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|
/*
* tclWinConsole.c --
*
* This file implements the Windows-specific console functions, and the
* "console" channel driver.
*
* Copyright (c) 1999 by Scriptics Corp.
*
* See the file "license.terms" for information on usage and redistribution of
* this file, and for a DISCLAIMER OF ALL WARRANTIES.
*/
#include "tclWinInt.h"
/*
* The following variable is used to tell whether this module has been
* initialized.
*/
static int initialized = 0;
/*
* The consoleMutex locks around access to the initialized variable, and it is
* used to protect background threads from being terminated while they are
* using APIs that hold locks.
*/
TCL_DECLARE_MUTEX(consoleMutex)
/*
* Bit masks used in the flags field of the ConsoleInfo structure below.
*/
#define CONSOLE_PENDING (1<<0) /* Message is pending in the queue. */
#define CONSOLE_ASYNC (1<<1) /* Channel is non-blocking. */
/*
* Bit masks used in the sharedFlags field of the ConsoleInfo structure below.
*/
#define CONSOLE_EOF (1<<2) /* Console has reached EOF. */
#define CONSOLE_BUFFERED (1<<3) /* Data was read into a buffer by the reader
* thread. */
#define CONSOLE_BUFFER_SIZE (8*1024)
/*
* Structure containing handles associated with one of the special console
* threads.
*/
typedef struct {
HANDLE thread; /* Handle to reader or writer thread. */
HANDLE readyEvent; /* Manual-reset event to signal _to_ the main
* thread when the worker thread has finished
* waiting for its normal work to happen. */
TclPipeThreadInfo *TI; /* Thread info structure of writer and reader. */
} ConsoleThreadInfo;
/*
* This structure describes per-instance data for a console based channel.
*/
typedef struct ConsoleInfo {
HANDLE handle;
int type;
struct ConsoleInfo *nextPtr;/* Pointer to next registered console. */
Tcl_Channel channel; /* Pointer to channel structure. */
int validMask; /* OR'ed combination of TCL_READABLE,
* TCL_WRITABLE, or TCL_EXCEPTION: indicates
* which operations are valid on the file. */
int watchMask; /* OR'ed combination of TCL_READABLE,
* TCL_WRITABLE, or TCL_EXCEPTION: indicates
* which events should be reported. */
int flags; /* State flags, see above for a list. */
Tcl_ThreadId threadId; /* Thread to which events should be reported.
* This value is used by the reader/writer
* threads. */
ConsoleThreadInfo writer; /* A specialized thread for handling
* asynchronous writes to the console; the
* waiting starts when a control event is sent,
* and a reset event is sent back to the main
* thread when the write is done. */
ConsoleThreadInfo reader; /* A specialized thread for handling
* asynchronous reads from the console; the
* waiting starts when a control event is sent,
* and a reset event is sent back to the main
* thread when input is available. */
DWORD writeError; /* An error caused by the last background
* write. Set to 0 if no error has been
* detected. This word is shared with the
* writer thread so access must be
* synchronized with the writable object. */
char *writeBuf; /* Current background output buffer. Access is
* synchronized with the writable object. */
int writeBufLen; /* Size of write buffer. Access is
* synchronized with the writable object. */
int toWrite; /* Current amount to be written. Access is
* synchronized with the writable object. */
int readFlags; /* Flags that are shared with the reader
* thread. Access is synchronized with the
* readable object. */
int bytesRead; /* Number of bytes in the buffer. */
int offset; /* Number of bytes read out of the buffer. */
char buffer[CONSOLE_BUFFER_SIZE];
/* Data consumed by reader thread. */
} ConsoleInfo;
typedef struct {
/*
* The following pointer refers to the head of the list of consoles that
* are being watched for file events.
*/
ConsoleInfo *firstConsolePtr;
} ThreadSpecificData;
static Tcl_ThreadDataKey dataKey;
/*
* The following structure is what is added to the Tcl event queue when
* console events are generated.
*/
typedef struct {
Tcl_Event header; /* Information that is standard for all
* events. */
ConsoleInfo *infoPtr; /* Pointer to console info structure. Note
* that we still have to verify that the
* console exists before dereferencing this
* pointer. */
} ConsoleEvent;
/*
* Declarations for functions used only in this file.
