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/* 
 * strncasecmp.c --
 *
 *	Source code for the "strncasecmp" library routine.
 *
 * Copyright (c) 1988-1993 The Regents of the University of California.
 * Copyright (c) 1995-1996 Sun Microsystems, Inc.
 *
 * See the file "license.terms" for information on usage and redistribution
 * of this file, and for a DISCLAIMER OF ALL WARRANTIES.
 *
 * RCS: @(#) $Id: strncasecmp.c,v 1.2 1998/09/14 18:39:45 stanton Exp $
 */

#include "tclPort.h"

/*
 * This array is designed for mapping upper and lower case letter
 * together for a case independent comparison.  The mappings are
 * based upon ASCII character sequences.
 */

static unsigned char charmap[] = {
    0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
    0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f,
    0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17,
    0x18, 0x19, 0x1a, 0x1b, 0x1c, 0x1d, 0x1e, 0x1f,
    0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27,
    0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x2e, 0x2f,
    0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37,
    0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3d, 0x3e, 0x3f,
    0x40, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67,
    0x68, 0x69, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f,
    0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77,
    0x78, 0x79, 0x7a, 0x5b, 0x5c, 0x5d, 0x5e, 0x5f,
    0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67,
    0x68, 0x69, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f,
    0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77,
    0x78, 0x79, 0x7a, 0x7b, 0x7c, 0x7d, 0x7e, 0x7f,
    0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87,
    0x88, 0x89, 0x8a, 0x8b, 0x8c, 0x8d, 0x8e, 0x8f,
    0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97,
    0x98, 0x99, 0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f,
    0xa0, 0xa1, 0xa2, 0xa3, 0xa4, 0xa5, 0xa6, 0xa7,
    0xa8, 0xa9, 0xaa, 0xab, 0xac, 0xad, 0xae, 0xaf,
    0xb0, 0xb1, 0xb2, 0xb3, 0xb4, 0xb5, 0xb6, 0xb7,
    0xb8, 0xb9, 0xba, 0xbb, 0xbc, 0xbd, 0xbe, 0xbf,
    0xc0, 0xe1, 0xe2, 0xe3, 0xe4, 0xc5, 0xe6, 0xe7,
    0xe8, 0xe9, 0xea, 0xeb, 0xec, 0xed, 0xee, 0xef,
    0xf0, 0xf1, 0xf2, 0xf3, 0xf4, 0xf5, 0xf6, 0xf7,
    0xf8, 0xf9, 0xfa, 0xdb, 0xdc, 0xdd, 0xde, 0xdf,
    0xe0, 0xe1, 0xe2, 0xe3, 0xe4, 0xe5, 0xe6, 0xe7,
    0xe8, 0xe9, 0xea, 0xeb, 0xec, 0xed, 0xee, 0xef,
    0xf0, 0xf1, 0xf2, 0xf3, 0xf4, 0xf5, 0xf6, 0xf7,
    0xf8, 0xf9, 0xfa, 0xfb, 0xfc, 0xfd, 0xfe, 0xff,
};

/*
 * Here are the prototypes just in case they are not included
 * in tclPort.h.
 */
int		strncasecmp _ANSI_ARGS_((CONST char *s1,
			    CONST char *s2, size_t n));

int		strcasecmp _ANSI_ARGS_((CONST char *s1,
			    CONST char *s2));

/*
 *----------------------------------------------------------------------
 *
 * strcasecmp --
 *
 *	Compares two strings, ignoring case differences.
 *
 * Results:
 *	Compares two null-terminated strings s1 and s2, returning -1, 0,
 *	or 1 if s1 is lexicographically less than, equal to, or greater
 *	than s2.
 *
 * Side effects:
 *	None.
 *
 *----------------------------------------------------------------------
 */

int
strcasecmp(s1, s2)
    CONST char *s1;			/* First string. */
    CONST char *s2;			/* Second string. */
{
    unsigned char u1, u2;

    for ( ; ; s1++, s2++) {
	u1 = (unsigned char) *s1;
	u2 = (unsigned char) *s2;
	if ((u1 == '\0') || (charmap[u1] != charmap[u2])) {
	    break;
	}
    }
    return charmap[u1] - charmap[u2];
}

/*
 *----------------------------------------------------------------------
 *
 * strncasecmp --
 *
 *	Compares two strings, ignoring case differences.
 *
 * Results:
 *	Compares up to length chars of s1 and s2, returning -1, 0, or 1
 *	if s1 is lexicographically less than, equal to, or greater
 *	than s2 over those characters.
 *
 * Side effects:
 *	None.
 *
 *----------------------------------------------------------------------
 */

int
strncasecmp(s1, s2, length)
    CONST char *s1;		/* First string. */
    CONST char *s2;		/* Second string. */
    size_t length;		/* Maximum number of characters to compare
				 * (stop earlier if the end of either string
				 * is reached). */
{
    unsigned char u1, u2;

    for (; length != 0; length--, s1++, s2++) {
	u1 = (unsigned char) *s1;
	u2 = (unsigned char) *s2;
	if (charmap[u1] != charmap[u2]) {
	    return charmap[u1] - charmap[u2];
	}
	if (u1 == '\0') {
	    return 0;
	}
    }
    return 0;
}
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/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtGui module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
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#include "qtreeview.h"

#ifndef QT_NO_TREEVIEW
#include <qheaderview.h>
#include <qitemdelegate.h>
#include <qapplication.h>
#include <qscrollbar.h>
#include <qpainter.h>
#include <qstack.h>
#include <qstyle.h>
#include <qstyleoption.h>
#include <qevent.h>
#include <qpen.h>
#include <qdebug.h>
#ifndef QT_NO_ACCESSIBILITY
#include <qaccessible.h>
#endif

#include <private/qtreeview_p.h>

QT_BEGIN_NAMESPACE

/*!
    \class QTreeView
    \brief The QTreeView class provides a default model/view implementation of a tree view.

    \ingroup model-view
    \ingroup advanced


    A QTreeView implements a tree representation of items from a
    model. This class is used to provide standard hierarchical lists that
    were previously provided by the \c QListView class, but using the more
    flexible approach provided by Qt's model/view architecture.

    The QTreeView class is one of the \l{Model/View Classes} and is part of
    Qt's \l{Model/View Programming}{model/view framework}.

    QTreeView implements the interfaces defined by the
    QAbstractItemView class to allow it to display data provided by
    models derived from the QAbstractItemModel class.

    It is simple to construct a tree view displaying data from a
    model. In the following example, the contents of a directory are
    supplied by a QDirModel and displayed as a tree:

    \snippet doc/src/snippets/shareddirmodel/main.cpp 3
    \snippet doc/src/snippets/shareddirmodel/main.cpp 6

    The model/view architecture ensures that the contents of the tree view
    are updated as the model changes.

