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author | Tony Theodore <tonyt@logyst.com> | 2013-06-22 18:50:32 (GMT) |
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committer | Tony Theodore <tonyt@logyst.com> | 2013-06-22 18:50:32 (GMT) |
commit | 9430bf381a45b09640d1764ac012fa0dd5c398e2 (patch) | |
tree | 69880705c8eac49262ef0f205b17a823a8a95fda /src/vtk-7-mingw-w64-git.patch | |
parent | feec65f32d7e06f4cf2b2bacebf48bbe41a40767 (diff) | |
download | mxe-9430bf381a45b09640d1764ac012fa0dd5c398e2.zip mxe-9430bf381a45b09640d1764ac012fa0dd5c398e2.tar.gz mxe-9430bf381a45b09640d1764ac012fa0dd5c398e2.tar.bz2 |
package vtk: enable mingw-w64 build
Diffstat (limited to 'src/vtk-7-mingw-w64-git.patch')
-rw-r--r-- | src/vtk-7-mingw-w64-git.patch | 2112 |
1 files changed, 2112 insertions, 0 deletions
diff --git a/src/vtk-7-mingw-w64-git.patch b/src/vtk-7-mingw-w64-git.patch new file mode 100644 index 0000000..9a3f491 --- /dev/null +++ b/src/vtk-7-mingw-w64-git.patch @@ -0,0 +1,2112 @@ +This file is part of MXE. +See index.html for further information. + +This patch has been taken from the git url below: + +From: David Partyka <david.partyka@kitware.com> +Date: Wed, 21 Sep 2011 13:19:30 +0000 (-0400) +Subject: Merge branch '11742_mingw64_compile_fixes' into release +X-Git-Tag: v5.10.0-rc1~108^2~1 +X-Git-Url: http://vtk.org/gitweb?p=VTK.git;a=commitdiff_plain;h=be64234e8399145f1e2c099500779a9bcff75702;hp=7b4ad680f6b2b4b4211baf47de6588308db7e14f + +Merge branch '11742_mingw64_compile_fixes' into release +--- + +diff --git a/Common/vtkWin32Header.h b/Common/vtkWin32Header.h +index 81b094a..a3edb90 100644 +--- a/Common/vtkWin32Header.h ++++ b/Common/vtkWin32Header.h +@@ -102,9 +102,15 @@ Do_not_include_vtkWin32Header_directly__vtkSystemIncludes_includes_it; + # define vtkGetWindowLong GetWindowLong + # define vtkSetWindowLong SetWindowLong + # define vtkLONG LONG ++# ifdef _WIN64 ++# define vtkGWL_WNDPROC GWLP_WNDPROC ++# define vtkGWL_HINSTANCE GWLP_HINSTANCE ++# define vtkGWL_USERDATA GWLP_USERDATA ++# else + # define vtkGWL_WNDPROC GWL_WNDPROC + # define vtkGWL_HINSTANCE GWL_HINSTANCE + # define vtkGWL_USERDATA GWL_USERDATA ++# endif + #endif // + + #endif +diff --git a/Hybrid/vtkVideoSource.cxx b/Hybrid/vtkVideoSource.cxx +index 1fcdbe1..c40b845 100644 +--- a/Hybrid/vtkVideoSource.cxx ++++ b/Hybrid/vtkVideoSource.cxx +@@ -32,9 +32,9 @@ + + //--------------------------------------------------------------- + // Important FrameBufferMutex rules: +-// ++// + // The frame grabs are generally done asynchronously, and it is necessary +-// to ensure that when the frame buffer is valid when it is being written ++// to ensure that when the frame buffer is valid when it is being written + // to or read from + // + // The following information can only be changed within a mutex lock, +@@ -59,8 +59,8 @@ + // + // AdvanceFrameBuffer() + // +-// Any methods which might be called asynchronously must lock the +-// mutex before reading the above information, and you must be very ++// Any methods which might be called asynchronously must lock the ++// mutex before reading the above information, and you must be very + // careful when accessing any information except for the above. + // These methods include the following: + // +@@ -74,13 +74,13 @@ vtkStandardNewMacro(vtkVideoSource); + #if ( _MSC_VER >= 1300 ) // Visual studio .NET + #pragma warning ( disable : 4311 ) + #pragma warning ( disable : 4312 ) +-#endif ++#endif + + //---------------------------------------------------------------------------- + vtkVideoSource::vtkVideoSource() + { + int i; +- ++ + this->Initialized = 0; + + this->AutoAdvance = 1; +@@ -93,7 +93,7 @@ vtkVideoSource::vtkVideoSource() + { + this->FrameBufferExtent[i] = 0; + } +- ++ + this->Playing = 0; + this->Recording = 0; + +@@ -151,8 +151,8 @@ vtkVideoSource::vtkVideoSource() + + //---------------------------------------------------------------------------- + vtkVideoSource::~vtkVideoSource() +-{ +- // we certainly don't want to access a virtual ++{ ++ // we certainly don't want to access a virtual + // function after the subclass has destructed!! + this->vtkVideoSource::ReleaseSystemResources(); + +@@ -165,10 +165,10 @@ vtkVideoSource::~vtkVideoSource() + void vtkVideoSource::PrintSelf(ostream& os, vtkIndent indent) + { + int idx; +- ++ + this->Superclass::PrintSelf(os,indent); +- +- os << indent << "FrameSize: (" << this->FrameSize[0] << ", " ++ ++ os << indent << "FrameSize: (" << this->FrameSize[0] << ", " + << this->FrameSize[1] << ", " << this->FrameSize[2] << ")\n"; + + os << indent << "ClipRegion: (" << this->ClipRegion[0]; +@@ -177,14 +177,14 @@ void vtkVideoSource::PrintSelf(ostream& os, vtkIndent indent) + os << ", " << this->ClipRegion[idx]; + } + os << ")\n"; +- ++ + os << indent << "DataSpacing: (" << this->DataSpacing[0]; + for (idx = 1; idx < 3; ++idx) + { + os << ", " << this->DataSpacing[idx]; + } + os << ")\n"; +- ++ + os << indent << "DataOrigin: (" << this->DataOrigin[0]; + for (idx = 1; idx < 3; ++idx) + { +@@ -205,7 +205,7 @@ void vtkVideoSource::PrintSelf(ostream& os, vtkIndent indent) + os << ", " << this->OutputWholeExtent[idx]; + } + os << ")\n"; +- ++ + os << indent << "FrameRate: " << this->FrameRate << "\n"; + + os << indent << "FrameCount: " << this->FrameCount << "\n"; +@@ -232,7 +232,7 @@ void vtkVideoSource::PrintSelf(ostream& os, vtkIndent indent) + + //---------------------------------------------------------------------------- + // Update the FrameBuffers according to any changes in the FrameBuffer* +-// information. ++// information. + // This function should always be called from within a FrameBufferMutex lock + // and should never be called asynchronously. + // It sets up the FrameBufferExtent +@@ -246,10 +246,10 @@ void vtkVideoSource::UpdateFrameBuffer() + for (i = 0; i < 3; i++) + { + oldExt = this->FrameBufferExtent[2*i+1] - this->FrameBufferExtent[2*i] + 1; +- this->FrameBufferExtent[2*i] = ((this->ClipRegion[2*i] > 0) +- ? this->ClipRegion[2*i] : 0); +- this->FrameBufferExtent[2*i+1] = ((this->ClipRegion[2*i+1] < +- this->FrameSize[i]-1) ++ this->FrameBufferExtent[2*i] = ((this->ClipRegion[2*i] > 0) ++ ? this->ClipRegion[2*i] : 0); ++ this->FrameBufferExtent[2*i+1] = ((this->ClipRegion[2*i+1] < ++ this->FrameSize[i]-1) + ? this->ClipRegion[2*i+1] : this->FrameSize[i]-1); + + ext[i] = this->FrameBufferExtent[2*i+1] - this->FrameBufferExtent[2*i] + 1; +@@ -318,20 +318,20 @@ void vtkVideoSource::ReleaseSystemResources() + //---------------------------------------------------------------------------- + void vtkVideoSource::SetFrameSize(int x, int y, int z) + { +- if (x == this->FrameSize[0] && +- y == this->FrameSize[1] && ++ if (x == this->FrameSize[0] && ++ y == this->FrameSize[1] && + z == this->FrameSize[2]) + { + return; + } + +- if (x < 1 || y < 1 || z < 1) ++ if (x < 1 || y < 1 || z < 1) + { + vtkErrorMacro(<< "SetFrameSize: Illegal frame size"); + return; + } + +- if (this->Initialized) ++ if (this->Initialized) + { + this->FrameBufferMutex->Lock(); + this->FrameSize[0] = x; +@@ -349,7 +349,7 @@ void vtkVideoSource::SetFrameSize(int x, int y, int z) + + this->Modified(); + } +- ++ + //---------------------------------------------------------------------------- + void vtkVideoSource::SetFrameRate(float rate) + { +@@ -363,7 +363,7 @@ void vtkVideoSource::SetFrameRate(float rate) + } + + //---------------------------------------------------------------------------- +-void vtkVideoSource::SetClipRegion(int x0, int x1, int y0, int y1, ++void vtkVideoSource::SetClipRegion(int x0, int x1, int y0, int y1, + int z0, int z1) + { + if (this->ClipRegion[0] != x0 || this->ClipRegion[1] != x1 || +@@ -371,7 +371,7 @@ void vtkVideoSource::SetClipRegion(int x0, int x1, int y0, int y1, + this->ClipRegion[4] != z0 || this->ClipRegion[5] != z1) + { + this->Modified(); +- if (this->Initialized) ++ if (this->Initialized) + { // modify the FrameBufferExtent + this->FrameBufferMutex->Lock(); + this->ClipRegion[0] = x0; this->ClipRegion[1] = x1; +@@ -422,7 +422,7 @@ void vtkVideoSource::InternalGrab() + this->FrameBufferBitsPerPixel + 7)/8; + bytesPerRow = ((bytesPerRow + this->FrameBufferRowAlignment - 1) / + this->FrameBufferRowAlignment)*this->FrameBufferRowAlignment; +- int totalSize = bytesPerRow * ++ int totalSize = bytesPerRow * + (this->FrameBufferExtent[3]-this->FrameBufferExtent[2]+1) * + (this->FrameBufferExtent[5]-this->FrameBufferExtent[4]+1); + +@@ -432,7 +432,7 @@ void vtkVideoSource::InternalGrab() + ptr = reinterpret_cast<vtkUnsignedCharArray *>(this->FrameBuffer[index])->GetPointer(0); + + // Somebody should check this: +- lptr = (int *)(((((long)ptr) + 3)/4)*4); ++ lptr = (int *)(((((intptr_t)ptr) + 3)/4)*4); + i = totalSize/4; + + while (--i >= 0) +@@ -482,7 +482,7 @@ static inline void vtkSleep(double duration) + + //---------------------------------------------------------------------------- + // Sleep until the specified absolute time has arrived. +-// You must pass a handle to the current thread. ++// You must pass a handle to the current thread. + // If '0' is returned, then the thread was aborted before or during the wait. + static int vtkThreadSleep(vtkMultiThreader::ThreadInfo *data, double time) + { +@@ -506,7 +506,7 @@ static int vtkThreadSleep(vtkMultiThreader::ThreadInfo *data, double time) + remaining = 0.1; + } + +- // check to see if we are being told to quit ++ // check to see if we are being told to quit + data->ActiveFlagLock->Lock(); + int activeFlag = *(data->ActiveFlag); + data->ActiveFlagLock->Unlock(); +@@ -527,7 +527,7 @@ static int vtkThreadSleep(vtkMultiThreader::ThreadInfo *data, double time) + static void *vtkVideoSourceRecordThread(vtkMultiThreader::ThreadInfo *data) + { + vtkVideoSource *self = (vtkVideoSource *)(data->UserData); +- ++ + double startTime = vtkTimerLog::GetUniversalTime(); + double rate = self->GetFrameRate(); + int frame = 0; +@@ -544,7 +544,7 @@ static void *vtkVideoSourceRecordThread(vtkMultiThreader::ThreadInfo *data) + + //---------------------------------------------------------------------------- + // Set the source to grab frames continuously. +-// You should override this as appropriate for your device. ++// You should override this as appropriate for your device. + void vtkVideoSource::Record() + { + if (this->Playing) +@@ -559,19 +559,19 @@ void vtkVideoSource::Record() + this->Recording = 1; + this->FrameCount = 0; + this->Modified(); +- this->PlayerThreadId = ++ this->PlayerThreadId = + this->PlayerThreader->SpawnThread((vtkThreadFunctionType)\ + &vtkVideoSourceRecordThread,this); + } + } +- ++ + //---------------------------------------------------------------------------- + // this function runs in an alternate thread to 'play the tape' at the + // specified frame rate. + static void *vtkVideoSourcePlayThread(vtkMultiThreader::ThreadInfo *data) + { + vtkVideoSource *self = (vtkVideoSource *)(data->UserData); +- ++ + double startTime = vtkTimerLog::GetUniversalTime(); + double rate = self->GetFrameRate(); + int frame = 0; +@@ -588,7 +588,7 @@ static void *vtkVideoSourcePlayThread(vtkMultiThreader::ThreadInfo *data) + + //---------------------------------------------------------------------------- + // Set the source to play back recorded frames. +-// You should override this as appropriate for your device. ++// You should override this as appropriate for your device. + void vtkVideoSource::Play() + { + if (this->Recording) +@@ -602,12 +602,12 @@ void vtkVideoSource::Play() + + this->Playing = 1; + this->Modified(); +- this->PlayerThreadId = ++ this->PlayerThreadId = + this->PlayerThreader->SpawnThread((vtkThreadFunctionType)\ + &vtkVideoSourcePlayThread,this); + } + } +- ++ + //---------------------------------------------------------------------------- + // Stop continuous grabbing or playback. You will have to override this + // if your class overrides Play() and Record() +@@ -621,7 +621,7 @@ void vtkVideoSource::Stop() + this->Recording = 0; + this->Modified(); + } +-} ++} + + //---------------------------------------------------------------------------- + // Rewind back to the frame with the earliest timestamp. +@@ -665,7 +665,7 @@ void vtkVideoSource::Rewind() + } + + this->FrameBufferMutex->Unlock(); +-} ++} + + //---------------------------------------------------------------------------- + // Fast-forward to the frame with the latest timestamp. +@@ -717,12 +717,12 @@ void vtkVideoSource::FastForward() + } + + this->FrameBufferMutex->Unlock(); +-} ++} + + //---------------------------------------------------------------------------- + // Rotate the buffers + void vtkVideoSource::Seek(int n) +-{ ++{ + this->FrameBufferMutex->Lock(); + this->AdvanceFrameBuffer(n); + this->FrameIndex = (this->FrameIndex + n) % this->FrameBufferSize; +@@ -731,7 +731,7 @@ void vtkVideoSource::Seek(int n) + this->FrameIndex += this->FrameBufferSize; + } + this->FrameBufferMutex->Unlock(); +- this->Modified(); ++ this->Modified(); + } + + //---------------------------------------------------------------------------- +@@ -798,7 +798,7 @@ void vtkVideoSource::SetOutputFormat(int format) + + //---------------------------------------------------------------------------- + // set or change the circular buffer size +-// you will have to override this if you want the buffers ++// you will have to override this if you want the buffers + // to be device-specific (i.e. something other than vtkDataArray) + void vtkVideoSource::SetFrameBufferSize(int bufsize) + { +@@ -830,12 +830,12 @@ void vtkVideoSource::SetFrameBufferSize(int bufsize) + { + this->FrameBuffer[i] = vtkUnsignedCharArray::New(); + this->FrameBufferTimeStamps[i] = 0.0; +- } ++ } + this->FrameBufferSize = bufsize; + this->Modified(); + } + } +- else ++ else + { + if (bufsize > 0) + { +@@ -909,7 +909,7 @@ void vtkVideoSource::SetFrameBufferSize(int bufsize) + void vtkVideoSource::AdvanceFrameBuffer(int n) + { + int i = (this->FrameBufferIndex - n) % this->FrameBufferSize; +- while (i < 0) ++ while (i < 0) + { + i += this->FrameBufferSize; + } +@@ -918,7 +918,7 @@ void vtkVideoSource::AdvanceFrameBuffer(int n) + + //---------------------------------------------------------------------------- + double vtkVideoSource::GetFrameTimeStamp(int frame) +-{ ++{ + double timeStamp; + + this->FrameBufferMutex->Lock(); +@@ -959,7 +959,7 @@ int vtkVideoSource::RequestInformation( + // if 'flag' is set in output extent, use the FrameBufferExtent instead + if (extent[2*i+1] < extent[2*i]) + { +- extent[2*i] = 0; ++ extent[2*i] = 0; + extent[2*i+1] = \ + this->FrameBufferExtent[2*i+1] - this->FrameBufferExtent[2*i]; + } +@@ -981,7 +981,7 @@ int vtkVideoSource::RequestInformation( + extent[5] = extent[4] + (extent[5]-extent[4]+1) * numFrames - 1; + + outInfo->Set(vtkStreamingDemandDrivenPipeline::WHOLE_EXTENT(),extent,6); +- ++ + // set the spacing + outInfo->Set(vtkDataObject::SPACING(),this->DataSpacing,3); + +@@ -989,7 +989,7 @@ int vtkVideoSource::RequestInformation( + outInfo->Set(vtkDataObject::ORIGIN(),this->DataOrigin,3); + + // set default data type (8 bit greyscale) +- vtkDataObject::SetPointDataActiveScalarInfo(outInfo, VTK_UNSIGNED_CHAR, ++ vtkDataObject::SetPointDataActiveScalarInfo(outInfo, VTK_UNSIGNED_CHAR, + this->NumberOfScalarComponents); + + return 1; +@@ -1000,7 +1000,7 @@ int vtkVideoSource::RequestInformation( + // unusual pixel packing formats, such as XRGB XBRG BGRX BGR etc. + // The version below assumes that the packing of the framebuffer is + // identical to that of the output. +-void vtkVideoSource::UnpackRasterLine(char *outPtr, char *rowPtr, ++void vtkVideoSource::UnpackRasterLine(char *outPtr, char *rowPtr, + int start, int count) + { + char *inPtr = rowPtr + start*this->NumberOfScalarComponents; +@@ -1020,7 +1020,7 @@ void vtkVideoSource::UnpackRasterLine(char *outPtr, char *rowPtr, + //---------------------------------------------------------------------------- + // The Execute method is fairly complex, so I would not recommend overriding + // it unless you have to. Override the UnpackRasterLine() method instead. +-// You should only have to override it if you are using something other ++// You should only have to override it if you are using something other + // than 8-bit vtkUnsignedCharArray for the frame buffer. + int vtkVideoSource::RequestData( + vtkInformation *vtkNotUsed(request), +@@ -1037,9 +1037,9 @@ int vtkVideoSource::RequestData( + { + saveOutputExtent[i] = outputExtent[i]; + } +- // clip to extent to the Z size of one frame +- outputExtent[4] = this->FrameOutputExtent[4]; +- outputExtent[5] = this->FrameOutputExtent[5]; ++ // clip to extent to the Z size of one frame ++ outputExtent[4] = this->FrameOutputExtent[4]; ++ outputExtent[5] = this->FrameOutputExtent[5]; + + int frameExtentX = this->FrameBufferExtent[1]-this->FrameBufferExtent[0]+1; + int frameExtentY = this->FrameBufferExtent[3]-this->FrameBufferExtent[2]+1; +@@ -1093,8 +1093,8 @@ int vtkVideoSource::RequestData( + outPadY = 0; + } + +- int outX = frameExtentX - inPadX; +- int outY = frameExtentY - inPadY; ++ int outX = frameExtentX - inPadX; ++ int outY = frameExtentY - inPadY; + int outZ; // do outZ later + + if (outX > extentX - outPadX) +@@ -1117,7 +1117,7 @@ int vtkVideoSource::RequestData( + } + + // ditto for number of scalar components +- if (data->GetNumberOfScalarComponents() != ++ if (data->GetNumberOfScalarComponents() != + this->LastNumberOfScalarComponents) + { + this->LastNumberOfScalarComponents = data->GetNumberOfScalarComponents(); +@@ -1132,7 +1132,7 @@ int vtkVideoSource::RequestData( + (saveOutputExtent[3]-saveOutputExtent[2]+1)* + (saveOutputExtent[5]-saveOutputExtent[4]+1)*outIncX); + this->OutputNeedsInitialization = 0; +- } ++ } + + // we have to modify the outputExtent of the first frame, + // because it might be complete (it will be restored after +@@ -1143,7 +1143,7 @@ int vtkVideoSource::RequestData( + this->FrameBufferMutex->Lock(); + + int index = this->FrameBufferIndex; +- this->FrameTimeStamp = ++ this->FrameTimeStamp = + this->FrameBufferTimeStamps[index % this->FrameBufferSize]; + + int frame; +@@ -1152,8 +1152,8 @@ int vtkVideoSource::RequestData( + if (frame == finalFrame) + { + outputExtent[5] = finalOutputExtent5; +- } +- ++ } ++ + vtkDataArray *frameBuffer = reinterpret_cast<vtkDataArray *>(this->FrameBuffer[(index + frame) % this->FrameBufferSize]); + + char *inPtr = reinterpret_cast<char*>(frameBuffer->GetVoidPointer(0)); +@@ -1162,7 +1162,7 @@ int vtkVideoSource::RequestData( + extentZ = outputExtent[5]-outputExtent[4]+1; + inPadZ = 0; + outPadZ = -outputExtent[4]; +- ++ + if (outPadZ < 0) + { + inPadZ -= outPadZ; +@@ -1209,7 +1209,7 @@ int vtkVideoSource::RequestData( + outPtrTmp = outPtr; + for (j = 0; j < outY; j++) + { +- if (outX > 0) ++ if (outX > 0) + { + this->UnpackRasterLine(outPtrTmp,inPtrTmp,inPadX,outX); + } +diff --git a/Rendering/vtkFreeTypeTools.cxx b/Rendering/vtkFreeTypeTools.cxx +index 7443693..681fae6 100644 +--- a/Rendering/vtkFreeTypeTools.cxx ++++ b/Rendering/vtkFreeTypeTools.cxx +@@ -222,7 +222,7 @@ vtkFreeTypeToolsFaceRequester(FTC_FaceID face_id, + // Map the ID to a text property + vtkSmartPointer<vtkTextProperty> tprop = + vtkSmartPointer<vtkTextProperty>::New(); +- self->MapIdToTextProperty(reinterpret_cast<unsigned long>(face_id), tprop); ++ self->MapIdToTextProperty(reinterpret_cast<intptr_t>(face_id), tprop); + + // Fonts, organized by [Family][Bold][Italic] + static EmbeddedFontStruct EmbeddedFonts[3][2][2] = +diff --git a/Rendering/vtkFreeTypeUtilities.cxx b/Rendering/vtkFreeTypeUtilities.cxx +index 629e5da..2d140a8 100644 +--- a/Rendering/vtkFreeTypeUtilities.cxx ++++ b/Rendering/vtkFreeTypeUtilities.cxx +@@ -337,7 +337,7 @@ vtkFreeTypeUtilitiesFaceRequester(FTC_FaceID face_id, + // Map the ID to a text property + + vtkTextProperty *tprop = vtkTextProperty::New(); +- self->MapIdToTextProperty(reinterpret_cast<unsigned long>(face_id), tprop); ++ self->MapIdToTextProperty(reinterpret_cast<intptr_t>(face_id), tprop); + + // Fonts, organized by [Family][Bold][Italic] + +diff --git a/Rendering/vtkWin32OpenGLRenderWindow.cxx b/Rendering/vtkWin32OpenGLRenderWindow.cxx +index a4485d2..6b6e6b4 100644 +--- a/Rendering/vtkWin32OpenGLRenderWindow.cxx ++++ b/Rendering/vtkWin32OpenGLRenderWindow.cxx +@@ -75,9 +75,9 @@ vtkWin32OpenGLRenderWindow::~vtkWin32OpenGLRenderWindow() + void vtkWin32OpenGLRenderWindow::Clean() + { + GLuint id; +- ++ + /* finish OpenGL rendering */ +- if (this->ContextId) ++ if (this->ContextId) + { + this->MakeCurrent(); + +@@ -86,7 +86,7 @@ void vtkWin32OpenGLRenderWindow::Clean() + { + glDisable((GLenum)cur_light); + } +- ++ + /* now delete all textures */ + glDisable(GL_TEXTURE_2D); + for (int i = 1; i < this->TextureResourceIds->GetNumberOfIds(); i++) +@@ -106,16 +106,16 @@ void vtkWin32OpenGLRenderWindow::Clean() + } + + this->CleanUpRenderers(); +- ++ + // Note: wglMakeCurrent(NULL,NULL) is valid according to the documentation + // and works with nVidia and ATI but not with Intel. Passing an existing + // device context works in any case. + // see VTK Bug 7119. +- if(wglMakeCurrent(this->DeviceContext,NULL)!=TRUE) ++ if(wglMakeCurrent(this->DeviceContext,NULL)!=TRUE) + { + vtkErrorMacro("wglMakeCurrent failed in Clean(), error: " << GetLastError()); + } +- if (wglDeleteContext(this->ContextId) != TRUE) ++ if (wglDeleteContext(this->ContextId) != TRUE) + { + vtkErrorMacro("wglDeleteContext failed in Clean(), error: " << GetLastError()); + } +@@ -136,7 +136,7 @@ void vtkWin32OpenGLRenderWindow::CleanUpRenderers() + // destructor) + vtkRenderer *ren; + vtkCollectionSimpleIterator rsit; +- for (this->Renderers->InitTraversal(rsit); ++ for (this->Renderers->InitTraversal(rsit); + (ren = this->Renderers->GetNextRenderer(rsit));) + { + ren->SetRenderWindow(NULL); +@@ -144,13 +144,13 @@ void vtkWin32OpenGLRenderWindow::CleanUpRenderers() + } + } + +-LRESULT APIENTRY vtkWin32OpenGLRenderWindow::WndProc(HWND hWnd, UINT message, +- WPARAM wParam, ++LRESULT APIENTRY vtkWin32OpenGLRenderWindow::WndProc(HWND hWnd, UINT message, ++ WPARAM wParam, + LPARAM lParam) + { + LRESULT res; + +- vtkWin32OpenGLRenderWindow *me = ++ vtkWin32OpenGLRenderWindow *me = + (vtkWin32OpenGLRenderWindow *)vtkGetWindowLong(hWnd,sizeof(vtkLONG)); + + if (me && me->GetReferenceCount()>0) +@@ -199,7 +199,7 @@ int vtkWin32OpenGLRenderWindow::GetEventPending() + return 1; + } + } +- ++ + return 0; + } + +@@ -216,21 +216,21 @@ void vtkWin32OpenGLRenderWindow::MakeCurrent() + " than the one doing the picking, this can causes crashes" + " and/or bad pick results"); + } +- else ++ else + { +- if (wglMakeCurrent(this->DeviceContext, this->ContextId) != TRUE) ++ if (wglMakeCurrent(this->DeviceContext, this->ContextId) != TRUE) + { + LPVOID lpMsgBuf; +- ::FormatMessage( +- FORMAT_MESSAGE_ALLOCATE_BUFFER | +- FORMAT_MESSAGE_FROM_SYSTEM | ++ ::FormatMessage( ++ FORMAT_MESSAGE_ALLOCATE_BUFFER | ++ FORMAT_MESSAGE_FROM_SYSTEM | + FORMAT_MESSAGE_IGNORE_INSERTS, + NULL, + GetLastError(), + MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language + (LPTSTR) &lpMsgBuf, + 0, +- NULL ++ NULL + ); + if(lpMsgBuf) + { +@@ -243,7 +243,7 @@ void vtkWin32OpenGLRenderWindow::MakeCurrent() + delete [] wmsg; + delete [] wtemp; + #else +- vtkErrorMacro("wglMakeCurrent failed in MakeCurrent(), error: " ++ vtkErrorMacro("wglMakeCurrent failed in MakeCurrent(), error: " + << (LPCTSTR)lpMsgBuf); + #endif + ::LocalFree( lpMsgBuf ); +@@ -289,13 +289,13 @@ void vtkWin32OpenGLRenderWindow::SetSize(int x, int y) + } + } + } +- ++ + else if (this->Mapped) + { + if (!resizing) + { + resizing = 1; +- ++ + if (this->ParentId) + { + SetWindowExtEx(this->DeviceContext,x,y,NULL); +@@ -330,7 +330,7 @@ void vtkWin32OpenGLRenderWindow::SetPosition(int x, int y) + if (!resizing) + { + resizing = 1; +- ++ + SetWindowPos(this->WindowId,HWND_TOP,x,y, + 0, 0, SWP_NOSIZE | SWP_NOZORDER); + resizing = 0; +@@ -426,7 +426,7 @@ const char* vtkWin32OpenGLRenderWindow::ReportCapabilities() + if (pfd.cColorBits <= 8) + { + strm << "class: PseudoColor" << endl; +- } ++ } + else + { + strm << "class: TrueColor" << endl; +@@ -447,14 +447,14 @@ const char* vtkWin32OpenGLRenderWindow::ReportCapabilities() + strm << "double buffer: False" << endl; + } + if (pfd.dwFlags & PFD_STEREO) { +- strm << "stereo: True" << endl; ++ strm << "stereo: True" << endl; + } else { + strm << "stereo: False" << endl; + } + if (pfd.dwFlags & PFD_GENERIC_FORMAT) { +- strm << "hardware acceleration: False" << endl; ++ strm << "hardware acceleration: False" << endl; + } else { +- strm << "hardware acceleration: True" << endl; ++ strm << "hardware acceleration: True" << endl; + } + strm << "rgba: redSize=" << static_cast<int>(pfd.cRedBits) << " greenSize=" << static_cast<int>(pfd.cGreenBits) << "blueSize=" << static_cast<int>(pfd.cBlueBits) << "alphaSize=" << static_cast<int>(pfd.cAlphaBits) << endl; + strm << "aux buffers: " << static_cast<int>(pfd.cAuxBuffers)<< endl; +@@ -463,17 +463,17 @@ const char* vtkWin32OpenGLRenderWindow::ReportCapabilities() + strm << "accum: redSize=" << static_cast<int>(pfd.cAccumRedBits) << " greenSize=" << static_cast<int>(pfd.cAccumGreenBits) << "blueSize=" << static_cast<int>(pfd.cAccumBlueBits) << "alphaSize=" << static_cast<int>(pfd.cAccumAlphaBits) << endl; + + delete[] this->Capabilities; +- ++ + size_t len = strm.str().length() + 1; + this->Capabilities = new char[len]; + strncpy(this->Capabilities, strm.str().c_str(), len); +- ++ + return this->Capabilities; + } + +- +-void vtkWin32OpenGLRenderWindow::SetupPixelFormat(HDC hDC, DWORD dwFlags, +- int debug, int bpp, ++ ++void vtkWin32OpenGLRenderWindow::SetupPixelFormat(HDC hDC, DWORD dwFlags, ++ int debug, int bpp, + int zbpp) + { + PIXELFORMATDESCRIPTOR pfd = { +@@ -505,12 +505,12 @@ void vtkWin32OpenGLRenderWindow::SetupPixelFormat(HDC hDC, DWORD dwFlags, + if (!