*/
static int ConsoleBlockModeProc(ClientData instanceData,
int mode);
static void ConsoleCheckProc(ClientData clientData, int flags);
static int ConsoleCloseProc(ClientData instanceData,
Tcl_Interp *interp);
static int ConsoleEventProc(Tcl_Event *evPtr, int flags);
static void ConsoleExitHandler(ClientData clientData);
static int ConsoleGetHandleProc(ClientData instanceData,
int direction, ClientData *handlePtr);
static void ConsoleInit(void);
static int ConsoleInputProc(ClientData instanceData, char *buf,
int toRead, int *errorCode);
static int ConsoleOutputProc(ClientData instanceData,
const char *buf, int toWrite, int *errorCode);
static DWORD WINAPI ConsoleReaderThread(LPVOID arg);
static void ConsoleSetupProc(ClientData clientData, int flags);
static void ConsoleWatchProc(ClientData instanceData, int mask);
static DWORD WINAPI ConsoleWriterThread(LPVOID arg);
static void ProcExitHandler(ClientData clientData);
static int WaitForRead(ConsoleInfo *infoPtr, int blocking);
static void ConsoleThreadActionProc(ClientData instanceData,
int action);
static BOOL ReadConsoleBytes(HANDLE hConsole, LPVOID lpBuffer,
DWORD nbytes, LPDWORD nbytesread);
static BOOL WriteConsoleBytes(HANDLE hConsole,
const void *lpBuffer, DWORD nbytes,
LPDWORD nbyteswritten);
/*
* This structure describes the channel type structure for command console
* based IO.
*/
static const Tcl_ChannelType consoleChannelType = {
"console", /* Type name. */
TCL_CHANNEL_VERSION_5, /* v5 channel */
ConsoleCloseProc, /* Close proc. */
ConsoleInputProc, /* Input proc. */
ConsoleOutputProc, /* Output proc. */
NULL, /* Seek proc. */
NULL, /* Set option proc. */
NULL, /* Get option proc. */
ConsoleWatchProc, /* Set up notifier to watch the channel. */
ConsoleGetHandleProc, /* Get an OS handle from channel. */
NULL, /* close2proc. */
ConsoleBlockModeProc, /* Set blocking or non-blocking mode. */
NULL, /* Flush proc. */
NULL, /* Handler proc. */
NULL, /* Wide seek proc. */
ConsoleThreadActionProc, /* Thread action proc. */
NULL /* Truncation proc. */
};
/*
*----------------------------------------------------------------------
*
* ReadConsoleBytes, WriteConsoleBytes --
*
* Wrapper for ReadConsole{A,W}, that takes and returns number of bytes
* instead of number of TCHARS.
*
*----------------------------------------------------------------------
*/
static BOOL
ReadConsoleBytes(
HANDLE hConsole,
LPVOID lpBuffer,
DWORD nbytes,
LPDWORD nbytesread)
{
DWORD ntchars;
BOOL result;
int tcharsize = sizeof(TCHAR);
/*
* If user types a Ctrl-Break or Ctrl-C, ReadConsole will return
* success with ntchars == 0 and GetLastError() will be
* ERROR_OPERATION_ABORTED. We do not want to treat this case
* as EOF so we will loop around again. If no Ctrl signal handlers
* have been established, the default signal OS handler in a separate
* thread will terminate the program. If a Ctrl signal handler
* has been established (through an extension for example), it
* will run and take whatever action it deems appropriate.
*/
do {
result = ReadConsole(hConsole, lpBuffer, nbytes / tcharsize, &ntchars,
NULL);
} while (result && ntchars == 0 && GetLastError() == ERROR_OPERATION_ABORTED);
if (nbytesread != NULL) {
*nbytesread = ntchars * tcharsize;
}
return result;
}
static BOOL
WriteConsoleBytes(
HANDLE hConsole,
const void *lpBuffer,
DWORD nbytes,
LPDWORD nbyteswritten)
{
DWORD ntchars;
BOOL result;
int tcharsize = sizeof(TCHAR);
result = WriteConsole(hConsole, lpBuffer, nbytes / tcharsize, &ntchars,
NULL);
if (nbyteswritten != NULL) {
*nbyteswritten = ntchars * tcharsize;
}
return result;
}
/*
*----------------------------------------------------------------------
*
* ConsoleInit --
*
* This function initializes the static variables for this file.