    Items that have children can be in an expanded (children are
    visible) or collapsed (children are hidden) state. When this state
    changes a collapsed() or expanded() signal is emitted with the
    model index of the relevant item.

    The amount of indentation used to indicate levels of hierarchy is
    controlled by the \l indentation property.

    Headers in tree views are constructed using the QHeaderView class and can
    be hidden using \c{header()->hide()}. Note that each header is configured
    with its \l{QHeaderView::}{stretchLastSection} property set to true,
    ensuring that the view does not waste any of the space assigned to it for
    its header. If this value is set to true, this property will override the
    resize mode set on the last section in the header.


    \section1 Key Bindings

    QTreeView supports a set of key bindings that enable the user to
    navigate in the view and interact with the contents of items:

    \table
    \header \o Key \o Action
    \row \o Up   \o Moves the cursor to the item in the same column on
         the previous row. If the parent of the current item has no more rows to
         navigate to, the cursor moves to the relevant item in the last row
         of the sibling that precedes the parent.
    \row \o Down \o Moves the cursor to the item in the same column on
         the next row. If the parent of the current item has no more rows to
         navigate to, the cursor moves to the relevant item in the first row
         of the sibling that follows the parent.
    \row \o Left  \o Hides the children of the current item (if present)
         by collapsing a branch.
    \row \o Minus  \o Same as LeftArrow.
    \row \o Right \o Reveals the children of the current item (if present)
         by expanding a branch.
    \row \o Plus  \o Same as RightArrow.
    \row \o Asterisk  \o Expands all children of the current item (if present).
    \row \o PageUp   \o Moves the cursor up one page.
    \row \o PageDown \o Moves the cursor down one page.
    \row \o Home \o Moves the cursor to an item in the same column of the first
         row of the first top-level item in the model.
    \row \o End  \o Moves the cursor to an item in the same column of the last
         row of the last top-level item in the model.
    \row \o F2   \o In editable models, this opens the current item for editing.
         The Escape key can be used to cancel the editing process and revert
         any changes to the data displayed.
    \endtable

    \omit
    Describe the expanding/collapsing concept if not covered elsewhere.
    \endomit

    \table 100%
    \row \o \inlineimage windowsxp-treeview.png Screenshot of a Windows XP style tree view
         \o \inlineimage macintosh-treeview.png Screenshot of a Macintosh style tree view
         \o \inlineimage plastique-treeview.png Screenshot of a Plastique style tree view
    \row \o A \l{Windows XP Style Widget Gallery}{Windows XP style} tree view.
         \o A \l{Macintosh Style Widget Gallery}{Macintosh style} tree view.
         \o A \l{Plastique Style Widget Gallery}{Plastique style} tree view.
    \endtable

    \section1 Improving Performance

    It is possible to give the view hints about the data it is handling in order
    to improve its performance when displaying large numbers of items. One approach
    that can be taken for views that are intended to display items with equal heights
    is to set the \l uniformRowHeights property to true.

    \sa QListView, QTreeWidget, {View Classes}, QAbstractItemModel, QAbstractItemView,
        {Dir View Example}
*/


/*!
  \fn void QTreeView::expanded(const QModelIndex &index)

  This signal is emitted when the item specified by \a index is expanded.
*/


/*!
  \fn void QTreeView::collapsed(const QModelIndex &index)

  This signal is emitted when the item specified by \a index is collapsed.
*/

/*!
    Constructs a tree view with a \a parent to represent a model's
    data. Use setModel() to set the model.

    \sa QAbstractItemModel
*/
QTreeView::QTreeView(QWidget *parent)
    : QAbstractItemView(*new QTreeViewPrivate, parent)
{
    Q_D(QTreeView);
    d->initialize();
}

/*!
  \internal
*/
QTreeView::QTreeView(QTreeViewPrivate &dd, QWidget *parent)
    : QAbstractItemView(dd, parent)
{
    Q_D(QTreeView);
    d->initialize();
}

/*!
  Destroys the tree view.
*/
QTreeView::~QTreeView()
{
}

/*!
  \reimp
*/
void QTreeView::setModel(QAbstractItemModel *model)
{
    Q_D(QTreeView);
    if (model == d->model)
        return;
    if (d->model && d->model != QAbstractItemModelPrivate::staticEmptyModel()) {
        disconnect(d->model, SIGNAL(rowsRemoved(QModelIndex,int,int)),
                this, SLOT(rowsRemoved(QModelIndex,int,int)));

        disconnect(d->model, SIGNAL(modelAboutToBeReset()), this, SLOT(_q_modelAboutToBeReset()));
    }

    if (d->selectionModel) { // support row editing
        disconnect(d->selectionModel, SIGNAL(currentRowChanged(QModelIndex,QModelIndex)),
                   d->model, SLOT(submit()));
        disconnect(d->model, SIGNAL(rowsRemoved(QModelIndex,int,int)),
                   this, SLOT(rowsRemoved(QModelIndex,int,int)));
        disconnect(d->model, SIGNAL(modelAboutToBeReset()), this, SLOT(_q_modelAboutToBeReset()));
    }
    d->viewItems.clear();
    d->expandedIndexes.clear();
    d->hiddenIndexes.clear();
    d->header->setModel(model);
    QAbstractItemView::setModel(model);

    // QAbstractItemView connects to a private slot
    disconnect(d->model, SIGNAL(rowsRemoved(QModelIndex,int,int)),
               this, SLOT(_q_rowsRemoved(QModelIndex,int,int)));
    // do header layout after the tree
    disconnect(d->model, SIGNAL(layoutChanged()),
               d->header, SLOT(_q_layoutChanged()));
    // QTreeView has a public slot for this
    connect(d->model, SIGNAL(rowsRemoved(QModelIndex,int,int)),
            this, SLOT(rowsRemoved(QModelIndex,int,int)));

    connect(d->model, SIGNAL(modelAboutToBeReset()), SLOT(_q_modelAboutToBeReset()));

    if (d->sortingEnabled)
        d->_q_sortIndicatorChanged(header()->sortIndicatorSection(), header()->sortIndicatorOrder());
}

/*!
  \reimp
*/
void QTreeView::setRootIndex(const QModelIndex &index)
{
    Q_D(QTreeView);
    d->header->setRootIndex(index);
    QAbstractItemView::setRootIndex(index);
}

/*!
  \reimp
*/
void QTreeView::setSelectionModel(QItemSelectionModel *selectionModel)
{
    Q_D(QTreeView);
    Q_ASSERT(selectionModel);
    if (d->selectionModel) {
        // support row editing
        disconnect(d->selectionModel, SIGNAL(currentRowChanged(QModelIndex,QModelIndex)),
                   d->model, SLOT(submit()));
    }

    d->header->setSelectionModel(selectionModel);
    QAbstractItemView::setSelectionModel(selectionModel);

    if (d->selectionModel) {
        // support row editing
        connect(d->selectionModel, SIGNAL(currentRowChanged(QModelIndex,QModelIndex)),
                d->model, SLOT(submit()));
    }
}

/*!
  Returns the header for the tree view.

