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-rw-r--r--win/tclWinConsole.c1502
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diff --git a/win/tclWinConsole.c b/win/tclWinConsole.c
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+++ b/win/tclWinConsole.c
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+/*
+ * tclWinConsole.c --
+ *
+ * This file implements the Windows-specific console functions, and the
+ * "console" channel driver.
+ *
+ * Copyright (c) 1999 by Scriptics Corp.
+ *
+ * See the file "license.terms" for information on usage and redistribution of
+ * this file, and for a DISCLAIMER OF ALL WARRANTIES.
+ */
+
+#include "tclWinInt.h"
+
+/*
+ * The following variable is used to tell whether this module has been
+ * initialized.
+ */
+
+static int initialized = 0;
+
+/*
+ * The consoleMutex locks around access to the initialized variable, and it is
+ * used to protect background threads from being terminated while they are
+ * using APIs that hold locks.
+ */
+
+TCL_DECLARE_MUTEX(consoleMutex)
+
+/*
+ * Bit masks used in the flags field of the ConsoleInfo structure below.
+ */
+
+#define CONSOLE_PENDING (1<<0) /* Message is pending in the queue. */
+#define CONSOLE_ASYNC (1<<1) /* Channel is non-blocking. */
+
+/*
+ * Bit masks used in the sharedFlags field of the ConsoleInfo structure below.
+ */
+
+#define CONSOLE_EOF (1<<2) /* Console has reached EOF. */
+#define CONSOLE_BUFFERED (1<<3) /* Data was read into a buffer by the reader
+ * thread. */
+
+#define CONSOLE_BUFFER_SIZE (8*1024)
+
+/*
+ * Structure containing handles associated with one of the special console
+ * threads.
+ */
+
+typedef struct {
+ HANDLE thread; /* Handle to reader or writer thread. */
+ HANDLE readyEvent; /* Manual-reset event to signal _to_ the main
+ * thread when the worker thread has finished
+ * waiting for its normal work to happen. */
+ HANDLE startEvent; /* Auto-reset event used by the main thread to
+ * signal when the thread should attempt to do
+ * its normal work. */
+ HANDLE stopEvent; /* Auto-reset event used by the main thread to
+ * signal when the thread should exit. */
+} ConsoleThreadInfo;
+
+/*
+ * This structure describes per-instance data for a console based channel.
+ */
+
+typedef struct ConsoleInfo {
+ HANDLE handle;
+ int type;
+ struct ConsoleInfo *nextPtr;/* Pointer to next registered console. */
+ Tcl_Channel channel; /* Pointer to channel structure. */
+ int validMask; /* OR'ed combination of TCL_READABLE,
+ * TCL_WRITABLE, or TCL_EXCEPTION: indicates
+ * which operations are valid on the file. */
+ int watchMask; /* OR'ed combination of TCL_READABLE,
+ * TCL_WRITABLE, or TCL_EXCEPTION: indicates
+ * which events should be reported. */
+ int flags; /* State flags, see above for a list. */
+ Tcl_ThreadId threadId; /* Thread to which events should be reported.
+ * This value is used by the reader/writer
+ * threads. */
+ ConsoleThreadInfo writer; /* A specialized thread for handling
+ * asynchronous writes to the console; the
+ * waiting starts when a start event is sent,
+ * and a reset event is sent back to the main
+ * thread when the write is done. A stop event
+ * is used to terminate the thread. */
+ ConsoleThreadInfo reader; /* A specialized thread for handling
+ * asynchronous reads from the console; the
+ * waiting starts when a start event is sent,
+ * and a reset event is sent back to the main
+ * thread when input is available. A stop
+ * event is used to terminate the thread. */
+ DWORD writeError; /* An error caused by the last background
+ * write. Set to 0 if no error has been
+ * detected. This word is shared with the
+ * writer thread so access must be
+ * synchronized with the writable object. */
+ char *writeBuf; /* Current background output buffer. Access is
+ * synchronized with the writable object. */
+ int writeBufLen; /* Size of write buffer. Access is
+ * synchronized with the writable object. */
+ int toWrite; /* Current amount to be written. Access is
+ * synchronized with the writable object. */
+ int readFlags; /* Flags that are shared with the reader
+ * thread. Access is synchronized with the
+ * readable object. */
+ int bytesRead; /* Number of bytes in the buffer. */
+ int offset; /* Number of bytes read out of the buffer. */
+ char buffer[CONSOLE_BUFFER_SIZE];
+ /* Data consumed by reader thread. */
+} ConsoleInfo;
+
+typedef struct {
+ /*
+ * The following pointer refers to the head of the list of consoles that
+ * are being watched for file events.
+ */
+
+ ConsoleInfo *firstConsolePtr;
+} ThreadSpecificData;
+
+static Tcl_ThreadDataKey dataKey;
+
+/*
+ * The following structure is what is added to the Tcl event queue when
+ * console events are generated.
+ */
+
+typedef struct {
+ Tcl_Event header; /* Information that is standard for all
+ * events. */
+ ConsoleInfo *infoPtr; /* Pointer to console info structure. Note
+ * that we still have to verify that the
+ * console exists before dereferencing this
+ * pointer. */
+} ConsoleEvent;
+
+/*
+ * Declarations for functions used only in this file.