*
* Results:
* None.
*
* Side effects:
* Creates a new event source.
*
*----------------------------------------------------------------------
*/
static void
ConsoleInit(void)
{
/*
* Check the initialized flag first, then check again in the mutex. This
* is a speed enhancement.
*/
if (!initialized) {
Tcl_MutexLock(&consoleMutex);
if (!initialized) {
initialized = 1;
Tcl_CreateExitHandler(ProcExitHandler, NULL);
}
Tcl_MutexUnlock(&consoleMutex);
}
if (TclThreadDataKeyGet(&dataKey) == NULL) {
ThreadSpecificData *tsdPtr = TCL_TSD_INIT(&dataKey);
tsdPtr->firstConsolePtr = NULL;
Tcl_CreateEventSource(ConsoleSetupProc, ConsoleCheckProc, NULL);
Tcl_CreateThreadExitHandler(ConsoleExitHandler, NULL);
}
}
/*
*----------------------------------------------------------------------
*
* ConsoleExitHandler --
*
* This function is called to cleanup the console module before Tcl is
* unloaded.
*
* Results:
* None.
*
* Side effects:
* Removes the console event source.
*
*----------------------------------------------------------------------
*/
static void
ConsoleExitHandler(
ClientData clientData) /* Old window proc. */
{
Tcl_DeleteEventSource(ConsoleSetupProc, ConsoleCheckProc, NULL);
}
/*
*----------------------------------------------------------------------
*
* ProcExitHandler --
*
* This function is called to cleanup the process list before Tcl is
* unloaded.
*
* Results:
* None.
*
* Side effects:
* Resets the process list.
*
*----------------------------------------------------------------------
*/
static void
ProcExitHandler(
ClientData clientData) /* Old window proc. */
{
Tcl_MutexLock(&consoleMutex);
initialized = 0;
Tcl_MutexUnlock(&consoleMutex);
}
/*
*----------------------------------------------------------------------
*
* ConsoleSetupProc --
*
* This procedure is invoked before Tcl_DoOneEvent blocks waiting for an
* event.
*
* Results:
* None.
*
* Side effects:
* Adjusts the block time if needed.
*
*----------------------------------------------------------------------
*/
void
ConsoleSetupProc(
ClientData data, /* Not used. */
int flags) /* Event flags as passed to Tcl_DoOneEvent. */
{
ConsoleInfo *infoPtr;
Tcl_Time blockTime = { 0, 0 };
int block = 1;
ThreadSpecificData *tsdPtr = TCL_TSD_INIT(&dataKey);
if (!(flags & TCL_FILE_EVENTS)) {
return;
}
/*
* Look to see if any events are already pending. If they are, poll.
*/
for (infoPtr = tsdPtr->firstConsolePtr; infoPtr != NULL;
infoPtr = infoPtr->nextPtr) {
if (infoPtr->watchMask & TCL_WRITABLE) {
if (WaitForSingleObject(infoPtr->writer.readyEvent,
0) != WAIT_TIMEOUT) {
block = 0;
}
}
if (infoPtr->watchMask & TCL_READABLE) {
if (WaitForRead(infoPtr, 0) >= 0) {
block = 0;
}
}
}
if (!block) {
Tcl_SetMaxBlockTime(&blockTime);
}
}
/*
*----------------------------------------------------------------------
*
* ConsoleCheckProc --
*
* This procedure is called by Tcl_DoOneEvent to check the console event
* source for events.
*
* Results:
* None.
*
* Side effects:
* May queue an event.