  \sa QAbstractItemModel::headerData()
*/
QHeaderView *QTreeView::header() const
{
    Q_D(const QTreeView);
    return d->header;
}

/*!
    Sets the header for the tree view, to the given \a header.

    The view takes ownership over the given \a header and deletes it
    when a new header is set.

    \sa QAbstractItemModel::headerData()
*/
void QTreeView::setHeader(QHeaderView *header)
{
    Q_D(QTreeView);
    if (header == d->header || !header)
        return;
    if (d->header && d->header->parent() == this)
        delete d->header;
    d->header = header;
    d->header->setParent(this);

    if (!d->header->model()) {
        d->header->setModel(d->model);
        if (d->selectionModel)
            d->header->setSelectionModel(d->selectionModel);
    }

    connect(d->header, SIGNAL(sectionResized(int,int,int)),
            this, SLOT(columnResized(int,int,int)));
    connect(d->header, SIGNAL(sectionMoved(int,int,int)),
            this, SLOT(columnMoved()));
    connect(d->header, SIGNAL(sectionCountChanged(int,int)),
            this, SLOT(columnCountChanged(int,int)));
    connect(d->header, SIGNAL(sectionHandleDoubleClicked(int)),
            this, SLOT(resizeColumnToContents(int)));
    connect(d->header, SIGNAL(geometriesChanged()),
            this, SLOT(updateGeometries()));

    setSortingEnabled(d->sortingEnabled);
}

/*!
  \property QTreeView::autoExpandDelay
  \brief The delay time before items in a tree are opened during a drag and drop operation.
  \since 4.3

  This property holds the amount of time in milliseconds that the user must wait over
  a node before that node will automatically open or close.  If the time is
  set to less then 0 then it will not be activated.

  By default, this property has a value of -1, meaning that auto-expansion is disabled.
*/
int QTreeView::autoExpandDelay() const
{
    Q_D(const QTreeView);
    return d->autoExpandDelay;
}

void QTreeView::setAutoExpandDelay(int delay)
{
    Q_D(QTreeView);
    d->autoExpandDelay = delay;
}

/*!
  \property QTreeView::indentation
  \brief indentation of the items in the tree view.

  This property holds the indentation measured in pixels of the items for each
  level in the tree view. For top-level items, the indentation specifies the
  horizontal distance from the viewport edge to the items in the first column;
  for child items, it specifies their indentation from their parent items.

  By default, this property has a value of 20.
*/
int QTreeView::indentation() const
{
    Q_D(const QTreeView);
    return d->indent;
}

void QTreeView::setIndentation(int i)
{
    Q_D(QTreeView);
    if (i != d->indent) {
        d->indent = i;
        d->viewport->update();
    }
}

/*!
  \property QTreeView::rootIsDecorated
  \brief whether to show controls for expanding and collapsing top-level items

  Items with children are typically shown with controls to expand and collapse
  them, allowing their children to be shown or hidden. If this property is
  false, these controls are not shown for top-level items. This can be used to
  make a single level tree structure appear like a simple list of items.

  By default, this property is true.
*/
bool QTreeView::rootIsDecorated() const
{
    Q_D(const QTreeView);
    return d->rootDecoration;
}

void QTreeView::setRootIsDecorated(bool show)
{
    Q_D(QTreeView);
    if (show != d->rootDecoration) {
        d->rootDecoration = show;
        d->viewport->update();
    }
}

/*!
  \property QTreeView::uniformRowHeights
  \brief whether all items in the treeview have the same height

  This property should only be set to true if it is guaranteed that all items
  in the view has the same height. This enables the view to do some
  optimizations.

  The height is obtained from the first item in the view.  It is updated
  when the data changes on that item.

  By default, this property is false.
*/
bool QTreeView::uniformRowHeights() const
{
    Q_D(const QTreeView);
    return d->uniformRowHeights;
}

void QTreeView::setUniformRowHeights(bool uniform)
{
    Q_D(QTreeView);
    d->uniformRowHeights = uniform;
}

/*!
  \property QTreeView::itemsExpandable
  \brief whether the items are expandable by the user.

  This property holds whether the user can expand and collapse items
  interactively.

  By default, this property is true.

*/
bool QTreeView::itemsExpandable() const
{
    Q_D(const QTreeView);
    return d->itemsExpandable;
}

void QTreeView::setItemsExpandable(bool enable)
{
    Q_D(QTreeView);
    d->itemsExpandable = enable;
}

/*!
  \property QTreeView::expandsOnDoubleClick
  \since 4.4
  \brief whether the items can be expanded by double-clicking.

  This property holds whether the user can expand and collapse items
  by double-clicking. The default value is true.

  \sa itemsExpandable
*/
bool QTreeView::expandsOnDoubleClick() const
{
    Q_D(const QTreeView);
    return d->expandsOnDoubleClick;
}

void QTreeView::setExpandsOnDoubleClick(bool enable)
{
    Q_D(QTreeView);
    d->expandsOnDoubleClick = enable;
}

/*!
  Returns the horizontal position of the \a column in the viewport.
*/
int QTreeView::columnViewportPosition(int column) const
{
    Q_D(const QTreeView);
    return d->header->sectionViewportPosition(column);
}

/*!
  Returns the width of the \a column.

  \sa resizeColumnToContents(), setColumnWidth()
*/
int QTreeView::columnWidth(int column) const
{
    Q_D(const QTreeView);
    return d->header->sectionSize(column);
}

/*!
  \since 4.2

  Sets the width of the given \a column to the \a width specified.

  \sa columnWidth(), resizeColumnToContents()
*/
void QTreeView::setColumnWidth(int column, int width)
{
    Q_D(QTreeView);
    d->header->resizeSection(column, width);
}

/*!
  Returns the column in the tree view whose header covers the \a x
  coordinate given.
*/
int QTreeView::columnAt(int x) const
{
    Q_D(const QTreeView);
    return d->header->logicalIndexAt(x);
}

/*!
    Returns true if the \a column is hidden; otherwise returns false.

    \sa hideColumn(), isRowHidden()
*/
bool QTreeView::isColumnHidden(int column) const
{
    Q_D(const QTreeView);
    return d->header->isSectionHidden(column);
}

/*!
  If \a hide is true the \a column is hidden, otherwise the \a column is shown.

