/*
* This file is part of MXE.
* See index.html for further information.
*/
#include
#include
int main(void)
{
/* Initialise GLFW */
if( !glfwInit() )
{
return EXIT_FAILURE;
}
/* Open a window and create its OpenGL context */
if( !glfwOpenWindow( 640, 480, 0,0,0,0, 0,0, GLFW_WINDOW ) )
{
glfwTerminate();
return EXIT_FAILURE;
}
/* Close OpenGL window and terminate GLFW*/
glfwTerminate();
return EXIT_SUCCESS;
}