*
*----------------------------------------------------------------------
*/
static void
ConsoleCheckProc(
ClientData data, /* Not used. */
int flags) /* Event flags as passed to Tcl_DoOneEvent. */
{
ConsoleInfo *infoPtr;
int needEvent;
ThreadSpecificData *tsdPtr = TCL_TSD_INIT(&dataKey);
if (!(flags & TCL_FILE_EVENTS)) {
return;
}
/*
* Queue events for any ready consoles that don't already have events
* queued.
*/
for (infoPtr = tsdPtr->firstConsolePtr; infoPtr != NULL;
infoPtr = infoPtr->nextPtr) {
if (infoPtr->flags & CONSOLE_PENDING) {
continue;
}
/*
* Queue an event if the console is signaled for reading or writing.
*/
needEvent = 0;
if (infoPtr->watchMask & TCL_WRITABLE) {
if (WaitForSingleObject(infoPtr->writer.readyEvent,
0) != WAIT_TIMEOUT) {
needEvent = 1;
}
}
if (infoPtr->watchMask & TCL_READABLE) {
if (WaitForRead(infoPtr, 0) >= 0) {
needEvent = 1;
}
}
if (needEvent) {
ConsoleEvent *evPtr = ckalloc(sizeof(ConsoleEvent));
infoPtr->flags |= CONSOLE_PENDING;
evPtr->header.proc = ConsoleEventProc;
evPtr->infoPtr = infoPtr;
Tcl_QueueEvent((Tcl_Event *) evPtr, TCL_QUEUE_TAIL);
}
}
}
/*
*----------------------------------------------------------------------
*
* ConsoleBlockModeProc --
*
* Set blocking or non-blocking mode on channel.
*
* Results:
* 0 if successful, errno when failed.
*
* Side effects:
* Sets the device into blocking or non-blocking mode.
*
*----------------------------------------------------------------------
*/
static int
ConsoleBlockModeProc(
ClientData instanceData, /* Instance data for channel. */
int mode) /* TCL_MODE_BLOCKING or
* TCL_MODE_NONBLOCKING. */
{
ConsoleInfo *infoPtr = instanceData;
/*
* Consoles on Windows can not be switched between blocking and
* nonblocking, hence we have to emulate the behavior. This is done in the
* input function by checking against a bit in the state. We set or unset
* the bit here to cause the input function to emulate the correct
* behavior.
*/
if (mode == TCL_MODE_NONBLOCKING) {
infoPtr->flags |= CONSOLE_ASYNC;
} else {
infoPtr->flags &= ~CONSOLE_ASYNC;
}
return 0;
}
/*
*----------------------------------------------------------------------
*
* ConsoleCloseProc --
*
* Closes a console based IO channel.
*
* Results:
* 0 on success, errno otherwise.
*
* Side effects:
* Closes the physical channel.
*
*----------------------------------------------------------------------
*/
static int
ConsoleCloseProc(
ClientData instanceData, /* Pointer to ConsoleInfo structure. */
Tcl_Interp *interp) /* For error reporting. */
{
ConsoleInfo *consolePtr = instanceData;
int errorCode = 0;
ConsoleInfo *infoPtr, **nextPtrPtr;
ThreadSpecificData *tsdPtr = TCL_TSD_INIT(&dataKey);
/*
* Clean up the background thread if necessary. Note that this must be
* done before we can close the file, since the thread may be blocking
* trying to read from the console.
*/
if (consolePtr->reader.thread) {
TclPipeThreadStop(&consolePtr->reader.TI, consolePtr->reader.thread);
CloseHandle(consolePtr->reader.thread);
CloseHandle(consolePtr->reader.readyEvent);
consolePtr->reader.thread = NULL;
}
consolePtr->validMask &= ~TCL_READABLE;
/*
* Wait for the writer thread to finish the current buffer, then terminate
* the thread and close the handles. If the channel is nonblocking, there
* should be no pending write operations.
*/
if (consolePtr->writer.thread) {
if (consolePtr->toWrite) {
/*
* We only need to wait if there is something to write. This may
* prevent infinite wait on exit. [Python Bug 216289]
*/
WaitForSingleObject(consolePtr->writer.readyEvent, 5000);
}
TclPipeThreadStop(&consolePtr->writer.TI, consolePtr->writer.thread);
CloseHandle(consolePtr->writer.thread);
CloseHandle(consolePtr->writer.readyEvent);
consolePtr->writer.thread = NULL;
}
consolePtr->validMask &= ~TCL_WRITABLE;
/*
* Don't close the Win32 handle if the handle is a standard channel during
* the thread exit process. Otherwise, one thread may kill the stdio of
* another.