  \sa hideColumn(), setRowHidden()
*/
void QTreeView::setColumnHidden(int column, bool hide)
{
    Q_D(QTreeView);
    if (column < 0 || column >= d->header->count())
        return;
    d->header->setSectionHidden(column, hide);
}

/*!
  \property QTreeView::headerHidden
  \brief whether the header is shown or not.
  \since 4.4

  If this property is true, the header is not shown otherwise it is.
  The default value is false.

  \sa header()
*/
bool QTreeView::isHeaderHidden() const
{
    Q_D(const QTreeView);
    return d->header->isHidden();
}

void QTreeView::setHeaderHidden(bool hide)
{
    Q_D(QTreeView);
    d->header->setHidden(hide);
}

/*!
    Returns true if the item in the given \a row of the \a parent is hidden;
    otherwise returns false.

    \sa setRowHidden(), isColumnHidden()
*/
bool QTreeView::isRowHidden(int row, const QModelIndex &parent) const
{
    Q_D(const QTreeView);
    if (!d->model)
        return false;
    return d->isRowHidden(d->model->index(row, 0, parent));
}

/*!
  If \a hide is true the \a row with the given \a parent is hidden, otherwise the \a row is shown.

  \sa isRowHidden(), setColumnHidden()
*/
void QTreeView::setRowHidden(int row, const QModelIndex &parent, bool hide)
{
    Q_D(QTreeView);
    if (!d->model)
        return;
    QModelIndex index = d->model->index(row, 0, parent);
    if (!index.isValid())
        return;

    if (hide) {
        d->hiddenIndexes.insert(index);
    } else if(d->isPersistent(index)) { //if the index is not persistent, it cannot be in the set
        d->hiddenIndexes.remove(index);
    }

    d->doDelayedItemsLayout();
}

/*!
  \since 4.3

  Returns true if the item in first column in the given \a row
  of the \a parent is spanning all the columns; otherwise returns false.

  \sa setFirstColumnSpanned()
*/
bool QTreeView::isFirstColumnSpanned(int row, const QModelIndex &parent) const
{
    Q_D(const QTreeView);
    if (d->spanningIndexes.isEmpty() || !d->model)
        return false;
    QModelIndex index = d->model->index(row, 0, parent);
    for (int i = 0; i < d->spanningIndexes.count(); ++i)
        if (d->spanningIndexes.at(i) == index)
            return true;
    return false;
}

/*!
  \since 4.3

  If \a span is true the item in the first column in the \a row
  with the given \a parent is set to span all columns, otherwise all items
  on the \a row are shown.

  \sa isFirstColumnSpanned()
*/
void QTreeView::setFirstColumnSpanned(int row, const QModelIndex &parent, bool span)
{
    Q_D(QTreeView);
    if (!d->model)
        return;
    QModelIndex index = d->model->index(row, 0, parent);
    if (!index.isValid())
        return;

    if (span) {
        QPersistentModelIndex persistent(index);
        if (!d->spanningIndexes.contains(persistent))
            d->spanningIndexes.append(persistent);
    } else {
        QPersistentModelIndex persistent(index);
        int i = d->spanningIndexes.indexOf(persistent);
        if (i >= 0)
            d->spanningIndexes.remove(i);
    }

    d->executePostedLayout();
    int i = d->viewIndex(index);
    if (i >= 0)
        d->viewItems[i].spanning = span;

    d->viewport->update();
}

/*!
  \reimp
*/
void QTreeView::dataChanged(const QModelIndex &topLeft, const QModelIndex &bottomRight)
{
    Q_D(QTreeView);

    // if we are going to do a complete relayout anyway, there is no need to update
    if (d->delayedPendingLayout)
        return;

    // refresh the height cache here; we don't really lose anything by getting the size hint,
    // since QAbstractItemView::dataChanged() will get the visualRect for the items anyway

    bool sizeChanged = false;
    int topViewIndex = d->viewIndex(topLeft);
    if (topViewIndex == 0) {
        int newDefaultItemHeight = indexRowSizeHint(topLeft);
        sizeChanged = d->defaultItemHeight != newDefaultItemHeight;
        d->defaultItemHeight = newDefaultItemHeight;
    }

    if (topViewIndex != -1) {
        if (topLeft.row() == bottomRight.row()) {
            int oldHeight = d->itemHeight(topViewIndex);
            d->invalidateHeightCache(topViewIndex);
            sizeChanged |= (oldHeight != d->itemHeight(topViewIndex));
            if (topLeft.column() == 0)
                d->viewItems[topViewIndex].hasChildren = d->hasVisibleChildren(topLeft);
        } else {
            int bottomViewIndex = d->viewIndex(bottomRight);
            for (int i = topViewIndex; i <= bottomViewIndex; ++i) {
                int oldHeight = d->itemHeight(i);
                d->invalidateHeightCache(i);
                sizeChanged |= (oldHeight != d->itemHeight(i));
                if (topLeft.column() == 0)
                    d->viewItems[i].hasChildren = d->hasVisibleChildren(d->viewItems.at(i).index);
            }
        }
    }

    if (sizeChanged) {
        d->updateScrollBars();
        d->viewport->update();
    }
    QAbstractItemView::dataChanged(topLeft, bottomRight);
}

/*!
  Hides the \a column given.

  \note This function should only be called after the model has been
  initialized, as the view needs to know the number of columns in order to
  hide \a column.

  \sa showColumn(), setColumnHidden()
*/
void QTreeView::hideColumn(int column)
{
    Q_D(QTreeView);
    d->header->hideSection(column);
}

/*!
  Shows the given \a column in the tree view.

  \sa hideColumn(), setColumnHidden()
*/
void QTreeView::showColumn(int column)
{
    Q_D(QTreeView);
    d->header->showSection(column);
}

/*!
  \fn void QTreeView::expand(const QModelIndex &index)

  Expands the model item specified by the \a index.

  \sa expanded()
*/
void QTreeView::expand(const QModelIndex &index)
{
    Q_D(QTreeView);
    if (!d->isIndexValid(index))
        return;
    if (d->delayedPendingLayout) {
        //A complete relayout is going to be performed, just store the expanded index, no need to layout.
        if (d->storeExpanded(index))
            emit expanded(index);
        return;
    }

    int i = d->viewIndex(index);
    if (i != -1) { // is visible
        d->expand(i, true);
        if (!d->isAnimating()) {
            updateGeometries();
            d->viewport->update();
        }
    } else if (d->storeExpanded(index)) {
        emit expanded(index);
    }
}

/*!
  \fn void QTreeView::collapse(const QModelIndex &index)

  Collapses the model item specified by the \a index.

