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/*
* tclMacAlloc.c --
*
* This is a very fast storage allocator. It allocates blocks of a
* small number of different sizes, and keeps free lists of each size.
* Blocks that don't exactly fit are passed up to the next larger size.
* Blocks over a certain size are directly allocated by calling NewPtr.
*
* Copyright (c) 1983 Regents of the University of California.
* Copyright (c) 1996-1997 Sun Microsystems, Inc.
*
* Portions contributed by Chris Kingsley, Jack Jansen and Ray Johnson
*.
* See the file "license.terms" for information on usage and redistribution
* of this file, and for a DISCLAIMER OF ALL WARRANTIES.
*
* RCS: @(#) $Id: tclMacAlloc.c,v 1.4 1999/05/11 07:11:51 jingham Exp $
*/
#include "tclInt.h"
#include "tclMacInt.h"
#include <Memory.h>
#include <stdlib.h>
#include <string.h>
/*
* Flags that are used by ConfigureMemory to define how the allocator
* should work. They can be or'd together.
*/
#define MEMORY_ALL_SYS 1 /* All memory should come from the system
heap. */
/*
* Amount of space to leave in the application heap for the Toolbox to work.
*/
#define TOOLBOX_SPACE (32 * 1024)
static int memoryFlags = 0;
static Handle toolGuardHandle = NULL;
/* This handle must be around so that we don't
* have NewGWorld failures. This handle is
* purgeable. Before we allocate any blocks,
* we see if this handle is still around.
* If it is not, then we try to get it again.
* If we can get it, we lock it and try
* to do the normal allocation, unlocking on
* the way out. If we can't, we go to the
* system heap directly. */
/*
* The following typedef and variable are used to keep track of memory
* blocks that are allocated directly from the System Heap. These chunks
* of memory must always be freed - even if we crash.
*/
typedef struct listEl {
Handle memoryHandle;
struct listEl * next;
} ListEl;
ListEl * systemMemory = NULL;
ListEl * appMemory = NULL;
/*
* Prototypes for functions used only in this file.
*/
static pascal void CleanUpExitProc _ANSI_ARGS_((void));
void ConfigureMemory _ANSI_ARGS_((int flags));
void FreeAllMemory _ANSI_ARGS_((void));
/*
*----------------------------------------------------------------------
*
* TclpSysRealloc --
*
* This function reallocates a chunk of system memory. If the
* chunk is already big enough to hold the new block, then no
* allocation happens.
*
* Results:
* Returns a pointer to the newly allocated block.
*
* Side effects:
* May copy the contents of the original block to the new block
* and deallocate the original block.
*
*----------------------------------------------------------------------
*/
VOID *
TclpSysRealloc(
VOID *oldPtr, /* Original block */
unsigned int size) /* New size of block. */
{
Handle hand;
void *newPtr;
int maxsize;
hand = * (Handle *) ((Ptr) oldPtr - sizeof(Handle));
maxsize = GetHandleSize(hand) - sizeof(Handle);
if (maxsize < size) {
newPtr = TclpSysAlloc(size, 1);
memcpy(newPtr, oldPtr, maxsize);
TclpSysFree(oldPtr);
} else {
newPtr = oldPtr;
}
return newPtr;
}
/*
*----------------------------------------------------------------------
*
* TclpSysAlloc --
*
* Allocate a new block of memory free from the System.
*
* Results:
* Returns a pointer to a new block of memory.
*
* Side effects:
* May obtain memory from app or sys space. Info is added to
* overhead lists etc.
*
*----------------------------------------------------------------------
*/
VOID *
TclpSysAlloc(
long size, /* Size of block to allocate. */
int isBin) /* Is this a bin allocation? */
{
Handle hand = NULL;
ListEl * newMemoryRecord;
if (!(memoryFlags & MEMORY_ALL_SYS)) {
/*
* If the guard handle has been purged, throw it away and try
* to allocate it again.
*/
if ((toolGuardHandle != NULL) && (*toolGuardHandle == NULL)) {
DisposeHandle(toolGuardHandle);
toolGuardHandle = NULL;
}
/*
* If we have never allocated the guard handle, or it was purged
* and thrown away, then try to allocate it again.