*/
if (!TclInThreadExit()
|| ((GetStdHandle(STD_INPUT_HANDLE) != consolePtr->handle)
&& (GetStdHandle(STD_OUTPUT_HANDLE) != consolePtr->handle)
&& (GetStdHandle(STD_ERROR_HANDLE) != consolePtr->handle))) {
if (CloseHandle(consolePtr->handle) == FALSE) {
TclWinConvertError(GetLastError());
errorCode = errno;
}
}
consolePtr->watchMask &= consolePtr->validMask;
/*
* Remove the file from the list of watched files.
*/
for (nextPtrPtr = &(tsdPtr->firstConsolePtr), infoPtr = *nextPtrPtr;
infoPtr != NULL;
nextPtrPtr = &infoPtr->nextPtr, infoPtr = *nextPtrPtr) {
if (infoPtr == (ConsoleInfo *) consolePtr) {
*nextPtrPtr = infoPtr->nextPtr;
break;
}
}
if (consolePtr->writeBuf != NULL) {
ckfree(consolePtr->writeBuf);
consolePtr->writeBuf = 0;
}
ckfree(consolePtr);
return errorCode;
}
/*
*----------------------------------------------------------------------
*
* ConsoleInputProc --
*
* Reads input from the IO channel into the buffer given. Returns count
* of how many bytes were actually read, and an error indication.
*
* Results:
* A count of how many bytes were read is returned and an error
* indication is returned in an output argument.
*
* Side effects:
* Reads input from the actual channel.
*
*----------------------------------------------------------------------
*/
static int
ConsoleInputProc(
ClientData instanceData, /* Console state. */
char *buf, /* Where to store data read. */
int bufSize, /* How much space is available in the
* buffer? */
int *errorCode) /* Where to store error code. */
{
ConsoleInfo *infoPtr = instanceData;
DWORD count, bytesRead = 0;
int result;
*errorCode = 0;
/*
* Synchronize with the reader thread.
*/
result = WaitForRead(infoPtr, (infoPtr->flags & CONSOLE_ASYNC) ? 0 : 1);
/*
* If an error occurred, return immediately.
*/
if (result == -1) {
*errorCode = errno;
return -1;
}
if (infoPtr->readFlags & CONSOLE_BUFFERED) {
/*
* Data is stored in the buffer.
*/
if (bufSize < (infoPtr->bytesRead - infoPtr->offset)) {
memcpy(buf, &infoPtr->buffer[infoPtr->offset], (size_t) bufSize);
bytesRead = bufSize;
infoPtr->offset += bufSize;
} else {
memcpy(buf, &infoPtr->buffer[infoPtr->offset], (size_t) bufSize);
bytesRead = infoPtr->bytesRead - infoPtr->offset;
/*
* Reset the buffer.
*/
infoPtr->readFlags &= ~CONSOLE_BUFFERED;
infoPtr->offset = 0;
}
return bytesRead;
}
/*
* Attempt to read bufSize bytes. The read will return immediately if
* there is any data available. Otherwise it will block until at least one
* byte is available or an EOF occurs.
*/
if (ReadConsoleBytes(infoPtr->handle, (LPVOID) buf, (DWORD) bufSize,
&count) == TRUE) {
/*
* TODO: This potentially writes beyond the limits specified
* by the caller. In practice this is harmless, since all writes
* are into ChannelBuffers, and those have padding, but still
* ought to remove this, unless some Windows wizard can give
* a reason not to.
*/
buf[count] = '\0';
return count;
}
return -1;
}
/*
*----------------------------------------------------------------------
*
* ConsoleOutputProc --
*
* Writes the given output on the IO channel. Returns count of how many
* characters were actually written, and an error indication.
*
* Results:
* A count of how many characters were written is returned and an error
* indication is returned in an output argument.