(pfd.dwFlags & PFD_SUPPORT_OPENGL)) + { + #ifdef UNICODE +- MessageBox(WindowFromDC(hDC), ++ MessageBox(WindowFromDC(hDC), + L"Invalid pixel format, no OpenGL support", + L"Error", + MB_ICONERROR | MB_OK); + #else +- MessageBox(WindowFromDC(hDC), ++ MessageBox(WindowFromDC(hDC), + "Invalid pixel format, no OpenGL support", + "Error", + MB_ICONERROR | MB_OK); +@@ -524,11 +524,11 @@ void vtkWin32OpenGLRenderWindow::SetupPixelFormat(HDC hDC, DWORD dwFlags, + { + exit(1); + } +- } ++ } + } + else + { +- // hDC has no current PixelFormat, so ++ // hDC has no current PixelFormat, so + pixelFormat = ChoosePixelFormat(hDC, &pfd); + if (pixelFormat == 0) + { +@@ -549,8 +549,8 @@ void vtkWin32OpenGLRenderWindow::SetupPixelFormat(HDC hDC, DWORD dwFlags, + exit(1); + } + } +- DescribePixelFormat(hDC, pixelFormat,sizeof(pfd), &pfd); +- if (SetPixelFormat(hDC, pixelFormat, &pfd) != TRUE) ++ DescribePixelFormat(hDC, pixelFormat,sizeof(pfd), &pfd); ++ if (SetPixelFormat(hDC, pixelFormat, &pfd) != TRUE) + { + // int err = GetLastError(); + #ifdef UNICODE +@@ -626,10 +626,10 @@ void vtkWin32OpenGLRenderWindow::SetupPalette(HDC hDC) + } + + +-LRESULT vtkWin32OpenGLRenderWindow::MessageProc(HWND hWnd, UINT message, ++LRESULT vtkWin32OpenGLRenderWindow::MessageProc(HWND hWnd, UINT message, + WPARAM wParam, LPARAM lParam) + { +- switch (message) ++ switch (message) + { + case WM_CREATE: + { +@@ -648,18 +648,18 @@ LRESULT vtkWin32OpenGLRenderWindow::MessageProc(HWND hWnd, UINT message, + return 0; + case WM_SIZE: + /* track window size changes */ +- if (this->ContextId) ++ if (this->ContextId) + { + this->SetSize((int) LOWORD(lParam),(int) HIWORD(lParam)); + return 0; + } + case WM_PALETTECHANGED: + /* realize palette if this is *not* the current window */ +- if (this->ContextId && this->Palette && (HWND) wParam != hWnd) ++ if (this->ContextId && this->Palette && (HWND) wParam != hWnd) + { + SelectPalette(this->DeviceContext, this->OldPalette, FALSE); + UnrealizeObject(this->Palette); +- this->OldPalette = SelectPalette(this->DeviceContext, ++ this->OldPalette = SelectPalette(this->DeviceContext, + this->Palette, FALSE); + RealizePalette(this->DeviceContext); + this->Render(); +@@ -667,11 +667,11 @@ LRESULT vtkWin32OpenGLRenderWindow::MessageProc(HWND hWnd, UINT message, + break; + case WM_QUERYNEWPALETTE: + /* realize palette if this is the current window */ +- if (this->ContextId && this->Palette) ++ if (this->ContextId && this->Palette) + { + SelectPalette(this->DeviceContext, this->OldPalette, FALSE); + UnrealizeObject(this->Palette); +- this->OldPalette = SelectPalette(this->DeviceContext, ++ this->OldPalette = SelectPalette(this->DeviceContext, + this->Palette, FALSE); + RealizePalette(this->DeviceContext); + this->Render(); +@@ -682,7 +682,7 @@ LRESULT vtkWin32OpenGLRenderWindow::MessageProc(HWND hWnd, UINT message, + { + PAINTSTRUCT ps; + BeginPaint(hWnd, &ps); +- if (this->ContextId) ++ if (this->ContextId) + { + this->Render(); + } +@@ -730,20 +730,20 @@ void vtkWin32OpenGLRenderWindow::CreateAWindow() + { + static int count = 1; + char *windowName; +- ++ + if (!this->WindowId) + { + WNDCLASS wndClass; + this->DeviceContext = 0; +- +- int len = static_cast<int>(strlen("Visualization Toolkit - Win32OpenGL #")) ++ ++ int len = static_cast<int>(strlen("Visualization Toolkit - Win32OpenGL #")) + + (int)ceil( (double) log10( (double)(count+1) ) ) +- + 1; ++ + 1; + windowName = new char [ len ]; + sprintf(windowName,"Visualization Toolkit - Win32OpenGL #%i",count++); + this->SetWindowName(windowName); + delete [] windowName; +- ++ + // has the class been registered ? + #ifdef UNICODE + if (!GetClassInfo(this->ApplicationInstance,L"vtkOpenGL",&wndClass)) +@@ -770,7 +770,7 @@ void vtkWin32OpenGLRenderWindow::CreateAWindow() + wndClass.cbWndExtra = 2 * sizeof(vtkLONG); + RegisterClass(&wndClass); + } +- ++ + #ifdef UNICODE + wchar_t *wname = new wchar_t [mbstowcs(NULL, this->WindowName, 32000)+1]; + mbstowcs(wname, this->WindowName, 32000); +@@ -779,7 +779,7 @@ void vtkWin32OpenGLRenderWindow::CreateAWindow() + int y = ((this->Position[1] >= 0) ? this->Position[1] : 5); + int height = ((this->Size[1] > 0) ? this->Size[1] : 300); + int width = ((this->Size[0] > 0) ? this->Size[0] : 300); +- ++ + /* create window */ + if (this->ParentId) + { +@@ -812,7 +812,7 @@ void vtkWin32OpenGLRenderWindow::CreateAWindow() + this->WindowId = CreateWindow( + L"vtkOpenGL", wname, style, + x,y, width+2*GetSystemMetrics(SM_CXFRAME), +- height+2*GetSystemMetrics(SM_CYFRAME) ++ height+2*GetSystemMetrics(SM_CYFRAME) + +GetSystemMetrics(SM_CYCAPTION), + NULL, NULL, this->ApplicationInstance, NULL); + #else +@@ -827,14 +827,14 @@ void vtkWin32OpenGLRenderWindow::CreateAWindow() + #ifdef UNICODE + delete [] wname; + #endif +- ++ + if (!this->WindowId) + { + vtkErrorMacro("Could not create window, error: " << GetLastError()); + return; + } + // extract the create info +- ++ + /* display window */ + if(!this->OffScreenRendering) + { +@@ -842,7 +842,7 @@ void vtkWin32OpenGLRenderWindow::CreateAWindow() + } + //UpdateWindow(this->WindowId); + this->OwnWindow = 1; +- vtkSetWindowLong(this->WindowId,sizeof(vtkLONG),(vtkLONG)this); ++ vtkSetWindowLong(this->WindowId,sizeof(vtkLONG),(intptr_t)this); + } + if (!this->DeviceContext) + { +@@ -862,16 +862,16 @@ void vtkWin32OpenGLRenderWindow::CreateAWindow() + } + this->SetupPalette(this->DeviceContext); + this->ContextId = wglCreateContext(this->DeviceContext); +- if (this->ContextId == NULL) ++ if (this->ContextId == NULL) + { + vtkErrorMacro("wglCreateContext failed in CreateAWindow(), error: " << GetLastError()); + } + this->MakeCurrent(); +- ++ + // wipe out any existing display lists + vtkRenderer* ren; + vtkCollectionSimpleIterator rsit; +- for (this->Renderers->InitTraversal(rsit); ++ for (this->Renderers->InitTraversal(rsit); + (ren = this->Renderers->GetNextRenderer(rsit));) + { + ren->SetRenderWindow(0); +@@ -889,20 +889,20 @@ void vtkWin32OpenGLRenderWindow::CreateAWindow() + + // Initialize the window for rendering. + void vtkWin32OpenGLRenderWindow::WindowInitialize() +-{ ++{ + // create our own window if not already set + this->OwnWindow = 0; + if (!this->MFChandledWindow) + { + this->InitializeApplication(); + this->CreateAWindow(); +- } +- else ++ } ++ else + { + this->MakeCurrent(); // hsr + this->OpenGLInit(); + } +- ++ + // set the DPI + this->SetDPI(GetDeviceCaps(this->DeviceContext, LOGPIXELSY)); + } +@@ -910,7 +910,7 @@ void vtkWin32OpenGLRenderWindow::WindowInitialize() + // Initialize the rendering window. + void vtkWin32OpenGLRenderWindow::Initialize (void) + { +- // make sure we havent already been initialized ++ // make sure we havent already been initialized + if (!this->OffScreenRendering && !this->ContextId) + { + this->WindowInitialize(); +@@ -955,7 +955,7 @@ void vtkWin32OpenGLRenderWindow::DestroyWindow() + ReleaseDC(this->WindowId, this->DeviceContext); + // can't set WindowId=NULL, needed for DestroyWindow + this->DeviceContext = NULL; +- ++ + // clear the extra data before calling destroy + vtkSetWindowLong(this->WindowId,sizeof(vtkLONG),(vtkLONG)0); + if(this->OwnWindow) +@@ -971,18 +971,18 @@ void vtkWin32OpenGLRenderWindow::DestroyWindow() + // Get the current size of the window. + int *vtkWin32OpenGLRenderWindow::GetSize(void) + { +- // if we aren't mapped then just return the ivar ++ // if we aren't mapped then just return the ivar + if (this->Mapped) + { + RECT rect; + +- // Find the current window size ++ // Find the current window size + if (GetClientRect(this->WindowId, &rect)) +- { ++ { + this->Size[0] = rect.right; + this->Size[1] = rect.bottom; + } +- else ++ else + { + this->Size[0] = 0; + this->Size[1] = 0; +@@ -999,23 +999,23 @@ int *vtkWin32OpenGLRenderWindow::GetScreenSize(void) + RECT rect; + + SystemParametersInfo(SPI_GETWORKAREA, 0, &rect, 0); +- ++ + this->Size[0] = rect.right - rect.left; + this->Size[1] = rect.bottom - rect.top; +- ++ + return this->Size; + } + + // Get the position in screen coordinates of the window. + int *vtkWin32OpenGLRenderWindow::GetPosition(void) + { +- // if we aren't mapped then just return the ivar ++ // if we aren't mapped then just return the ivar + if (!this->Mapped) + { + return this->Position; + } + +- // Find the current window position ++ // Find the current window position + // x,y,&this->Position[0],&this->Position[1],&child); + + return this->Position; +@@ -1025,34 +1025,34 @@ int *vtkWin32OpenGLRenderWindow::GetPosition(void) + void vtkWin32OpenGLRenderWindow::SetFullScreen(int arg) + { + int *temp; +- ++ + if (this->FullScreen == arg) + { + return; + } +- ++ + if (!this->Mapped) + { + this->PrefFullScreen(); + return; + } + +- // set the mode ++ // set the mode + this->FullScreen = arg; + if (this->FullScreen <= 0) + { + this->Position[0] = this->OldScreen[0]; + this->Position[1] = this->OldScreen[1]; +- this->Size[0] = this->OldScreen[2]; ++ this->Size[0] = this->OldScreen[2]; + this->Size[1] = this->OldScreen[3]; + this->Borders = this->OldScreen[4]; + } + else + { +- // if window already up get its values ++ // if window already up get its values + if (this->WindowId) + { +- temp = this->GetPosition(); ++ temp = this->GetPosition(); + this->OldScreen[0] = temp[0]; + this->OldScreen[1] = temp[1]; + +@@ -1060,8 +1060,8 @@ void vtkWin32OpenGLRenderWindow::SetFullScreen(int arg) + this->PrefFullScreen(); + } + } +- +- // remap the window ++ ++ // remap the window + this->WindowRemap(); + + this->Modified(); +@@ -1092,14 +1092,14 @@ void vtkWin32OpenGLRenderWindow::PrefFullScreen() + + size = this->GetScreenSize(); + +- // use full screen ++ // use full screen + this->Position[0] = 0; + this->Position[1] = 0; + this->Size[0] = size[0] - 2*GetSystemMetrics(SM_CXFRAME); +- this->Size[1] = size[1] - ++ this->Size[1] = size[1] - + 2*GetSystemMetrics(SM_CYFRAME) - GetSystemMetrics(SM_CYCAPTION); + +- // don't show borders ++ // don't show borders + this->Borders = 0; + } + +@@ -1108,8 +1108,8 @@ void vtkWin32OpenGLRenderWindow::WindowRemap() + { + // close everything down + this->Finalize(); +- +- // set the default windowid ++ ++ // set the default windowid + this->WindowId = this->NextWindowId; + this->NextWindowId = 0; + +@@ -1129,7 +1129,7 @@ void vtkWin32OpenGLRenderWindow::PrintSelf(ostream& os, vtkIndent indent) + // Get the window id. + HWND vtkWin32OpenGLRenderWindow::GetWindowId() + { +- vtkDebugMacro(<< "Returning WindowId of " << this->WindowId << "\n"); ++ vtkDebugMacro(<< "Returning WindowId of " << this->WindowId << "\n"); + + return this->WindowId; + } +@@ -1138,11 +1138,11 @@ HWND vtkWin32OpenGLRenderWindow::GetWindowId() + void vtkWin32OpenGLRenderWindow::SetWindowId(HWND arg) + { + vtkDebugMacro(<< "Setting WindowId to " << arg << "\n"); +- ++ + if (arg != this->WindowId) + { + this->WindowId = arg; +- if (this->ContextId) ++ if (this->ContextId) + { + wglDeleteContext(this->ContextId); + } +@@ -1155,24 +1155,24 @@ void vtkWin32OpenGLRenderWindow::SetWindowId(HWND arg) + void vtkWin32OpenGLRenderWindow::SetWindowInfo(char *info) + { + int tmp; +- ++ + sscanf(info,"%i",&tmp); + + this->WindowId = (HWND)tmp; +- vtkDebugMacro(<< "Setting WindowId to " << this->WindowId << "\n"); ++ vtkDebugMacro(<< "Setting WindowId to " << this->WindowId << "\n"); + } + + void vtkWin32OpenGLRenderWindow::SetNextWindowInfo(char *info) + { + int tmp; +- ++ + sscanf(info,"%i",&tmp); + + this->SetNextWindowId((HWND)tmp); + } + + void vtkWin32OpenGLRenderWindow::SetDisplayId(void * arg) +-{ ++{ + this->DeviceContext = (HDC) arg; + } + +@@ -1181,7 +1181,7 @@ void vtkWin32OpenGLRenderWindow::SetContextId(HGLRC arg) + this->ContextId = arg; + } + +-void vtkWin32OpenGLRenderWindow::SetDeviceContext(HDC arg) ++void vtkWin32OpenGLRenderWindow::SetDeviceContext(HDC arg) + { + this->DeviceContext = arg; + this->MFChandledWindow = TRUE; +@@ -1191,17 +1191,17 @@ void vtkWin32OpenGLRenderWindow::SetDeviceContext(HDC arg) + void vtkWin32OpenGLRenderWindow::SetParentInfo(char *info) + { + int tmp; +- ++ + sscanf(info,"%i",&tmp); + + this->ParentId = (HWND)tmp; +- vtkDebugMacro(<< "Setting ParentId to " << this->ParentId << "\n"); ++ vtkDebugMacro(<< "Setting ParentId to " << this->ParentId << "\n"); + } + + // Set the window id to a pre-existing window. + void vtkWin32OpenGLRenderWindow::SetParentId(HWND arg) + { +- vtkDebugMacro(<< "Setting ParentId to " << arg << "\n"); ++ vtkDebugMacro(<< "Setting ParentId to " << arg << "\n"); + + this->ParentId = arg; + } +@@ -1209,7 +1209,7 @@ void vtkWin32OpenGLRenderWindow::SetParentId(HWND arg) + // Set the window id of the new window once a WindowRemap is done. + void vtkWin32OpenGLRenderWindow::SetNextWindowId(HWND arg) + { +- vtkDebugMacro(<< "Setting NextWindowId to " << arg << "\n"); ++ vtkDebugMacro(<< "Setting NextWindowId to " << arg << "\n"); + + this->NextWindowId = arg; + } +@@ -1228,7 +1228,7 @@ void vtkWin32OpenGLRenderWindow::Start(void) + this->Initialize(); + } + +- // set the current window ++ // set the current window + this->MakeCurrent(); + } + +@@ -1296,13 +1296,13 @@ void vtkWin32OpenGLRenderWindow::CreateOffScreenWindow(int width, + DeleteDC(dc); + } + this->CreatingOffScreenWindow = status; +-} ++} + + void vtkWin32OpenGLRenderWindow::CreateOffScreenDC(int xsize, int ysize, + HDC aHdc) + { + int dataWidth = ((xsize*3+3)/4)*4; +- ++ + this->MemoryDataHeader.bmiHeader.biSize = 40; + this->MemoryDataHeader.bmiHeader.biWidth = xsize; + this->MemoryDataHeader.bmiHeader.biHeight = ysize; +@@ -1314,7 +1314,7 @@ void vtkWin32OpenGLRenderWindow::CreateOffScreenDC(int xsize, int ysize, + this->MemoryDataHeader.bmiHeader.biSizeImage = dataWidth*ysize; + this->MemoryDataHeader.bmiHeader.biXPelsPerMeter = 10000; + this->MemoryDataHeader.bmiHeader.biYPelsPerMeter = 10000; +- ++ + HBITMAP dib = CreateDIBSection(aHdc, + &this->MemoryDataHeader, DIB_RGB_COLORS, + (void **)(&(this->MemoryData)), NULL, 0); +@@ -1330,13 +1330,13 @@ void vtkWin32OpenGLRenderWindow::CreateOffScreenDC(HBITMAP hbmp, HDC aHdc) + GetObject(hbmp, sizeof(BITMAP), &bm); + + this->MemoryBuffer = hbmp; +- ++ + // Create a compatible device context + this->MemoryHdc = (HDC)CreateCompatibleDC(aHdc); +- ++ + // Put the bitmap into the device context + SelectObject(this->MemoryHdc, this->MemoryBuffer); +- ++ + // Renderers will need to redraw anything cached in display lists + this->CleanUpRenderers(); + +@@ -1344,15 +1344,15 @@ void vtkWin32OpenGLRenderWindow::CreateOffScreenDC(HBITMAP hbmp, HDC aHdc) + this->Mapped =0; + this->Size[0] = bm.bmWidth; + this->Size[1] = bm.bmHeight; +- ++ + this->DeviceContext = this->MemoryHdc; + this->DoubleBuffer = 0; +- this->SetupPixelFormat(this->DeviceContext, +- PFD_SUPPORT_OPENGL | PFD_SUPPORT_GDI | ++ this->SetupPixelFormat(this->DeviceContext, ++ PFD_SUPPORT_OPENGL | PFD_SUPPORT_GDI | + PFD_DRAW_TO_BITMAP, this->GetDebug(), 24, 32); + this->SetupPalette(this->DeviceContext); + this->ContextId = wglCreateContext(this->DeviceContext); +- if (this->ContextId == NULL) ++ if (this->ContextId == NULL) + { + vtkErrorMacro("wglCreateContext failed in CreateOffScreenDC(), error: " << GetLastError()); + } +@@ -1391,7 +1391,7 @@ void vtkWin32OpenGLRenderWindow::SetupMemoryRendering(HBITMAP hbmp) + this->ScreenContextId = this->ContextId; + + this->CreateOffScreenDC(hbmp, dc); +- DeleteDC(dc); ++ DeleteDC(dc); + } + + HDC vtkWin32OpenGLRenderWindow::GetMemoryDC() +@@ -1411,15 +1411,15 @@ void vtkWin32OpenGLRenderWindow::CleanUpOffScreenRendering(void) + { + return; + } +- ++ + GdiFlush(); +- ++ + // we need to release resources + this->CleanUpRenderers(); + DeleteDC(this->MemoryHdc); + this->MemoryHdc = (HDC)0; + DeleteObject(this->MemoryBuffer); +- if (wglDeleteContext(this->ContextId) != TRUE) ++ if (wglDeleteContext(this->ContextId) != TRUE) + { + vtkErrorMacro("wglDeleteContext failed in CleanUpOffScreenRendering(), error: " << GetLastError()); + } +@@ -1429,7 +1429,7 @@ void vtkWin32OpenGLRenderWindow::CleanUpOffScreenRendering(void) + + void vtkWin32OpenGLRenderWindow::ResumeScreenRendering(void) + { +- // release OpenGL graphics resources before switch back to on-screen. ++ // release OpenGL graphics resources before switch back to on-screen. + if(this->ContextId!