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authorandreas_kupries <akupries@shaw.ca>2000-11-21 21:33:42 (GMT)
committerandreas_kupries <akupries@shaw.ca>2000-11-21 21:33:42 (GMT)
commit7ccd39dfd67c4ccca3bf1133233bf7ac2b27f6dd (patch)
treec54229eb2988d584ad2265757196eeb978203acb /win/tclWinTime.c
parent971c603be015e32124c0dfe32b266a847f13b2d1 (diff)
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Applied the patch for TIP #7 from Kevin Kenny.
See http://www.cs.man.ac.uk/fellowsd-bin/TIP/7.html
Diffstat (limited to 'win/tclWinTime.c')
-rw-r--r--win/tclWinTime.c415
1 files changed, 408 insertions, 7 deletions
diff --git a/win/tclWinTime.c b/win/tclWinTime.c
index db2affd..5ddbc89 100644
--- a/win/tclWinTime.c
+++ b/win/tclWinTime.c
@@ -9,7 +9,7 @@
* See the file "license.terms" for information on usage and redistribution
* of this file, and for a DISCLAIMER OF ALL WARRANTIES.
*
- * RCS: @(#) $Id: tclWinTime.c,v 1.5 1999/12/01 00:08:43 hobbs Exp $
+ * RCS: @(#) $Id: tclWinTime.c,v 1.6 2000/11/21 21:33:43 andreas_kupries Exp $
*/
#include "tclWinInt.h"
@@ -38,10 +38,77 @@ typedef struct ThreadSpecificData {
static Tcl_ThreadDataKey dataKey;
/*
+ * Calibration interval for the high-resolution timer, in msec
+ */
+
+static CONST unsigned long clockCalibrateWakeupInterval = 10000;
+ /* FIXME: 10 s -- should be about 10 min! */
+
+/*
+ * Data for managing high-resolution timers.
+ */
+
+typedef struct TimeInfo {
+
+ CRITICAL_SECTION cs; /* Mutex guarding this structure */
+
+ int initialized; /* Flag == 1 if this structure is
+ * initialized. */
+
+ int perfCounterAvailable; /* Flag == 1 if the hardware has a
+ * performance counter */
+
+ HANDLE calibrationThread; /* Handle to the thread that keeps the
+ * virtual clock calibrated. */
+
+ HANDLE readyEvent; /* System event used to
+ * trigger the requesting thread
+ * when the clock calibration procedure
+ * is initialized for the first time */
+
+ /*
+ * The following values are used for calculating virtual time.
+ * Virtual time is always equal to:
+ * lastFileTime + (current perf counter - lastCounter)
+ * * 10000000 / curCounterFreq
+ * and lastFileTime and lastCounter are updated any time that
+ * virtual time is returned to a caller.
+ */
+
+ ULARGE_INTEGER lastFileTime;
+ LARGE_INTEGER lastCounter;
+ LARGE_INTEGER curCounterFreq;
+
+ /*
+ * The next two values are used only in the calibration thread, to track
+ * the frequency of the performance counter.
+ */
+
+ LONGLONG lastPerfCounter; /* Performance counter the last time
+ * that UpdateClockEachSecond was called */
+ LONGLONG lastSysTime; /* System clock at the last time
+ * that UpdateClockEachSecond was called */
+ LONGLONG estPerfCounterFreq;
+ /* Current estimate of the counter frequency
+ * using the system clock as the standard */
+
+} TimeInfo;
+
+static TimeInfo timeInfo = {
+ NULL, 0, 0, NULL, NULL, 0, 0, 0, 0, 0
+};
+
+CONST static FILETIME posixEpoch = { 0xD53E8000, 0x019DB1DE };
+
+/*
* Declarations for functions defined later in this file.
*/
static struct tm * ComputeGMT _ANSI_ARGS_((const time_t *tp));
+
+static DWORD WINAPI CalibrationThread _ANSI_ARGS_(( LPVOID arg ));
+
+static void UpdateTimeEachSecond _ANSI_ARGS_(( void ));
/*
*----------------------------------------------------------------------
@@ -63,7 +130,9 @@ static struct tm * ComputeGMT _ANSI_ARGS_((const time_t *tp));
unsigned long
TclpGetSeconds()
{
- return (unsigned long) time((time_t *) NULL);
+ Tcl_Time t;
+ TclpGetTime( &t );
+ return t.sec;
}
/*
@@ -89,7 +158,18 @@ TclpGetSeconds()
unsigned long
TclpGetClicks()
{
- return GetTickCount();
+ /*
+ * Use the TclpGetTime abstraction to get the time in microseconds,
+ * as nearly as we can, and return it.
+ */
+
+ Tcl_Time now; /* Current Tcl time */
+ unsigned long retval; /* Value to return */
+
+ TclpGetTime( &now );
+ retval = ( now.sec * 1000000 ) + now.usec;
+ return retval;
+
}
/*
@@ -134,7 +214,13 @@ TclpGetTimeZone (currentTime)
* Returns the current time in timePtr.
*
* Side effects:
- * None.
+ * On the first call, initializes a set of static variables to
+ * keep track of the base value of the performance counter, the
+ * corresponding wall clock (obtained through ftime) and the
+ * frequency of the performance counter. Also spins a thread
+ * whose function is to wake up periodically and monitor these
+ * values, adjusting them as necessary to correct for drift
+ * in the performance counter's oscillator.
*
*----------------------------------------------------------------------
*/
@@ -143,11 +229,114 @@ void
TclpGetTime(timePtr)
Tcl_Time *timePtr; /* Location to store time information. */
{
+
struct timeb t;
- ftime(&t);
- timePtr->sec = t.time;
- timePtr->usec = t.millitm * 1000;
+ /* Initialize static storage on the first trip through. */
+
+ /*
+ * Note: Outer check for 'initialized' is a performance win
+ * since it avoids an extra mutex lock in the common case.
+ */
+
+ if ( !timeInfo.initialized ) {
+ TclpInitLock();
+ if ( !timeInfo.initialized ) {
+ timeInfo.perfCounterAvailable
+ = QueryPerformanceFrequency( &timeInfo.curCounterFreq );
+
+ /*
+ * Some hardware abstraction layers use the CPU clock
+ * in place of the real-time clock as a performance counter
+ * reference. This results in:
+ * - inconsistent results among the processors on
+ * multi-processor systems.
+ * - unpredictable changes in performance counter frequency
+ * on "gearshift" processors such as Transmeta and
+ * SpeedStep.
+ * There seems to be no way to test whether the performance
+ * counter is reliable, but a useful heuristic is that
+ * if its frequency is 1.193182 MHz or 3.579545 MHz, it's
+ * derived from a colorburst crystal and is therefore
+ * the RTC rather than the TSC. If it's anything else, we
+ * presume that the performance counter is unreliable.
+ */
+
+ if ( timeInfo.perfCounterAvailable
+ && timeInfo.curCounterFreq.QuadPart != (LONGLONG) 1193182
+ && timeInfo.curCounterFreq.QuadPart != (LONGLONG) 3579545 ) {
+ timeInfo.perfCounterAvailable = FALSE;
+ }
+
+ /*
+ * If the performance counter is available, start a thread to
+ * calibrate it.
+ */
+
+ if ( timeInfo.perfCounterAvailable ) {
+ DWORD id;
+ InitializeCriticalSection( &timeInfo.cs );
+ timeInfo.readyEvent = CreateEvent( NULL, FALSE, FALSE, NULL );
+ timeInfo.calibrationThread = CreateThread( NULL,
+ 8192,
+ CalibrationThread,
+ (LPVOID) NULL,
+ 0,
+ &id );
+ SetThreadPriority( timeInfo.calibrationThread,
+ THREAD_PRIORITY_HIGHEST );
+ WaitForSingleObject( timeInfo.readyEvent, INFINITE );
+ CloseHandle( timeInfo.readyEvent );
+ }
+ timeInfo.initialized = TRUE;
+ }
+ TclpInitUnlock();
+ }
+
+ if ( timeInfo.perfCounterAvailable ) {
+
+ /*
+ * Query the performance counter and use it to calculate the
+ * current time.