*
* Side effects:
* Writes output on the actual channel.
*
*----------------------------------------------------------------------
*/
static int
ConsoleOutputProc(
ClientData instanceData, /* Console state. */
const char *buf, /* The data buffer. */
int toWrite, /* How many bytes to write? */
int *errorCode) /* Where to store error code. */
{
ConsoleInfo *infoPtr = instanceData;
ConsoleThreadInfo *threadInfo = &infoPtr->writer;
DWORD bytesWritten, timeout;
*errorCode = 0;
/* avoid blocking if pipe-thread exited */
timeout = (infoPtr->flags & CONSOLE_ASYNC) || !TclPipeThreadIsAlive(&threadInfo->TI)
|| TclInExit() || TclInThreadExit() ? 0 : INFINITE;
if (WaitForSingleObject(threadInfo->readyEvent, timeout) == WAIT_TIMEOUT) {
/*
* The writer thread is blocked waiting for a write to complete and
* the channel is in non-blocking mode.
*/
errno = EWOULDBLOCK;
goto error;
}
/*
* Check for a background error on the last write.
*/
if (infoPtr->writeError) {
TclWinConvertError(infoPtr->writeError);
infoPtr->writeError = 0;
goto error;
}
if (infoPtr->flags & CONSOLE_ASYNC) {
/*
* The console is non-blocking, so copy the data into the output
* buffer and restart the writer thread.
*/
if (toWrite > infoPtr->writeBufLen) {
/*
* Reallocate the buffer to be large enough to hold the data.
*/
if (infoPtr->writeBuf) {
ckfree(infoPtr->writeBuf);
}
infoPtr->writeBufLen = toWrite;
infoPtr->writeBuf = ckalloc(toWrite);
}
memcpy(infoPtr->writeBuf, buf, (size_t) toWrite);
infoPtr->toWrite = toWrite;
ResetEvent(threadInfo->readyEvent);
TclPipeThreadSignal(&threadInfo->TI);
bytesWritten = toWrite;
} else {
/*
* In the blocking case, just try to write the buffer directly. This
* avoids an unnecessary copy.
*/
if (WriteConsoleBytes(infoPtr->handle, buf, (DWORD) toWrite,
&bytesWritten) == FALSE) {
TclWinConvertError(GetLastError());
goto error;
}
}
return bytesWritten;
error:
*errorCode = errno;
return -1;
}
/*
*----------------------------------------------------------------------
*
* ConsoleEventProc --
*
* This function is invoked by Tcl_ServiceEvent when a file event reaches
* the front of the event queue. This procedure invokes Tcl_NotifyChannel
* on the console.
*
* Results:
* Returns 1 if the event was handled, meaning it should be removed from
* the queue. Returns 0 if the event was not handled, meaning it should
* stay on the queue. The only time the event isn't handled is if the
* TCL_FILE_EVENTS flag bit isn't set.
*
* Side effects:
* Whatever the notifier callback does.
*
*----------------------------------------------------------------------
*/
static int
ConsoleEventProc(
Tcl_Event *evPtr, /* Event to service. */
int flags) /* Flags that indicate what events to handle,
* such as TCL_FILE_EVENTS. */
{
ConsoleEvent *consoleEvPtr = (ConsoleEvent *) evPtr;
ConsoleInfo *infoPtr;
int mask;
ThreadSpecificData *tsdPtr = TCL_TSD_INIT(&dataKey);
if (!(flags & TCL_FILE_EVENTS)) {
return 0;
}
/*
* Search through the list of watched consoles for the one whose handle
* matches the event. We do this rather than simply dereferencing the
* handle in the event so that consoles can be deleted while the event is
* in the queue.
*/
for (infoPtr = tsdPtr->firstConsolePtr; infoPtr != NULL;
infoPtr = infoPtr->nextPtr) {
if (consoleEvPtr->infoPtr == infoPtr) {
infoPtr->flags &= ~CONSOLE_PENDING;
break;
}
}
/*
* Remove stale events.
*/
if (!infoPtr) {
return 1;
}
/*
* Check to see if the console is readable. