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| author | apnadkarni <apnmbx-wits@yahoo.com> | 2022-08-22 03:50:43 (GMT) |
|---|---|---|
| committer | apnadkarni <apnmbx-wits@yahoo.com> | 2022-08-22 03:50:43 (GMT) |
| commit | 192a96c334f64f1187e9088a912f79970ceab7b3 (patch) | |
| tree | b51699982c7e0bd802edf18cd9132b46185ff6cd | |
| parent | 267ce5dd65e1d36a209381dc9077ddaa94b6e8e3 (diff) | |
| download | tcl-192a96c334f64f1187e9088a912f79970ceab7b3.zip tcl-192a96c334f64f1187e9088a912f79970ceab7b3.tar.gz tcl-192a96c334f64f1187e9088a912f79970ceab7b3.tar.bz2 | |
Add two missing locks. Enable read-ahead if read fileevent registered even
for blocking console. Account for focus-in events in console buffer.
| -rw-r--r-- | win/tclWinConsole.c | 52 |
1 files changed, 30 insertions, 22 deletions
diff --git a/win/tclWinConsole.c b/win/tclWinConsole.c index 4b2d1d3..753a572 100644 --- a/win/tclWinConsole.c +++ b/win/tclWinConsole.c @@ -19,8 +19,8 @@ #include <ctype.h> /* - * A general note on the design: The console channel driver differs from most - * other drivers in the following respects: + * A general note on the design: The console channel driver differs from + * most other drivers in the following respects: * * - There can be at most 3 console handles at any time since Windows does * support allocation of more than one console (with three handles @@ -35,9 +35,10 @@ * std* channels are shared amongst threads which means there can be * multiple Tcl channels corresponding to a single console handle. * - * - Even with multiple threads, more than one file event handler is unlikely. - * It does not make sense for multiple threads to register handlers for - * stdin because the input would be randomly fragmented amongst the threads. + * - Even with multiple threads, more than one file event handler is + * unlikely. It does not make sense for multiple threads to register + * handlers for stdin because the input would be randomly fragmented amongst + * the threads. * * Various design factors are driven by the above, e.g. use of lists instead * of hash tables (at most 3 console handles) and use of global instead of @@ -55,9 +56,9 @@ * because an interpreter may (for example) turn off echo for passwords and * the read ahead would come in the way of that. * - * If multiple threads are reading from stdin, the input is sprayed in random - * fashion. This is not good application design and hence no plan to address - * this (not clear what should be done even in theory) + * If multiple threads are reading from stdin, the input is sprayed in + * random fashion. This is not good application design and hence no plan to + * address this (not clear what should be done even in theory) * * For output, we do not restrict all output to the console writer threads. * See ConsoleOutputProc for the conditions. @@ -152,7 +153,7 @@ typedef struct ConsoleHandleInfo { * only from the thread owning channel EXCEPT when a console traverses it * looking for a channel that is watching for events on the console. Even * in that case, no locking is required because that access is only under - * the consoleLock lock which prevents the channel from being removed from + * the gConsoleLock lock which prevents the channel from being removed from * the gWatchingChannelList which in turn means it will not be deallocated * from under the console thread. Access to individual fields does not need * to be controlled because @@ -1115,12 +1116,6 @@ ConsoleInputProc( * buffered data, we will pass it up. */ if (numRead != 0) { - /* If console thread was blocked, awaken it */ - if (chanInfoPtr->flags & CONSOLE_ASYNC) { - /* Async channels always want read ahead */ - handleInfoPtr->flags |= CONSOLE_DATA_AWAITED; - WakeConditionVariable(&handleInfoPtr->consoleThreadCV); - } break; } /* @@ -1211,7 +1206,9 @@ ConsoleInputProc( /* Lock is reacquired, loop back to try again */ } - if (chanInfoPtr->flags & CONSOLE_ASYNC) { + /* We read data. Ask for more if either async or watching for reads */ + if ((chanInfoPtr->flags & CONSOLE_ASYNC) + || (chanInfoPtr->watchMask & TCL_READABLE)) { handleInfoPtr->flags |= CONSOLE_DATA_AWAITED; WakeConditionVariable(&handleInfoPtr->consoleThreadCV); } @@ -1345,7 +1342,7 @@ ConsoleOutputProc( } } - /* Lock is reacquired. Continue loop */ + /* Lock must have been reacquired before continuing loop */ } WakeConditionVariable(&handleInfoPtr->consoleThreadCV); ReleaseSRWLockExclusive(&handleInfoPtr->lock); @@ -1511,8 +1508,10 @@ ConsoleWatchProc( ConsoleHandleInfo *handleInfoPtr; handleInfoPtr = FindConsoleInfo(chanInfoPtr); if (handleInfoPtr) { + AcquireSRWLockExclusive(&handleInfoPtr->lock); handleInfoPtr->flags |= CONSOLE_DATA_AWAITED; WakeConditionVariable(&handleInfoPtr->consoleThreadCV); + ReleaseSRWLockExclusive(&handleInfoPtr->lock); } ReleaseSRWLockExclusive(&gConsoleLock); } @@ -1520,6 +1519,7 @@ ConsoleWatchProc( } else if (oldMask) { /* Remove from list of watched channels */ + AcquireSRWLockExclusive(&gConsoleLock); for (nextPtrPtr = &gWatchingChannelList, ptr = *nextPtrPtr; ptr != NULL; nextPtrPtr = &ptr->nextWatchingChannelPtr, ptr = *nextPtrPtr) { @@ -1528,6 +1528,7 @@ ConsoleWatchProc( break; } } + ReleaseSRWLockExclusive(&gConsoleLock); } } @@ -1583,7 +1584,7 @@ ConsoleGetHandleProc( static int ConsoleDataAvailable (HANDLE consoleHandle) { - INPUT_RECORD input[5]; + INPUT_RECORD input[10]; DWORD count; DWORD i; @@ -1595,11 +1596,17 @@ ConsoleGetHandleProc( == FALSE) { return -1; } + /* + * Even if windows size and mouse events are disabled, can still have + * events other than keyboard, like focus events. Look for at least one + * keydown event because a trailing LF keyup is always present from the + * last input. However, if our buffer is full, assume there is a key + * down somewhere in the unread buffer. I suppose we could expand the + * buffer but not worth... + */ + if (count == (sizeof(input)/sizeof(input[0]))) + return 1; for (i = 0; i < count; ++i) { - /* - * Event must be a keydown because a trailing LF keyup event is always - * present for line based input. - */ if (input[i].EventType == KEY_EVENT && input[i].Event.KeyEvent.bKeyDown) { return 1; @@ -1996,6 +2003,7 @@ AllocateConsoleHandleInfo( handleInfoPtr = (ConsoleHandleInfo *)ckalloc(sizeof(*handleInfoPtr)); + memset(handleInfoPtr, 0, sizeof(*handleInfoPtr)); handleInfoPtr->console = consoleHandle; InitializeSRWLock(&handleInfoPtr->lock); InitializeConditionVariable(&handleInfoPtr->consoleThreadCV); |