=0) + { + this->MakeCurrent(); +@@ -1467,10 +1467,10 @@ void vtkWin32OpenGLRenderWindow::ShowCursor() + this->CursorHidden = 0; + + ::ShowCursor(!this->CursorHidden); +-} ++} + + //---------------------------------------------------------------------------- +-void vtkWin32OpenGLRenderWindow::SetCursorPosition(int x, int y) ++void vtkWin32OpenGLRenderWindow::SetCursorPosition(int x, int y) + { + int *size = this->GetSize(); + +@@ -1517,7 +1517,7 @@ void vtkWin32OpenGLRenderWindow::SetCurrentCursor(int shape) + cursorName = IDC_SIZEALL; + break; + case VTK_CURSOR_HAND: +-#if(WINVER >= 0x0500) ++#if(WINVER >= 0x0500) + cursorName = IDC_HAND; + #else + cursorName = IDC_ARROW; +@@ -1527,10 +1527,10 @@ void vtkWin32OpenGLRenderWindow::SetCurrentCursor(int shape) + cursorName = IDC_CROSS; + break; + } +- ++ + if (cursorName) + { +- HANDLE cursor = ++ HANDLE cursor = + LoadImage(0,cursorName,IMAGE_CURSOR,0,0,LR_SHARED | LR_DEFAULTSIZE); + SetCursor((HCURSOR)cursor); + } +diff --git a/Rendering/vtkWin32RenderWindowInteractor.cxx b/Rendering/vtkWin32RenderWindowInteractor.cxx +index a53bbc8..8a3dc63 100644 +--- a/Rendering/vtkWin32RenderWindowInteractor.cxx ++++ b/Rendering/vtkWin32RenderWindowInteractor.cxx +@@ -17,10 +17,12 @@ + #include <string.h> + #include <math.h> + +-#define _WIN32_WINNT 0x0400 // for trackmouseevent support requires Win95 with IE 3.0 or greater. +- + #include "vtkWin32OpenGLRenderWindow.h" + ++#ifndef _WIN32_WINNT ++#define _WIN32_WINNT 0x0400 // for trackmouseevent support requires Win95 with IE 3.0 or greater. ++#endif ++ + // Mouse wheel support + // In an ideal world we would just have to include <zmouse.h>, but it is not + // always available with all compilers/headers +@@ -31,7 +33,7 @@ + # define GET_WHEEL_DELTA_WPARAM(wparam) ((short)HIWORD (wparam)) + #endif //GET_WHEEL_DELTA_WPARAM + +-// MSVC does the right thing without the forward declaration when it ++// MSVC does the right thing without the forward declaration when it + // sees it in the friend decl in vtkWin32RenderWindowInteractor, but + // GCC needs to see the declaration beforehand. It has to do with the + // CALLBACK attribute. +@@ -60,42 +62,42 @@ void (*vtkWin32RenderWindowInteractor::ClassExitMethodArgDelete)(void *) = (void + + //---------------------------------------------------------------------------- + // Construct object so that light follows camera motion. +-vtkWin32RenderWindowInteractor::vtkWin32RenderWindowInteractor() ++vtkWin32RenderWindowInteractor::vtkWin32RenderWindowInteractor() + { + this->WindowId = 0; + this->InstallMessageProc = 1; + this->MouseInWindow = 0; + this->StartedMessageLoop = 0; +- ++ + #ifdef VTK_USE_TDX + this->Device=vtkTDxWinDevice::New(); + #endif + } + + //---------------------------------------------------------------------------- +-vtkWin32RenderWindowInteractor::~vtkWin32RenderWindowInteractor() ++vtkWin32RenderWindowInteractor::~vtkWin32RenderWindowInteractor() + { + vtkWin32OpenGLRenderWindow *tmp; + + // we need to release any hold we have on a windows event loop +- if (this->WindowId && this->Enabled && this->InstallMessageProc) ++ if (this->WindowId && this->Enabled && this->InstallMessageProc) + { + vtkWin32OpenGLRenderWindow *ren; + ren = static_cast<vtkWin32OpenGLRenderWindow *>(this->RenderWindow); + tmp = (vtkWin32OpenGLRenderWindow *)(vtkGetWindowLong(this->WindowId,sizeof(vtkLONG))); + // watch for odd conditions +- if ((tmp != ren) && (ren != NULL)) ++ if ((tmp != ren) && (ren != NULL)) + { + // OK someone else has a hold on our event handler + // so lets have them handle this stuff + // well send a USER message to the other + // event handler so that it can properly + // call this event handler if required +- CallWindowProc(this->OldProc,this->WindowId,WM_USER+14,28,(LONG)this->OldProc); ++ CallWindowProc(this->OldProc,this->WindowId,WM_USER+14,28,(intptr_t)this->OldProc); + } +- else ++ else + { +- vtkSetWindowLong(this->WindowId,vtkGWL_WNDPROC,(vtkLONG)this->OldProc); ++ vtkSetWindowLong(this->WindowId,vtkGWL_WNDPROC,(intptr_t)this->OldProc); + } + this->Enabled = 0; + } +@@ -105,7 +107,7 @@ vtkWin32RenderWindowInteractor::~vtkWin32RenderWindowInteractor() + } + + //---------------------------------------------------------------------------- +-void vtkWin32RenderWindowInteractor::Start() ++void vtkWin32RenderWindowInteractor::Start() + { + // Let the compositing handle the event loop if it wants to. + if (this->HasObserver(vtkCommand::StartEvent) && !this->HandleEventLoop) +@@ -132,18 +134,18 @@ void vtkWin32RenderWindowInteractor::Start() + + //---------------------------------------------------------------------------- + // Begin processing keyboard strokes. +-void vtkWin32RenderWindowInteractor::Initialize() ++void vtkWin32RenderWindowInteractor::Initialize() + { + vtkWin32OpenGLRenderWindow *ren; + int *size; + + // make sure we have a RenderWindow and camera +- if ( ! this->RenderWindow) ++ if ( ! this->RenderWindow) + { + vtkErrorMacro(<<"No renderer defined!"); + return; + } +- if (this->Initialized) ++ if (this->Initialized) + { + return; + } +@@ -160,35 +162,35 @@ void vtkWin32RenderWindowInteractor::Initialize() + } + + //---------------------------------------------------------------------------- +-void vtkWin32RenderWindowInteractor::Enable() ++void vtkWin32RenderWindowInteractor::Enable() + { + vtkWin32OpenGLRenderWindow *ren; + vtkWin32OpenGLRenderWindow *tmp; +- if (this->Enabled) ++ if (this->Enabled) + { + return; + } +- if (this->InstallMessageProc) ++ if (this->InstallMessageProc) + { + // add our callback + ren = (vtkWin32OpenGLRenderWindow *)(this->RenderWindow); + this->OldProc = (WNDPROC)vtkGetWindowLong(this->WindowId,vtkGWL_WNDPROC); + tmp=(vtkWin32OpenGLRenderWindow *)vtkGetWindowLong(this->WindowId,sizeof(vtkLONG)); + // watch for odd conditions +- if (tmp != ren) ++ if (tmp != ren) + { + // OK someone else has a hold on our event handler + // so lets have them handle this stuff + // well send a USER message to the other + // event handler so that it can properly + // call this event handler if required +- CallWindowProc(this->OldProc,this->WindowId,WM_USER+12,24,(LONG)vtkHandleMessage); ++ CallWindowProc(this->OldProc,this->WindowId,WM_USER+12,24,(intptr_t)vtkHandleMessage); + } +- else ++ else + { +- vtkSetWindowLong(this->WindowId,vtkGWL_WNDPROC,(vtkLONG)vtkHandleMessage); ++ vtkSetWindowLong(this->WindowId,vtkGWL_WNDPROC,(intptr_t)vtkHandleMessage); + } +- ++ + #ifdef VTK_USE_TDX + if(this->UseTDx) + { +@@ -197,7 +199,7 @@ void vtkWin32RenderWindowInteractor::Enable() + this->Device->StartListening(); + } + #endif +- ++ + // in case the size of the window has changed while we were away + int *size; + size = ren->GetSize(); +@@ -210,33 +212,33 @@ void vtkWin32RenderWindowInteractor::Enable() + + + //---------------------------------------------------------------------------- +-void vtkWin32RenderWindowInteractor::Disable() ++void vtkWin32RenderWindowInteractor::Disable() + { + vtkWin32OpenGLRenderWindow *tmp; +- if (!this->Enabled) ++ if (!this->Enabled) + { + return; + } +- +- if (this->InstallMessageProc && this->Enabled && this->WindowId) ++ ++ if (this->InstallMessageProc && this->Enabled && this->WindowId) + { + // we need to release any hold we have on a windows event loop + vtkWin32OpenGLRenderWindow *ren; + ren = (vtkWin32OpenGLRenderWindow *)(this->RenderWindow); + tmp = (vtkWin32OpenGLRenderWindow *)vtkGetWindowLong(this->WindowId,sizeof(vtkLONG)); + // watch for odd conditions +- if ((tmp != ren) && (ren != NULL)) ++ if ((tmp != ren) && (ren != NULL)) + { + // OK someone else has a hold on our event handler + // so lets have them handle this stuff + // well send a USER message to the other + // event handler so that it can properly + // call this event handler if required +- CallWindowProc(this->OldProc,this->WindowId,WM_USER+14,28,(LONG)this->OldProc); ++ CallWindowProc(this->OldProc,this->WindowId,WM_USER+14,28,(intptr_t)this->OldProc); + } +- else ++ else + { +- vtkSetWindowLong(this->WindowId,vtkGWL_WNDPROC,(vtkLONG)this->OldProc); ++ vtkSetWindowLong(this->WindowId,vtkGWL_WNDPROC,(intptr_t)this->OldProc); + } + #ifdef VTK_USE_TDX + if(this->Device->GetInitialized()) +@@ -270,7 +272,7 @@ int vtkWin32RenderWindowInteractor::InternalCreateTimer(int timerId, int vtkNotU + } + + //---------------------------------------------------------------------------- +-int vtkWin32RenderWindowInteractor::InternalDestroyTimer(int platformTimerId) ++int vtkWin32RenderWindowInteractor::InternalDestroyTimer(int