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-rw-r--r--compat/zlib/projects/visualc6/README.txt146
-rw-r--r--compat/zlib/projects/visualc6/example.dsp556
-rw-r--r--compat/zlib/projects/visualc6/minigzip.dsp556
-rw-r--r--compat/zlib/projects/visualc6/zlib.dsp1230
-rw-r--r--compat/zlib/projects/visualc6/zlib.dsw118
5 files changed, 1309 insertions, 1297 deletions
diff --git a/compat/zlib/projects/visualc6/README.txt b/compat/zlib/projects/visualc6/README.txt
index d0296c2..3d0aef0 100644
--- a/compat/zlib/projects/visualc6/README.txt
+++ b/compat/zlib/projects/visualc6/README.txt
@@ -1,73 +1,73 @@
-Microsoft Developer Studio Project Files, Format Version 6.00 for zlib.
-
-Copyright (C) 2000-2004 Simon-Pierre Cadieux.
-Copyright (C) 2004 Cosmin Truta.
-For conditions of distribution and use, see copyright notice in zlib.h.
-
-
-This project builds the zlib binaries as follows:
-
-* Win32_DLL_Release\zlib1.dll DLL build
-* Win32_DLL_Debug\zlib1d.dll DLL build (debug version)
-* Win32_DLL_ASM_Release\zlib1.dll DLL build using ASM code
-* Win32_DLL_ASM_Debug\zlib1d.dll DLL build using ASM code (debug version)
-* Win32_LIB_Release\zlib.lib static build
-* Win32_LIB_Debug\zlibd.lib static build (debug version)
-* Win32_LIB_ASM_Release\zlib.lib static build using ASM code
-* Win32_LIB_ASM_Debug\zlibd.lib static build using ASM code (debug version)
-
-
-For more information regarding the DLL builds, please see the DLL FAQ
-in ..\..\win32\DLL_FAQ.txt.
-
-
-To build and test:
-
-1) On the main menu, select "File | Open Workspace".
- Open "zlib.dsw".
-
-2) Select "Build | Set Active Configuration".
- Choose the configuration you wish to build.
-
-3) Select "Build | Clean".
-
-4) Select "Build | Build ... (F7)". Ignore warning messages about
- not being able to find certain include files (e.g. alloc.h).
-
-5) If you built one of the sample programs (example or minigzip),
- select "Build | Execute ... (Ctrl+F5)".
-
-
-To use:
-
-1) Select "Project | Settings (Alt+F7)".
- Make note of the configuration names used in your project.
- Usually, these names are "Win32 Release" and "Win32 Debug".
-
-2) In the Workspace window, select the "FileView" tab.
- Right-click on the root item "Workspace '...'".
- Select "Insert Project into Workspace".
- Switch on the checkbox "Dependency of:", and select the name
- of your project. Open "zlib.dsp".
-
-3) Select "Build | Configurations".
- For each configuration of your project:
- 3.1) Choose the zlib configuration you wish to use.
- 3.2) Click on "Add".
- 3.3) Set the new zlib configuration name to the name used by
- the configuration from the current iteration.
-
-4) Select "Build | Set Active Configuration".
- Choose the configuration you wish to build.
-
-5) Select "Build | Build ... (F7)".
-
-6) If you built an executable program, select
- "Build | Execute ... (Ctrl+F5)".
-
-
-Note:
-
-To build the ASM-enabled code, you need Microsoft Assembler
-(ML.EXE). You can get it by downloading and installing the
-latest Processor Pack for Visual C++ 6.0.
+Microsoft Developer Studio Project Files, Format Version 6.00 for zlib.
+
+Copyright (C) 2000-2004 Simon-Pierre Cadieux.
+Copyright (C) 2004 Cosmin Truta.
+For conditions of distribution and use, see copyright notice in zlib.h.
