/* * tclWinSock.c -- * * This file contains Windows-specific socket related code. * * Copyright (c) 1995-1997 Sun Microsystems, Inc. * * See the file "license.terms" for information on usage and redistribution of * this file, and for a DISCLAIMER OF ALL WARRANTIES. * * ----------------------------------------------------------------------- * The order and naming of functions in this file should minimize * the file diff to tclUnixSock.c. * ----------------------------------------------------------------------- * * General information on how this module works. * * - Each Tcl-thread with its sockets maintains an internal window to receive * socket messages from the OS. * * - To ensure that message reception is always running this window is * actually owned and handled by an internal thread. This we call the * co-thread of Tcl's thread. * * - The whole structure is set up by InitSockets() which is called for each * Tcl thread. The implementation of the co-thread is in SocketThread(), * and the messages are handled by SocketProc(). The connection between * both is not directly visible, it is done through a Win32 window class. * This class is initialized by InitSockets() as well, and used in the * creation of the message receiver windows. * * - An important thing to note is that *both* thread and co-thread have * access to the list of sockets maintained in the private TSD data of the * thread. The co-thread was given access to it upon creation through the * new thread's client-data. * * Because of this dual access the TSD data contains an OS mutex, the * "socketListLock", to mediate exclusion between thread and co-thread. * * The co-thread's access is all in SocketProc(). The thread's access is * through SocketEventProc() (1) and the functions called by it. * * (Ad 1) This is the handler function for all queued socket events, which * all the OS messages are translated to through the EventSource (2) * driven by the OS messages. * * (Ad 2) The main functions for this are SocketSetupProc() and * SocketCheckProc(). */ #include "tclWinInt.h" //#define DEBUGGING #ifdef DEBUGGING #define DEBUG(x) fprintf(stderr, ">>> %p %s(%d): %s<<<\n", \ statePtr, __FUNCTION__, __LINE__, x) #else #define DEBUG(x) #endif /* * Which version of the winsock API do we want? */ #define WSA_VERSION_MAJOR 1 #define WSA_VERSION_MINOR 1 #ifdef _MSC_VER # pragma comment (lib, "ws2_32") #endif /* * Support for control over sockets' KEEPALIVE and NODELAY behavior is * currently disabled. */ #undef TCL_FEATURE_KEEPALIVE_NAGLE /* * Make sure to remove the redirection defines set in tclWinPort.h that is in * use in other sections of the core, except for us. */ #undef getservbyname #undef getsockopt #undef setsockopt /* * Helper macros to make parts of this file clearer. The macros do exactly * what they say on the tin. :-) They also only ever refer to their arguments * once, and so can be used without regard to side effects. */ #define SET_BITS(var, bits) ((var) |= (bits)) #define CLEAR_BITS(var, bits) ((var) &= ~(bits)) /* "sock" + a pointer in hex + \0 */ #define SOCK_CHAN_LENGTH (4 + sizeof(void *) * 2 + 1) #define SOCK_TEMPLATE "sock%p" /* * The following variable is used to tell whether this module has been * initialized. If 1, initialization of sockets was successful, if -1 then * socket initialization failed (WSAStartup failed). */ static int initialized = 0; static const TCHAR classname[] = TEXT("TclSocket"); TCL_DECLARE_MUTEX(socketMutex) /* * The following defines declare the messages used on socket windows. */ #define SOCKET_MESSAGE WM_USER+1 #define SOCKET_SELECT WM_USER+2 #define SOCKET_TERMINATE WM_USER+3 #define SELECT TRUE #define UNSELECT FALSE /* * This is needed to comply with the strict aliasing rules of GCC, but it also * simplifies casting between the different sockaddr types. */ typedef union { struct sockaddr sa; struct sockaddr_in sa4; struct sockaddr_in6 sa6; struct sockaddr_storage sas; } address; #ifndef IN6_ARE_ADDR_EQUAL #define IN6_ARE_ADDR_EQUAL IN6_ADDR_EQUAL #endif /* * This structure describes per-instance state of a tcp based channel. */ typedef struct TcpState TcpState; typedef struct TcpFdList { TcpState *statePtr; SOCKET fd; struct TcpFdList *next; } TcpFdList; struct TcpState { Tcl_Channel channel; /* Channel associated with this socket. */ struct TcpFdList *sockets; /* Windows SOCKET handle. */ int flags; /* Bit field comprised of the flags described * below. */ int watchEvents; /* OR'ed combination of FD_READ, FD_WRITE, * FD_CLOSE, FD_ACCEPT and FD_CONNECT that * indicate which events are interesting. */ int readyEvents; /* OR'ed combination of FD_READ, FD_WRITE, * FD_CLOSE, FD_ACCEPT and FD_CONNECT that * indicate which events have occurred. * Set by notifier thread, access must be * protected by semaphore */ int selectEvents; /* OR'ed combination of FD_READ, FD_WRITE, * FD_CLOSE, FD_ACCEPT and FD_CONNECT that * indicate which events are currently being * selected. */ int acceptEventCount; /* Count of the current number of FD_ACCEPTs * that have arrived and not yet processed. * Set by notifier thread, access must be * protected by semaphore */ Tcl_TcpAcceptProc *acceptProc; /* Proc to call on accept. */ ClientData acceptProcData; /* The data for the accept proc. */ /* * Only needed for client sockets */ struct addrinfo *addrlist; /* Addresses to connect to. */ struct addrinfo *addr; /* Iterator over addrlist. */ struct addrinfo *myaddrlist;/* Local address. */ struct addrinfo *myaddr; /* Iterator over myaddrlist. */ int status; /* Cache status of async socket. */ int cachedBlocking; /* Cache blocking mode of async socket. */ int connectError; /* Async connect error set by notifier thread. * Set by notifier thread, access must be * protected by semaphore */ struct TcpState *nextPtr; /* The next socket on the per-thread socket * list. */ }; /* * These bits may be ORed together into the "flags" field of a TcpState * structure. */ #define TCP_ASYNC_SOCKET (1<<0) /* Asynchronous socket. */ #define TCP_ASYNC_CONNECT (1<<1) /* Async connect in progress. */ #define SOCKET_EOF (1<<2) /* A zero read happened on the * socket. */ #define SOCKET_PENDING (1<<3) /* A message has been sent for this * socket */ #define TCP_ASYNC_CONNECT_REENTER_PENDING (1<<4) /* CreateClientSocket was called to * process an async connect. This * flag indicates that reentry is * still pending */ #define TCP_ASYNC_CONNECT_FAILED (1<<5) /* An async connect finally failed */ /* * The following structure is what is added to the Tcl event queue when a * socket event occurs. */ typedef struct { Tcl_Event header; /* Information that is standard for all * events. */ SOCKET socket; /* Socket descriptor that is ready. Used to * find the TcpState structure for the file * (can't point directly to the TcpState * structure because it could go away while * the event is queued). */ } SocketEvent; /* * This defines the minimum buffersize maintained by the kernel. */ #define TCP_BUFFER_SIZE 4096 typedef struct { HWND hwnd; /* Handle to window for socket messages. */ HANDLE socketThread; /* Thread handling the window */ Tcl_ThreadId threadId; /* Parent thread. */ HANDLE readyEvent; /* Event indicating that a socket event is * ready. Also used to indicate that the * socketThread has been initialized and has * started. */ HANDLE socketListLock; /* Win32 Event to lock the socketList */ TcpState *pendingTcpState; /* This socket is opened but not jet in the * list. This value is also checked by * the event structure. */ TcpState *socketList; /* Every open socket in this thread has an * entry on this list. */ } ThreadSpecificData; static Tcl_ThreadDataKey dataKey; static WNDCLASS windowClass; /* * Static routines for this file: */ static int CreateClientSocket(Tcl_Interp *interp, TcpState *state); static void InitSockets(void); static TcpState * NewSocketInfo(SOCKET socket); static void SocketExitHandler(ClientData clientData); static LRESULT CALLBACK SocketProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam); static int SocketsEnabled(void); static void TcpAccept(TcpFdList *fds, SOCKET newSocket, address addr); static int WaitForConnect(TcpState *statePtr, int *errorCodePtr, int noblock); static int WaitForSocketEvent(TcpState *statePtr, int events, int *errorCodePtr); static void AddSocketInfoFd(TcpState *statePtr, SOCKET socket); static int FindFDInList(TcpState *statePtr, SOCKET socket); static DWORD WINAPI SocketThread(LPVOID arg); static void TcpThreadActionProc(ClientData instanceData, int action); static Tcl_EventCheckProc SocketCheckProc; static Tcl_EventProc SocketEventProc; static Tcl_EventSetupProc SocketSetupProc; static Tcl_DriverBlockModeProc TcpBlockModeProc; static Tcl_DriverCloseProc TcpCloseProc; static Tcl_DriverClose2Proc TcpClose2Proc; static Tcl_DriverSetOptionProc TcpSetOptionProc; static Tcl_DriverGetOptionProc TcpGetOptionProc; static Tcl_DriverInputProc TcpInputProc; static Tcl_DriverOutputProc TcpOutputProc; static Tcl_DriverWatchProc TcpWatchProc; static Tcl_DriverGetHandleProc TcpGetHandleProc; /* * This structure describes the channel type structure for TCP socket * based IO: */ static const Tcl_ChannelType tcpChannelType = { "tcp", /* Type name. */ TCL_CHANNEL_VERSION_5, /* v5 channel */ TcpCloseProc, /* Close proc. */ TcpInputProc, /* Input proc. */ TcpOutputProc, /* Output proc. */ NULL, /* Seek proc. */ TcpSetOptionProc, /* Set option proc. */ TcpGetOptionProc, /* Get option proc. */ TcpWatchProc, /* Initialize notifier. */ TcpGetHandleProc, /* Get OS handles out of channel. */ TcpClose2Proc, /* Close2 proc. */ TcpBlockModeProc, /* Set blocking or non-blocking mode.