platformTimerId) + { + return KillTimer(this->WindowId,platformTimerId); + } +@@ -282,42 +284,42 @@ int vtkWin32RenderWindowInteractor::InternalDestroyTimer(int platformTimerId) + // this ascii code to keysym table is meant to mimic Tk + + static const char *AsciiToKeySymTable[] = { +- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +- "space", "exclam", "quotedbl", "numbersign", +- "dollar", "percent", "ampersand", "quoteright", +- "parenleft", "parenright", "asterisk", "plus", ++ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ++ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ++ "space", "exclam", "quotedbl", "numbersign", ++ "dollar", "percent", "ampersand", "quoteright", ++ "parenleft", "parenright", "asterisk", "plus", + "comma", "minus", "period", "slash", +- "0", "1", "2", "3", "4", "5", "6", "7", ++ "0", "1", "2", "3", "4", "5", "6", "7", + "8", "9", "colon", "semicolon", "less", "equal", "greater", "question", +- "at", "A", "B", "C", "D", "E", "F", "G", ++ "at", "A", "B", "C", "D", "E", "F", "G", + "H", "I", "J", "K", "L", "M", "N", "O", + "P", "Q", "R", "S", "T", "U", "V", "W", +- "X", "Y", "Z", "bracketleft", ++ "X", "Y", "Z", "bracketleft", + "backslash", "bracketright", "asciicircum", "underscore", + "quoteleft", "a", "b", "c", "d", "e", "f", "g", + "h", "i", "j", "k", "l", "m", "n", "o", + "p", "q", "r", "s", "t", "u", "v", "w", + "x", "y", "z", "braceleft", "bar", "braceright", "asciitilde", "Delete", +- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ++ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ++ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ++ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ++ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ++ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ++ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ++ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; +- ++ + // this virtual key code to keysym table is meant to mimic Tk + + static const char *VKeyCodeToKeySymTable[] = { + 0, 0, 0, "Cancel", 0, 0, 0, 0, + "BackSpace", "Tab", 0, 0, "Clear", "Return", 0, 0, +- "Shift_L", "Control_L", "Alt_L", "Pause", "Caps_Lock", 0,0,0, ++ "Shift_L", "Control_L", "Alt_L", "Pause", "Caps_Lock", 0,0,0, + 0, 0, 0, "Escape", 0, 0, 0, 0, + "space", "Prior", "Next", "End", "Home", "Left", "Up", "Right", + "Down", "Select", 0, "Execute", "Snapshot", "Insert", "Delete", "Help", +- "0", "1", "2", "3", "4", "5", "6", "7", ++ "0", "1", "2", "3", "4", "5", "6", "7", + "8", "9", 0, 0, 0, 0, 0, 0, + 0, "a", "b", "c", "d", "e", "f", "g", + "h", "i", "j", "k", "l", "m", "n", "o", +@@ -326,7 +328,7 @@ static const char *VKeyCodeToKeySymTable[] = { + "KP_0", "KP_1", "KP_2", "KP_3", "KP_4", "KP_5", "KP_6", "KP_7", + "KP_8", "KP_9", "asterisk", "plus", "bar", "minus", "period", "slash", + "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8", +- "F9", "F10", "F11", "F12", "F13", "F14", "F15", "F16", ++ "F9", "F10", "F11", "F12", "F13", "F14", "F15", "F16", + "F17", "F18", "F19", "F20", "F21", "F22", "F23", "F24", + 0, 0, 0, 0, 0, 0, 0, 0, + "Num_Lock", "Scroll_Lock", 0, 0, 0, 0, 0, 0, +@@ -341,20 +343,20 @@ static const char *VKeyCodeToKeySymTable[] = { + //------------------------------------------------------------- + // Event loop handlers + //------------------------------------------------------------- +-void vtkWin32RenderWindowInteractor::OnMouseMove(HWND hWnd, UINT nFlags, +- int X, int Y) ++void vtkWin32RenderWindowInteractor::OnMouseMove(HWND hWnd, UINT nFlags, ++ int X, int Y) + { +- if (!this->Enabled) ++ if (!this->Enabled) + { + return; + } + +- this->SetEventInformationFlipY(X, +- Y, +- nFlags & MK_CONTROL, ++ this->SetEventInformationFlipY(X, ++ Y, ++ nFlags & MK_CONTROL, + nFlags & MK_SHIFT); + this->SetAltKey(GetKeyState(VK_MENU) & (~1)); +- if (!this->MouseInWindow && ++ if (!this->MouseInWindow && + (X >= 0 && X < this->Size[0] && Y >= 0 && Y < this->Size[1])) + { + this->InvokeEvent(vtkCommand::EnterEvent, NULL); +@@ -366,15 +368,15 @@ void vtkWin32RenderWindowInteractor::OnMouseMove(HWND hWnd, UINT nFlags, + tme.hwndTrack = hWnd; + TrackMouseEvent(&tme); + } +- ++ + this->InvokeEvent(vtkCommand::MouseMoveEvent, NULL); + } + + //---------------------------------------------------------------------------- +-void vtkWin32RenderWindowInteractor::OnNCMouseMove(HWND, UINT nFlags, +- int X, int Y) ++void vtkWin32RenderWindowInteractor::OnNCMouseMove(HWND, UINT nFlags, ++ int X, int Y) + { +- if (!this->Enabled) ++ if (!this->Enabled) + { + return; + } +@@ -382,9 +384,9 @@ void vtkWin32RenderWindowInteractor::OnNCMouseMove(HWND, UINT nFlags, + int *pos = this->RenderWindow->GetPosition(); + if (this->MouseInWindow) + { +- this->SetEventInformationFlipY(X - pos[0], ++ this->SetEventInformationFlipY(X - pos[0], + Y - pos[1], +- nFlags & MK_CONTROL, ++ nFlags & MK_CONTROL, + nFlags & MK_SHIFT); + this->SetAltKey(GetKeyState(VK_MENU) & (~1)); + this->InvokeEvent(vtkCommand::LeaveEvent, NULL); +@@ -393,50 +395,50 @@ void vtkWin32RenderWindowInteractor::OnNCMouseMove(HWND, UINT nFlags, + } + + //---------------------------------------------------------------------------- +-void vtkWin32RenderWindowInteractor::OnMouseWheelForward(HWND,UINT nFlags, +- int X, int Y) ++void vtkWin32RenderWindowInteractor::OnMouseWheelForward(HWND,UINT nFlags, ++ int X, int Y) + { +- if (!this->Enabled) ++ if (!this->Enabled) + { + return; + } +- this->SetEventInformationFlipY(X, +- Y, +- nFlags & MK_CONTROL, ++ this->SetEventInformationFlipY(X, ++ Y, ++ nFlags & MK_CONTROL, + nFlags & MK_SHIFT); + this->SetAltKey(GetKeyState(VK_MENU) & (~1)); + this->InvokeEvent(vtkCommand::MouseWheelForwardEvent,NULL); + } + + //---------------------------------------------------------------------------- +-void vtkWin32RenderWindowInteractor::OnMouseWheelBackward(HWND,UINT nFlags, +- int X, int Y) ++void vtkWin32RenderWindowInteractor::OnMouseWheelBackward(HWND,UINT nFlags, ++ int X, int Y) + { +- if (!this->Enabled) ++ if (!this->Enabled) + { + return; + } +- this->SetEventInformationFlipY(X, +- Y, +- nFlags & MK_CONTROL, ++ this->SetEventInformationFlipY(X, ++ Y, ++ nFlags & MK_CONTROL, + nFlags & MK_SHIFT); + this->SetAltKey(GetKeyState(VK_MENU) & (~1)); + this->InvokeEvent(vtkCommand::MouseWheelBackwardEvent,NULL); + } + + //---------------------------------------------------------------------------- +-void vtkWin32RenderWindowInteractor::OnLButtonDown(HWND wnd,UINT nFlags, +- int X, int Y, int repeat) ++void vtkWin32RenderWindowInteractor::OnLButtonDown(HWND wnd,UINT nFlags, ++ int X, int Y, int repeat) + { +- if (!this->Enabled) ++ if (!this->Enabled) + { + return; + } + SetFocus(wnd); + SetCapture(wnd); +- this->SetEventInformationFlipY(X, +- Y, +- nFlags & MK_CONTROL, ++ this->SetEventInformationFlipY(X, ++ Y, ++ nFlags & MK_CONTROL, + nFlags & MK_SHIFT, + 0, repeat); + this->SetAltKey(GetKeyState(VK_MENU) & (~1)); +@@ -444,16 +446,16 @@ void vtkWin32RenderWindowInteractor::OnLButtonDown(HWND wnd,UINT nFlags, + } + + //---------------------------------------------------------------------------- +-void vtkWin32RenderWindowInteractor::OnLButtonUp(HWND,UINT nFlags, +- int X, int Y) ++void vtkWin32RenderWindowInteractor::OnLButtonUp(HWND,UINT nFlags, ++ int X, int Y) + { +- if (!this->Enabled) ++ if (!this->Enabled) + { + return; + } +- this->SetEventInformationFlipY(X, +- Y, +- nFlags & MK_CONTROL, ++ this->SetEventInformationFlipY(X, ++ Y, ++ nFlags & MK_CONTROL, + nFlags & MK_SHIFT); + this->SetAltKey(GetKeyState(VK_MENU) & (~1)); + this->InvokeEvent(vtkCommand::LeftButtonReleaseEvent,NULL); +@@ -461,18 +463,18 @@ void vtkWin32RenderWindowInteractor::OnLButtonUp(HWND,UINT nFlags, + } + + //---------------------------------------------------------------------------- +-void vtkWin32RenderWindowInteractor::OnMButtonDown(HWND wnd,UINT nFlags, +- int X, int Y, int repeat) ++void vtkWin32RenderWindowInteractor::OnMButtonDown(HWND wnd,UINT nFlags, ++ int X, int Y, int repeat) + { +- if (!this->Enabled) ++ if (!this->Enabled) + { + return; + } + SetFocus(wnd); + SetCapture(wnd); +- this->SetEventInformationFlipY(X, +- Y, +- nFlags & MK_CONTROL, ++ this->SetEventInformationFlipY(X, ++ Y, ++ nFlags & MK_CONTROL, + nFlags & MK_SHIFT, + 0, repeat); + this->SetAltKey(GetKeyState(VK_MENU) & (~1)); +@@ -480,16 +482,16 @@ void vtkWin32RenderWindowInteractor::OnMButtonDown(HWND wnd,UINT