+
+
+This project builds the zlib binaries as follows:
+
+* Win32_DLL_Release\zlib1.dll DLL build
+* Win32_DLL_Debug\zlib1d.dll DLL build (debug version)
+* Win32_DLL_ASM_Release\zlib1.dll DLL build using ASM code
+* Win32_DLL_ASM_Debug\zlib1d.dll DLL build using ASM code (debug version)
+* Win32_LIB_Release\zlib.lib static build
+* Win32_LIB_Debug\zlibd.lib static build (debug version)
+* Win32_LIB_ASM_Release\zlib.lib static build using ASM code
+* Win32_LIB_ASM_Debug\zlibd.lib static build using ASM code (debug version)
+
+
+For more information regarding the DLL builds, please see the DLL FAQ
+in ..\..\win32\DLL_FAQ.txt.
+
+
+To build and test:
+
+1) On the main menu, select "File | Open Workspace".
+ Open "zlib.dsw".
+
+2) Select "Build | Set Active Configuration".
+ Choose the configuration you wish to build.
+
+3) Select "Build | Clean".
+
+4) Select "Build | Build ... (F7)". Ignore warning messages about
+ not being able to find certain include files (e.g. alloc.h).
+
+5) If you built one of the sample programs (example or minigzip),
+ select "Build | Execute ... (Ctrl+F5)".
+
+
+To use:
+
+1) Select "Project | Settings (Alt+F7)".
+ Make note of the configuration names used in your project.
+ Usually, these names are "Win32 Release" and "Win32 Debug".
+
+2) In the Workspace window, select the "FileView" tab.
+ Right-click on the root item "Workspace '...'".
+ Select "Insert Project into Workspace".
+ Switch on the checkbox "Dependency of:", and select the name
+ of your project. Open "zlib.dsp".
+
+3) Select "Build | Configurations".
+ For each configuration of your project:
+ 3.1) Choose the zlib configuration you wish to use.
+ 3.2) Click on "Add".
+ 3.3) Set the new zlib configuration name to the name used by
+ the configuration from the current iteration.
+
+4) Select "Build | Set Active Configuration".
+ Choose the configuration you wish to build.
+
+5) Select "Build | Build ... (F7)".
+
+6) If you built an executable program, select
+ "Build | Execute ... (Ctrl+F5)".
+
+
+Note:
+
+To build the ASM-enabled code, you need Microsoft Assembler
+(ML.EXE). You can get it by downloading and installing the
+latest Processor Pack for Visual C++ 6.0.
diff --git a/compat/zlib/projects/visualc6/example.dsp b/compat/zlib/projects/visualc6/example.dsp
index e072a37..2599efd 100644
--- a/compat/zlib/projects/visualc6/example.dsp
+++ b/compat/zlib/projects/visualc6/example.dsp
@@ -1,278 +1,278 @@
-# Microsoft Developer Studio Project File - Name="example" - Package Owner=<4>
-# Microsoft Developer Studio Generated Build File, Format Version 6.00
-# ** DO NOT EDIT **
-
-# TARGTYPE "Win32 (x86) Console Application" 0x0103
-
-CFG=example - Win32 LIB Debug
-!MESSAGE This is not a valid makefile. To build this project using NMAKE,
-!MESSAGE use the Export Makefile command and run
-!MESSAGE
-!MESSAGE NMAKE /f "example.mak".
