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diff --git a/compat/unicows/readme.txt b/compat/unicows/readme.txt deleted file mode 100644 index 00967fc..0000000 --- a/compat/unicows/readme.txt +++ /dev/null @@ -1,163 +0,0 @@ - - - ============================================= - libunicows - ------------------------------------- - Import library for - Microsoft Layer for Unicode (unicows.dll) - - http://libunicows.sourceforge.net - ============================================= - - - About -======= - -Traditionally, win32 Unicode API was only available on Windows NT or 2000. If -you wanted to take advantage of Unicode in your application and support Windows -95/98 at the same time, your only option was to deploy two executables, one for -NT and one for 9X. - -Fortunately, this changed in 2001 when MS (finally!) released MSLU runtime that -allows Unicode applications to run under Windows 9X. - -See these pages for details: - - http://www.microsoft.com/globaldev/handson/dev/mslu_announce.mspx - http://msdn.microsoft.com/msdnmag/nettop.asp?page=/msdnmag/issues/01/10/MSLU/MSLU.asp&ad=ads.ddj.com/msdnmag/premium.htm - -Less fortunately, this solution requires that you use a special statically -linked import library that decides at runtime whether to load symbols from -system libraries like kernel32.dll or user32.dll (in case of Windows NT) or -from unicows.dll (which provides Unicode emulation layer under 9X). This import -library is only available for Microsoft Visual C++ and is only part of the new -Platform SDK, which is rather huge package. - -This library contains independent implementation of the import library. It can -be used with any C compiler (although it was only tested with Mingw32 and MSVC -so far). - - - - Installing libunicows -======================= - - Mingw32 ---------- - -Simply copy libunicows.a to the lib subdirectory of your Mingw32 installation -(e.g. c:\mingw32\lib). - - - Microsoft Visual C++ ----------------------- - -Copy unicows.lib to C:\Program Files\Visual Studio\VC98\Lib (assuming you -installed MSVC into C:\Program Files\Visual Studio and that you have version -6.0, the path may vary otherwise). - -Note: This was tested only with MSVC++ 6.0, but should work with other versions - as well. - - - Borland C++ -------------- - -Copy unicows.lib to %BORLAND%\lib where %BORLAND% is where you installed BC++ -(this directory should contain import32.lib). - - - Watcom C/C++ -------------- - -Copy unicows.lib to %WATCOM%\lib386\nt where %WATCOM% is where you installed -the compiler. - - - Usage -======= - -1) Add the unicows import library BEFORE other win32 libraries on your command -line. For example, if your command line for Mingw32 was - - c++ foo.o bar.o -o foo -lkernel32 -luser32 -lgdi32 -lcomdlg32 - -change it to - - c++ foo.o bar.o -o foo -lunicows -lkernel32 -luser32 -lgdi32 -lcomdlg32 - -No other change is neccessary, you don't have to include any special headers in -your source files. - - -2) Download Unicows runtime from - - http://www.microsoft.com/downloads/release.asp?releaseid=30039 - -or - - http://download.microsoft.com/download/platformsdk/Redist/1.0/W9XMe/EN-US/unicows.exe - -Extract unicows.dll from the package and distribute it with your application. -Do *not* install it to Windows system directory, always copy the DLL to your -application's directory! (Nobody wants any more of DLL hell...). - -If your application uses Common Controls DLL (very likely) or Rich Edit control, -make sure the installer installs new enough versions that fully support Unicode -(Common Controls DLL version 5.80 and RichEdit 4.0). - - - Compiling from sources -======================== - -1) Download the source package (libunicows-$version-src.tar.gz) - -2) [optional step] Run generate.py to create assembler stubs. You will need - Python (http://www.python.org) to run it. You don't have to do this unless - you modified symbols.txt or src\template.asm, because generated stubs are - already included in source package (in src\gen_asm). - -3) Change to 'src' subdirectory and compile the library. You will need - NASM (http://nasm.sourceforge.net). - - Mingw32: run make -f makefile.mingw32 - MSVC: run nmake -f makefile.vc6 - - If your compiler is not supported, you will have to create a makefile/project - file for it. You can gen inspiration from existing makefiles. If you do so, - please send the makefile (and if possible, compiled unicows.lib) to me, - so that I can include it in the next release of libunicows. Thanks! - - - Compiling and using unicows_wrapper.dll -========================================= - -If precompiled version of libunicows is not available for your compiler, you -can use unicows_wrapper.dll (at the cost of marginally slower calls and -the need to install unicows_wrapper.dll on NT/2k/XP boxes, too). Create -an import library for it in the same way you would do for any other DLL -and same the created import library as unicows.lib (or whatever name convention -your compiler uses, the point is to not name it unicows_wrapper.lib). For -example, this is how to do it with Borland C++ tools: - - implib unicows.lib unicows_wrapper.dll - -That is. Use the library as with other compilers, i.e. put unicows.lib as the -first one on your command line, so that the symbols are found in unicows.lib -and not in e.g. kernel32.lib. - -Unlike with the "native" import libraries, using unicows_wrapper.dll will make -your application depend on unicows_wrapper.dll even when installed on -Windows NT/2000/XP. Therefore, your installer must install following files -in addition to your application's binary and data: - -9x/ME: unicows.dll, unicows_wrapper.dll -NT/2k/XP: unicows_wrapper.dll - - - - Contacting the author -======================= - -I can be reached at this email address: vslavik@fastmail.fm -
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