*/ NULL, /* flush proc. */ NULL, /* handler proc. */ NULL, /* wide seek proc. */ TcpThreadActionProc, /* thread action proc. */ NULL /* truncate proc. */ }; /* * The following variable holds the network name of this host. */ static TclInitProcessGlobalValueProc InitializeHostName; static ProcessGlobalValue hostName = {0, 0, NULL, NULL, InitializeHostName, NULL, NULL}; void printaddrinfo(struct addrinfo *ai, char *prefix) { char host[NI_MAXHOST], port[NI_MAXSERV]; getnameinfo(ai->ai_addr, ai->ai_addrlen, host, sizeof(host), port, sizeof(port), NI_NUMERICHOST|NI_NUMERICSERV); #ifdef DEBUGGING fprintf(stderr,"%s: [%s]:%s\n", prefix, host, port); #endif } void printaddrinfolist(struct addrinfo *addrlist, char *prefix) { struct addrinfo *ai; for (ai = addrlist; ai != NULL; ai = ai->ai_next) { printaddrinfo(ai, prefix); } } /* *---------------------------------------------------------------------- * * InitializeHostName -- * * This routine sets the process global value of the name of the local * host on which the process is running. * * Results: * None. * *---------------------------------------------------------------------- */ void InitializeHostName( char **valuePtr, int *lengthPtr, Tcl_Encoding *encodingPtr) { TCHAR tbuf[MAX_COMPUTERNAME_LENGTH + 1]; DWORD length = MAX_COMPUTERNAME_LENGTH + 1; Tcl_DString ds; if (GetComputerName(tbuf, &length) != 0) { /* * Convert string from native to UTF then change to lowercase. */ Tcl_UtfToLower(Tcl_WinTCharToUtf(tbuf, -1, &ds)); } else { Tcl_DStringInit(&ds); if (TclpHasSockets(NULL) == TCL_OK) { /* * The buffer size of 256 is recommended by the MSDN page that * documents gethostname() as being always adequate. */ Tcl_DString inDs; Tcl_DStringInit(&inDs); Tcl_DStringSetLength(&inDs, 256); if (gethostname(Tcl_DStringValue(&inDs), Tcl_DStringLength(&inDs)) == 0) { Tcl_ExternalToUtfDString(NULL, Tcl_DStringValue(&inDs), -1, &ds); } Tcl_DStringFree(&inDs); } } *encodingPtr = Tcl_GetEncoding(NULL, "utf-8"); *lengthPtr = Tcl_DStringLength(&ds); *valuePtr = ckalloc((*lengthPtr) + 1); memcpy(*valuePtr, Tcl_DStringValue(&ds), (size_t)(*lengthPtr)+1); Tcl_DStringFree(&ds); } /* *---------------------------------------------------------------------- * * Tcl_GetHostName -- * * Returns the name of the local host. * * Results: * A string containing the network name for this machine, or an empty * string if we can't figure out the name. The caller must not modify or * free this string. * * Side effects: * Caches the name to return for future calls. * *---------------------------------------------------------------------- */ const char * Tcl_GetHostName(void) { return Tcl_GetString(TclGetProcessGlobalValue(&hostName)); } /* *---------------------------------------------------------------------- * * TclpHasSockets -- * * This function determines whether sockets are available on the current * system and returns an error in interp if they are not. Note that * interp may be NULL. * * Results: * Returns TCL_OK if the system supports sockets, or TCL_ERROR with an * error in interp (if non-NULL). * * Side effects: * If not already prepared, initializes the TSD structure and socket * message handling thread associated to the calling thread for the * subsystem of the driver. * *---------------------------------------------------------------------- */ int TclpHasSockets( Tcl_Interp *interp) /* Where to write an error message if sockets * are not present, or NULL if no such message * is to be written. */ { Tcl_MutexLock(&socketMutex); InitSockets(); Tcl_MutexUnlock(&socketMutex); if (SocketsEnabled()) { return TCL_OK; } if (interp != NULL) { Tcl_SetObjResult(interp, Tcl_NewStringObj( "sockets are not available on this system", -1)); } return TCL_ERROR; } /* *---------------------------------------------------------------------- * * TclpFinalizeSockets -- * * This function is called from Tcl_FinalizeThread to finalize the * platform specific socket subsystem. Also, it may be called from within * this module to cleanup the state if unable to initialize the sockets * subsystem. * * Results: * None. * * Side effects: * Deletes the event source and destroys the socket thread. * *---------------------------------------------------------------------- */ void TclpFinalizeSockets(void) { ThreadSpecificData *tsdPtr = TclThreadDataKeyGet(&dataKey); /* * Careful! This is a finalizer! */ if (tsdPtr == NULL) { return; } if (tsdPtr->socketThread != NULL) { if (tsdPtr->hwnd != NULL) { PostMessage(tsdPtr->hwnd, SOCKET_TERMINATE, 0, 0); /* * Wait for the thread to exit. This ensures that we are * completely cleaned up before we leave this function. */ WaitForSingleObject(tsdPtr->readyEvent, INFINITE); tsdPtr->hwnd = NULL; } CloseHandle(tsdPtr->socketThread); tsdPtr->socketThread = NULL; } if (tsdPtr->readyEvent != NULL) { CloseHandle(tsdPtr->readyEvent); tsdPtr->readyEvent = NULL; } if (tsdPtr->socketListLock != NULL) { CloseHandle(tsdPtr->socketListLock); tsdPtr->socketListLock = NULL; } Tcl_DeleteEventSource(SocketSetupProc, SocketCheckProc, NULL); } /* *---------------------------------------------------------------------- * * TcpBlockModeProc -- * * This function is invoked by the generic IO level to set blocking and * nonblocking mode on a TCP socket based channel. * * Results: * 0 if successful, errno when failed. * * Side effects: * Sets the device into blocking or nonblocking mode. * *---------------------------------------------------------------------- */ /* ARGSUSED */ static int TcpBlockModeProc( ClientData instanceData, /* Socket state. */ int mode) /* The mode to set. Can be one of * TCL_MODE_BLOCKING or * TCL_MODE_NONBLOCKING. */ { TcpState *statePtr = instanceData; if (mode == TCL_MODE_NONBLOCKING) { statePtr->flags |= TCP_ASYNC_SOCKET; } else { statePtr->flags &= ~(TCP_ASYNC_SOCKET); } return 0; } /* *---------------------------------------------------------------------- * * WaitForConnect -- * * Wait for a connection on an asynchronously opened socket to be * completed. In nonblocking mode, just test if the connection * has completed without blocking. The noblock parameter allows to * enforce nonblocking behaviour even on sockets in blocking mode. * * Results: * 0 if the connection has completed, -1 if still in progress * or there is an error. * * Side effects: * Processes socket events off the system queue. * May process asynchroneous connect. * *---------------------------------------------------------------------- */ static int WaitForConnect( TcpState *statePtr, /* State of the socket. */ int *errorCodePtr, /* Where to store errors? */ int noblock) /* Don't wait, even for sockets in blocking mode */ { int result; int oldMode; ThreadSpecificData *tsdPtr; /* * Check if an async connect is running. If not return ok */ if ( !(statePtr->flags & TCP_ASYNC_CONNECT_REENTER_PENDING) ) return 0; /* * Be sure to disable event servicing so we are truly modal. */ oldMode = Tcl_SetServiceMode(TCL_SERVICE_NONE); while (1) { /* get statePtr lock */ tsdPtr = TclThreadDataKeyGet(&dataKey); WaitForSingleObject(tsdPtr->socketListLock, INFINITE); /* Check for connect event */ if (statePtr->readyEvents & FD_CONNECT) { /* Consume the connect event */ statePtr->readyEvents &= ~(FD_CONNECT); /* * For blocking sockets disable async connect * as we continue now synchoneously */ if ( !(noblock || (statePtr->flags & TCP_ASYNC_SOCKET)) ) { CLEAR_BITS(statePtr->flags, TCP_ASYNC_CONNECT); } /* Free list lock */ SetEvent(tsdPtr->socketListLock); /* continue connect */ result = CreateClientSocket(NULL, statePtr); /* Restore event service mode */ (void) Tcl_SetServiceMode(oldMode); /* Succesfully connected or async connect restarted */ if (result == TCL_OK) { if ( statePtr->flags & TCP_ASYNC_CONNECT_REENTER_PENDING ) { *errorCodePtr = EWOULDBLOCK; return -1; } return 0; } /* error case */ *errorCodePtr = Tcl_GetErrno(); return -1; } /* Free list lock */ SetEvent(tsdPtr->socketListLock); /* * A non blocking socket waiting for an asyncronous connect * returns directly an error */ if ( noblock || (statePtr->flags & TCP_ASYNC_SOCKET) ) { *errorCodePtr = EWOULDBLOCK; return -1; } /* * Wait until something happens. */ WaitForSingleObject(tsdPtr->readyEvent, INFINITE); } } /* *---------------------------------------------------------------------- * * TcpInputProc -- * * This function is invoked by the generic IO level to read input from a * TCP socket based channel. * * Results: * The number of bytes read is returned or -1 on error. An output * argument contains the POSIX error code on error, or zero if no error * occurred. * * Side effects: * Reads input from the input device of the channel. * *---------------------------------------------------------------------- */ /* ARGSUSED */ static int TcpInputProc( ClientData instanceData, /* Socket state. */ char *buf, /* Where to store data read. */ int bufSize, /* How much space is available in the * buffer? */ int *errorCodePtr) /* Where to store error code. */ { TcpState *statePtr = instanceData; int bytesRead; DWORD error; ThreadSpecificData *tsdPtr = TclThreadDataKeyGet(&dataKey); *errorCodePtr = 0; /* * Check that WinSock is initialized; do not call it if not, to prevent * system crashes. This can happen at exit time if the exit handler for * WinSock ran before other exit handlers that want to use sockets. */ if (!SocketsEnabled()) { *errorCodePtr = EFAULT; return -1; } /* * First check to see if EOF was already detected, to prevent calling the * socket stack after the first time EOF is detected. */ if (statePtr->flags & SOCKET_EOF) { return 0; } /* * Check if there is an async connect running. * For blocking sockets terminate connect, otherwise do one step. * For a non blocking socket return EWOULDBLOCK if connect not terminated */ if (WaitForConnect(statePtr, errorCodePtr, 0) != 0) { return -1; } /* * No EOF, and it is connected, so try to read more from the socket. Note * that we clear the FD_READ bit because read events are level triggered * so a new event will be generated if there is still data available to be * read. We have to simulate blocking behavior here since we are always * using non-blocking sockets. */ while (1) { SendMessage(tsdPtr->hwnd, SOCKET_SELECT, (WPARAM) UNSELECT, (LPARAM) statePtr); /* single fd operation: this proc is only called for a connected socket. */ bytesRead = recv(statePtr->sockets->fd, buf, bufSize, 0); statePtr->readyEvents &= ~(FD_READ); /* * Check for end-of-file condition or successful read. */ if (bytesRead == 0) { statePtr->flags |= SOCKET_EOF; } if (bytesRead != SOCKET_ERROR) { break; } /* * If an error occurs after the FD_CLOSE has arrived, then ignore the * error and report an EOF. */ if (statePtr->readyEvents & FD_CLOSE) { statePtr->flags |= SOCKET_EOF; bytesRead = 0; break; } error = WSAGetLastError(); /* * If an RST comes, then ignore the error and report an EOF just like * on unix. */ if (error == WSAECONNRESET) { statePtr->flags |= SOCKET_EOF; bytesRead = 0; break; } /* * Check for error condition or underflow in non-blocking case. */ if ((statePtr->flags & TCP_ASYNC_SOCKET) || (error != WSAEWOULDBLOCK)) { TclWinConvertError(error); *errorCodePtr = Tcl_GetErrno(); bytesRead = -1; break; } /* * In the blocking case, wait until the file becomes readable or * closed and try again. */ if (!WaitForSocketEvent(statePtr, FD_READ|FD_CLOSE, errorCodePtr)) { bytesRead = -1; break; } } SendMessage(tsdPtr->hwnd, SOCKET_SELECT, (WPARAM)SELECT, (LPARAM)statePtr); return bytesRead; } /* *---------------------------------------------------------------------- * * TcpOutputProc -- * * This function is called by the generic IO level to write data to a * socket based channel. * * Results: * The number of bytes written or -1 on failure. * * Side effects: * Produces output on the socket. * *---------------------------------------------------------------------- */ static int TcpOutputProc( ClientData instanceData, /* Socket state. */ const char *buf, /* The data buffer. */ int toWrite, /* How many bytes to write? */ int *errorCodePtr) /* Where to store error code. */ { TcpState *statePtr = instanceData; int written; DWORD error; ThreadSpecificData *tsdPtr = TclThreadDataKeyGet(&dataKey); *errorCodePtr = 0; /* * Check that WinSock is initialized; do not call it if not, to prevent * system crashes. This can happen at exit time if the exit handler for * WinSock ran before other exit handlers that want to use sockets. */ if (!SocketsEnabled()) { *errorCodePtr = EFAULT; return -1; } /* * Check if there is an async connect running. * For blocking sockets terminate connect, otherwise do one step. * For a non blocking socket return EWOULDBLOCK if connect not terminated */ if (WaitForConnect(statePtr, errorCodePtr, 0) != 0) { return -1; } while (1) { SendMessage(tsdPtr->hwnd, SOCKET_SELECT, (WPARAM) UNSELECT, (LPARAM) statePtr); /* single fd operation: this proc is only called for a connected socket. */ written = send(statePtr->sockets->fd, buf, toWrite, 0); if (written != SOCKET_ERROR) { /* * Since Windows won't generate a new write event until we hit an * overflow condition, we need to force the event loop to poll * until the condition changes. */ if (statePtr->watchEvents & FD_WRITE) { Tcl_Time blockTime = { 0, 0 }; Tcl_SetMaxBlockTime(&blockTime); } break; } /* * Check for error condition or overflow. In the event of overflow, we * need to clear the FD_WRITE flag so we can detect the next writable * event. Note that Windows only sends a new writable event after a * send fails with WSAEWOULDBLOCK. */ error = WSAGetLastError(); if (error == WSAEWOULDBLOCK) { statePtr->readyEvents &= ~(FD_WRITE); if (statePtr->flags & TCP_ASYNC_SOCKET) { *errorCodePtr = EWOULDBLOCK; written = -1; break; } } else { TclWinConvertError(error); *errorCodePtr = Tcl_GetErrno(); written = -1; break; } /* * In the blocking case, wait until the file becomes writable or * closed and try again. */ if (!WaitForSocketEvent(statePtr, FD_WRITE|FD_CLOSE, errorCodePtr)) { written = -1; break; } } SendMessage(tsdPtr->hwnd, SOCKET_SELECT, (WPARAM)SELECT, (LPARAM)statePtr); return written; } /* *---------------------------------------------------------------------- * * TcpCloseProc -- * * This function is called by the generic IO level to perform channel * type specific cleanup on a socket based channel when the channel is * closed. * * Results: * 0 if successful, the value of errno if failed. * * Side effects: * Closes the socket. * *---------------------------------------------------------------------- */ /* ARGSUSED */ static int TcpCloseProc( ClientData instanceData, /* The socket to close. */ Tcl_Interp *interp) /* Unused. */ { TcpState *statePtr = instanceData; /* TIP #218 */ int errorCode = 0; ThreadSpecificData *tsdPtr = TCL_TSD_INIT(&dataKey); /* * Check that WinSock is initialized; do not call it if not, to prevent * system crashes. This can happen at exit time if the exit handler for * WinSock ran before other exit handlers that want to use sockets. */ if (SocketsEnabled()) { /* * Clean up the OS socket handle. The default Windows setting for a * socket is SO_DONTLINGER, which does a graceful shutdown in the * background. */ while ( statePtr->sockets != NULL ) { TcpFdList *thisfd = statePtr->sockets; statePtr->sockets = thisfd->next; if (closesocket(thisfd->fd) == SOCKET_ERROR) { TclWinConvertError((DWORD) WSAGetLastError()); errorCode = Tcl_GetErrno(); } ckfree(thisfd); } } if (statePtr->addrlist != NULL) { freeaddrinfo(statePtr->addrlist); } if (statePtr->myaddrlist != NULL) { freeaddrinfo(statePtr->myaddrlist); } /* * Clear an eventual tsd info list pointer. * This may be called, if an async socket connect fails or is closed * between connect and thread action callback. */ if (tsdPtr->pendingTcpState != NULL && tsdPtr->pendingTcpState == statePtr) { /* get infoPtr lock, because this concerns the notifier thread */ WaitForSingleObject(tsdPtr->socketListLock, INFINITE); tsdPtr->pendingTcpState = NULL; /* Free list lock */ SetEvent(tsdPtr->socketListLock); } /* * TIP #218. Removed the code removing the structure from the global * socket list. This is now done by the thread action callbacks, and only * there. This happens before this code is called. We can free without * fear of damaging the list. */ ckfree(statePtr); return errorCode; } /* *---------------------------------------------------------------------- * * TcpClose2Proc -- * * This function is called by the generic IO level to perform the channel * type specific part of a half-close: namely, a shutdown() on a socket. * * Results: * 0 if successful, the value of errno if failed. * * Side effects: * Shuts down one side of the socket. * *---------------------------------------------------------------------- */ static int TcpClose2Proc( ClientData instanceData, /* The socket to close. */ Tcl_Interp *interp, /* For error reporting. */ int flags) /* Flags that indicate which side to close. */ { TcpState *statePtr = instanceData; int errorCode = 0; int sd; /* * Shutdown the OS socket handle. */ switch(flags) { case TCL_CLOSE_READ: sd = SD_RECEIVE; break; case TCL_CLOSE_WRITE: sd = SD_SEND; break; default: if (interp) { Tcl_SetObjResult(interp, Tcl_NewStringObj( "socket close2proc called bidirectionally", -1)); } return TCL_ERROR; } /* single fd operation: Tcl_OpenTcpServer() does not set TCL_READABLE or * TCL_WRITABLE so this should never be called for a server socket. */ if (shutdown(statePtr->sockets->fd, sd) == SOCKET_ERROR) { TclWinConvertError((DWORD) WSAGetLastError()); errorCode = Tcl_GetErrno(); } return errorCode; } /* *---------------------------------------------------------------------- * * TcpSetOptionProc -- * * Sets Tcp channel specific options. * * Results: * None, unless an error happens. * * Side effects: * Changes attributes of the socket at the system level. * *---------------------------------------------------------------------- */ static int TcpSetOptionProc( ClientData instanceData, /* Socket state. */ Tcl_Interp *interp, /* For error reporting - can be NULL. */ const char *optionName, /* Name of the option to set. */ const char *value) /* New value for option. */ { #ifdef TCL_FEATURE_KEEPALIVE_NAGLE TcpState *statePtr = instanceData; SOCKET sock; #endif /*TCL_FEATURE_KEEPALIVE_NAGLE*/ /* * Check that WinSock is initialized; do not call it if not, to prevent * system crashes. This can happen at exit time if the exit handler for * WinSock ran before other exit handlers that want to use sockets. */ if (!SocketsEnabled()) { if (interp) { Tcl_SetObjResult(interp, Tcl_NewStringObj( "winsock is not initialized", -1)); } return TCL_ERROR; } #ifdef TCL_FEATURE_KEEPALIVE_NAGLE #error "TCL_FEATURE_KEEPALIVE_NAGLE not reviewed for whether to treat statePtr->sockets as single fd or list" sock = statePtr->sockets->fd; if (!strcasecmp(optionName, "-keepalive")) { BOOL val = FALSE; int boolVar, rtn; if (Tcl_GetBoolean(interp, value, &boolVar) != TCL_OK) { return TCL_ERROR; } if (boolVar) { val = TRUE; } rtn = setsockopt(sock, SOL_SOCKET, SO_KEEPALIVE, (const char *) &val, sizeof(BOOL)); if (rtn != 0) { TclWinConvertError(WSAGetLastError()); if (interp) { Tcl_SetObjResult(interp, Tcl_ObjPrintf( "couldn't set socket option: %s", Tcl_PosixError(interp))); } return TCL_ERROR; } return TCL_OK; } else if (!strcasecmp(optionName, "-nagle")) { BOOL val = FALSE; int boolVar, rtn; if (Tcl_GetBoolean(interp, value, &boolVar) != TCL_OK) { return TCL_ERROR; } if (!boolVar) { val = TRUE; } rtn = setsockopt(sock, IPPROTO_TCP, TCP_NODELAY, (const char *) &val, sizeof(BOOL)); if (rtn != 0) { TclWinConvertError(WSAGetLastError()); if (interp) { Tcl_SetObjResult(interp, Tcl_ObjPrintf( "couldn't set socket option: %s", Tcl_PosixError(interp))); } return TCL_ERROR; } return TCL_OK; } return Tcl_BadChannelOption(interp, optionName, "keepalive nagle"); #else return Tcl_BadChannelOption(interp, optionName, ""); #endif /*TCL_FEATURE_KEEPALIVE_NAGLE*/ } /* *---------------------------------------------------------------------- * * TcpGetOptionProc -- * * Computes an option value for a TCP socket based channel, or a list of * all options and their values. * * Note: This code is based on code contributed by John Haxby. * * Results: * A standard Tcl result. The value of the specified option or a list of * all options and their values is returned in the supplied DString. Sets * Error message if needed. * * Side effects: * None. * *---------------------------------------------------------------------- */ static int TcpGetOptionProc( ClientData instanceData, /* Socket state. */ Tcl_Interp *interp, /* For error reporting - can be NULL. */ const char *optionName, /* Name of the option to retrieve the value * for, or NULL to get all options and their * values. */ Tcl_DString *dsPtr) /* Where to store the computed value; * initialized by caller. */ { TcpState *statePtr = instanceData; char host[NI_MAXHOST], port[NI_MAXSERV]; SOCKET sock; size_t len = 0; int errorCode; int reverseDNS = 0; #define