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-!MESSAGE by defining the macro CFG on the command line. For example:
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-!MESSAGE NMAKE /f "example.mak" CFG="example - Win32 LIB Debug"
-!MESSAGE
-!MESSAGE Possible choices for configuration are:
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-!MESSAGE "example - Win32 DLL Release" (based on "Win32 (x86) Console Application")
-!MESSAGE "example - Win32 DLL Debug" (based on "Win32 (x86) Console Application")
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-!MESSAGE "example - Win32 LIB Release" (based on "Win32 (x86) Console Application")
-!MESSAGE "example - Win32 LIB Debug" (based on "Win32 (x86) Console Application")
-!MESSAGE "example - Win32 LIB ASM Release" (based on "Win32 (x86) Console Application")
-!MESSAGE "example - Win32 LIB ASM Debug" (based on "Win32 (x86) Console Application")
-!MESSAGE
-
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-# PROP AllowPerConfigDependencies 0
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+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Console Application" 0x0103
+
+CFG=example - Win32 LIB Debug
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+!MESSAGE use the Export Makefile command and run
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+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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+!ELSEIF "$(CFG)" == "example - Win32 DLL Release"
+
+# PROP BASE Use_MFC 0
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+!ELSEIF "$(CFG)" == "example - Win32 DLL Debug"
+
+# PROP BASE Use_MFC 0
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+# SUBTRACT CPP /YX
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+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+
+!ELSEIF "$(CFG)" == "example - Win32 LIB ASM Release"
+
+# PROP BASE Use_MFC 0
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+# SUBTRACT CPP /YX
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+# ADD LINK32 /nologo /subsystem:console /machine:I386
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+!ELSEIF "$(CFG)" == "example - Win32 LIB ASM Debug"
+
+# PROP BASE Use_MFC 0
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+# SUBTRACT CPP /YX
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+# ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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+!ELSEIF "$(CFG)" == "example - Win32 LIB Release"
+
+# PROP BASE Use_MFC 0
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+!ELSEIF "$(CFG)" == "example - Win32 LIB Debug"
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+!ENDIF
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+# Name "example - Win32 DLL Release"
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+# PROP Default_Filter "h;hpp;hxx;hm;inl"
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+SOURCE=..\..\zconf.h
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diff --git a/compat/zlib/projects/visualc6/minigzip.dsp b/compat/zlib/projects/visualc6/minigzip.dsp
index f32024e..941582b 100644
--- a/compat/zlib/projects/visualc6/minigzip.dsp
+++ b/compat/zlib/projects/visualc6/minigzip.dsp
@@ -1,278 +1,278 @@
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-# ** DO NOT EDIT **
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-# TARGTYPE "Win32 (x86) Console Application" 0x0103
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-!MESSAGE use the Export Makefile command and run
-!MESSAGE
-!MESSAGE NMAKE /f "minigzip.mak".
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-!MESSAGE NMAKE /f "minigzip.mak" CFG="minigzip - Win32 LIB Debug"
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-!MESSAGE "minigzip - Win32 DLL Release" (based on "Win32 (x86) Console Application")
-!MESSAGE "minigzip - Win32 DLL Debug" (based on "Win32 (x86) Console Application")
-!MESSAGE "minigzip - Win32 DLL ASM Release" (based on "Win32 (x86) Console Application")
-!MESSAGE "minigzip - Win32 DLL ASM Debug" (based on "Win32 (x86) Console Application")
-!MESSAGE "minigzip - Win32 LIB Release" (based on "Win32 (x86) Console Application")
-!MESSAGE "minigzip - Win32 LIB Debug" (based on "Win32 (x86) Console Application")
-!MESSAGE "minigzip - Win32 LIB ASM Release" (based on "Win32 (x86) Console Application")
-!MESSAGE "minigzip - Win32 LIB ASM Debug" (based on "Win32 (x86) Console Application")