+ */
+
+ LARGE_INTEGER curCounter;
+ /* Current performance counter */
+
+ LONGLONG curFileTime;
+ /* Current estimated time, expressed
+ * as 100-ns ticks since the Windows epoch */
+
+ static const LARGE_INTEGER posixEpoch = { 0xD53E8000, 0x019DB1DE };
+ /* Posix epoch expressed as 100-ns ticks
+ * since the windows epoch */
+
+ LONGLONG usecSincePosixEpoch;
+ /* Current microseconds since Posix epoch */
+
+ EnterCriticalSection( &timeInfo.cs );
+
+ QueryPerformanceCounter( &curCounter );
+ curFileTime = timeInfo.lastFileTime.QuadPart
+ + ( ( curCounter.QuadPart - timeInfo.lastCounter.QuadPart )
+ * 10000000 / timeInfo.curCounterFreq.QuadPart );
+ timeInfo.lastFileTime.QuadPart = curFileTime;
+ timeInfo.lastCounter.QuadPart = curCounter.QuadPart;
+ usecSincePosixEpoch = ( curFileTime - posixEpoch.QuadPart ) / 10;
+ timePtr->sec = (time_t) ( usecSincePosixEpoch / 1000000 );
+ timePtr->usec = (unsigned long ) ( usecSincePosixEpoch % 1000000 );
+
+ LeaveCriticalSection( &timeInfo.cs );
+
+
+ } else {
+
+ /* High resolution timer is not available. Just use ftime */
+
+ ftime(&t);
+ timePtr->sec = t.time;
+ timePtr->usec = t.millitm * 1000;
+ }
}
/*
@@ -440,3 +629,215 @@ ComputeGMT(tp)
return tmPtr;
}
+
+/*
+ *----------------------------------------------------------------------
+ *
+ * CalibrationThread --
+ *
+ * Thread that manages calibration of the hi-resolution time
+ * derived from the performance counter, to keep it synchronized
+ * with the system clock.
+ *
+ * Parameters:
+ * arg -- Client data from the CreateThread call. This parameter
+ * points to the static TimeInfo structure.
+ *
+ * Return value:
+ * None. This thread embeds an infinite loop.
+ *
+ * Side effects:
+ * At an interval of clockCalibrateWakeupInterval ms, this thread
+ * performs virtual time discipline.
+ *
+ * Note: When this thread is entered, TclpInitLock has been called
+ * to safeguard the static storage. There is therefore no synchronization
+ * in the body of this procedure.
+ *
+ *----------------------------------------------------------------------
+ */
+
+static DWORD WINAPI
+CalibrationThread( LPVOID arg )
+{
+ FILETIME curFileTime;
+
+ /* Get initial system time and performance counter */
+
+ GetSystemTimeAsFileTime( &curFileTime );
+ QueryPerformanceCounter( &timeInfo.lastCounter );
+ QueryPerformanceFrequency( &timeInfo.curCounterFreq );
+ timeInfo.lastFileTime.LowPart = curFileTime.dwLowDateTime;
+ timeInfo.lastFileTime.HighPart = curFileTime.dwHighDateTime;
+
+ /* Initialize the working storage for the calibration callback */
+
+ timeInfo.lastPerfCounter = timeInfo.lastCounter.QuadPart;
+ timeInfo.estPerfCounterFreq = timeInfo.curCounterFreq.QuadPart;
+
+ /*
+ * Wake up the calling thread. When it wakes up, it will release the
+ * initialization lock.
+ */
+
+ SetEvent( timeInfo.readyEvent );
+
+ /* Run the calibration once a second */
+
+ for ( ; ; ) {
+
+ Sleep( 1000 );
+ UpdateTimeEachSecond();
+
+ }
+}
+
+/*
+ *----------------------------------------------------------------------
+ *
+ * UpdateTimeEachSecond --
+ *
+ * Callback from the waitable timer in the clock calibration thread
+ * that updates system time.
+ *
+ * Parameters:
+ * info -- Pointer to the static TimeInfo structure
+ *
+ * Results:
+ * None.
+ *
+ * Side effects:
+ * Performs virtual time calibration discipline.
+ *
+ *----------------------------------------------------------------------
+ */
+
+static void
+UpdateTimeEachSecond()
+{
+
+ LARGE_INTEGER curPerfCounter;
+ /* Current value returned from
+ * QueryPerformanceCounter */
+
+ LONGLONG perfCounterDiff; /* Difference between the current value
+ * and the value of 1 second ago */
+
+ FILETIME curSysTime; /* Current system time */
+
+ LARGE_INTEGER curFileTime; /* File time at the time this callback
+ * was scheduled. */
+
+ LONGLONG fileTimeDiff; /* Elapsed time on the system clock
+ * since the last time this procedure
+ * was called */
+
+ LONGLONG instantFreq; /* Instantaneous estimate of the
+ * performance counter frequency */
+
+ LONGLONG delta; /* Increment to add to the estimated
+ * performance counter frequency in the
+ * loop filter */
+
+ LONGLONG fuzz; /* Tolerance for the perf counter frequency */
+
+ LONGLONG lowBound; /* Lower bound for the frequency assuming
+ * 1000 ppm tolerance */
+
+ LONGLONG hiBound; /* Upper bound for the frequency */
+
+ /*
+ * Get current performance counter and system time.