+ */
+
+static int ConsoleBlockModeProc(ClientData instanceData,
+ int mode);
+static void ConsoleCheckProc(ClientData clientData, int flags);
+static int ConsoleCloseProc(ClientData instanceData,
+ Tcl_Interp *interp);
+static int ConsoleEventProc(Tcl_Event *evPtr, int flags);
+static void ConsoleExitHandler(ClientData clientData);
+static int ConsoleGetHandleProc(ClientData instanceData,
+ int direction, ClientData *handlePtr);
+static void ConsoleInit(void);
+static int ConsoleInputProc(ClientData instanceData, char *buf,
+ int toRead, int *errorCode);
+static int ConsoleOutputProc(ClientData instanceData,
+ const char *buf, int toWrite, int *errorCode);
+static DWORD WINAPI ConsoleReaderThread(LPVOID arg);
+static void ConsoleSetupProc(ClientData clientData, int flags);
+static void ConsoleWatchProc(ClientData instanceData, int mask);
+static DWORD WINAPI ConsoleWriterThread(LPVOID arg);
+static void ProcExitHandler(ClientData clientData);
+static int WaitForRead(ConsoleInfo *infoPtr, int blocking);
+static void ConsoleThreadActionProc(ClientData instanceData,
+ int action);
+static BOOL ReadConsoleBytes(HANDLE hConsole, LPVOID lpBuffer,
+ DWORD nbytes, LPDWORD nbytesread);
+static BOOL WriteConsoleBytes(HANDLE hConsole,
+ const void *lpBuffer, DWORD nbytes,
+ LPDWORD nbyteswritten);
+static void StartChannelThread(ConsoleInfo *infoPtr,
+ ConsoleThreadInfo *threadInfoPtr,
+ LPTHREAD_START_ROUTINE threadProc);
+static void StopChannelThread(ConsoleThreadInfo *threadInfoPtr);
+
+/*
+ * This structure describes the channel type structure for command console
+ * based IO.
+ */
+
+static const Tcl_ChannelType consoleChannelType = {
+ "console", /* Type name. */
+ TCL_CHANNEL_VERSION_5, /* v5 channel */
+ ConsoleCloseProc, /* Close proc. */
+ ConsoleInputProc, /* Input proc. */
+ ConsoleOutputProc, /* Output proc. */
+ NULL, /* Seek proc. */
+ NULL, /* Set option proc. */
+ NULL, /* Get option proc. */
+ ConsoleWatchProc, /* Set up notifier to watch the channel. */
+ ConsoleGetHandleProc, /* Get an OS handle from channel. */
+ NULL, /* close2proc. */
+ ConsoleBlockModeProc, /* Set blocking or non-blocking mode. */
+ NULL, /* Flush proc. */
+ NULL, /* Handler proc. */
+ NULL, /* Wide seek proc. */
+ ConsoleThreadActionProc, /* Thread action proc. */
+ NULL /* Truncation proc. */
+};
+
+/*
+ *----------------------------------------------------------------------
+ *
+ * ReadConsoleBytes, WriteConsoleBytes --
+ *
+ * Wrapper for ReadConsole{A,W}, that takes and returns number of bytes
+ * instead of number of TCHARS.
+ *
+ *----------------------------------------------------------------------
+ */
+
+static BOOL
+ReadConsoleBytes(
+ HANDLE hConsole,
+ LPVOID lpBuffer,
+ DWORD nbytes,
+ LPDWORD nbytesread)
+{
+ DWORD ntchars;
+ BOOL result;
+ int tcharsize = sizeof(TCHAR);
+
+ /*
+ * If user types a Ctrl-Break or Ctrl-C, ReadConsole will return
+ * success with ntchars == 0 and GetLastError() will be
+ * ERROR_OPERATION_ABORTED. We do not want to treat this case
+ * as EOF so we will loop around again. If no Ctrl signal handlers
+ * have been established, the default signal OS handler in a separate
+ * thread will terminate the program. If a Ctrl signal handler
+ * has been established (through an extension for example), it
+ * will run and take whatever action it deems appropriate.
+ */
+ do {
+ result = ReadConsole(hConsole, lpBuffer, nbytes / tcharsize, &ntchars,
+ NULL);
+ } while (result && ntchars == 0 && GetLastError() == ERROR_OPERATION_ABORTED);
+ if (nbytesread != NULL) {
+ *nbytesread = ntchars * tcharsize;
+ }
+ return result;
+}
+
+static BOOL
+WriteConsoleBytes(
+ HANDLE hConsole,
+ const void *lpBuffer,
+ DWORD nbytes,
+ LPDWORD nbyteswritten)
+{
+ DWORD ntchars;
+ BOOL result;
+ int tcharsize = sizeof(TCHAR);
+
+ result = WriteConsole(hConsole, lpBuffer, nbytes / tcharsize, &ntchars,
+ NULL);
+ if (nbyteswritten != NULL) {
+ *nbyteswritten = ntchars * tcharsize;
+ }
+ return result;
+}
+
+/*
+ *----------------------------------------------------------------------
+ *
+ * ConsoleInit --
+ *
+ * This function initializes the static variables for this file.
+ *
+ * Results:
+ * None.
+ *
+ * Side effects:
+ * Creates a new event source.
+ *
+ *----------------------------------------------------------------------
+ */
+
+static void
+ConsoleInit(void)
+{
+ /*
+ * Check the initialized flag first, then check again in the mutex. This
+ * is a speed enhancement.
+ */
+
+ if (!initialized) {
+ Tcl_MutexLock(&consoleMutex);
+ if (!initialized) {
+ initialized = 1;
+ Tcl_CreateExitHandler(ProcExitHandler, NULL);
+ }
+ Tcl_MutexUnlock(&consoleMutex);
+ }
+
+ if (TclThreadDataKeyGet(&dataKey) == NULL) {
+ ThreadSpecificData *tsdPtr = TCL_TSD_INIT(&dataKey);
+
+ tsdPtr->firstConsolePtr = NULL;
+ Tcl_CreateEventSource(ConsoleSetupProc, ConsoleCheckProc, NULL);
+ Tcl_CreateThreadExitHandler(ConsoleExitHandler, NULL);
+ }
+}
+
+/*
+ *----------------------------------------------------------------------
+ *
+ * ConsoleExitHandler --
+ *
+ * This function is called to cleanup the console module before Tcl is
+ * unloaded.
+ *
+ * Results:
+ * None.
+ *
+ * Side effects:
+ * Removes the console event source.
+ *
+ *----------------------------------------------------------------------
+ */
+
+static void
+ConsoleExitHandler(
+ ClientData clientData) /* Old window proc. */
+{
+ Tcl_DeleteEventSource(ConsoleSetupProc, ConsoleCheckProc, NULL);
+}
+
+/*
+ *----------------------------------------------------------------------
+ *
+ * ProcExitHandler --
+ *
+ * This function is called to cleanup the process list before Tcl is
+ * unloaded.