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-!ELSEIF "$(CFG)" == "minigzip - Win32 DLL Debug"
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-!ELSEIF "$(CFG)" == "minigzip - Win32 DLL ASM Debug"
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-!ELSEIF "$(CFG)" == "minigzip - Win32 LIB ASM Debug"
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diff --git a/compat/zlib/projects/visualc6/zlib.dsp b/compat/zlib/projects/visualc6/zlib.dsp
index 0fe0604..34f1f30 100644
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+# ADD BASE CPP /nologo /MDd /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /FD /GZ /c
+# SUBTRACT BASE CPP /YX /Yc /Yu
+# ADD CPP /nologo /MDd /W3 /Gm /ZI /Od /D "WIN32" /D "_CRT_SECURE_NO_DEPRECATE" /D "_CRT_NONSTDC_NO_DEPRECATE" /D "_DEBUG" /FR /FD /GZ /c
+# SUBTRACT CPP /YX /Yc /Yu
+MTL=midl.exe
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+RSC=rc.exe
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 /nologo /dll /debug /machine:I386 /out:"Win32_DLL_Debug\zlib1d.dll" /pdbtype:sept
+
+!ELSEIF "$(CFG)" == "zlib - Win32 LIB ASM Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "zlib___Win32_LIB_ASM_Release"
+# PROP BASE Intermediate_Dir "zlib___Win32_LIB_ASM_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Win32_LIB_ASM_Release"
+# PROP Intermediate_Dir "Win32_LIB_ASM_Release"
+# PROP Target_Dir ""
+CPP=cl.exe
+# ADD BASE CPP /nologo /MD /W3 /O2 /D "WIN32" /D "NDEBUG" /FD /c
+# SUBTRACT BASE CPP /YX /Yc /Yu
+# ADD CPP /nologo /MD /W3 /O2 /D "WIN32" /D "_CRT_SECURE_NO_DEPRECATE" /D "_CRT_NONSTDC_NO_DEPRECATE" /D "NDEBUG" /D "ASMV" /D "ASMINF" /FD /c
+# SUBTRACT CPP /YX /Yc /Yu
+RSC=rc.exe
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "zlib - Win32 LIB ASM Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "zlib___Win32_LIB_ASM_Debug"
+# PROP BASE Intermediate_Dir "zlib___Win32_LIB_ASM_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Win32_LIB_ASM_Debug"
+# PROP Intermediate_Dir "Win32_LIB_ASM_Debug"
+# PROP Target_Dir ""
+CPP=cl.exe
+# ADD BASE CPP /nologo /MDd /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /FD /GZ /c
+# SUBTRACT BASE CPP /YX /Yc /Yu
+# ADD CPP /nologo /MDd /W3 /Gm /ZI /Od /D "WIN32" /D "_CRT_SECURE_NO_DEPRECATE" /D "_CRT_NONSTDC_NO_DEPRECATE" /D "_DEBUG" /D "ASMV" /D "ASMINF" /FR /FD /GZ /c
+# SUBTRACT CPP /YX /Yc /Yu
+RSC=rc.exe
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"Win32_LIB_ASM_Debug\zlibd.lib"
+
+!ELSEIF "$(CFG)" == "zlib - Win32 LIB Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "zlib___Win32_LIB_Release"
+# PROP BASE Intermediate_Dir "zlib___Win32_LIB_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Win32_LIB_Release"
+# PROP Intermediate_Dir "Win32_LIB_Release"
+# PROP Target_Dir ""
+CPP=cl.exe
+# ADD BASE CPP /nologo /MD /W3 /O2 /D "WIN32" /D "NDEBUG" /FD /c
+# SUBTRACT BASE CPP /YX /Yc /Yu
+# ADD CPP /nologo /MD /W3 /O2 /D "WIN32" /D "_CRT_SECURE_NO_DEPRECATE" /D "_CRT_NONSTDC_NO_DEPRECATE" /D "NDEBUG" /FD /c
+# SUBTRACT CPP /YX /Yc /Yu
+RSC=rc.exe
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "zlib - Win32 LIB Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "zlib___Win32_LIB_Debug"
+# PROP BASE Intermediate_Dir "zlib___Win32_LIB_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Win32_LIB_Debug"
+# PROP Intermediate_Dir "Win32_LIB_Debug"
+# PROP Target_Dir ""
+CPP=cl.exe
+# ADD BASE CPP /nologo /MDd /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /FD /GZ /c
+# SUBTRACT BASE CPP /YX /Yc /Yu
+# ADD CPP /nologo /MDd /W3 /Gm /ZI /Od /D "WIN32" /D "_CRT_SECURE_NO_DEPRECATE" /D "_CRT_NONSTDC_NO_DEPRECATE" /D "_DEBUG" /FR /FD /GZ /c
+# SUBTRACT CPP /YX /Yc /Yu
+RSC=rc.exe
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"Win32_LIB_Debug\zlibd.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "zlib - Win32 DLL ASM Release"
+# Name "zlib - Win32 DLL ASM Debug"
+# Name "zlib - Win32 DLL Release"
+# Name "zlib - Win32 DLL Debug"
+# Name "zlib - Win32 LIB ASM Release"
+# Name "zlib - Win32 LIB ASM Debug"
+# Name "zlib - Win32 LIB Release"