  \sa collapsed()
*/
void QTreeView::collapse(const QModelIndex &index)
{
    Q_D(QTreeView);
    if (!d->isIndexValid(index))
        return;
    //if the current item is now invisible, the autoscroll will expand the tree to see it, so disable the autoscroll
    d->delayedAutoScroll.stop();

    if (d->delayedPendingLayout) {
        //A complete relayout is going to be performed, just un-store the expanded index, no need to layout.
        if (d->isPersistent(index) && d->expandedIndexes.remove(index))
            emit collapsed(index);
        return;
    }
    int i = d->viewIndex(index);
    if (i != -1) { // is visible
        d->collapse(i, true);
        if (!d->isAnimating()) {
            updateGeometries();
            viewport()->update();
        }
    } else {
        if (d->isPersistent(index) && d->expandedIndexes.remove(index))
            emit collapsed(index);
    }
}

/*!
  \fn bool QTreeView::isExpanded(const QModelIndex &index) const

  Returns true if the model item \a index is expanded; otherwise returns
  false.

  \sa expand(), expanded(), setExpanded()
*/
bool QTreeView::isExpanded(const QModelIndex &index) const
{
    Q_D(const QTreeView);
    return d->isIndexExpanded(index);
}

/*!
  Sets the item referred to by \a index to either collapse or expanded,
  depending on the value of \a expanded.

  \sa expanded(), expand(), isExpanded()
*/
void QTreeView::setExpanded(const QModelIndex &index, bool expanded)
{
    if (expanded)
        this->expand(index);
    else
        this->collapse(index);
}

/*!
    \since 4.2
    \property QTreeView::sortingEnabled
    \brief whether sorting is enabled

    If this property is true, sorting is enabled for the tree; if the property
    is false, sorting is not enabled. The default value is false.

    \note In order to avoid performance issues, it is recommended that
    sorting is enabled \e after inserting the items into the tree.
    Alternatively, you could also insert the items into a list before inserting
    the items into the tree.

    \sa sortByColumn()
*/

void QTreeView::setSortingEnabled(bool enable)
{
    Q_D(QTreeView);
    header()->setSortIndicatorShown(enable);
    header()->setClickable(enable);
    if (enable) {
        //sortByColumn has to be called before we connect or set the sortingEnabled flag
        // because otherwise it will not call sort on the model.
        sortByColumn(header()->sortIndicatorSection(), header()->sortIndicatorOrder());
        connect(header(), SIGNAL(sortIndicatorChanged(int,Qt::SortOrder)),
                this, SLOT(_q_sortIndicatorChanged(int,Qt::SortOrder)), Qt::UniqueConnection);
    } else {
        disconnect(header(), SIGNAL(sortIndicatorChanged(int,Qt::SortOrder)),
                   this, SLOT(_q_sortIndicatorChanged(int,Qt::SortOrder)));
    }
    d->sortingEnabled = enable;
}

bool QTreeView::isSortingEnabled() const
{
    Q_D(const QTreeView);
    return d->sortingEnabled;
}

/*!
    \since 4.2
    \property QTreeView::animated
    \brief whether animations are enabled

    If this property is true the treeview will animate expandsion
    and collasping of branches. If this property is false, the treeview
    will expand or collapse branches immediately without showing
    the animation.

    By default, this property is false.
*/

void QTreeView::setAnimated(bool animate)
{
    Q_D(QTreeView);
    d->animationsEnabled = animate;
}

bool QTreeView::isAnimated() const
{
    Q_D(const QTreeView);
    return d->animationsEnabled;
}

/*!
    \since 4.2
    \property QTreeView::allColumnsShowFocus
    \brief whether items should show keyboard focus using all columns

    If this property is true all columns will show focus, otherwise only
    one column will show focus.

    The default is false.
*/

void QTreeView::setAllColumnsShowFocus(bool enable)
{
    Q_D(QTreeView);
    if (d->allColumnsShowFocus == enable)
        return;
    d->allColumnsShowFocus = enable;
    d->viewport->update();
}

bool QTreeView::allColumnsShowFocus() const
{
    Q_D(const QTreeView);
    return d->allColumnsShowFocus;
}

/*!
    \property QTreeView::wordWrap
    \brief the item text word-wrapping policy
    \since 4.3

    If this property is true then the item text is wrapped where
    necessary at word-breaks; otherwise it is not wrapped at all.
    This property is false by default.

    Note that even if wrapping is enabled, the cell will not be
    expanded to fit all text. Ellipsis will be inserted according to
    the current \l{QAbstractItemView::}{textElideMode}.
*/
void QTreeView::setWordWrap(bool on)
{
    Q_D(QTreeView);
    if (d->wrapItemText == on)
        return;
    d->wrapItemText = on;
    d->doDelayedItemsLayout();
}

bool QTreeView::wordWrap() const
{
    Q_D(const QTreeView);
    return d->wrapItemText;
}


/*!
  \reimp
 */
void QTreeView::keyboardSearch(const QString &search)
{
    Q_D(QTreeView);
    if (!d->model->rowCount(d->root) || !d->model->columnCount(d->root))
        return;

    QModelIndex start;
    if (currentIndex().isValid())
        start = currentIndex();
    else
        start = d->model->index(0, 0, d->root);

    bool skipRow = false;
    bool keyboardTimeWasValid = d->keyboardInputTime.isValid();
    qint64 keyboardInputTimeElapsed = d->keyboardInputTime.restart();
    if (search.isEmpty() || !keyboardTimeWasValid
        || keyboardInputTimeElapsed > QApplication::keyboardInputInterval()) {
        d->keyboardInput = search;
        skipRow = currentIndex().isValid(); //if it is not valid we should really start at QModelIndex(0,0)
    } else {
        d->keyboardInput += search;
    }

    // special case for searches with same key like 'aaaaa'
    bool sameKey = false;
    if (d->keyboardInput.length() > 1) {
        int c = d->keyboardInput.count(d->keyboardInput.at(d->keyboardInput.length() - 1));
        sameKey = (c == d->keyboardInput.length());
        if (sameKey)
            skipRow = true;
    }