+ *
+ * Results:
+ * None.
+ *
+ * Side effects:
+ * Resets the process list.
+ *
+ *----------------------------------------------------------------------
+ */
+
+static void
+ProcExitHandler(
+ ClientData clientData) /* Old window proc. */
+{
+ Tcl_MutexLock(&consoleMutex);
+ initialized = 0;
+ Tcl_MutexUnlock(&consoleMutex);
+}
+
+/*
+ *----------------------------------------------------------------------
+ *
+ * ConsoleSetupProc --
+ *
+ * This procedure is invoked before Tcl_DoOneEvent blocks waiting for an
+ * event.
+ *
+ * Results:
+ * None.
+ *
+ * Side effects:
+ * Adjusts the block time if needed.
+ *
+ *----------------------------------------------------------------------
+ */
+
+void
+ConsoleSetupProc(
+ ClientData data, /* Not used. */
+ int flags) /* Event flags as passed to Tcl_DoOneEvent. */
+{
+ ConsoleInfo *infoPtr;
+ Tcl_Time blockTime = { 0, 0 };
+ int block = 1;
+ ThreadSpecificData *tsdPtr = TCL_TSD_INIT(&dataKey);
+
+ if (!(flags & TCL_FILE_EVENTS)) {
+ return;
+ }
+
+ /*
+ * Look to see if any events are already pending. If they are, poll.
+ */
+
+ for (infoPtr = tsdPtr->firstConsolePtr; infoPtr != NULL;
+ infoPtr = infoPtr->nextPtr) {
+ if (infoPtr->watchMask & TCL_WRITABLE) {
+ if (WaitForSingleObject(infoPtr->writer.readyEvent,
+ 0) != WAIT_TIMEOUT) {
+ block = 0;
+ }
+ }
+ if (infoPtr->watchMask & TCL_READABLE) {
+ if (WaitForRead(infoPtr, 0) >= 0) {
+ block = 0;
+ }
+ }
+ }
+ if (!block) {
+ Tcl_SetMaxBlockTime(&blockTime);
+ }
+}
+
+/*
+ *----------------------------------------------------------------------
+ *
+ * ConsoleCheckProc --
+ *
+ * This procedure is called by Tcl_DoOneEvent to check the console event
+ * source for events.
+ *
+ * Results:
+ * None.
+ *
+ * Side effects:
+ * May queue an event.
+ *
+ *----------------------------------------------------------------------
+ */
+
+static void
+ConsoleCheckProc(
+ ClientData data, /* Not used. */
+ int flags) /* Event flags as passed to Tcl_DoOneEvent. */
+{
+ ConsoleInfo *infoPtr;
+ int needEvent;
+ ThreadSpecificData *tsdPtr = TCL_TSD_INIT(&dataKey);
+
+ if (!(flags & TCL_FILE_EVENTS)) {
+ return;
+ }
+
+ /*
+ * Queue events for any ready consoles that don't already have events
+ * queued.
+ */
+
+ for (infoPtr = tsdPtr->firstConsolePtr; infoPtr != NULL;
+ infoPtr = infoPtr->nextPtr) {
+ if (infoPtr->flags & CONSOLE_PENDING) {
+ continue;
+ }
+
+ /*
+ * Queue an event if the console is signaled for reading or writing.
+ */
+
+ needEvent = 0;
+ if (infoPtr->watchMask & TCL_WRITABLE) {
+ if (WaitForSingleObject(infoPtr->writer.readyEvent,
+ 0) != WAIT_TIMEOUT) {
+ needEvent = 1;
+ }
+ }
+
+ if (infoPtr->watchMask & TCL_READABLE) {
+ if (WaitForRead(infoPtr, 0) >= 0) {
+ needEvent = 1;
+ }
+ }
+
+ if (needEvent) {
+ ConsoleEvent *evPtr = ckalloc(sizeof(ConsoleEvent));
+
+ infoPtr->flags |= CONSOLE_PENDING;
+ evPtr->header.proc = ConsoleEventProc;
+ evPtr->infoPtr = infoPtr;
+ Tcl_QueueEvent((Tcl_Event *) evPtr, TCL_QUEUE_TAIL);
+ }
+ }
+}
+
+/*
+ *----------------------------------------------------------------------
+ *
+ * ConsoleBlockModeProc --
+ *
+ * Set blocking or non-blocking mode on channel.
+ *
+ * Results:
+ * 0 if successful, errno when failed.
+ *
+ * Side effects:
+ * Sets the device into blocking or non-blocking mode.
+ *
+ *----------------------------------------------------------------------
+ */
+
+static int
+ConsoleBlockModeProc(
+ ClientData instanceData, /* Instance data for channel. */
+ int mode) /* TCL_MODE_BLOCKING or
+ * TCL_MODE_NONBLOCKING. */
+{
+ ConsoleInfo *infoPtr = instanceData;
+
+ /*
+ * Consoles on Windows can not be switched between blocking and
+ * nonblocking, hence we have to emulate the behavior. This is done in the
+ * input function by checking against a bit in the state. We set or unset
+ * the bit here to cause the input function to emulate the correct
+ * behavior.
+ */
+
+ if (mode == TCL_MODE_NONBLOCKING) {
+ infoPtr->flags |= CONSOLE_ASYNC;
+ } else {
+ infoPtr->flags &= ~CONSOLE_ASYNC;
+ }
+ return 0;
+}
+
+/*
+ *----------------------------------------------------------------------
+ *
+ * StartChannelThread, StopChannelThread --
+ *
+ * Helpers that codify how to ask one of the console service threads to
+ * start and stop.