nFlags, + } + + //---------------------------------------------------------------------------- +-void vtkWin32RenderWindowInteractor::OnMButtonUp(HWND,UINT nFlags, +- int X, int Y) ++void vtkWin32RenderWindowInteractor::OnMButtonUp(HWND,UINT nFlags, ++ int X, int Y) + { +- if (!this->Enabled) ++ if (!this->Enabled) + { + return; + } +- this->SetEventInformationFlipY(X, +- Y, +- nFlags & MK_CONTROL, ++ this->SetEventInformationFlipY(X, ++ Y, ++ nFlags & MK_CONTROL, + nFlags & MK_SHIFT); + this->SetAltKey(GetKeyState(VK_MENU) & (~1)); + this->InvokeEvent(vtkCommand::MiddleButtonReleaseEvent,NULL); +@@ -497,18 +499,18 @@ void vtkWin32RenderWindowInteractor::OnMButtonUp(HWND,UINT nFlags, + } + + //---------------------------------------------------------------------------- +-void vtkWin32RenderWindowInteractor::OnRButtonDown(HWND wnd,UINT nFlags, +- int X, int Y, int repeat) ++void vtkWin32RenderWindowInteractor::OnRButtonDown(HWND wnd,UINT nFlags, ++ int X, int Y, int repeat) + { +- if (!this->Enabled) ++ if (!this->Enabled) + { + return; + } + SetFocus(wnd); + SetCapture(wnd); +- this->SetEventInformationFlipY(X, +- Y, +- nFlags & MK_CONTROL, ++ this->SetEventInformationFlipY(X, ++ Y, ++ nFlags & MK_CONTROL, + nFlags & MK_SHIFT, + 0, repeat); + this->SetAltKey(GetKeyState(VK_MENU) & (~1)); +@@ -516,16 +518,16 @@ void vtkWin32RenderWindowInteractor::OnRButtonDown(HWND wnd,UINT nFlags, + } + + //---------------------------------------------------------------------------- +-void vtkWin32RenderWindowInteractor::OnRButtonUp(HWND,UINT nFlags, +- int X, int Y) ++void vtkWin32RenderWindowInteractor::OnRButtonUp(HWND,UINT nFlags, ++ int X, int Y) + { +- if (!this->Enabled) ++ if (!this->Enabled) + { + return; + } +- this->SetEventInformationFlipY(X, +- Y, +- nFlags & MK_CONTROL, ++ this->SetEventInformationFlipY(X, ++ Y, ++ nFlags & MK_CONTROL, + nFlags & MK_SHIFT); + this->SetAltKey(GetKeyState(VK_MENU) & (~1)); + this->InvokeEvent(vtkCommand::RightButtonReleaseEvent,NULL); +@@ -542,15 +544,15 @@ void vtkWin32RenderWindowInteractor::OnSize(HWND,UINT, int X, int Y) { + } + + //---------------------------------------------------------------------------- +-void vtkWin32RenderWindowInteractor::OnTimer(HWND,UINT timerId) ++void vtkWin32RenderWindowInteractor::OnTimer(HWND,UINT timerId) + { +- if (!this->Enabled) ++ if (!this->Enabled) + { + return; + } + int tid = static_cast<int>(timerId); + this->InvokeEvent(vtkCommand::TimerEvent,(void*)&tid); +- ++ + // Here we deal with one-shot versus repeating timers + if ( this->IsOneShotTimer(tid) ) + { +@@ -578,7 +580,7 @@ void vtkWin32RenderWindowInteractor::OnKeyDown(HWND, UINT vCode, UINT nRepCnt, U + nChar = 0; + } + #endif +- } ++ } + const char *keysym = AsciiToKeySymTable[(unsigned char)nChar]; + if (keysym == 0) + { +@@ -588,10 +590,10 @@ void vtkWin32RenderWindowInteractor::OnKeyDown(HWND, UINT vCode, UINT nRepCnt, U + { + keysym = "None"; + } +- this->SetKeyEventInformation(ctrl, +- shift, +- nChar, +- nRepCnt, ++ this->SetKeyEventInformation(ctrl, ++ shift, ++ nChar, ++ nRepCnt, + keysym); + this->SetAltKey(alt); + this->InvokeEvent(vtkCommand::KeyPressEvent, NULL); +@@ -627,10 +629,10 @@ void vtkWin32RenderWindowInteractor::OnKeyUp(HWND, UINT vCode, UINT nRepCnt, UIN + { + keysym = "None"; + } +- this->SetKeyEventInformation(ctrl, +- shift, +- nChar, +- nRepCnt, ++ this->SetKeyEventInformation(ctrl, ++ shift, ++ nChar, ++ nRepCnt, + keysym); + this->SetAltKey(alt); + this->InvokeEvent(vtkCommand::KeyReleaseEvent, NULL); +@@ -645,11 +647,11 @@ void vtkWin32RenderWindowInteractor::OnChar(HWND,UINT nChar, + return; + } + int ctrl = GetKeyState(VK_CONTROL) & (~1); +- int shift = GetKeyState(VK_SHIFT) & (~1); ++ int shift = GetKeyState(VK_SHIFT) & (~1); + int alt = GetKeyState(VK_MENU) & (~1); +- this->SetKeyEventInformation(ctrl, +- shift, +- nChar, ++ this->SetKeyEventInformation(ctrl, ++ shift, ++ nChar, + nRepCnt); + this->SetAltKey(alt); + this->InvokeEvent(vtkCommand::CharEvent, NULL); +@@ -658,11 +660,11 @@ void vtkWin32RenderWindowInteractor::OnChar(HWND,UINT nChar, + //---------------------------------------------------------------------------- + void vtkWin32RenderWindowInteractor::OnFocus(HWND,UINT) + { +- if (!this->Enabled) ++ if (!this->Enabled) + { + return; + } +- ++ + #ifdef VTK_USE_TDX + if(this->Device->GetInitialized() && !this->Device->GetIsListening()) + { +@@ -674,7 +676,7 @@ void vtkWin32RenderWindowInteractor::OnFocus(HWND,UINT) + //---------------------------------------------------------------------------- + void vtkWin32RenderWindowInteractor::OnKillFocus(HWND,UINT) + { +- if (!this->Enabled) ++ if (!this->Enabled) + { + return; + } +@@ -688,8 +690,8 @@ void vtkWin32RenderWindowInteractor::OnKillFocus(HWND,UINT) + + //---------------------------------------------------------------------------- + // This is only called when InstallMessageProc is true +-LRESULT CALLBACK vtkHandleMessage(HWND hWnd,UINT uMsg, WPARAM wParam, +- LPARAM lParam) ++LRESULT CALLBACK vtkHandleMessage(HWND hWnd,UINT uMsg, WPARAM wParam, ++ LPARAM lParam) + { + LRESULT res = 0; + vtkWin32OpenGLRenderWindow *ren; +@@ -713,33 +715,33 @@ LRESULT CALLBACK vtkHandleMessage(HWND hWnd,UINT uMsg, WPARAM wParam, + } + + #ifndef MAKEPOINTS +-#define MAKEPOINTS(l) (*((POINTS FAR *) & (l))) ++#define MAKEPOINTS(l) (*((POINTS FAR *) & (l))) + #endif + + //---------------------------------------------------------------------------- +-LRESULT CALLBACK vtkHandleMessage2(HWND hWnd,UINT uMsg, WPARAM wParam, +- LPARAM lParam, +- vtkWin32RenderWindowInteractor *me) ++LRESULT CALLBACK vtkHandleMessage2(HWND hWnd,UINT uMsg, WPARAM wParam, ++ LPARAM lParam, ++ vtkWin32RenderWindowInteractor *me) + { +- if ((uMsg == WM_USER+13)&&(wParam == 26)) ++ if ((uMsg == WM_USER+13)&&(wParam == 26)) + { + // someone is telling us to set our OldProc + me->OldProc = (WNDPROC)lParam; + return 1; + } +- +- switch (uMsg) ++ ++ switch (uMsg) + { + case WM_PAINT: + me->Render(); + return CallWindowProc(me->OldProc,hWnd,uMsg,wParam,lParam); + break; +- ++ + case WM_SIZE: + me->OnSize(hWnd,wParam,LOWORD(lParam),HIWORD(lParam)); + return CallWindowProc(me->OldProc,hWnd,uMsg,wParam,lParam); + break; +- ++ + case WM_LBUTTONDBLCLK: + me->OnLButtonDown(hWnd,wParam,MAKEPOINTS(lParam).x,MAKEPOINTS(lParam).y, 1); + break; +@@ -747,7 +749,7 @@ LRESULT CALLBACK vtkHandleMessage2(HWND hWnd,UINT uMsg, WPARAM wParam, + case WM_LBUTTONDOWN: + me->OnLButtonDown(hWnd,wParam,MAKEPOINTS(lParam).x,MAKEPOINTS(lParam).y, 0); + break; +- ++ + case WM_LBUTTONUP: + me->OnLButtonUp(hWnd,wParam,MAKEPOINTS(lParam).x,MAKEPOINTS(lParam).y); + break; +@@ -759,11 +761,11 @@ LRESULT CALLBACK vtkHandleMessage2(HWND hWnd,UINT uMsg, WPARAM wParam, + case WM_MBUTTONDOWN: + me->OnMButtonDown(hWnd,wParam,MAKEPOINTS(lParam).x,MAKEPOINTS(lParam).y, 0); + break; +- ++ + case WM_MBUTTONUP: + me->OnMButtonUp(hWnd,wParam,MAKEPOINTS(lParam).x,MAKEPOINTS(lParam).y); + break; +- ++ + case WM_RBUTTONDBLCLK: + me->OnRButtonDown(hWnd,wParam,MAKEPOINTS(lParam).x,MAKEPOINTS(lParam).y, 1); + break; +@@ -771,7 +773,7 @@ LRESULT CALLBACK vtkHandleMessage2(HWND hWnd,UINT uMsg, WPARAM wParam, + case WM_RBUTTONDOWN: + me->OnRButtonDown(hWnd,wParam,MAKEPOINTS(lParam).x,MAKEPOINTS(lParam).y, 0); + break; +- ++ + case WM_RBUTTONUP: + me->OnRButtonUp(hWnd,wParam,MAKEPOINTS(lParam).x,MAKEPOINTS(lParam).y); + break; +@@ -811,7 +813,7 @@ LRESULT CALLBACK vtkHandleMessage2(HWND hWnd,UINT uMsg, WPARAM wParam, + case WM_CHAR: + me->OnChar(hWnd,wParam,LOWORD(lParam),HIWORD(lParam)); + break; +- ++ + case WM_KEYDOWN: + case WM_SYSKEYDOWN: + me->OnKeyDown(hWnd,wParam,LOWORD(lParam),HIWORD(lParam)); +@@ -823,7 +825,7 @@ LRESULT CALLBACK vtkHandleMessage2(HWND hWnd,UINT uMsg, WPARAM wParam, + break; + + case WM_TIMER: +- me->OnTimer(hWnd,wParam); ++ me->OnTimer(hWnd,wParam); + break; + + case WM_ACTIVATE: +@@ -836,25 +838,25 @@ LRESULT CALLBACK vtkHandleMessage2(HWND hWnd,UINT uMsg, WPARAM wParam, + me->OnFocus(hWnd,wParam); + } + break; +- ++ + case WM_SETFOCUS: + // occurs when SetFocus() is called on the current window + me->OnFocus(hWnd,wParam); + break; +- ++ + case WM_KILLFOCUS: + // occurs when the focus was on the current window and SetFocus() is +- // called on another window. ++ // called on another window. + me->OnKillFocus(hWnd,wParam); + break; +- ++ + default: +- if (me) ++ if (me) + { + return CallWindowProc(me->OldProc,hWnd,uMsg,wParam,lParam); + } + }; +- ++ + return 0; + } + |