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-rw-r--r--win/tclWinSock.c21
1 files changed, 20 insertions, 1 deletions
diff --git a/win/tclWinSock.c b/win/tclWinSock.c
index 3d41bd3..b1e2768 100644
--- a/win/tclWinSock.c
+++ b/win/tclWinSock.c
@@ -935,7 +935,7 @@ TcpCloseProc(
TcpState *statePtr = instanceData;
/* TIP #218 */
int errorCode = 0;
- /* ThreadSpecificData *tsdPtr = TCL_TSD_INIT(&dataKey); */
+ ThreadSpecificData *tsdPtr = TCL_TSD_INIT(&dataKey);
/*
* Check that WinSock is initialized; do not call it if not, to prevent
@@ -970,6 +970,23 @@ TcpCloseProc(
}
/*
+ * Clear an eventual tsd info list pointer.
+ * This may be called, if an async socket connect fails or is closed
+ * between connect and thread action callback.
+ */
+ if (tsdPtr->pendingTcpState != NULL
+ && tsdPtr->pendingTcpState == statePtr) {
+
+ /* get infoPtr lock, because this concerns the notifier thread */
+ WaitForSingleObject(tsdPtr->socketListLock, INFINITE);
+
+ tsdPtr->pendingTcpState = NULL;
+
+ /* Free list lock */
+ SetEvent(tsdPtr->socketListLock);
+ }
+
+ /*
* TIP #218. Removed the code removing the structure from the global
* socket list. This is now done by the thread action callbacks, and only
* there. This happens before this code is called. We can free without
@@ -1644,6 +1661,8 @@ CreateClientSocket(
WaitForSingleObject(tsdPtr->socketListLock, INFINITE);
/*
+ * Bugfig for 336441ed59 to not ignore notifications until the
+ * infoPtr is in the list.
* Check if my statePtr is already in the tsdPtr->socketList
* It is set after this call by TcpThreadActionProc and is set
* on a second round.