    // skip if we are searching for the same key or a new search started
    if (skipRow) {
        if (indexBelow(start).isValid())
            start = indexBelow(start);
        else
            start = d->model->index(0, start.column(), d->root);
    }

    d->executePostedLayout();
    int startIndex = d->viewIndex(start);
    if (startIndex <= -1)
        return;

    int previousLevel = -1;
    int bestAbove = -1;
    int bestBelow = -1;
    QString searchString = sameKey ? QString(d->keyboardInput.at(0)) : d->keyboardInput;
    for (int i = 0; i < d->viewItems.count(); ++i) {
        if ((int)d->viewItems.at(i).level > previousLevel) {
            QModelIndex searchFrom = d->viewItems.at(i).index;
            if (searchFrom.parent() == start.parent())
                searchFrom = start;
            QModelIndexList match = d->model->match(searchFrom, Qt::DisplayRole, searchString);
            if (match.count()) {
                int hitIndex = d->viewIndex(match.at(0));
                if (hitIndex >= 0 && hitIndex < startIndex)
                    bestAbove = bestAbove == -1 ? hitIndex : qMin(hitIndex, bestAbove);
                else if (hitIndex >= startIndex)
                    bestBelow = bestBelow == -1 ? hitIndex : qMin(hitIndex, bestBelow);
            }
        }
        previousLevel = d->viewItems.at(i).level;
    }

    QModelIndex index;
    if (bestBelow > -1)
        index = d->viewItems.at(bestBelow).index;
    else if (bestAbove > -1)
        index = d->viewItems.at(bestAbove).index;

    if (index.isValid()) {
        QItemSelectionModel::SelectionFlags flags = (d->selectionMode == SingleSelection
                                                     ? QItemSelectionModel::SelectionFlags(
                                                         QItemSelectionModel::ClearAndSelect
                                                         |d->selectionBehaviorFlags())
                                                     : QItemSelectionModel::SelectionFlags(
                                                         QItemSelectionModel::NoUpdate));
        selectionModel()->setCurrentIndex(index, flags);
    }
}

/*!
  Returns the rectangle on the viewport occupied by the item at \a index.
  If the index is not visible or explicitly hidden, the returned rectangle is invalid.
*/
QRect QTreeView::visualRect(const QModelIndex &index) const
{
    Q_D(const QTreeView);

    if (!d->isIndexValid(index) || isIndexHidden(index))
        return QRect();

    d->executePostedLayout();

    int vi = d->viewIndex(index);
    if (vi < 0)
        return QRect();

    bool spanning = d->viewItems.at(vi).spanning;

    // if we have a spanning item, make the selection stretch from left to right
    int x = (spanning ? 0 : columnViewportPosition(index.column()));
    int w = (spanning ? d->header->length() : columnWidth(index.column()));
    // handle indentation
    if (index.column() == 0) {
        int i = d->indentationForItem(vi);
        w -= i;
        if (!isRightToLeft())
            x += i;
    }

    int y = d->coordinateForItem(vi);
    int h = d->itemHeight(vi);

    return QRect(x, y, w, h);
}

/*!
    Scroll the contents of the tree view until the given model item
    \a index is visible. The \a hint parameter specifies more
    precisely where the item should be located after the
    operation.
    If any of the parents of the model item are collapsed, they will
    be expanded to ensure that the model item is visible.
*/
void QTreeView::scrollTo(const QModelIndex &index, ScrollHint hint)
{
    Q_D(QTreeView);

    if (!d->isIndexValid(index))
        return;

    d->executePostedLayout();
    d->updateScrollBars();

    // Expand all parents if the parent(s) of the node are not expanded.
    QModelIndex parent = index.parent();
    while (parent.isValid() && state() == NoState && d->itemsExpandable) {
        if (!isExpanded(parent))
            expand(parent);
        parent = d->model->parent(parent);
    }

    int item = d->viewIndex(index);
    if (item < 0)
        return;

    QRect area = d->viewport->rect();

    // vertical
    if (verticalScrollMode() == QAbstractItemView::ScrollPerItem) {
        int top = verticalScrollBar()->value();
        int bottom = top + verticalScrollBar()->pageStep();
        if (hint == EnsureVisible && item >= top && item < bottom) {
            // nothing to do
        } else if (hint == PositionAtTop || (hint == EnsureVisible && item < top)) {
            verticalScrollBar()->setValue(item);
        } else { // PositionAtBottom or PositionAtCenter
            const int currentItemHeight = d->itemHeight(item);
            int y = (hint == PositionAtCenter
                 //we center on the current item with a preference to the top item (ie. -1)
                     ? area.height() / 2 + currentItemHeight - 1
                 //otherwise we simply take the whole space
                     : area.height());
            if (y > currentItemHeight) {
                while (item >= 0) {
                    y -= d->itemHeight(item);
                    if (y < 0) { //there is no more space left
                        item++;
                        break;
                    }
                    item--;
                }
            }
            verticalScrollBar()->setValue(item);
        }
    } else { // ScrollPerPixel
        QRect rect(columnViewportPosition(index.column()),
                   d->coordinateForItem(item), // ### slow for items outside the view
                   columnWidth(index.column()),
                   d->itemHeight(item));

        if (rect.isEmpty()) {
            // nothing to do
        } else if (hint == EnsureVisible && area.contains(rect)) {
            d->viewport->update(rect);
            // nothing to do
        } else {
            bool above = (hint == EnsureVisible
                        && (rect.top() < area.top()
                            || area.height() < rect.height()));
            bool below = (hint == EnsureVisible
                        && rect.bottom() > area.bottom()
                        && rect.height() < area.height());

            int verticalValue = verticalScrollBar()->value();
            if (hint == PositionAtTop || above)
                verticalValue += rect.top();
            else if (hint == PositionAtBottom || below)
                verticalValue += rect.bottom() - area.height();
            else if (hint == PositionAtCenter)
                verticalValue += rect.top() - ((area.height() - rect.height()) / 2);
            verticalScrollBar()->setValue(verticalValue);
        }
    }
    // horizontal
    int viewportWidth = d->viewport->width();
    int horizontalOffset = d->header->offset();
    int horizontalPosition = d->header->sectionPosition(index.column());
    int cellWidth = d->header->sectionSize(index.column());

    if (hint == PositionAtCenter) {
        horizontalScrollBar()->setValue(horizontalPosition - ((viewportWidth - cellWidth) / 2));
    } else {
        if (horizontalPosition - horizontalOffset < 0 || cellWidth > viewportWidth)
            horizontalScrollBar()->setValue(horizontalPosition);
        else if (horizontalPosition - horizontalOffset + cellWidth > viewportWidth)
            horizontalScrollBar()->setValue(horizontalPosition - viewportWidth + cellWidth);
    }
}