+# Name "zlib - Win32 LIB Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\adler32.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\compress.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\crc32.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\deflate.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gzclose.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gzlib.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gzread.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\gzwrite.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\infback.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\inffast.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\inflate.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\inftrees.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\trees.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\uncompr.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\win32\zlib.def
+
+!IF "$(CFG)" == "zlib - Win32 DLL ASM Release"
+
+!ELSEIF "$(CFG)" == "zlib - Win32 DLL ASM Debug"
+
+!ELSEIF "$(CFG)" == "zlib - Win32 DLL Release"
+
+!ELSEIF "$(CFG)" == "zlib - Win32 DLL Debug"
+
+!ELSEIF "$(CFG)" == "zlib - Win32 LIB ASM Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "zlib - Win32 LIB ASM Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "zlib - Win32 LIB Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "zlib - Win32 LIB Debug"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\zutil.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\crc32.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\deflate.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\inffast.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\inffixed.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\inflate.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\inftrees.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\trees.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\zconf.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\zlib.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\zutil.h
+# End Source File
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# Begin Source File
+
+SOURCE=..\..\win32\zlib1.rc
+# End Source File
+# End Group
+# Begin Group "Assembler Files (Unsupported)"
+
+# PROP Default_Filter "asm;obj;c;cpp;cxx;h;hpp;hxx"
+# Begin Source File
+
+SOURCE=..\..\contrib\masmx86\gvmat32.asm
+
+!IF "$(CFG)" == "zlib - Win32 DLL ASM Release"
+
+# Begin Custom Build - Assembling...
+IntDir=.\Win32_DLL_ASM_Release
+InputPath=..\..\contrib\masmx86\gvmat32.asm
+InputName=gvmat32
+
+"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ ml.exe /nologo /c /coff /Cx /Fo"$(IntDir)\$(InputName).obj" "$(InputPath)"
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "zlib - Win32 DLL ASM Debug"
+
+# Begin Custom Build - Assembling...
+IntDir=.\Win32_DLL_ASM_Debug
+InputPath=..\..\contrib\masmx86\gvmat32.asm
+InputName=gvmat32
+
+"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ ml.exe /nologo /c /coff /Cx /Zi /Fo"$(IntDir)\$(InputName).obj" "$(InputPath)"
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "zlib - Win32 DLL Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "zlib - Win32 DLL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "zlib - Win32 LIB ASM Release"
+
+# Begin Custom Build - Assembling...
+IntDir=.\Win32_LIB_ASM_Release
+InputPath=..\..\contrib\masmx86\gvmat32.asm
+InputName=gvmat32
+
+"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ ml.exe /nologo /c /coff /Cx /Fo"$(IntDir)\$(InputName).obj" "$(InputPath)"
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "zlib - Win32 LIB ASM Debug"
+
+# Begin Custom Build - Assembling...
+IntDir=.\Win32_LIB_ASM_Debug
+InputPath=..\..\contrib\masmx86\gvmat32.asm
+InputName=gvmat32
+
+"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ ml.exe /nologo /c /coff /Cx /Zi /Fo"$(IntDir)\$(InputName).obj" "$(InputPath)"
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "zlib - Win32 LIB Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "zlib - Win32 LIB Debug"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\contrib\masmx86\gvmat32c.c
+
+!IF "$(CFG)" == "zlib - Win32 DLL ASM Release"
+
+# ADD CPP /I "..\.."
+
+!ELSEIF "$(CFG)" == "zlib - Win32 DLL ASM Debug"
+
+# ADD CPP /I "..\.."
+
+!ELSEIF "$(CFG)" == "zlib - Win32 DLL Release"
+
+# PROP Exclude_From_Build 1
+# ADD CPP /I "..\.."
+
+!ELSEIF "$(CFG)" == "zlib - Win32 DLL Debug"
+
+# PROP Exclude_From_Build 1
+# ADD CPP /I "..\.."
+
+!ELSEIF "$(CFG)" == "zlib - Win32 LIB ASM Release"
+
+# ADD CPP /I "..\.."
+
+!ELSEIF "$(CFG)" == "zlib - Win32 LIB ASM Debug"
+
+# ADD CPP /I "..\.."
+
+!ELSEIF "$(CFG)" == "zlib - Win32 LIB Release"
+
+# PROP Exclude_From_Build 1
+# ADD CPP /I "..\.."