+ *
+ *----------------------------------------------------------------------
+ */
+
+static void
+StartChannelThread(
+ ConsoleInfo *infoPtr,
+ ConsoleThreadInfo *threadInfoPtr,
+ LPTHREAD_START_ROUTINE threadProc)
+{
+ DWORD id;
+
+ threadInfoPtr->readyEvent = CreateEvent(NULL, TRUE, TRUE, NULL);
+ threadInfoPtr->startEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
+ threadInfoPtr->stopEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
+ threadInfoPtr->thread = CreateThread(NULL, 256, threadProc, infoPtr, 0,
+ &id);
+ SetThreadPriority(threadInfoPtr->thread, THREAD_PRIORITY_HIGHEST);
+}
+
+static void
+StopChannelThread(
+ ConsoleThreadInfo *threadInfoPtr)
+{
+ DWORD exitCode = 0;
+
+ /*
+ * The thread may already have closed on it's own. Check it's exit
+ * code.
+ */
+
+ GetExitCodeThread(threadInfoPtr->thread, &exitCode);
+ if (exitCode == STILL_ACTIVE) {
+ /*
+ * Set the stop event so that if the reader thread is blocked in
+ * ConsoleReaderThread on WaitForMultipleEvents, it will exit cleanly.
+ */
+
+ SetEvent(threadInfoPtr->stopEvent);
+
+ /*
+ * Wait at most 20 milliseconds for the reader thread to close.
+ */
+
+ if (WaitForSingleObject(threadInfoPtr->thread, 20) == WAIT_TIMEOUT) {
+ /*
+ * Forcibly terminate the background thread as a last resort.
+ * Note that we need to guard against terminating the thread while
+ * it is in the middle of Tcl_ThreadAlert because it won't be able
+ * to release the notifier lock.
+ */
+
+ Tcl_MutexLock(&consoleMutex);
+ /* BUG: this leaks memory. */
+ TerminateThread(threadInfoPtr->thread, 0);
+ Tcl_MutexUnlock(&consoleMutex);
+ }
+ }
+
+ /*
+ * Close all the handles associated with the thread, and set the thread
+ * handle field to NULL to mark that the thread has been cleaned up.
+ */
+
+ CloseHandle(threadInfoPtr->thread);
+ CloseHandle(threadInfoPtr->readyEvent);
+ CloseHandle(threadInfoPtr->startEvent);
+ CloseHandle(threadInfoPtr->stopEvent);
+ threadInfoPtr->thread = NULL;
+}
+
+/*
+ *----------------------------------------------------------------------
+ *
+ * ConsoleCloseProc --
+ *
+ * Closes a console based IO channel.
+ *
+ * Results:
+ * 0 on success, errno otherwise.
+ *
+ * Side effects:
+ * Closes the physical channel.
+ *
+ *----------------------------------------------------------------------
+ */
+
+static int
+ConsoleCloseProc(
+ ClientData instanceData, /* Pointer to ConsoleInfo structure. */
+ Tcl_Interp *interp) /* For error reporting. */
+{
+ ConsoleInfo *consolePtr = instanceData;
+ int errorCode = 0;
+ ConsoleInfo *infoPtr, **nextPtrPtr;
+ ThreadSpecificData *tsdPtr = TCL_TSD_INIT(&dataKey);
+
+ /*
+ * Clean up the background thread if necessary. Note that this must be
+ * done before we can close the file, since the thread may be blocking
+ * trying to read from the console.
+ */
+
+ if (consolePtr->reader.thread) {
+ StopChannelThread(&consolePtr->reader);
+ }
+ consolePtr->validMask &= ~TCL_READABLE;
+
+ /*
+ * Wait for the writer thread to finish the current buffer, then terminate
+ * the thread and close the handles. If the channel is nonblocking, there
+ * should be no pending write operations.
+ */
+
+ if (consolePtr->writer.thread) {
+ if (consolePtr->toWrite) {
+ /*
+ * We only need to wait if there is something to write. This may
+ * prevent infinite wait on exit. [Python Bug 216289]
+ */
+
+ WaitForSingleObject(consolePtr->writer.readyEvent, INFINITE);
+ }
+
+ StopChannelThread(&consolePtr->writer);
+ }
+ consolePtr->validMask &= ~TCL_WRITABLE;
+
+ /*
+ * Don't close the Win32 handle if the handle is a standard channel during
+ * the thread exit process. Otherwise, one thread may kill the stdio of
+ * another.
+ */
+
+ if (!TclInThreadExit()
+ || ((GetStdHandle(STD_INPUT_HANDLE) != consolePtr->handle)
+ && (GetStdHandle(STD_OUTPUT_HANDLE) != consolePtr->handle)
+ && (GetStdHandle(STD_ERROR_HANDLE) != consolePtr->handle))) {
+ if (CloseHandle(consolePtr->handle) == FALSE) {
+ TclWinConvertError(GetLastError());
+ errorCode = errno;
+ }
+ }
+
+ consolePtr->watchMask &= consolePtr->validMask;
+
+ /*
+ * Remove the file from the list of watched files.
+ */
+
+ for (nextPtrPtr = &(tsdPtr->firstConsolePtr), infoPtr = *nextPtrPtr;
+ infoPtr != NULL;
+ nextPtrPtr = &infoPtr->nextPtr, infoPtr = *nextPtrPtr) {
+ if (infoPtr == (ConsoleInfo *) consolePtr) {
+ *nextPtrPtr = infoPtr->nextPtr;
+ break;
+ }
+ }
+ if (consolePtr->writeBuf != NULL) {
+ ckfree(consolePtr->writeBuf);
+ consolePtr->writeBuf = 0;
+ }
+ ckfree(consolePtr);
+
+ return errorCode;
+}
+
+/*
+ *----------------------------------------------------------------------
+ *
+ * ConsoleInputProc --
+ *
+ * Reads input from the IO channel into the buffer given. Returns count
+ * of how many bytes were actually read, and an error indication.
+ *
+ * Results:
+ * A count of how many bytes were read is returned and an error
+ * indication is returned in an output argument.
+ *
+ * Side effects:
+ * Reads input from the actual channel.