+ */
+
+ QueryPerformanceCounter( &curPerfCounter );
+ GetSystemTimeAsFileTime( &curSysTime );
+ curFileTime.LowPart = curSysTime.dwLowDateTime;
+ curFileTime.HighPart = curSysTime.dwHighDateTime;
+
+ EnterCriticalSection( &timeInfo.cs );
+
+ /*
+ * Find out how many ticks of the performance counter and the
+ * system clock have elapsed since we got into this procedure.
+ * Estimate the current frequency.
+ */
+
+ perfCounterDiff = curPerfCounter.QuadPart - timeInfo.lastPerfCounter;
+ timeInfo.lastPerfCounter = curPerfCounter.QuadPart;
+ fileTimeDiff = curFileTime.QuadPart - timeInfo.lastSysTime;
+ timeInfo.lastSysTime = curFileTime.QuadPart;
+ instantFreq = ( 10000000 * perfCounterDiff / fileTimeDiff );
+
+ /*
+ * Consider this a timing glitch if instant frequency varies
+ * significantly from the current estimate.
+ */
+
+ fuzz = timeInfo.estPerfCounterFreq >> 10;
+ lowBound = timeInfo.estPerfCounterFreq - fuzz;
+ hiBound = timeInfo.estPerfCounterFreq + fuzz;
+ if ( instantFreq < lowBound || instantFreq > hiBound ) {
+ LeaveCriticalSection( &timeInfo.cs );
+ return;
+ }
+
+ /*
+ * Update the current estimate of performance counter frequency.
+ * This code is equivalent to the loop filter of a phase locked
+ * loop.
+ */
+
+ delta = ( instantFreq - timeInfo.estPerfCounterFreq ) >> 6;
+ timeInfo.estPerfCounterFreq += delta;
+
+ /*
+ * Update the current virtual time.
+ */
+
+ timeInfo.lastFileTime.QuadPart
+ += ( ( curPerfCounter.QuadPart - timeInfo.lastCounter.QuadPart )
+ * 10000000 / timeInfo.curCounterFreq.QuadPart );
+ timeInfo.lastCounter.QuadPart = curPerfCounter.QuadPart;
+
+ delta = curFileTime.QuadPart - timeInfo.lastFileTime.QuadPart;
+ if ( delta > 10000000 || delta < -10000000 ) {
+
+ /*
+ * If the virtual time slip exceeds one second, then adjusting
+ * the counter frequency is hopeless (it'll take over fifteen
+ * minutes to line up with the system clock). The most likely
+ * cause of this large a slip is a sudden change to the system
+ * clock, perhaps because it was being corrected by wristwatch
+ * and eyeball. Accept the system time, and set the performance
+ * counter frequency to the current estimate.
+ */
+
+ timeInfo.lastFileTime.QuadPart = curFileTime.QuadPart;
+ timeInfo.curCounterFreq.QuadPart = timeInfo.estPerfCounterFreq;
+
+ } else {
+
+ /*
+ * Compute a counter frequency that will cause virtual time to line
+ * up with system time one second from now, assuming that the
+ * performance counter continues to tick at timeInfo.estPerfCounterFreq.
+ */
+
+ timeInfo.curCounterFreq.QuadPart
+ = 10000000 * timeInfo.estPerfCounterFreq / ( delta + 10000000 );
+
+ /*
+ * Limit frequency excursions to 1000 ppm from estimate
+ */
+
+ if ( timeInfo.curCounterFreq.QuadPart < lowBound ) {
+ timeInfo.curCounterFreq.QuadPart = lowBound;
+ } else if ( timeInfo.curCounterFreq.QuadPart > hiBound ) {
+ timeInfo.curCounterFreq.QuadPart = hiBound;
+ }
+ }
+
+ LeaveCriticalSection( &timeInfo.cs );
+
+}