+
+!ELSEIF "$(CFG)" == "zlib - Win32 LIB Debug"
+
+# PROP Exclude_From_Build 1
+# ADD CPP /I "..\.."
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\contrib\masmx86\inffas32.asm
+
+!IF "$(CFG)" == "zlib - Win32 DLL ASM Release"
+
+# Begin Custom Build - Assembling...
+IntDir=.\Win32_DLL_ASM_Release
+InputPath=..\..\contrib\masmx86\inffas32.asm
+InputName=inffas32
+
+"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ ml.exe /nologo /c /coff /Cx /Fo"$(IntDir)\$(InputName).obj" "$(InputPath)"
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "zlib - Win32 DLL ASM Debug"
+
+# Begin Custom Build - Assembling...
+IntDir=.\Win32_DLL_ASM_Debug
+InputPath=..\..\contrib\masmx86\inffas32.asm
+InputName=inffas32
+
+"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ ml.exe /nologo /c /coff /Cx /Zi /Fo"$(IntDir)\$(InputName).obj" "$(InputPath)"
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "zlib - Win32 DLL Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "zlib - Win32 DLL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "zlib - Win32 LIB ASM Release"
+
+# Begin Custom Build - Assembling...
+IntDir=.\Win32_LIB_ASM_Release
+InputPath=..\..\contrib\masmx86\inffas32.asm
+InputName=inffas32
+
+"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ ml.exe /nologo /c /coff /Cx /Fo"$(IntDir)\$(InputName).obj" "$(InputPath)"
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "zlib - Win32 LIB ASM Debug"
+
+# Begin Custom Build - Assembling...
+IntDir=.\Win32_LIB_ASM_Debug
+InputPath=..\..\contrib\masmx86\inffas32.asm
+InputName=inffas32
+
+"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ ml.exe /nologo /c /coff /Cx /Zi /Fo"$(IntDir)\$(InputName).obj" "$(InputPath)"
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "zlib - Win32 LIB Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "zlib - Win32 LIB Debug"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# End Group
+# Begin Source File
+
+SOURCE=.\README.txt
+# End Source File
+# End Target
+# End Project
diff --git a/compat/zlib/projects/visualc6/zlib.dsw b/compat/zlib/projects/visualc6/zlib.dsw
index 3a771fc..2644856 100644
--- a/compat/zlib/projects/visualc6/zlib.dsw
+++ b/compat/zlib/projects/visualc6/zlib.dsw
@@ -1,59 +1,59 @@
-Microsoft Developer Studio Workspace File, Format Version 6.00
-# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
-
-###############################################################################
-
-Project: "example"=.\example.dsp - Package Owner=<4>
-
-Package=<5>
-{{{
-}}}
-
-Package=<4>
-{{{
- Begin Project Dependency
- Project_Dep_Name zlib
- End Project Dependency
-}}}
-
-###############################################################################
-
-Project: "minigzip"=.\minigzip.dsp - Package Owner=<4>
-
-Package=<5>
-{{{
-}}}
-
-Package=<4>
-{{{
- Begin Project Dependency
- Project_Dep_Name zlib
- End Project Dependency
-}}}
-
-###############################################################################
-
-Project: "zlib"=.\zlib.dsp - Package Owner=<4>
-
-Package=<5>
-{{{
-}}}
-
-Package=<4>
-{{{
-}}}
-
-###############################################################################
-
-Global:
-
-Package=<5>
-{{{
-}}}
-
-Package=<3>
-{{{
-}}}
-
-###############################################################################
-
+Microsoft Developer Studio Workspace File, Format Version 6.00
+# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
+
+###############################################################################
+
+Project: "example"=.\example.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+ Begin Project Dependency
+ Project_Dep_Name zlib
+ End Project Dependency
+}}}
+
+###############################################################################
+
+Project: "minigzip"=.\minigzip.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+ Begin Project Dependency
+ Project_Dep_Name zlib
+ End Project Dependency
+}}}
+
+###############################################################################
+
+Project: "zlib"=.\zlib.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Global:
+
+Package=<5>
+{{{
+}}}
+
+Package=<3>
+{{{
+}}}
+
+###############################################################################
+