/*!
  \reimp
*/
void QTreeView::timerEvent(QTimerEvent *event)
{
    Q_D(QTreeView);
    if (event->timerId() == d->columnResizeTimerID) {
        updateGeometries();
        killTimer(d->columnResizeTimerID);
        d->columnResizeTimerID = 0;
        QRect rect;
        int viewportHeight = d->viewport->height();
        int viewportWidth = d->viewport->width();
        for (int i = d->columnsToUpdate.size() - 1; i >= 0; --i) {
            int column = d->columnsToUpdate.at(i);
            int x = columnViewportPosition(column);
            if (isRightToLeft())
                rect |= QRect(0, 0, x + columnWidth(column), viewportHeight);
            else
                rect |= QRect(x, 0, viewportWidth - x, viewportHeight);
        }
        d->viewport->update(rect.normalized());
        d->columnsToUpdate.clear();
    } else if (event->timerId() == d->openTimer.timerId()) {
        QPoint pos = d->viewport->mapFromGlobal(QCursor::pos());
        if (state() == QAbstractItemView::DraggingState
            && d->viewport->rect().contains(pos)) {
            QModelIndex index = indexAt(pos);
            setExpanded(index, !isExpanded(index));
        }
        d->openTimer.stop();
    }

    QAbstractItemView::timerEvent(event);
}

/*!
  \reimp
*/
#ifndef QT_NO_DRAGANDDROP
void QTreeView::dragMoveEvent(QDragMoveEvent *event)
{
    Q_D(QTreeView);
    if (d->autoExpandDelay >= 0)
        d->openTimer.start(d->autoExpandDelay, this);
    QAbstractItemView::dragMoveEvent(event);
}
#endif

/*!
  \reimp
*/
bool QTreeView::viewportEvent(QEvent *event)
{
    Q_D(QTreeView);
    switch (event->type()) {
    case QEvent::HoverEnter:
    case QEvent::HoverLeave:
    case QEvent::HoverMove: {
        QHoverEvent *he = static_cast<QHoverEvent*>(event);
        int oldBranch = d->hoverBranch;
        d->hoverBranch = d->itemDecorationAt(he->pos());
        if (oldBranch != d->hoverBranch) {
            //we need to paint the whole items (including the decoration) so that when the user
            //moves the mouse over those elements they are updated
            if (oldBranch >= 0) {
                int y = d->coordinateForItem(oldBranch);
                int h = d->itemHeight(oldBranch);
                viewport()->update(QRect(0, y, viewport()->width(), h));
            }
            if (d->hoverBranch >= 0) {
                int y = d->coordinateForItem(d->hoverBranch);
                int h = d->itemHeight(d->hoverBranch);
                viewport()->update(QRect(0, y, viewport()->width(), h));
            }
        }
        break; }
    default:
        break;
    }
    return QAbstractItemView::viewportEvent(event);
}

/*!
  \reimp
*/
void QTreeView::paintEvent(QPaintEvent *event)
{
    Q_D(QTreeView);
    d->executePostedLayout();
    QPainter painter(viewport());
#ifndef QT_NO_ANIMATION
    if (d->isAnimating()) {
        drawTree(&painter, event->region() - d->animatedOperation.rect());
        d->drawAnimatedOperation(&painter);
    } else
#endif //QT_NO_ANIMATION
    {
        drawTree(&painter, event->region());
#ifndef QT_NO_DRAGANDDROP
        d->paintDropIndicator(&painter);
#endif
    }
}

void QTreeViewPrivate::paintAlternatingRowColors(QPainter *painter, QStyleOptionViewItemV4 *option, int y, int bottom) const
{
    Q_Q(const QTreeView);
    if (!alternatingColors || !q->style()->styleHint(QStyle::SH_ItemView_PaintAlternatingRowColorsForEmptyArea, option, q))
        return;
    int rowHeight = defaultItemHeight;
    if (rowHeight <= 0) {
        rowHeight = itemDelegate->sizeHint(*option, QModelIndex()).height();
        if (rowHeight <= 0)
            return;
    }
    while (y <= bottom) {
        option->rect.setRect(0, y, viewport->width(), rowHeight);
        if (current & 1) {
            option->features |= QStyleOptionViewItemV2::Alternate;
        } else {
            option->features &= ~QStyleOptionViewItemV2::Alternate;
        }
        ++current;
        q->style()->drawPrimitive(QStyle::PE_PanelItemViewRow, option, painter, q);
        y += rowHeight;
    }
}

bool QTreeViewPrivate::expandOrCollapseItemAtPos(const QPoint &pos)
{
    Q_Q(QTreeView);
    // we want to handle mousePress in EditingState (persistent editors)
    if ((state != QAbstractItemView::NoState
		&& state != QAbstractItemView::EditingState)
		|| !viewport->rect().contains(pos))
        return true;

    int i = itemDecorationAt(pos);
    if ((i != -1) && itemsExpandable && hasVisibleChildren(viewItems.at(i).index)) {
        if (viewItems.at(i).expanded)
            collapse(i, true);
        else
            expand(i, true);
        if (!isAnimating()) {
            q->updateGeometries();
            viewport->update();
        }
        return true;
    }
    return false;
}

void QTreeViewPrivate::_q_modelDestroyed()
{
    //we need to clear that list because it contais QModelIndex to 
    //the model currently being destroyed
    viewItems.clear();
    QAbstractItemViewPrivate::_q_modelDestroyed();
}

/*!
  \reimp

  We have a QTreeView way of knowing what elements are on the viewport
*/
QItemViewPaintPairs QTreeViewPrivate::draggablePaintPairs(const QModelIndexList &indexes, QRect *r) const
{
    Q_ASSERT(r);
    return QAbstractItemViewPrivate::draggablePaintPairs(indexes, r);
    Q_Q(const QTreeView);
    QRect &rect = *r;
    const QRect viewportRect = viewport->rect();
    int itemOffset = 0;
    int row = firstVisibleItem(&itemOffset);
    QPair<int, int> startEnd = startAndEndColumns(viewportRect);
    QVector<int> columns;
    for (int i = startEnd.first; i <= startEnd.second; ++i) {
        int logical = header->logicalIndex(i);
        if (!header->isSectionHidden(logical))
            columns += logical;
    }
    QSet<QModelIndex> visibleIndexes;
    for (; itemOffset < viewportRect.bottom() && row < viewItems.count(); ++row) {
        const QModelIndex &index = viewItems.at(row).index;
        for (int colIndex = 0; colIndex < columns.count(); ++colIndex)
            visibleIndexes += index.sibling(index.row(), columns.at(colIndex));
        itemOffset += itemHeight(row);
    }

    //now that we have the visible indexes, we can try to find those which are selected
    QItemViewPaintPairs ret;
    for (int i = 0; i < indexes.count(); ++i) {
        const QModelIndex &index = indexes.at(i);
        if (visibleIndexes.contains(index)) {
            const QRect current = q->visualRect(index);
            ret += qMakePair(current, index);
            rect |= current;
        }
    }
    rect &= viewportRect;
    return ret;
}


/*!
  \since 4.2
  Draws the part of the tree intersecting the given \a region using the specified
  \a painter.