SUPPRESS_RDNS_VAR "::tcl::unsupported::noReverseDNS" /* * Check that WinSock is initialized; do not call it if not, to prevent * system crashes. This can happen at exit time if the exit handler for * WinSock ran before other exit handlers that want to use sockets. */ if (!SocketsEnabled()) { if (interp) { Tcl_SetObjResult(interp, Tcl_NewStringObj( "winsock is not initialized", -1)); } return TCL_ERROR; } /* Go one step in async connect */ WaitForConnect(statePtr, &errorCode, 1); sock = statePtr->sockets->fd; if (optionName != NULL) { len = strlen(optionName); } if ((len > 1) && (optionName[1] == 'e') && (strncmp(optionName, "-error", len) == 0)) { /* * Do not return any errors if async connect is running */ if (! (statePtr->flags & TCP_ASYNC_CONNECT_REENTER_PENDING) ) { int optlen; int ret; DWORD err; /* * Populater the err Variable with a possix error */ optlen = sizeof(int); ret = TclWinGetSockOpt(sock, SOL_SOCKET, SO_ERROR, (char *)&err, &optlen); /* * The error was not returned directly but should be * taken from WSA */ if (ret == SOCKET_ERROR) { err = WSAGetLastError(); } /* * Return error message */ if (err) { TclWinConvertError(err); Tcl_DStringAppend(dsPtr, Tcl_ErrnoMsg(Tcl_GetErrno()), -1); } } return TCL_OK; } if ((len > 1) && (optionName[1] == 'c') && (strncmp(optionName, "-connecting", len) == 0)) { Tcl_DStringAppend(dsPtr, (statePtr->flags & TCP_ASYNC_CONNECT_REENTER_PENDING) ? "1" : "0", -1); return TCL_OK; } if (interp != NULL && Tcl_GetVar(interp, SUPPRESS_RDNS_VAR, 0) != NULL) { reverseDNS = NI_NUMERICHOST; } if ((len == 0) || ((len > 1) && (optionName[1] == 'p') && (strncmp(optionName, "-peername", len) == 0))) { address peername; socklen_t size = sizeof(peername); if (getpeername(sock, (LPSOCKADDR) &(peername.sa), &size) == 0) { if (len == 0) { Tcl_DStringAppendElement(dsPtr, "-peername"); Tcl_DStringStartSublist(dsPtr); } getnameinfo(&(peername.sa), size, host, sizeof(host), NULL, 0, NI_NUMERICHOST); Tcl_DStringAppendElement(dsPtr, host); getnameinfo(&(peername.sa), size, host, sizeof(host), port, sizeof(port), reverseDNS | NI_NUMERICSERV); Tcl_DStringAppendElement(dsPtr, host); Tcl_DStringAppendElement(dsPtr, port); if (len == 0) { Tcl_DStringEndSublist(dsPtr); } else { return TCL_OK; } } else { /* * getpeername failed - but if we were asked for all the options * (len==0), don't flag an error at that point because it could be * an fconfigure request on a server socket (such sockets have no * peer). {Copied from unix/tclUnixChan.c} */ if (len) { TclWinConvertError((DWORD) WSAGetLastError()); if (interp) { Tcl_SetObjResult(interp, Tcl_ObjPrintf( "can't get peername: %s", Tcl_PosixError(interp))); } return TCL_ERROR; } } } if ((len == 0) || ((len > 1) && (optionName[1] == 's') && (strncmp(optionName, "-sockname", len) == 0))) { TcpFdList *fds; address sockname; socklen_t size; int found = 0; if (len == 0) { Tcl_DStringAppendElement(dsPtr, "-sockname"); Tcl_DStringStartSublist(dsPtr); } for (fds = statePtr->sockets; fds != NULL; fds = fds->next) { sock = fds->fd; #ifdef DEBUGGING fprintf(stderr, "sock == %d\n", sock); #endif size = sizeof(sockname); if (getsockname(sock, &(sockname.sa), &size) >= 0) { int flags = reverseDNS; found = 1; getnameinfo(&sockname.sa, size, host, sizeof(host), NULL, 0, NI_NUMERICHOST); Tcl_DStringAppendElement(dsPtr, host); /* * We don't want to resolve INADDR_ANY and sin6addr_any; they * can sometimes cause problems (and never have a name). */ flags |= NI_NUMERICSERV; if (sockname.sa.sa_family == AF_INET) { if (sockname.sa4.sin_addr.s_addr == INADDR_ANY) { flags |= NI_NUMERICHOST; } } else if (sockname.sa.sa_family == AF_INET6) { if ((IN6_ARE_ADDR_EQUAL(&sockname.sa6.sin6_addr, &in6addr_any)) || (IN6_IS_ADDR_V4MAPPED(&sockname.sa6.sin6_addr) && sockname.sa6.sin6_addr.s6_addr[12] == 0 && sockname.sa6.sin6_addr.s6_addr[13] == 0 && sockname.sa6.sin6_addr.s6_addr[14] == 0 && sockname.sa6.sin6_addr.s6_addr[15] == 0)) { flags |= NI_NUMERICHOST; } } getnameinfo(&sockname.sa, size, host, sizeof(host), port, sizeof(port), flags); Tcl_DStringAppendElement(dsPtr, host); Tcl_DStringAppendElement(dsPtr, port); } } if (found) { if (len == 0) { Tcl_DStringEndSublist(dsPtr); } else { return TCL_OK; } } else { if (interp) { TclWinConvertError((DWORD) WSAGetLastError()); Tcl_SetObjResult(interp, Tcl_ObjPrintf( "can't get sockname: %s", Tcl_PosixError(interp))); } return TCL_ERROR; } } #ifdef TCL_FEATURE_KEEPALIVE_NAGLE if (len == 0 || !strncmp(optionName, "-keepalive", len)) { int optlen; BOOL opt = FALSE; if (len == 0) { Tcl_DStringAppendElement(dsPtr, "-keepalive"); } optlen = sizeof(BOOL); getsockopt(sock, SOL_SOCKET, SO_KEEPALIVE, (char *)&opt, &optlen); if (opt) { Tcl_DStringAppendElement(dsPtr, "1"); } else { Tcl_DStringAppendElement(dsPtr, "0"); } if (len > 0) { return TCL_OK; } } if (len == 0 || !strncmp(optionName, "-nagle", len)) { int optlen; BOOL opt = FALSE; if (len == 0) { Tcl_DStringAppendElement(dsPtr, "-nagle"); } optlen = sizeof(BOOL); getsockopt(sock, IPPROTO_TCP, TCP_NODELAY, (char *)&opt, &optlen); if (opt) { Tcl_DStringAppendElement(dsPtr, "0"); } else { Tcl_DStringAppendElement(dsPtr, "1"); } if (len > 0) { return TCL_OK; } } #endif /*TCL_FEATURE_KEEPALIVE_NAGLE*/ if (len > 0) { #ifdef TCL_FEATURE_KEEPALIVE_NAGLE return Tcl_BadChannelOption(interp, optionName, "peername sockname keepalive nagle"); #else return Tcl_BadChannelOption(interp, optionName, "peername sockname"); #endif /*TCL_FEATURE_KEEPALIVE_NAGLE*/ } return TCL_OK; } /* *---------------------------------------------------------------------- * * TcpWatchProc -- * * Informs the channel driver of the events that the generic channel code * wishes to receive on this socket. * * Results: * None. * * Side effects: * May cause the notifier to poll if any of the specified conditions are * already true. * *---------------------------------------------------------------------- */ static void TcpWatchProc( ClientData instanceData, /* The socket state. */ int mask) /* Events of interest; an OR-ed combination of * TCL_READABLE, TCL_WRITABLE and * TCL_EXCEPTION. */ { TcpState *statePtr = instanceData; DEBUG((mask & TCL_READABLE) ? "+r":"-r"); DEBUG((mask & TCL_WRITABLE) ? "+w":"-w"); /* * Update the watch events mask. Only if the socket is not a server * socket. [Bug 557878] */ if (!statePtr->acceptProc) { statePtr->watchEvents = 0; if (mask & TCL_READABLE) { statePtr->watchEvents |= (FD_READ|FD_CLOSE); } if (mask & TCL_WRITABLE) { statePtr->watchEvents |= (FD_WRITE|FD_CLOSE); } /* * If there are any conditions already set, then tell the notifier to * poll rather than block. */ if (statePtr->readyEvents & statePtr->watchEvents) { Tcl_Time blockTime = { 0, 0 }; Tcl_SetMaxBlockTime(&blockTime); } } } /* *---------------------------------------------------------------------- * * TcpGetHandleProc -- * * Called from Tcl_GetChannelHandle to retrieve OS handles from inside a * TCP socket based channel. * * Results: * Returns TCL_OK with the fd in handlePtr, or TCL_ERROR if there is no * handle for the specified direction. * * Side effects: * None. * *---------------------------------------------------------------------- */ /* ARGSUSED */ static int TcpGetHandleProc( ClientData instanceData, /* The socket state. */ int direction, /* Not used. */ ClientData *handlePtr) /* Where to store the handle. */ { TcpState *statePtr = instanceData; *handlePtr = INT2PTR(statePtr->sockets->fd); return TCL_OK; } /* *---------------------------------------------------------------------- * * CreateClientSocket -- * * This function opens a new socket in client mode. * * This might be called in 3 circumstances: * - By a regular socket command * - By the event handler to continue an asynchroneous connect * - By a blocking socket function (gets/puts) to terminate the * connect synchroneously * * Results: * TCL_OK, if the socket was successfully connected or an asynchronous * connection is in progress. If an error occurs, TCL_ERROR is returned * and an error message is left in interp. * * Side effects: * Opens a socket. * * Remarks: * A single host name may resolve to more than one IP address, e.g. for * an IPv4/IPv6 dual stack host. For handling asyncronously connecting * sockets in the background for such hosts, this function can act as a * coroutine. On the first call, it sets up the control variables for the * two nested loops over the local and remote addresses. Once the first * connection attempt is in progress, it sets up itself as a writable * event handler for that socket, and returns. When the callback occurs, * control is transferred to the "reenter" label, right after the initial * return and the loops resume as if they had never been interrupted. * For syncronously connecting sockets, the loops work the usual way. * *---------------------------------------------------------------------- */ static int CreateClientSocket( Tcl_Interp *interp, /* For error reporting; can be NULL. */ TcpState *statePtr) { DWORD error; u_long flag = 1; /* Indicates nonblocking mode. */ /* * We are started with async connect and the connect notification * was not jet received */ int async_connect = statePtr->flags & TCP_ASYNC_CONNECT; /* We were called by the event procedure and continue our loop */ int async_callback = statePtr->sockets->fd != INVALID_SOCKET; ThreadSpecificData *tsdPtr = TclThreadDataKeyGet(&dataKey); DEBUG(async_connect ? "async connect" : "sync connect"); if (async_callback) { DEBUG("subsequent call"); goto reenter; } else { DEBUG("first call"); } for (statePtr->addr = statePtr->addrlist; statePtr->addr != NULL; statePtr->addr = statePtr->addr->ai_next) { for (statePtr->myaddr = statePtr->myaddrlist; statePtr->myaddr != NULL; statePtr->myaddr = statePtr->myaddr->ai_next) { DEBUG("inner loop"); /* * No need to try combinations of local and remote addresses * of different families. */ if (statePtr->myaddr->ai_family != statePtr->addr->ai_family) { DEBUG("family mismatch"); continue; } DEBUG(statePtr->myaddr->ai_family == AF_INET ? "IPv4" : "IPv6"); printaddrinfo(statePtr->myaddr, "~~ from"); printaddrinfo(statePtr->addr, "~~ to"); /* * Close the socket if it is still open from the last unsuccessful * iteration. */ if (statePtr->sockets->fd != INVALID_SOCKET) { DEBUG("closesocket"); closesocket(statePtr->sockets->fd); } /* get statePtr lock */ WaitForSingleObject(tsdPtr->socketListLock, INFINITE); /* * Reset last error from last try */ statePtr->connectError = 0; Tcl_SetErrno(0); statePtr->sockets->fd = socket(statePtr->myaddr->ai_family, SOCK_STREAM, 0); /* Free list lock */ SetEvent(tsdPtr->socketListLock); /* continue on socket creation error */ if (statePtr->sockets->fd == INVALID_SOCKET) { DEBUG("socket() failed"); TclWinConvertError((DWORD) WSAGetLastError()); continue; } #ifdef DEBUGGING fprintf(stderr, "Client socket %d created\n", statePtr->sockets->fd); #endif /* * Win-NT has a misfeature that sockets are inherited in child * processes by default. Turn off the inherit bit. */ SetHandleInformation((HANDLE) statePtr->sockets->fd, HANDLE_FLAG_INHERIT, 0); /* * Set kernel space buffering */ TclSockMinimumBuffers((void *) statePtr->sockets->fd, TCP_BUFFER_SIZE); /* * Try to bind to a local port. */ if (bind(statePtr->sockets->fd, statePtr->myaddr->ai_addr, statePtr->myaddr->ai_addrlen) == SOCKET_ERROR) { DEBUG("bind() failed"); TclWinConvertError((DWORD) WSAGetLastError()); continue; } /* * For asyncroneous connect set the socket in nonblocking mode * and activate connect notification */ if (async_connect) { TcpState *statePtr2; int in_socket_list = 0; /* get statePtr lock */ WaitForSingleObject(tsdPtr->socketListLock, INFINITE); /* * Bugfig for 336441ed59 to not ignore notifications until the * infoPtr is in the list. * Check if my statePtr is already in the tsdPtr->socketList * It is set after this call by TcpThreadActionProc and is set * on a second round. * * If not, we buffer my statePtr in the tsd memory so it is not * lost by the event procedure */ for (statePtr2 = tsdPtr->socketList; statePtr2 != NULL; statePtr2 = statePtr->nextPtr) { if (statePtr2 == statePtr) { in_socket_list = 1; break; } } if (!in_socket_list) { tsdPtr->pendingTcpState = statePtr; } /* * Set connect mask to connect events * This is activated by a SOCKET_SELECT message to the notifier * thread. */ statePtr->selectEvents |= FD_CONNECT; /* * Free list lock */ SetEvent(tsdPtr->socketListLock); /* activate accept notification */ SendMessage(tsdPtr->hwnd, SOCKET_SELECT, (WPARAM) SELECT, (LPARAM) statePtr); } /* * Attempt to connect to the remote socket. */ DEBUG("connect()"); connect(statePtr->sockets->fd, statePtr->addr->ai_addr, statePtr->addr->ai_addrlen); error = WSAGetLastError(); TclWinConvertError(error); if (async_connect && error == WSAEWOULDBLOCK) { /* * Asynchroneous connect */ DEBUG("WSAEWOULDBLOCK"); /* * Remember that we jump back behind this next round */ statePtr->flags |= TCP_ASYNC_CONNECT_REENTER_PENDING; return TCL_OK; reenter: DEBUG("reenter"); /* * Re-entry point for async connect after connect event or * blocking operation * * Clear the reenter flag */ statePtr->flags &= ~(TCP_ASYNC_CONNECT_REENTER_PENDING); /* get statePtr lock */ WaitForSingleObject(tsdPtr->socketListLock, INFINITE); /* Get signaled connect error */ Tcl_SetErrno(statePtr->connectError); /* Clear eventual connect flag */ statePtr->selectEvents &= ~(FD_CONNECT); /* Free list lock */ SetEvent(tsdPtr->socketListLock); } #ifdef DEBUGGING fprintf(stderr, "connectError: %d\n", Tcl_GetErrno()); #endif /* * Clear the tsd socket list pointer if we did not wait for * the FD_CONNECT asyncroneously */ tsdPtr->pendingTcpState = NULL; if (Tcl_GetErrno() == 0) { goto out; } } } out: /* * Socket connected or connection failed */ DEBUG("connected or finally failed"); /* * Final connect failure */ if ( Tcl_GetErrno() == 0 ) { /* * Succesfully connected */ /* * Set up the select mask for read/write events. */ DEBUG("selectEvents = FD_READ | FD_WRITE | FD_CLOSE"); statePtr->selectEvents = FD_READ | FD_WRITE | FD_CLOSE; /* * Register for interest in events in the select mask. Note that this * automatically places the socket into non-blocking mode. */ SendMessage(tsdPtr->hwnd, SOCKET_SELECT, (WPARAM) SELECT, (LPARAM) statePtr); } else { /* * Connect failed */ DEBUG("ERRNO"); /* * For async connect schedule a writable event to report the fail. */ if (async_callback) { /* * Set up the select mask for read/write events. */ DEBUG("selectEvents = FD_WRITE/FD_READ for connect fail"); statePtr->selectEvents = FD_WRITE|FD_READ; /* get statePtr lock */ WaitForSingleObject(tsdPtr->socketListLock, INFINITE); /* Signal ready readable and writable events */ statePtr->readyEvents |= FD_WRITE | FD_READ; /* Flag error to event routine */ statePtr->flags |= TCP_ASYNC_CONNECT_FAILED; /* Free list lock */ SetEvent(tsdPtr->socketListLock); } /* * Error message on syncroneous connect */ if (interp != NULL) { Tcl_SetObjResult(interp, Tcl_ObjPrintf( "couldn't open socket: %s", Tcl_PosixError(interp))); } return TCL_ERROR; } return TCL_OK; } /* *---------------------------------------------------------------------- * * Tcl_OpenTcpClient -- * * Opens a TCP client socket and creates a channel around it. * * Results: * The channel or NULL if failed. An error message is returned in the * interpreter on failure. * * Side effects: * Opens a client socket and creates a new channel. * *---------------------------------------------------------------------- */ Tcl_Channel Tcl_OpenTcpClient( Tcl_Interp *interp, /* For error reporting; can be NULL. */ int port, /* Port number to open. */ const char *host, /* Host on which to open port. */ const char *myaddr, /* Client-side address */ int myport, /* Client-side port */ int async) /* If nonzero, attempt to do an asynchronous * connect. Otherwise we do a blocking * connect. */ { TcpState *statePtr; const char *errorMsg = NULL; struct addrinfo *addrlist = NULL, *myaddrlist = NULL; char channelName[SOCK_CHAN_LENGTH]; if (TclpHasSockets(interp) != TCL_OK) { return NULL; } /* * Check that WinSock is initialized; do not call it if not, to prevent * system crashes. This can happen at exit time if the exit handler for * WinSock ran before other exit handlers that want to use sockets. */ if (!SocketsEnabled()) { return NULL; } /* * Do the name lookups for the local and remote addresses. */ if (!TclCreateSocketAddress(interp, &addrlist, host, port, 0, &errorMsg) || !TclCreateSocketAddress(interp, &myaddrlist, myaddr, myport, 1, &errorMsg)) { if (addrlist != NULL) { freeaddrinfo(addrlist); } if (interp != NULL) { Tcl_SetObjResult(interp, Tcl_ObjPrintf( "couldn't open socket: %s", errorMsg)); } return NULL; } printaddrinfolist(myaddrlist, "local"); printaddrinfolist(addrlist, "remote"); statePtr = NewSocketInfo(INVALID_SOCKET); statePtr->addrlist = addrlist; statePtr->myaddrlist = myaddrlist; if (async) { statePtr->flags |= TCP_ASYNC_CONNECT; } /* * Create a new client socket and wrap it in a channel. */ DEBUG(""); if (CreateClientSocket(interp, statePtr) != TCL_OK) { TcpCloseProc(statePtr, NULL); return NULL; } sprintf(channelName, SOCK_TEMPLATE, statePtr); statePtr->channel = Tcl_CreateChannel(&tcpChannelType, channelName, statePtr, (TCL_READABLE | TCL_WRITABLE)); if (TCL_ERROR == Tcl_SetChannelOption(NULL, statePtr->channel, "-translation", "auto crlf")) { Tcl_Close(NULL, statePtr->channel); return NULL; } else if (TCL_ERROR == Tcl_SetChannelOption(NULL, statePtr->channel, "-eofchar", "")) { Tcl_Close(NULL, statePtr->channel); return NULL; } return statePtr->channel; } /* *---------------------------------------------------------------------- * * Tcl_MakeTcpClientChannel -- * * Creates a Tcl_Channel from an existing client TCP socket. * * Results: * The Tcl_Channel wrapped around the preexisting TCP socket. * * Side effects: * None. * *---------------------------------------------------------------------- */ Tcl_Channel Tcl_MakeTcpClientChannel( ClientData sock) /* The socket to wrap up into a channel. */ { TcpState *statePtr; char channelName[SOCK_CHAN_LENGTH]; ThreadSpecificData *tsdPtr; if (TclpHasSockets(NULL) != TCL_OK) { return NULL; } tsdPtr = TclThreadDataKeyGet(&dataKey); /* * Set kernel space buffering and non-blocking. */ TclSockMinimumBuffers(sock, TCP_BUFFER_SIZE); statePtr = NewSocketInfo((SOCKET) sock); /* * Start watching for read/write events on the socket. */ statePtr->selectEvents = FD_READ | FD_CLOSE | FD_WRITE; SendMessage(tsdPtr->hwnd, SOCKET_SELECT, (WPARAM)SELECT, (LPARAM)statePtr); sprintf(channelName, SOCK_TEMPLATE, statePtr); statePtr->channel = Tcl_CreateChannel(&tcpChannelType, channelName, statePtr, (TCL_READABLE | TCL_WRITABLE)); Tcl_SetChannelOption(NULL, statePtr->channel, "-translation", "auto crlf"); return statePtr->channel; } /* *---------------------------------------------------------------------- * * Tcl_OpenTcpServer -- * * Opens a TCP server socket and creates a channel around it. * * Results: * The channel or NULL if failed. If an error occurred, an error message * is left in the interp's result if interp is not NULL. * * Side effects: * Opens a server socket and creates a new channel. * *---------------------------------------------------------------------- */ Tcl_Channel Tcl_OpenTcpServer( Tcl_Interp *interp, /* For error reporting - may be NULL. */ int port, /* Port number to open. */ const char *myHost, /* Name of local host. */ Tcl_TcpAcceptProc *acceptProc, /* Callback for accepting connections from new * clients. */ ClientData acceptProcData) /* Data for the callback. */ { SOCKET sock = INVALID_SOCKET; unsigned short chosenport = 0; struct addrinfo *addrlist = NULL; struct addrinfo *addrPtr; /* Socket address to listen on. */ TcpState *statePtr = NULL; /* The returned value. */ char channelName[SOCK_CHAN_LENGTH]; u_long flag = 1; /* Indicates nonblocking mode. */ const char *errorMsg = NULL; ThreadSpecificData *tsdPtr = TclThreadDataKeyGet(&dataKey); if (TclpHasSockets(interp) != TCL_OK) { return NULL; } /* * Check that WinSock is initialized; do not call it if not, to prevent * system crashes. This can happen at exit time if the exit handler for * WinSock ran before other exit handlers that want to use sockets. */ if (!SocketsEnabled()) { return NULL; } /* * Construct the addresses for each end of the socket. */ if (!TclCreateSocketAddress(interp, &addrlist, myHost, port, 1, &errorMsg)) { goto error; } for (addrPtr = addrlist; addrPtr != NULL; addrPtr = addrPtr->ai_next) { sock = socket(addrPtr->ai_family, addrPtr->ai_socktype, addrPtr->ai_protocol); if (sock == INVALID_SOCKET) { TclWinConvertError((DWORD) WSAGetLastError()); continue; } /* * Win-NT has a misfeature that sockets are inherited in child * processes by default. Turn off the inherit bit. */ SetHandleInformation((HANDLE) sock, HANDLE_FLAG_INHERIT, 0); /* * Set kernel space buffering */ TclSockMinimumBuffers((void *)sock, TCP_BUFFER_SIZE); /* * Make sure we use the same port when opening two server sockets * for IPv4 and IPv6. * * As sockaddr_in6 uses the same offset and size for the port * member as sockaddr_in, we can handle both through the IPv4 API. */ if (port == 0 && chosenport != 0) { ((struct sockaddr_in *) addrPtr->ai_addr)->sin_port = htons(chosenport); } /* * Bind to the specified port. Note that we must not call * setsockopt with SO_REUSEADDR because Microsoft allows addresses * to be reused even if they are still in use. * * Bind should not be affected by the socket having already been * set into nonblocking mode. If there is trouble, this is one * place to look for bugs. */ if (bind(sock, addrPtr->ai_addr, addrPtr->ai_addrlen) == SOCKET_ERROR) { TclWinConvertError((DWORD) WSAGetLastError()); closesocket(sock); continue; } if (port == 0 && chosenport == 0) { address sockname; socklen_t namelen = sizeof(sockname); /* * Synchronize port numbers when binding to port 0 of multiple * addresses. */ if (getsockname(sock, &sockname.sa, &namelen) >= 0) { chosenport = ntohs(sockname.sa4.sin_port); } } /* * Set the maximum number of pending connect requests to the max * value allowed on each platform (Win32 and Win32s may be * different, and there may be differences between TCP/IP stacks). */ if (listen(sock, SOMAXCONN) == SOCKET_ERROR) { TclWinConvertError((DWORD) WSAGetLastError()); closesocket(sock); continue; } if (statePtr == NULL) { /* * Add this socket to the global list of sockets. */ statePtr = NewSocketInfo(sock); } else { AddSocketInfoFd( statePtr, sock ); } } error: if (addrlist != NULL) { freeaddrinfo(addrlist); } if (statePtr != NULL) { statePtr->acceptProc = acceptProc; statePtr->acceptProcData = acceptProcData; sprintf(channelName, SOCK_TEMPLATE, statePtr); statePtr->channel = Tcl_CreateChannel(&tcpChannelType, channelName, statePtr, 0); /* * Set up the select mask for connection request events. */ statePtr->selectEvents = FD_ACCEPT; /* * Register for interest in events in the select mask. Note that this * automatically places the socket into non-blocking mode. */ ioctlsocket(sock, (long) FIONBIO, &flag); SendMessage(tsdPtr->hwnd, SOCKET_SELECT, (WPARAM) SELECT, (LPARAM) statePtr); if (Tcl_SetChannelOption(interp, statePtr->channel, "-eofchar", "") == TCL_ERROR) { Tcl_Close(NULL, statePtr->channel); return NULL; } return statePtr->channel; } if (interp != NULL) { Tcl_SetObjResult(interp, Tcl_ObjPrintf( "couldn't open socket: %s", (errorMsg ? errorMsg : Tcl_PosixError(interp)))); } if (sock != INVALID_SOCKET) { closesocket(sock); } return NULL; } /* *---------------------------------------------------------------------- * * TcpAccept -- * Accept a TCP socket connection. This is called by the event loop. * * Results: * None. * * Side effects: * Creates a new connection socket. Calls the registered callback for the * connection acceptance mechanism. * *---------------------------------------------------------------------- */ /* ARGSUSED */ static void TcpAccept( TcpFdList *fds, /* Server socket that accepted newSocket. */ SOCKET newSocket, /* Newly accepted socket. */ address addr) /* Address of new socket. */ { TcpState *newInfoPtr; TcpState *statePtr = fds->statePtr; int len = sizeof(addr); char channelName[SOCK_CHAN_LENGTH]; char host[NI_MAXHOST], port[NI_MAXSERV]; ThreadSpecificData *tsdPtr = TclThreadDataKeyGet(&dataKey); /* * Win-NT has a misfeature that sockets are inherited in child processes * by default. Turn off the inherit bit. */ SetHandleInformation((HANDLE) newSocket, HANDLE_FLAG_INHERIT, 0); /* * Add this socket to the global list of sockets. */ newInfoPtr = NewSocketInfo(newSocket); /* * Select on read/write events and create the channel. */ newInfoPtr->selectEvents = (FD_READ | FD_WRITE | FD_CLOSE); SendMessage(tsdPtr->hwnd, SOCKET_SELECT, (WPARAM) SELECT, (LPARAM) newInfoPtr); sprintf(channelName, SOCK_TEMPLATE, newInfoPtr); newInfoPtr->channel = Tcl_CreateChannel(&tcpChannelType, channelName, newInfoPtr, (TCL_READABLE | TCL_WRITABLE)); if (Tcl_SetChannelOption(NULL, newInfoPtr->channel, "-translation", "auto crlf") == TCL_ERROR) { Tcl_Close(NULL, newInfoPtr->channel); return; } if (Tcl_SetChannelOption(NULL, newInfoPtr->channel, "-eofchar", "") == TCL_ERROR) { Tcl_Close(NULL, newInfoPtr->channel); return; } /* * Invoke the accept callback function. */ if (statePtr->acceptProc != NULL) { getnameinfo(&(addr.sa), len, host, sizeof(host), port, sizeof(port), NI_NUMERICHOST|NI_NUMERICSERV); statePtr->acceptProc(statePtr->acceptProcData, newInfoPtr->channel, host, atoi(port)); } } /* *---------------------------------------------------------------------- * * InitSockets -- * * Initialize the socket module. If winsock startup is successful, * registers the event window for the socket notifier code. * * Assumes socketMutex is held. * * Results: * None. * * Side effects: * Initializes winsock, registers a new window class and creates a * window for use in asynchronous socket notification. * *---------------------------------------------------------------------- */ static void InitSockets(void) { DWORD id, err; WSADATA wsaData; ThreadSpecificData *tsdPtr = TclThreadDataKeyGet(&dataKey); if (!initialized) { initialized = 1; TclCreateLateExitHandler(SocketExitHandler, NULL); /* * Create the async notification window with a new class. We must * create a new class to avoid a Windows 95 bug that causes us to get * the wrong message number for socket events if the message window is * a subclass of a static control. */ windowClass.style = 0; windowClass.cbClsExtra = 0; windowClass.cbWndExtra = 0; windowClass.hInstance = TclWinGetTclInstance(); windowClass.hbrBackground = NULL; windowClass.lpszMenuName = NULL; windowClass.lpszClassName = classname; windowClass.lpfnWndProc = SocketProc; windowClass.hIcon = NULL; windowClass.hCursor = NULL; if (!RegisterClass(&windowClass)) { TclWinConvertError(GetLastError()); goto initFailure; } /* * Initialize the winsock library and check the interface version * actually loaded. We only ask for the 1.1 interface and do require * that it not be less than 1.1. */ err = WSAStartup((WORD) MAKEWORD(WSA_VERSION_MAJOR,WSA_VERSION_MINOR), &wsaData); if (err != 0) { TclWinConvertError(err); goto initFailure; } /* * Note the byte positions ae swapped for the comparison, so that * 0x0002 (2.0, MAKEWORD(2,0)) doesn't look less than 0x0101 (1.1). We * want the comparison to be 0x0200 < 0x0101. */ if (MAKEWORD(HIBYTE(wsaData.wVersion), LOBYTE(wsaData.wVersion)) < MAKEWORD(WSA_VERSION_MINOR, WSA_VERSION_MAJOR)) { TclWinConvertError(WSAVERNOTSUPPORTED); WSACleanup(); goto initFailure; } } /* * Check for per-thread initialization. */ if (tsdPtr != NULL) { return; } /* * OK, this thread has never done anything with sockets before. Construct * a worker thread to handle asynchronous events related to sockets * assigned to _this_ thread. */ tsdPtr = TCL_TSD_INIT(&dataKey); tsdPtr->pendingTcpState = NULL; tsdPtr->socketList = NULL; tsdPtr->hwnd = NULL; tsdPtr->threadId = Tcl_GetCurrentThread(); tsdPtr->readyEvent = CreateEvent(NULL, FALSE, FALSE, NULL); if (tsdPtr->readyEvent == NULL) { goto initFailure; } tsdPtr->socketListLock = CreateEvent(NULL, FALSE, TRUE, NULL); if (tsdPtr->socketListLock == NULL) { goto initFailure; } tsdPtr->socketThread = CreateThread(NULL, 256, SocketThread, tsdPtr, 0, &id); if (tsdPtr->socketThread == NULL) { goto initFailure; } SetThreadPriority(tsdPtr->socketThread, THREAD_PRIORITY_HIGHEST); /* * Wait for the thread to signal when the window has been created and if * it is ready to go. */ WaitForSingleObject(tsdPtr->readyEvent, INFINITE); if (tsdPtr->hwnd == NULL) { goto initFailure; /* Trouble creating the window. */ } Tcl_CreateEventSource(SocketSetupProc, SocketCheckProc, NULL); return; initFailure: TclpFinalizeSockets(); initialized = -1; return; } /* *---------------------------------------------------------------------- * * SocketsEnabled -- * * Check that the WinSock was successfully initialized. * * Results: * 1 if it is. * * Side effects: * None. * *---------------------------------------------------------------------- */ /* ARGSUSED */ static int SocketsEnabled(void) { int enabled; Tcl_MutexLock(&socketMutex); enabled = (initialized == 1); Tcl_MutexUnlock(&socketMutex); return enabled; } /* *---------------------------------------------------------------------- * * SocketExitHandler -- * * Callback invoked during exit clean up to delete the socket * communication window and to release the WinSock DLL. * * Results: * None. * * Side effects: * None. * *---------------------------------------------------------------------- */ /* ARGSUSED */ static void SocketExitHandler( ClientData clientData) /* Not used. */ { Tcl_MutexLock(&socketMutex); /* * Make sure the socket event handling window is cleaned-up for, at * most, this thread. */ TclpFinalizeSockets(); UnregisterClass(classname, TclWinGetTclInstance()); WSACleanup(); initialized = 0; Tcl_MutexUnlock(&socketMutex); } /* *---------------------------------------------------------------------- * * SocketSetupProc -- * * This function is invoked before Tcl_DoOneEvent blocks waiting for an * event. * * Results: * None. * * Side effects: * Adjusts the block time if needed. * *---------------------------------------------------------------------- */ void SocketSetupProc( ClientData data, /* Not used. */ int flags) /* Event flags as passed to Tcl_DoOneEvent. */ { TcpState *statePtr; Tcl_Time blockTime = { 0, 0 }; ThreadSpecificData *tsdPtr = TCL_TSD_INIT(&dataKey); if (!