPLACE_BUFFER_SIZE(maxCompressedSize)   ((maxCompressedSize) + LZ4_COMPRESS_INPLACE_MARGIN)  </b>/**< maxCompressedSize is generally LZ4_COMPRESSBOUND(inputSize), but can be set to any lower value, with the risk that compression can fail (return code 0(zero)) */<b>
</b></pre><BR>
<a name="Chapter9"></a><h2>PRIVATE DEFINITIONS</h2><pre>
 Do not use these definitions directly.
 They are only exposed to allow static allocation of `LZ4_stream_t` and `LZ4_streamDecode_t`.
 Accessing members will expose code to API and/or ABI break in future versions of the library.
<BR></pre>

<pre><b>typedef struct {
    const uint8_t* externalDict;
    size_t extDictSize;
    const uint8_t* prefixEnd;
    size_t prefixSize;
} LZ4_streamDecode_t_internal;
</b></pre><BR>
<pre><b>typedef struct {
    const unsigned char* externalDict;
    const unsigned char* prefixEnd;
    size_t extDictSize;
    size_t prefixSize;
} LZ4_streamDecode_t_internal;
</b></pre><BR>
<pre><b>#define LZ4_STREAMSIZE_U64 ((1 << (LZ4_MEMORY_USAGE-3)) + 4 + ((sizeof(void*)==16) ? 4 : 0) </b>/*AS-400*/ )<b>
#define LZ4_STREAMSIZE     (LZ4_STREAMSIZE_U64 * sizeof(unsigned long long))
union LZ4_stream_u {
    unsigned long long table[LZ4_STREAMSIZE_U64];
    LZ4_stream_t_internal internal_donotuse;
} ;  </b>/* previously typedef'd to LZ4_stream_t */<b>
</b><p>  information structure to track an LZ4 stream.
  LZ4_stream_t can also be created using LZ4_createStream(), which is recommended.
  The structure definition can be convenient for static allocation
  (on stack, or as part of larger structure).
  Init this structure with LZ4_initStream() before first use.
  note : only use this definition in association with static linking !
    this definition is not API/ABI safe, and may change in a future version.
 
</p></pre><BR>

<pre><b>LZ4_stream_t* LZ4_initStream (void* buffer, size_t size);
</b><p>  An LZ4_stream_t structure must be initialized at least once.
  This is automatically done when invoking LZ4_createStream(),
  but it's not when the structure is simply declared on stack (for example).

  Use LZ4_initStream() to properly initialize a newly declared LZ4_stream_t.
  It can also initialize any arbitrary buffer of sufficient size,
  and will @return a pointer of proper type upon initialization.

  Note : initialization fails if size and alignment conditions are not respected.
         In which case, the function will @return NULL.
  Note2: An LZ4_stream_t structure guarantees correct alignment and size.
  Note3: Before v1.9.0, use LZ4_resetStream() instead
 
</p></pre><BR>

<pre><b>#define LZ4_STREAMDECODESIZE_U64 (4 + ((sizeof(void*)==16) ? 2 : 0) </b>/*AS-400*/ )<b>
#define LZ4_STREAMDECODESIZE     (LZ4_STREAMDECODESIZE_U64 * sizeof(unsigned long long))
union LZ4_streamDecode_u {
    unsigned long long table[LZ4_STREAMDECODESIZE_U64];
    LZ4_streamDecode_t_internal internal_donotuse;
} ;   </b>/* previously typedef'd to LZ4_streamDecode_t */<b>
</b><p>  information structure to track an LZ4 stream during decompression.
  init this structure  using LZ4_setStreamDecode() before first use.
  note : only use in association with static linking !
         this definition is not API/ABI safe,
         and may change in a future version !
 
</p></pre><BR>

<a name="Chapter10"></a><h2>Obsolete Functions</h2><pre></pre>

<pre><b>#ifdef LZ4_DISABLE_DEPRECATE_WARNINGS
#  define LZ4_DEPRECATED(message)   </b>/* disable deprecation warnings */<b>
#else
#  define LZ4_GCC_VERSION (__GNUC__ * 100 + __GNUC_MINOR__)
#  if defined (__cplusplus) && (__cplusplus >= 201402) </b>/* C++14 or greater */<b>
#    define LZ4_DEPRECATED(message) [[deprecated(message)]]
#  elif (LZ4_GCC_VERSION >= 405) || defined(__clang__)
#    define LZ4_DEPRECATED(message) __attribute__((deprecated(message)))
#  elif (LZ4_GCC_VERSION >= 301)
#    define LZ4_DEPRECATED(message) __attribute__((deprecated))
#  elif defined(_MSC_VER)
#    define LZ4_DEPRECATED(message) __declspec(deprecated(message))
#  else
#    pragma message("WARNING: You need to implement LZ4_DEPRECATED for this compiler")
#    define LZ4_DEPRECATED(message)
#  endif
#endif </b>/* LZ4_DISABLE_DEPRECATE_WARNINGS */<b>
</b><p>
  Deprecated functions make the compiler generate a warning when invoked.
  This is meant to invite users to update their source code.
  Should deprecation warnings be a problem, it is generally possible to disable them,
  typically with -Wno-deprecated-declarations for gcc
  or _CRT_SECURE_NO_WARNINGS in Visual.

  Another method is to define LZ4_DISABLE_DEPRECATE_WARNINGS
  before including the header file.
 
</p></pre><BR>

<pre><b></b><p>  These functions used to be faster than LZ4_decompress_safe(),
  but it has changed, and they are now slower than LZ4_decompress_safe().
  This is because LZ4_decompress_fast() doesn't know the input size,
  and therefore must progress more cautiously in the input buffer to not read beyond the end of block.
  On top of that `LZ4_decompress_fast()` is not protected vs malformed or malicious inputs, making it a security liability.
  As a consequence, LZ4_decompress_fast() is strongly discouraged, and deprecated.

  The last remaining LZ4_decompress_fast() specificity is that
  it can decompress a block without knowing its compressed size.
  Such functionality could be achieved in a more secure manner,
  by also providing the maximum size of input buffer,
  but it would require new prototypes, and adaptation of the implementation to this new use case.

  Parameters:
  originalSize : is the uncompressed size to regenerate.
                 `dst` must be already allocated, its size must be >= 'originalSize' bytes.
 @return : number of bytes read from source buffer (== compressed size).
           The function expects to finish at block's end exactly.
           If the source stream is detected malformed, the function stops decoding and returns a negative result.
  note : LZ4_decompress_fast*() requires originalSize. Thanks to this information, it never writes past the output buffer.
         However, since it doesn't know its 'src' size, it may read an unknown amount of input, past input buffer bounds.
         Also, since match offsets are not validated, match reads from 'src' may underflow too.
         These issues never happen if input (compressed) data is correct.
         But they may happen if input data is invalid (error or intentional tampering).
         As a consequence, use these functions in trusted environments with trusted data **only**.
 
</p></pre><BR>

<pre><b>void LZ4_resetStream (LZ4_stream_t* streamPtr);
</b><p>  An LZ4_stream_t structure must be initialized at least once.
  This is done with LZ4_initStream(), or LZ4_resetStream().
  Consider switching to LZ4_initStream(),
  invoking LZ4_resetStream() will trigger deprecation warnings in the future.
 
</p></pre><BR>

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