  \sa paintEvent()
*/
void QTreeView::drawTree(QPainter *painter, const QRegion &region) const
{
    Q_D(const QTreeView);
    const QVector<QTreeViewItem> viewItems = d->viewItems;

    QStyleOptionViewItemV4 option = d->viewOptionsV4();
    const QStyle::State state = option.state;
    d->current = 0;

    if (viewItems.count() == 0 || d->header->count() == 0 || !d->itemDelegate) {
        d->paintAlternatingRowColors(painter, &option, 0, region.boundingRect().bottom()+1);
        return;
    }

    int firstVisibleItemOffset = 0;
    const int firstVisibleItem = d->firstVisibleItem(&firstVisibleItemOffset);
    if (firstVisibleItem < 0) {
        d->paintAlternatingRowColors(painter, &option, 0, region.boundingRect().bottom()+1);
        return;
    }

    const int viewportWidth = d->viewport->width();

    QVector<QRect> rects = region.rects();
    QVector<int> drawn;
    bool multipleRects = (rects.size() > 1);
    for (int a = 0; a < rects.size(); ++a) {
        const QRect area = (multipleRects
                            ? QRect(0, rects.at(a).y(), viewportWidth, rects.at(a).height())
                            : rects.at(a));
        d->leftAndRight = d->startAndEndColumns(area);

        int i = firstVisibleItem; // the first item at the top of the viewport
        int y = firstVisibleItemOffset; // we may only see part of the first item

        // start at the top of the viewport  and iterate down to the update area
        for (; i < viewItems.count(); ++i) {
            const int itemHeight = d->itemHeight(i);
            if (y + itemHeight > area.top())
                break;
            y += itemHeight;
        }

        // paint the visible rows
        for (; i < viewItems.count() && y <= area.bottom(); ++i) {
            const int itemHeight = d->itemHeight(i);
            option.rect.setRect(0, y, viewportWidth, itemHeight);
            option.state = state | (viewItems.at(i).expanded ? QStyle::State_Open : QStyle::State_None)
                                 | (viewItems.at(i).hasChildren ? QStyle::State_Children : QStyle::State_None)
                                 | (viewItems.at(i).hasMoreSiblings ? QStyle::State_Sibling : QStyle::State_None);
            d->current = i;
            d->spanning = viewItems.at(i).spanning;
            if (!multipleRects || !drawn.contains(i)) {
                drawRow(painter, option, viewItems.at(i).index);
                if (multipleRects)   // even if the rect only intersects the item,
                    drawn.append(i); // the entire item will be painted
            }
            y += itemHeight;
        }

        if (y <= area.bottom()) {
            d->current = i;
            d->paintAlternatingRowColors(painter, &option, y, area.bottom());
        }
    }
}

/// ### move to QObject :)
static inline bool ancestorOf(QObject *widget, QObject *other)
{
    for (QObject *parent = other; parent != 0; parent = parent->parent()) {
        if (parent == widget)
            return true;
    }
    return false;
}

/*!
    Draws the row in the tree view that contains the model item \a index,
    using the \a painter given. The \a option control how the item is
    displayed.

    \sa setAlternatingRowColors()
*/
void QTreeView::drawRow(QPainter *painter, const QStyleOptionViewItem &option,
                        const QModelIndex &index) const
{
    Q_D(const QTreeView);
    QStyleOptionViewItemV4 opt = option;
    const QPoint offset = d->scrollDelayOffset;
    const int y = option.rect.y() + offset.y();
    const QModelIndex parent = index.parent();
    const QHeaderView *header = d->header;
    const QModelIndex current = currentIndex();
    const QModelIndex hover = d->hover;
    const bool reverse = isRightToLeft();
    const QStyle::State state = opt.state;
    const bool spanning = d->spanning;
    const int left = (spanning ? header->visualIndex(0) : d->leftAndRight.first);
    const int right = (spanning ? header->visualIndex(0) : d->leftAndRight.second);
    const bool alternate = d->alternatingColors;
    const bool enabled = (state & QStyle::State_Enabled) != 0;
    const bool allColumnsShowFocus = d->allColumnsShowFocus;


    // when the row contains an index widget which has focus,
    // we want to paint the entire row as active
    bool indexWidgetHasFocus = false;
    if ((current.row() == index.row()) && !d->editors.isEmpty()) {
        const int r = index.row();
        QWidget *fw = QApplication::focusWidget();
        for (int c = 0; c < header->count(); ++c) {
            QModelIndex idx = d->model->index(r, c, parent);
            if (QWidget *editor = indexWidget(idx)) {
                if (ancestorOf(editor, fw)) {
                    indexWidgetHasFocus = true;
                    break;
                }
            }
        }
    }

    const bool widgetHasFocus = hasFocus();
    bool currentRowHasFocus = false;
    if (allColumnsShowFocus && widgetHasFocus && current.isValid()) {
        // check if the focus index is before or after the visible columns
        const int r = index.row();
        for (int c = 0; c < left && !currentRowHasFocus; ++c) {
            QModelIndex idx = d->model->index(r, c, parent);
            currentRowHasFocus = (idx == current);
        }
        QModelIndex parent = d->model->parent(index);
        for (int c = right; c < header->count() && !currentRowHasFocus; ++c) {
            currentRowHasFocus = (d->model->index(r, c, parent) == current);
        }
    }

    // ### special case: treeviews with multiple columns draw
    // the selections differently than with only one column
    opt.showDecorationSelected = (d->selectionBehavior & SelectRows)
                                 || option.showDecorationSelected;

    int width, height = option.rect.height();
    int position;
    QModelIndex modelIndex;
    int columnCount = header->count();
    const bool hoverRow = selectionBehavior() == QAbstractItemView::SelectRows
                  && index.parent() == hover.parent()
                  && index.row() == hover.row();

    /* 'left' and 'right' are the left-most and right-most visible visual indices.
       Compute the first visible logical indices before and after the left and right.
       We will use these values to determine the QStyleOptionViewItemV4::viewItemPosition. */
    int logicalIndexBeforeLeft = -1, logicalIndexAfterRight = -1;
    for (int visualIndex = left - 1; visualIndex >= 0; --visualIndex) {
        int logicalIndex = header->logicalIndex(visualIndex);
        if (!header->isSectionHidden(logicalIndex)) {
            logicalIndexBeforeLeft = logicalIndex;
            break;
        }
    }
    QVector<int> logicalIndices; // vector of currently visibly logical indices
    for (int visualIndex = left; visualIndex < columnCount; ++visualIndex) {
        int logicalIndex = header->logicalIndex(visualIndex);
        if (!header->isSectionHidden(logicalIndex)) {
            if (visualIndex > right) {