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--- SDL_Pango-0.1.2.orig/src/SDL_Pango.h 2010-04-08 11:33:48.000000000 +0200
+++ SDL_Pango-0.1.2/src/SDL_Pango.h 2010-04-08 11:36:51.000000000 +0200
@@ -46,7 +46,7 @@
Uint8 m[4][4]; /*! Matrix variables */
} SDLPango_Matrix;
-const SDLPango_Matrix _MATRIX_WHITE_BACK
+static const SDLPango_Matrix _MATRIX_WHITE_BACK
= {255, 0, 0, 0,
255, 0, 0, 0,
255, 0, 0, 0,
@@ -55,9 +55,9 @@
/*!
Specifies white back and black letter.
*/
-const SDLPango_Matrix *MATRIX_WHITE_BACK = &_MATRIX_WHITE_BACK;
+static const SDLPango_Matrix *MATRIX_WHITE_BACK = &_MATRIX_WHITE_BACK;
-const SDLPango_Matrix _MATRIX_BLACK_BACK
+static const SDLPango_Matrix _MATRIX_BLACK_BACK
= {0, 255, 0, 0,
0, 255, 0, 0,
0, 255, 0, 0,
@@ -65,9 +65,9 @@
/*!
Specifies black back and white letter.
*/
-const SDLPango_Matrix *MATRIX_BLACK_BACK = &_MATRIX_BLACK_BACK;
+static const SDLPango_Matrix *MATRIX_BLACK_BACK = &_MATRIX_BLACK_BACK;
-const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_BLACK_LETTER
+static const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_BLACK_LETTER
= {0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
@@ -75,9 +75,9 @@
/*!
Specifies transparent back and black letter.
*/
-const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_BLACK_LETTER = &_MATRIX_TRANSPARENT_BACK_BLACK_LETTER;
+static const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_BLACK_LETTER = &_MATRIX_TRANSPARENT_BACK_BLACK_LETTER;
-const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_WHITE_LETTER
+static const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_WHITE_LETTER
= {255, 255, 0, 0,
255, 255, 0, 0,
255, 255, 0, 0,
@@ -85,9 +85,9 @@
/*!
Specifies transparent back and white letter.
*/
-const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_WHITE_LETTER = &_MATRIX_TRANSPARENT_BACK_WHITE_LETTER;
+static const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_WHITE_LETTER = &_MATRIX_TRANSPARENT_BACK_WHITE_LETTER;
-const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER
+static const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER
= {255, 255, 0, 0,
255, 255, 0, 0,
255, 255, 0, 0,
@@ -96,7 +96,7 @@
Specifies transparent back and transparent letter.
This is useful for KARAOKE like rendering.
*/
-const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER = &_MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER;
+static const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER = &_MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER;
/*!
Specifies direction of text. See Pango reference for detail