*/
if (toolGuardHandle == NULL) {
toolGuardHandle = NewHandle(TOOLBOX_SPACE);
if (toolGuardHandle != NULL) {
HPurge(toolGuardHandle);
}
}
/*
* If we got the handle, lock it and do our allocation.
*/
if (toolGuardHandle != NULL) {
HLock(toolGuardHandle);
hand = NewHandle(size + sizeof(Handle));
HUnlock(toolGuardHandle);
}
}
if (hand != NULL) {
newMemoryRecord = (ListEl *) NewPtr(sizeof(ListEl));
if (newMemoryRecord == NULL) {
DisposeHandle(hand);
return NULL;
}
newMemoryRecord->memoryHandle = hand;
newMemoryRecord->next = appMemory;
appMemory = newMemoryRecord;
} else {
/*
* Ran out of memory in application space. Lets try to get
* more memory from system. Otherwise, we return NULL to
* denote failure.
*/
isBin = 0;
hand = NewHandleSys(size + sizeof(Handle));
if (hand == NULL) {
return NULL;
}
if (systemMemory == NULL) {
/*
* This is the first time we've attempted to allocate memory
* directly from the system heap. We need to now install the
* exit handle to ensure the memory is cleaned up.
*/
TclMacInstallExitToShellPatch(CleanUpExitProc);
}
newMemoryRecord = (ListEl *) NewPtrSys(sizeof(ListEl));
if (newMemoryRecord == NULL) {
DisposeHandle(hand);
return NULL;
}
newMemoryRecord->memoryHandle = hand;
newMemoryRecord->next = systemMemory;
systemMemory = newMemoryRecord;
}
if (isBin) {
HLockHi(hand);
} else {
HLock(hand);
}
(** (Handle **) hand) = hand;
return (*hand + sizeof(Handle));
}
/*
*----------------------------------------------------------------------
*
* TclpSysFree --
*
* Free memory that we allocated back to the system.
*
* Results:
* None.
*
* Side effects:
* Memory is freed.
*
*----------------------------------------------------------------------
*/
void
TclpSysFree(
void * ptr) /* Free this system memory. */
{
Handle hand;
OSErr err;
hand = * (Handle *) ((Ptr) ptr - sizeof(Handle));
DisposeHandle(hand);
*hand = NULL;
err = MemError();
}
/*
*----------------------------------------------------------------------
*
* CleanUpExitProc --
*
* This procedure is invoked as an exit handler when ExitToShell
* is called. It removes any memory that was allocated directly
* from the system heap. This must be called when the application
* quits or the memory will never be freed.
*
* Results:
* None.
*
* Side effects:
* May free memory in the system heap.
*
*----------------------------------------------------------------------
*/
static pascal void
CleanUpExitProc()
{
ListEl * memRecord;
while (systemMemory != NULL) {
memRecord = systemMemory;
systemMemory = memRecord->next;
if (*(memRecord->memoryHandle) != NULL) {
DisposeHandle(memRecord->memoryHandle);
}
DisposePtr((void *) memRecord);
}
}
/*
*----------------------------------------------------------------------
*
* FreeAllMemory --
*
* This procedure frees all memory blocks allocated by the memory
* sub-system. Make sure you don't have any code that references
* any malloced data!
*
* Results:
* None.
*
* Side effects:
* Frees all memory allocated by TclpAlloc.
*
*----------------------------------------------------------------------
*/
void
FreeAllMemory()
{
ListEl * memRecord;
while (systemMemory != NULL) {
memRecord = systemMemory;
systemMemory = memRecord->next;
if (*(memRecord->memoryHandle) != NULL) {
DisposeHandle(memRecord->memoryHandle);
}
DisposePtr((void *) memRecord);
}
while (appMemory != NULL) {
memRecord = appMemory;
appMemory = memRecord->next;
if (*(memRecord->memoryHandle) != NULL) {
DisposeHandle(memRecord->memoryHandle);
}
DisposePtr((void *) memRecord);
}
}
/*
*----------------------------------------------------------------------
*
* ConfigureMemory --
*
* This procedure sets certain flags in this file that control
* how memory is allocated and managed. This call must be made
* before any call to TclpAlloc is made.
*
* Results:
* None.
*
* Side effects:
* Certain state will be changed.
*
*----------------------------------------------------------------------
*/
void
ConfigureMemory(
int flags) /* Flags that control memory alloc scheme. */
{
memoryFlags = flags;
}
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