+ *
+ *----------------------------------------------------------------------
+ */
+
+static int
+ConsoleInputProc(
+ ClientData instanceData, /* Console state. */
+ char *buf, /* Where to store data read. */
+ int bufSize, /* How much space is available in the
+ * buffer? */
+ int *errorCode) /* Where to store error code. */
+{
+ ConsoleInfo *infoPtr = instanceData;
+ DWORD count, bytesRead = 0;
+ int result;
+
+ *errorCode = 0;
+
+ /*
+ * Synchronize with the reader thread.
+ */
+
+ result = WaitForRead(infoPtr, (infoPtr->flags & CONSOLE_ASYNC) ? 0 : 1);
+
+ /*
+ * If an error occurred, return immediately.
+ */
+
+ if (result == -1) {
+ *errorCode = errno;
+ return -1;
+ }
+
+ if (infoPtr->readFlags & CONSOLE_BUFFERED) {
+ /*
+ * Data is stored in the buffer.
+ */
+
+ if (bufSize < (infoPtr->bytesRead - infoPtr->offset)) {
+ memcpy(buf, &infoPtr->buffer[infoPtr->offset], (size_t) bufSize);
+ bytesRead = bufSize;
+ infoPtr->offset += bufSize;
+ } else {
+ memcpy(buf, &infoPtr->buffer[infoPtr->offset], (size_t) bufSize);
+ bytesRead = infoPtr->bytesRead - infoPtr->offset;
+
+ /*
+ * Reset the buffer.
+ */
+
+ infoPtr->readFlags &= ~CONSOLE_BUFFERED;
+ infoPtr->offset = 0;
+ }
+
+ return bytesRead;
+ }
+
+ /*
+ * Attempt to read bufSize bytes. The read will return immediately if
+ * there is any data available. Otherwise it will block until at least one
+ * byte is available or an EOF occurs.
+ */
+
+ if (ReadConsoleBytes(infoPtr->handle, (LPVOID) buf, (DWORD) bufSize,
+ &count) == TRUE) {
+ /*
+ * TODO: This potentially writes beyond the limits specified
+ * by the caller. In practice this is harmless, since all writes
+ * are into ChannelBuffers, and those have padding, but still
+ * ought to remove this, unless some Windows wizard can give
+ * a reason not to.
+ */
+ buf[count] = '\0';
+ return count;
+ }
+
+ return -1;
+}
+
+/*
+ *----------------------------------------------------------------------
+ *
+ * ConsoleOutputProc --
+ *
+ * Writes the given output on the IO channel. Returns count of how many
+ * characters were actually written, and an error indication.
+ *
+ * Results:
+ * A count of how many characters were written is returned and an error
+ * indication is returned in an output argument.
+ *
+ * Side effects:
+ * Writes output on the actual channel.
+ *
+ *----------------------------------------------------------------------
+ */
+
+static int
+ConsoleOutputProc(
+ ClientData instanceData, /* Console state. */
+ const char *buf, /* The data buffer. */
+ int toWrite, /* How many bytes to write? */
+ int *errorCode) /* Where to store error code. */
+{
+ ConsoleInfo *infoPtr = instanceData;
+ ConsoleThreadInfo *threadInfo = &infoPtr->reader;
+ DWORD bytesWritten, timeout;
+
+ *errorCode = 0;
+ timeout = (infoPtr->flags & CONSOLE_ASYNC) ? 0 : INFINITE;
+ if (WaitForSingleObject(threadInfo->readyEvent,timeout) == WAIT_TIMEOUT) {
+ /*
+ * The writer thread is blocked waiting for a write to complete and
+ * the channel is in non-blocking mode.
+ */
+
+ errno = EWOULDBLOCK;
+ goto error;
+ }
+
+ /*
+ * Check for a background error on the last write.
+ */
+
+ if (infoPtr->writeError) {
+ TclWinConvertError(infoPtr->writeError);
+ infoPtr->writeError = 0;
+ goto error;
+ }
+
+ if (infoPtr->flags & CONSOLE_ASYNC) {
+ /*
+ * The console is non-blocking, so copy the data into the output
+ * buffer and restart the writer thread.
+ */
+
+ if (toWrite > infoPtr->writeBufLen) {
+ /*
+ * Reallocate the buffer to be large enough to hold the data.
+ */
+
+ if (infoPtr->writeBuf) {
+ ckfree(infoPtr->writeBuf);
+ }
+ infoPtr->writeBufLen = toWrite;
+ infoPtr->writeBuf = ckalloc(toWrite);
+ }
+ memcpy(infoPtr->writeBuf, buf, (size_t) toWrite);
+ infoPtr->toWrite = toWrite;
+ ResetEvent(threadInfo->readyEvent);
+ SetEvent(threadInfo->startEvent);
+ bytesWritten = toWrite;
+ } else {
+ /*
+ * In the blocking case, just try to write the buffer directly. This
+ * avoids an unnecessary copy.
+ */
+
+ if (WriteConsoleBytes(infoPtr->handle, buf, (DWORD) toWrite,
+ &bytesWritten) == FALSE) {
+ TclWinConvertError(GetLastError());
+ goto error;
+ }
+ }
+ return bytesWritten;
+
+ error:
+ *errorCode = errno;
+ return -1;
+}
+
+/*
+ *----------------------------------------------------------------------
+ *
+ * ConsoleEventProc --
+ *
+ * This function is invoked by Tcl_ServiceEvent when a file event reaches
+ * the front of the event queue. This procedure invokes Tcl_NotifyChannel
+ * on the console.
+ *
+ * Results:
+ * Returns 1 if the event was handled, meaning it should be removed from
+ * the queue. Returns 0 if the event was not handled, meaning it should
+ * stay on the queue. The only time the event isn't handled is if the
+ * TCL_FILE_EVENTS flag bit isn't set.
+ *
+ * Side effects:
+ * Whatever the notifier callback does.