(flags & TCL_FILE_EVENTS)) { return; } /* * Check to see if there is a ready socket. If so, poll. */ WaitForSingleObject(tsdPtr->socketListLock, INFINITE); for (statePtr = tsdPtr->socketList; statePtr != NULL; statePtr = statePtr->nextPtr) { if (statePtr->readyEvents & (statePtr->watchEvents | FD_CONNECT | FD_ACCEPT) ) { DEBUG("Tcl_SetMaxBlockTime"); Tcl_SetMaxBlockTime(&blockTime); break; } } SetEvent(tsdPtr->socketListLock); } /* *---------------------------------------------------------------------- * * SocketCheckProc -- * * This function is called by Tcl_DoOneEvent to check the socket event * source for events. * * Results: * None. * * Side effects: * May queue an event. * *---------------------------------------------------------------------- */ static void SocketCheckProc( ClientData data, /* Not used. */ int flags) /* Event flags as passed to Tcl_DoOneEvent. */ { TcpState *statePtr; SocketEvent *evPtr; ThreadSpecificData *tsdPtr = TCL_TSD_INIT(&dataKey); if (!(flags & TCL_FILE_EVENTS)) { return; } /* * Queue events for any ready sockets that don't already have events * queued (caused by persistent states that won't generate WinSock * events). */ WaitForSingleObject(tsdPtr->socketListLock, INFINITE); for (statePtr = tsdPtr->socketList; statePtr != NULL; statePtr = statePtr->nextPtr) { DEBUG("Socket loop"); if ((statePtr->readyEvents & (statePtr->watchEvents | FD_CONNECT | FD_ACCEPT)) && !(statePtr->flags & SOCKET_PENDING) ) { DEBUG("Event found"); statePtr->flags |= SOCKET_PENDING; evPtr = ckalloc(sizeof(SocketEvent)); evPtr->header.proc = SocketEventProc; evPtr->socket = statePtr->sockets->fd; Tcl_QueueEvent((Tcl_Event *) evPtr, TCL_QUEUE_TAIL); } } SetEvent(tsdPtr->socketListLock); } /* *---------------------------------------------------------------------- * * SocketEventProc -- * * This function is called by Tcl_ServiceEvent when a socket event * reaches the front of the event queue. This function is responsible for * notifying the generic channel code. * * Results: * Returns 1 if the event was handled, meaning it should be removed from * the queue. Returns 0 if the event was not handled, meaning it should * stay on the queue. The only time the event isn't handled is if the * TCL_FILE_EVENTS flag bit isn't set. * * Side effects: * Whatever the channel callback functions do. * *---------------------------------------------------------------------- */ static int SocketEventProc( Tcl_Event *evPtr, /* Event to service. */ int flags) /* Flags that indicate what events to handle, * such as TCL_FILE_EVENTS. */ { TcpState *statePtr = NULL; /* DEBUG */ SocketEvent *eventPtr = (SocketEvent *) evPtr; int mask = 0, events; ThreadSpecificData *tsdPtr = TCL_TSD_INIT(&dataKey); TcpFdList *fds; SOCKET newSocket; address addr; int len; DEBUG(""); if (!(flags & TCL_FILE_EVENTS)) { return 0; } /* * Find the specified socket on the socket list. */ WaitForSingleObject(tsdPtr->socketListLock, INFINITE); for (statePtr = tsdPtr->socketList; statePtr != NULL; statePtr = statePtr->nextPtr) { if (statePtr->sockets->fd == eventPtr->socket) { break; } } /* * Discard events that have gone stale. */ if (!statePtr) { SetEvent(tsdPtr->socketListLock); return 1; } statePtr->flags &= ~SOCKET_PENDING; /* Continue async connect if pending and ready */ if ( statePtr->readyEvents & FD_CONNECT ) { statePtr->readyEvents &= ~(FD_CONNECT); DEBUG("FD_CONNECT"); if ( statePtr->flags & TCP_ASYNC_CONNECT_REENTER_PENDING ) { SetEvent(tsdPtr->socketListLock); CreateClientSocket(NULL, statePtr); return 1; } } /* * Handle connection requests directly. */ if (statePtr->readyEvents & FD_ACCEPT) { for (fds = statePtr->sockets; fds != NULL; fds = fds->next) { /* * Accept the incoming connection request. */ len = sizeof(address); newSocket = accept(fds->fd, &(addr.sa), &len); /* On Tcl server sockets with multiple OS fds we loop over the fds trying * an accept() on each, so we expect INVALID_SOCKET. There are also other * network stack conditions that can result in FD_ACCEPT but a subsequent * failure on accept() by the time we get around to it. * Access to sockets (acceptEventCount, readyEvents) in socketList * is still protected by the lock (prevents reintroduction of * SF Tcl Bug 3056775. */ if (newSocket == INVALID_SOCKET) { /* int err = WSAGetLastError(); */ continue; } /* * It is possible that more than one FD_ACCEPT has been sent, so an extra * count must be kept. Decrement the count, and reset the readyEvent bit * if the count is no longer > 0. */ statePtr->acceptEventCount--; if (statePtr->acceptEventCount <= 0) { statePtr->readyEvents &= ~(FD_ACCEPT); } SetEvent(tsdPtr->socketListLock); /* Caution: TcpAccept() has the side-effect of evaluating the server * accept script (via AcceptCallbackProc() in tclIOCmd.c), which can * close the server socket and invalidate statePtr and fds. * If TcpAccept() accepts a socket we must return immediately and let * SocketCheckProc queue additional FD_ACCEPT events. */ TcpAccept(fds, newSocket, addr); return 1; } /* Loop terminated with no sockets accepted; clear the ready mask so * we can detect the next connection request. Note that connection * requests are level triggered, so if there is a request already * pending, a new event will be generated. */ statePtr->acceptEventCount = 0; statePtr->readyEvents &= ~(FD_ACCEPT); SetEvent(tsdPtr->socketListLock); return 1; } SetEvent(tsdPtr->socketListLock); /* * Mask off unwanted events and compute the read/write mask so we can * notify the channel. */ events = statePtr->readyEvents & statePtr->watchEvents; if (events & FD_CLOSE) { /* * If the socket was closed and the channel is still interested in * read events, then we need to ensure that we keep polling for this * event until someone does something with the channel. Note that we * do this before calling Tcl_NotifyChannel so we don't have to watch * out for the channel being deleted out from under us. This may cause * a redundant trip through the event loop, but it's simpler than * trying to do unwind protection. */ Tcl_Time blockTime = { 0, 0 }; DEBUG("FD_CLOSE"); Tcl_SetMaxBlockTime(&blockTime); mask |= TCL_READABLE|TCL_WRITABLE; } else if (events & FD_READ) { /* * Throw the readable event if an async connect failed. */ if ( statePtr->flags & TCP_ASYNC_CONNECT_FAILED ) { mask |= TCL_READABLE; } else { fd_set readFds; struct timeval timeout; /* * We must check to see if data is really available, since someone * could have consumed the data in the meantime. Turn off async * notification so select will work correctly. If the socket is still * readable, notify the channel driver, otherwise reset the async * select handler and keep waiting. */ DEBUG("FD_READ"); SendMessage(tsdPtr->hwnd, SOCKET_SELECT, (WPARAM) UNSELECT, (LPARAM) statePtr); FD_ZERO(&readFds); FD_SET(statePtr->sockets->fd, &readFds); timeout.tv_usec = 0; timeout.tv_sec = 0; if (select(0, &readFds, NULL, NULL, &timeout) != 0) { mask |= TCL_READABLE; } else { statePtr->readyEvents &= ~(FD_READ); SendMessage(tsdPtr->hwnd, SOCKET_SELECT, (WPARAM) SELECT, (LPARAM) statePtr); } } } /* * writable event */ if (events & FD_WRITE) { DEBUG("FD_WRITE"); mask |= TCL_WRITABLE; } /* * Call registered event procedures */ if (mask) { DEBUG("Calling Tcl_NotifyChannel..."); Tcl_NotifyChannel(statePtr->channel, mask); } DEBUG("returning..."); return 1; } /* *---------------------------------------------------------------------- * * AddSocketInfoFd -- * * This function adds a SOCKET file descriptor to the 'sockets' linked * list of a TcpState structure. * * Results: * None. * * Side effects: * None, except for allocation of memory. * *---------------------------------------------------------------------- */ static void AddSocketInfoFd( TcpState *statePtr, SOCKET socket) { TcpFdList *fds = statePtr->sockets; if ( fds == NULL ) { /* Add the first FD */ statePtr->sockets = ckalloc(sizeof(TcpFdList)); fds = statePtr->sockets; } else { /* Find end of list and append FD */ while ( fds->next != NULL ) { fds = fds->next; } fds->next = ckalloc(sizeof(TcpFdList)); fds = fds->next; } /* Populate new FD */ fds->fd = socket; fds->statePtr = statePtr; fds->next = NULL; } /* *---------------------------------------------------------------------- * * NewSocketInfo -- * * This function allocates and initializes a new TcpState structure. * * Results: * Returns a newly allocated TcpState. * * Side effects: * None, except for allocation of memory. * *---------------------------------------------------------------------- */ static TcpState * NewSocketInfo(SOCKET socket) { TcpState *statePtr = ckalloc(sizeof(TcpState)); memset(statePtr, 0, sizeof(TcpState)); /* * TIP #218. Removed the code inserting the new structure into the global * list. This is now handled in the thread action callbacks, and only * there. */ AddSocketInfoFd(statePtr, socket); return statePtr; } /* *---------------------------------------------------------------------- * * WaitForSocketEvent -- * * Waits until one of the specified events occurs on a socket. * For event FD_CONNECT use WaitForConnect. * * Results: * Returns 1 on success or 0 on failure, with an error code in * errorCodePtr. * * Side effects: * Processes socket events off the system queue. * *---------------------------------------------------------------------- */ static int WaitForSocketEvent( TcpState *statePtr, /* Information about this socket. */ int events, /* Events to look for. May be one of * FD_READ or FD_WRITE. */ int *errorCodePtr) /* Where to store errors? */ { int result = 1; int oldMode; ThreadSpecificData *tsdPtr = TclThreadDataKeyGet(&dataKey); /* * Be sure to disable event servicing so we are truly modal. */ DEBUG("============="); oldMode = Tcl_SetServiceMode(TCL_SERVICE_NONE); /* * Reset WSAAsyncSelect so we have a fresh set of events pending. */ SendMessage(tsdPtr->hwnd, SOCKET_SELECT, (WPARAM) UNSELECT, (LPARAM) statePtr); SendMessage(tsdPtr->hwnd, SOCKET_SELECT, (WPARAM) SELECT, (LPARAM) statePtr); while (1) { int event_found; /* get statePtr lock */ WaitForSingleObject(tsdPtr->socketListLock, INFINITE); /* Check if event occured */ event_found = (statePtr->readyEvents & events); /* Free list lock */ SetEvent(tsdPtr->socketListLock); /* exit loop if event occured */ if (event_found) { break; } /* Exit loop if event did not occur but this is a non-blocking channel */ if (statePtr->flags & TCP_ASYNC_SOCKET) { *errorCodePtr = EWOULDBLOCK; result = 0; break; } /* * Wait until something happens. */ WaitForSingleObject(tsdPtr->readyEvent, INFINITE); } (void) Tcl_SetServiceMode(oldMode); return result; } /* *---------------------------------------------------------------------- * * SocketThread -- * * Helper thread used to manage the socket event handling window. * * Results: * 1 if unable to create socket event window, 0 otherwise. * * Side effects: * None. * *---------------------------------------------------------------------- */ static DWORD WINAPI SocketThread( LPVOID arg) { MSG msg; ThreadSpecificData *tsdPtr = arg; /* * Create a dummy window receiving socket events. */ tsdPtr->hwnd = CreateWindow(classname, classname, WS_TILED, 0, 0, 0, 0, NULL, NULL, windowClass.hInstance, arg); /* * Signalize thread creator that we are done creating the window. */ SetEvent(tsdPtr->readyEvent); /* * If unable to create the window, exit this thread immediately. */ if (tsdPtr->hwnd == NULL) { return 1; } /* * Process all messages on the socket window until WM_QUIT. This threads * exits only when instructed to do so by the call to * PostMessage(SOCKET_TERMINATE) in TclpFinalizeSockets(). */ while (GetMessage(&msg, NULL, 0, 0) > 0) { DispatchMessage(&msg); } /* * This releases waiters on thread exit in TclpFinalizeSockets() */ SetEvent(tsdPtr->readyEvent); return msg.wParam; } /* *---------------------------------------------------------------------- * * SocketProc -- * * This function is called when WSAAsyncSelect has been used to register * interest in a socket event, and the event has occurred. * * Results: * 0 on success. * * Side effects: * The flags for the given socket are updated to reflect the event that * occured. * *---------------------------------------------------------------------- */ static LRESULT CALLBACK SocketProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) { int event, error; SOCKET socket; TcpState *statePtr = NULL; /* DEBUG */ int info_found = 0; TcpFdList *fds = NULL; ThreadSpecificData *tsdPtr = (ThreadSpecificData *) #ifdef _WIN64 GetWindowLongPtr(hwnd, GWLP_USERDATA); #else GetWindowLong(hwnd, GWL_USERDATA); #endif switch (message) { default: return DefWindowProc(hwnd, message, wParam, lParam); break; case WM_CREATE: /* * Store the initial tsdPtr, it's from a different thread, so it's not * directly accessible, but needed. */ #ifdef _WIN64 SetWindowLongPtr(hwnd, GWLP_USERDATA, (LONG_PTR) ((LPCREATESTRUCT)lParam)->lpCreateParams); #else SetWindowLong(hwnd, GWL_USERDATA, (LONG) ((LPCREATESTRUCT)lParam)->lpCreateParams); #endif break; case WM_DESTROY: PostQuitMessage(0); break; case SOCKET_MESSAGE: event = WSAGETSELECTEVENT(lParam); error = WSAGETSELECTERROR(lParam); socket = (SOCKET) wParam; #ifdef DEBUGGING fprintf(stderr,"event = %d, error=%d\n",event,error); #endif if (event & FD_READ) DEBUG("READ Event"); if (event & FD_WRITE) DEBUG("WRITE Event"); if (event & FD_CLOSE) DEBUG("CLOSE Event"); if (event & FD_CONNECT) DEBUG("CONNECT Event"); if (event & FD_ACCEPT) DEBUG("ACCEPT Event"); DEBUG("Get list lock"); WaitForSingleObject(tsdPtr->socketListLock, INFINITE); /* * Find the specified socket on the socket list and update its * eventState flag. */ for (statePtr = tsdPtr->socketList; statePtr != NULL; statePtr = statePtr->nextPtr) { DEBUG("Cur InfoPtr"); if ( FindFDInList(statePtr,socket) ) { info_found = 1; DEBUG("InfoPtr found"); break; } } /* * Check if there is a pending info structure not jet in the * list */ if ( !info_found && tsdPtr->pendingTcpState != NULL && FindFDInList(tsdPtr->pendingTcpState,socket) ) { statePtr = tsdPtr->pendingTcpState; DEBUG("Pending InfoPtr found"); info_found = 1; } if (info_found) { if (event & FD_READ) DEBUG("|->FD_READ"); if (event & FD_WRITE) DEBUG("|->FD_WRITE"); /* * Update the socket state. * * A count of FD_ACCEPTS is stored, so if an FD_CLOSE event * happens, then clear the FD_ACCEPT count. Otherwise, * increment the count if the current event is an FD_ACCEPT. */ if (event & FD_CLOSE) { DEBUG("FD_CLOSE"); statePtr->acceptEventCount = 0; statePtr->readyEvents &= ~(FD_WRITE|FD_ACCEPT); } else if (event & FD_ACCEPT) { DEBUG("FD_ACCEPT"); statePtr->acceptEventCount++; } if (event & FD_CONNECT) { DEBUG("FD_CONNECT"); /* * Remember any error that occurred so we can report * connection failures. */ if (error != ERROR_SUCCESS) { TclWinConvertError((DWORD) error); statePtr->connectError = Tcl_GetErrno(); } } /* * Inform main thread about signaled events */ statePtr->readyEvents |= event; /* * Wake up the Main Thread. */ SetEvent(tsdPtr->readyEvent); Tcl_ThreadAlert(tsdPtr->threadId); } SetEvent(tsdPtr->socketListLock); break; case SOCKET_SELECT: DEBUG("SOCKET_SELECT"); statePtr = (TcpState *) lParam; for (fds = statePtr->sockets; fds != NULL; fds = fds->next) { #ifdef DEBUGGING fprintf(stderr,"loop over fd = %d\n",fds->fd); #endif if (wParam == SELECT) { DEBUG("SELECT"); if (statePtr->selectEvents & FD_READ) DEBUG(" READ"); if (statePtr->selectEvents & FD_WRITE) DEBUG(" WRITE"); if (statePtr->selectEvents & FD_CLOSE) DEBUG(" CLOSE"); if (statePtr->selectEvents & FD_CONNECT) DEBUG(" CONNECT"); if (statePtr->selectEvents & FD_ACCEPT) DEBUG(" ACCEPT"); WSAAsyncSelect(fds->fd, hwnd, SOCKET_MESSAGE, statePtr->selectEvents); } else { /* * Clear the selection mask */ DEBUG("!SELECT"); WSAAsyncSelect(fds->fd, hwnd, 0, 0); } } break; case SOCKET_TERMINATE: DEBUG("SOCKET_TERMINATE"); DestroyWindow(hwnd); break; } return 0; } /* *---------------------------------------------------------------------- * * FindFDInList -- * * Return true, if the given file descriptior is contained in the * file descriptor list. * * Results: * true if found. * * Side effects: * *---------------------------------------------------------------------- */ static int FindFDInList( TcpState *statePtr, SOCKET socket) { TcpFdList *fds; for (fds = statePtr->sockets; fds != NULL; fds = fds->next) { #ifdef DEBUGGING fprintf(stderr,"socket = %d, fd=%d\n",socket,fds); #endif if (fds->fd == socket) { return 1; } } return 0; } /* *---------------------------------------------------------------------- * * TclWinGetSockOpt, et al. -- * * These functions are wrappers that let us bind the WinSock API * dynamically so we can run on systems that don't have the wsock32.dll. * We need wrappers for these interfaces because they are called from the * generic Tcl code. * * Results: * As defined for each function. * * Side effects: * As defined for each function. * *---------------------------------------------------------------------- */ int TclWinGetSockOpt( SOCKET s, int level, int optname, char *optval, int *optlen) { /* * Check that WinSock is initialized; do not call it if not, to prevent * system crashes. This can happen at exit time if the exit handler for * WinSock ran before other exit handlers that want to use sockets. */ if (!SocketsEnabled()) { return SOCKET_ERROR; } return getsockopt(s, level, optname, optval, optlen); } int TclWinSetSockOpt( SOCKET s, int level, int optname, const char *optval, int optlen) { /* * Check that WinSock is initialized; do not call it if not, to prevent * system crashes. This can happen at exit time if the exit handler for * WinSock ran before other exit handlers that want to use sockets. */ if (!SocketsEnabled()) { return SOCKET_ERROR; } return setsockopt(s, level, optname, optval, optlen); } #undef TclpInetNtoa char * TclpInetNtoa( struct in_addr addr) { /* * Check that WinSock is initialized; do not call it if not, to prevent * system crashes. This can happen at exit time if the exit handler for * WinSock ran before other exit handlers that want to use sockets. */ if (!SocketsEnabled()) { return NULL; } return inet_ntoa(addr); } struct servent * TclWinGetServByName( const char *name, const char *proto) { /* * Check that WinSock is initialized; do not call it if not, to prevent * system crashes. This can happen at exit time if the exit handler for * WinSock ran before other exit handlers that want to use sockets. */ if (!SocketsEnabled()) { return NULL; } return getservbyname(name, proto); } /* *---------------------------------------------------------------------- * * TcpThreadActionProc -- * * Insert or remove any thread local refs to this channel. * * Results: * None. * * Side effects: * Changes thread local list of valid channels. * *---------------------------------------------------------------------- */ static void TcpThreadActionProc( ClientData instanceData, int action) { ThreadSpecificData *tsdPtr; TcpState *statePtr = instanceData; int notifyCmd; if (action == TCL_CHANNEL_THREAD_INSERT) { /* * Ensure that socket subsystem is initialized in this thread, or else * sockets will not work. */ Tcl_MutexLock(&socketMutex); InitSockets(); Tcl_MutexUnlock(&socketMutex); tsdPtr = TCL_TSD_INIT(&dataKey); WaitForSingleObject(tsdPtr->socketListLock, INFINITE); DEBUG("Inserting pointer to list"); statePtr->nextPtr = tsdPtr->socketList; tsdPtr->socketList = statePtr; if (statePtr == tsdPtr->pendingTcpState) { DEBUG("Clearing temporary info pointer"); tsdPtr->pendingTcpState = NULL; } SetEvent(tsdPtr->socketListLock); notifyCmd = SELECT; } else { TcpState **nextPtrPtr; int removed = 0; tsdPtr = TCL_TSD_INIT(&dataKey); /* * TIP #218, Bugfix: All access to socketList has to be protected by * the lock. */ WaitForSingleObject(tsdPtr->socketListLock, INFINITE); DEBUG("Removing pointer from list"); for (nextPtrPtr = &(tsdPtr->socketList); (*nextPtrPtr) != NULL; nextPtrPtr = &((*nextPtrPtr)->nextPtr)) { if ((*nextPtrPtr) == statePtr) { (*nextPtrPtr) = statePtr->nextPtr; removed = 1; break; } } SetEvent(tsdPtr->socketListLock); /* * This could happen if the channel was created in one thread and then * moved to another without updating the thread local data in each * thread. */ if (!removed) { Tcl_Panic("file info ptr not on thread channel list"); } notifyCmd = UNSELECT; } /* * Ensure that, or stop, notifications for the socket occur in this * thread. */ SendMessage(tsdPtr->hwnd, SOCKET_SELECT, (WPARAM) notifyCmd, (LPARAM) statePtr); } /* * Local Variables: * mode: c * c-basic-offset: 4 * fill-column: 78 * tab-width: 8 * indent-tabs-mode: nil * End: */