+ *
+ *----------------------------------------------------------------------
+ */
+
+static int
+ConsoleEventProc(
+ Tcl_Event *evPtr, /* Event to service. */
+ int flags) /* Flags that indicate what events to handle,
+ * such as TCL_FILE_EVENTS. */
+{
+ ConsoleEvent *consoleEvPtr = (ConsoleEvent *) evPtr;
+ ConsoleInfo *infoPtr;
+ int mask;
+ ThreadSpecificData *tsdPtr = TCL_TSD_INIT(&dataKey);
+
+ if (!(flags & TCL_FILE_EVENTS)) {
+ return 0;
+ }
+
+ /*
+ * Search through the list of watched consoles for the one whose handle
+ * matches the event. We do this rather than simply dereferencing the
+ * handle in the event so that consoles can be deleted while the event is
+ * in the queue.
+ */
+
+ for (infoPtr = tsdPtr->firstConsolePtr; infoPtr != NULL;
+ infoPtr = infoPtr->nextPtr) {
+ if (consoleEvPtr->infoPtr == infoPtr) {
+ infoPtr->flags &= ~CONSOLE_PENDING;
+ break;
+ }
+ }
+
+ /*
+ * Remove stale events.
+ */
+
+ if (!infoPtr) {
+ return 1;
+ }
+
+ /*
+ * Check to see if the console is readable. Note that we can't tell if a
+ * console is writable, so we always report it as being writable unless we
+ * have detected EOF.
+ */
+
+ mask = 0;
+ if (infoPtr->watchMask & TCL_WRITABLE) {
+ if (WaitForSingleObject(infoPtr->writer.readyEvent,
+ 0) != WAIT_TIMEOUT) {
+ mask = TCL_WRITABLE;
+ }
+ }
+
+ if (infoPtr->watchMask & TCL_READABLE) {
+ if (WaitForRead(infoPtr, 0) >= 0) {
+ if (infoPtr->readFlags & CONSOLE_EOF) {
+ mask = TCL_READABLE;
+ } else {
+ mask |= TCL_READABLE;
+ }
+ }
+ }
+
+ /*
+ * Inform the channel of the events.
+ */
+
+ Tcl_NotifyChannel(infoPtr->channel, infoPtr->watchMask & mask);
+ return 1;
+}
+
+/*
+ *----------------------------------------------------------------------
+ *
+ * ConsoleWatchProc --
+ *
+ * Called by the notifier to set up to watch for events on this channel.
+ *
+ * Results:
+ * None.
+ *
+ * Side effects:
+ * None.
+ *
+ *----------------------------------------------------------------------
+ */
+
+static void
+ConsoleWatchProc(
+ ClientData instanceData, /* Console state. */
+ int mask) /* What events to watch for, OR-ed combination
+ * of TCL_READABLE, TCL_WRITABLE and
+ * TCL_EXCEPTION. */
+{
+ ConsoleInfo **nextPtrPtr, *ptr;
+ ConsoleInfo *infoPtr = instanceData;
+ int oldMask = infoPtr->watchMask;
+ ThreadSpecificData *tsdPtr = TCL_TSD_INIT(&dataKey);
+
+ /*
+ * Since most of the work is handled by the background threads, we just
+ * need to update the watchMask and then force the notifier to poll once.
+ */
+
+ infoPtr->watchMask = mask & infoPtr->validMask;
+ if (infoPtr->watchMask) {
+ Tcl_Time blockTime = { 0, 0 };
+
+ if (!oldMask) {
+ infoPtr->nextPtr = tsdPtr->firstConsolePtr;
+ tsdPtr->firstConsolePtr = infoPtr;
+ }
+ Tcl_SetMaxBlockTime(&blockTime);
+ } else if (oldMask) {
+ /*
+ * Remove the console from the list of watched consoles.
+ */
+
+ for (nextPtrPtr = &(tsdPtr->firstConsolePtr), ptr = *nextPtrPtr;
+ ptr != NULL;
+ nextPtrPtr = &ptr->nextPtr, ptr = *nextPtrPtr) {
+ if (infoPtr == ptr) {
+ *nextPtrPtr = ptr->nextPtr;
+ break;
+ }
+ }
+ }
+}
+
+/*
+ *----------------------------------------------------------------------
+ *
+ * ConsoleGetHandleProc --
+ *
+ * Called from Tcl_GetChannelHandle to retrieve OS handles from inside a
+ * command consoleline based channel.
+ *
+ * Results:
+ * Returns TCL_OK with the fd in handlePtr, or TCL_ERROR if there is no
+ * handle for the specified direction.
+ *
+ * Side effects:
+ * None.
+ *
+ *----------------------------------------------------------------------
+ */
+
+static int
+ConsoleGetHandleProc(
+ ClientData instanceData, /* The console state. */
+ int direction, /* TCL_READABLE or TCL_WRITABLE. */
+ ClientData *handlePtr) /* Where to store the handle. */
+{
+ ConsoleInfo *infoPtr = instanceData;
+
+ *handlePtr = infoPtr->handle;
+ return TCL_OK;
+}
+
+/*
+ *----------------------------------------------------------------------
+ *
+ * WaitForRead --
+ *
+ * Wait until some data is available, the console is at EOF or the reader
+ * thread is blocked waiting for data (if the channel is in non-blocking
+ * mode).
+ *
+ * Results:
+ * Returns 1 if console is readable. Returns 0 if there is no data on the
+ * console, but there is buffered data. Returns -1 if an error occurred.
+ * If an error occurred, the threads may not be synchronized.
+ *
+ * Side effects:
+ * Updates the shared state flags. If no error occurred, the reader
+ * thread is blocked waiting for a signal from the main thread.
+ *
+ *----------------------------------------------------------------------
+ */
+
+static int
+WaitForRead(
+ ConsoleInfo *infoPtr, /* Console state. */
+ int blocking) /* Indicates whether call should be blocking
+ * or not. */
+{
+ DWORD timeout, count;
+ HANDLE *handle = infoPtr->handle;
+ ConsoleThreadInfo *threadInfo = &infoPtr->reader;
+ INPUT_RECORD input;
+
+ while (1) {
+ /*
+ * Synchronize with the reader thread.
+ */
+
+ timeout = blocking ? INFINITE : 0;
+ if (WaitForSingleObject(threadInfo->readyEvent,
+ timeout) == WAIT_TIMEOUT) {
+ /*
+ * The reader thread is blocked waiting for data and the channel
+ * is in non-blocking mode.
+ */
+
+ errno = EWOULDBLOCK;
+ return -1;
+ }
+
+ /*
+ * At this point, the two threads are synchronized, so it is safe to
+ * access shared state.
+ */
+
+ /*
+ * If the console has hit EOF, it is always readable.
+ */
+
+ if (infoPtr->readFlags & CONSOLE_EOF) {
+ return 1;
+ }
+
+ if (PeekConsoleInput(handle, &input, 1, &count) == FALSE) {
+ /*
+ * Check to see if the peek failed because of EOF.
+ */
+
+ TclWinConvertError(GetLastError());
+
+ if (errno == EOF) {
+ infoPtr->readFlags |= CONSOLE_EOF;
+ return 1;
+ }
+
+ /*
+ * Ignore errors if there is data in the buffer.
+ */
+
+ if (infoPtr->readFlags & CONSOLE_BUFFERED) {
+ return 0;
+ } else {
+ return -1;
+ }
+ }
+
+ /*
+ * If there is data in the buffer, the console must be readable (since
+ * it is a line-oriented device).
+ */
+
+ if (infoPtr->readFlags & CONSOLE_BUFFERED) {
+ return 1;
+ }
+
+ /*
+ * There wasn't any data available, so reset the thread and try again.
+ */
+
+ ResetEvent(threadInfo->readyEvent);
+ SetEvent(threadInfo->startEvent);
+ }
+}
+
+/*
+ *----------------------------------------------------------------------
+ *
+ * ConsoleReaderThread --
+ *
+ * This function runs in a separate thread and waits for input to become
+ * available on a console.
+ *
+ * Results:
+ * None.
+ *
+ * Side effects:
+ * Signals the main thread when input become available. May cause the
+ * main thread to wake up by posting a message. May one line from the
+ * console for each wait operation.
+ *
+ *----------------------------------------------------------------------
+ */
+
+static DWORD WINAPI
+ConsoleReaderThread(
+ LPVOID arg)
+{
+ ConsoleInfo *infoPtr = arg;
+ HANDLE *handle = infoPtr->handle;
+ ConsoleThreadInfo *threadInfo = &infoPtr->reader;
+ DWORD waitResult;
+ HANDLE wEvents[2];
+
+ /*
+ * The first event takes precedence.
+ */
+
+ wEvents[0] = threadInfo->stopEvent;
+ wEvents[1] = threadInfo->startEvent;
+
+ for (;;) {
+ /*
+ * Wait for the main thread to signal before attempting to wait.
+ */
+
+ waitResult = WaitForMultipleObjects(2, wEvents, FALSE, INFINITE);
+
+ if (waitResult != (WAIT_OBJECT_0 + 1)) {
+ /*
+ * The start event was not signaled. It must be the stop event or
+ * an error, so exit this thread.
+ */
+
+ break;
+ }
+
+ /*
+ * Look for data on the console, but first ignore any events that are
+ * not KEY_EVENTs.
+ */
+
+ if (ReadConsoleBytes(handle, infoPtr->buffer, CONSOLE_BUFFER_SIZE,
+ (LPDWORD) &infoPtr->bytesRead) != FALSE) {
+ /*
+ * Data was stored in the buffer.
+ */
+
+ infoPtr->readFlags |= CONSOLE_BUFFERED;
+ } else {
+ DWORD err = GetLastError();
+
+ if (err == (DWORD) EOF) {
+ infoPtr->readFlags = CONSOLE_EOF;
+ }
+ }
+
+ /*
+ * Signal the main thread by signalling the readable event and then
+ * waking up the notifier thread.
+ */
+
+ SetEvent(threadInfo->readyEvent);
+
+ /*
+ * Alert the foreground thread. Note that we need to treat this like a
+ * critical section so the foreground thread does not terminate this
+ * thread while we are holding a mutex in the notifier code.
+ */
+
+ Tcl_MutexLock(&consoleMutex);
+ if (infoPtr->threadId != NULL) {
+ /*
+ * TIP #218. When in flight ignore the event, no one will receive
+ * it anyway.
+ */
+
+ Tcl_ThreadAlert(infoPtr->threadId);
+ }
+ Tcl_MutexUnlock(&consoleMutex);
+ }
+
+ return 0;
+}
+
+/*
+ *----------------------------------------------------------------------
+ *
+ * ConsoleWriterThread --
+ *
+ * This function runs in a separate thread and writes data onto a
+ * console.
+ *
+ * Results:
+ * Always returns 0.
+ *
+ * Side effects:
+
+ * Signals the main thread when an output operation is completed. May
+ * cause the main thread to wake up by posting a message.
+ *
+ *----------------------------------------------------------------------
+ */
+
+static DWORD WINAPI
+ConsoleWriterThread(
+ LPVOID arg)
+{
+ ConsoleInfo *infoPtr = arg;
+ HANDLE *handle = infoPtr->handle;
+ ConsoleThreadInfo *threadInfo = &infoPtr->writer;
+ DWORD count, toWrite, waitResult;
+ char *buf;
+ HANDLE wEvents[2];
+
+ /*
+ * The first event takes precedence.
+ */
+
+ wEvents[0] = threadInfo->stopEvent;
+ wEvents[1] = threadInfo->startEvent;
+
+ for (;;) {
+ /*
+ * Wait for the main thread to signal before attempting to write.
+ */
+
+ waitResult = WaitForMultipleObjects(2, wEvents, FALSE, INFINITE);
+
+ if (waitResult != (WAIT_OBJECT_0 + 1)) {
+ /*
+ * The start event was not signaled. It must be the stop event or
+ * an error, so exit this thread.
+ */
+
+ break;
+ }
+
+ buf = infoPtr->writeBuf;
+ toWrite = infoPtr->toWrite;
+
+ /*
+ * Loop until all of the bytes are written or an error occurs.
+ */
+
+ while (toWrite > 0) {
+ if (WriteConsoleBytes(handle, buf, (DWORD) toWrite,
+ &count) == FALSE) {
+ infoPtr->writeError = GetLastError();
+ break;
+ }
+ toWrite -= count;
+ buf += count;
+ }
+
+ /*
+ * Signal the main thread by signalling the writable event and then
+ * waking up the notifier thread.
+ */
+
+ SetEvent(threadInfo->readyEvent);
+
+ /*
+ * Alert the foreground thread. Note that we need to treat this like a
+ * critical section so the foreground thread does not terminate this
+ * thread while we are holding a mutex in the notifier code.
+ */
+
+ Tcl_MutexLock(&consoleMutex);
+ if (infoPtr->threadId != NULL) {
+ /*
+ * TIP #218. When in flight ignore the event, no one will receive
+ * it anyway.
+ */
+
+ Tcl_ThreadAlert(infoPtr->threadId);
+ }
+ Tcl_MutexUnlock(&consoleMutex);
+ }
+
+ return 0;
+}
+
+/*
+ *----------------------------------------------------------------------
+ *
+ * TclWinOpenConsoleChannel --
+ *
+ * Constructs a Console channel for the specified standard OS handle.
+ * This is a helper function to break up the construction of channels
+ * into File, Console, or Serial.
+ *
+ * Results:
+ * Returns the new channel, or NULL.
+ *
+ * Side effects:
+ * May open the channel.
+ *
+ *----------------------------------------------------------------------
+ */
+
+Tcl_Channel
+TclWinOpenConsoleChannel(
+ HANDLE handle,
+ char *channelName,
+ int permissions)
+{
+ char encoding[4 + TCL_INTEGER_SPACE];
+ ConsoleInfo *infoPtr;
+ DWORD modes;
+
+ ConsoleInit();
+
+ /*
+ * See if a channel with this handle already exists.
+ */
+
+ infoPtr = ckalloc(sizeof(ConsoleInfo));
+ memset(infoPtr, 0, sizeof(ConsoleInfo));
+
+ infoPtr->validMask = permissions;
+ infoPtr->handle = handle;
+ infoPtr->channel = (Tcl_Channel) NULL;
+
+ wsprintfA(encoding, "cp%d", GetConsoleCP());
+
+ infoPtr->threadId = Tcl_GetCurrentThread();
+
+ /*
+ * Use the pointer for the name of the result channel. This keeps the
+ * channel names unique, since some may share handles (stdin/stdout/stderr
+ * for instance).
+ */
+
+ sprintf(channelName, "file%" TCL_I_MODIFIER "x", (size_t) infoPtr);
+
+ infoPtr->channel = Tcl_CreateChannel(&consoleChannelType, channelName,
+ infoPtr, permissions);
+
+ if (permissions & TCL_READABLE) {
+ /*
+ * Make sure the console input buffer is ready for only character
+ * input notifications and the buffer is set for line buffering. IOW,
+ * we only want to catch when complete lines are ready for reading.
+ */
+
+ GetConsoleMode(infoPtr->handle, &modes);
+ modes &= ~(ENABLE_WINDOW_INPUT | ENABLE_MOUSE_INPUT);
+ modes |= ENABLE_LINE_INPUT;
+ SetConsoleMode(infoPtr->handle, modes);
+ StartChannelThread(infoPtr, &infoPtr->reader, ConsoleReaderThread);
+ }
+
+ if (permissions & TCL_WRITABLE) {
+ StartChannelThread(infoPtr, &infoPtr->writer, ConsoleWriterThread);
+ }
+
+ /*
+ * Files have default translation of AUTO and ^Z eof char, which means
+ * that a ^Z will be accepted as EOF when reading.
+ */
+
+ Tcl_SetChannelOption(NULL, infoPtr->channel, "-translation", "auto");
+ Tcl_SetChannelOption(NULL, infoPtr->channel, "-eofchar", "\032 {}");
+#ifdef UNICODE
+ Tcl_SetChannelOption(NULL, infoPtr->channel, "-encoding", "unicode");
+#else
+ Tcl_SetChannelOption(NULL, infoPtr->channel, "-encoding", encoding);
+#endif
+ return infoPtr->channel;
+}
+
+/*
+ *----------------------------------------------------------------------
+ *
+ * ConsoleThreadActionProc --
+ *
+ * Insert or remove any thread local refs to this channel.
+ *
+ * Results:
+ * None.
+ *
+ * Side effects:
+ * Changes thread local list of valid channels.
+ *
+ *----------------------------------------------------------------------
+ */
+
+static void
+ConsoleThreadActionProc(
+ ClientData instanceData,
+ int action)
+{
+ ConsoleInfo *infoPtr = instanceData;
+
+ /*
+ * We do not access firstConsolePtr in the thread structures. This is not
+ * for all serials managed by the thread, but only those we are watching.
+ * Removal of the filevent handlers before transfer thus takes care of
+ * this structure.
+ */
+
+ Tcl_MutexLock(&consoleMutex);
+ if (action == TCL_CHANNEL_THREAD_INSERT) {
+ /*
+ * We can't copy the thread information from the channel when the
+ * channel is created. At this time the channel back pointer has not
+ * been set yet. However in that case the threadId has already been
+ * set by TclpCreateCommandChannel itself, so the structure is still
+ * good.
+ */
+
+ ConsoleInit();
+ if (infoPtr->channel != NULL) {
+ infoPtr->threadId = Tcl_GetChannelThread(infoPtr->channel);
+ }
+ } else {
+ infoPtr->threadId = NULL;
+ }
+ Tcl_MutexUnlock(&consoleMutex);
+}
+
+/*
+ * Local Variables:
+ * mode: c
+ * c-basic-offset: 4
+ * fill-column: 78
+ * End:
+ */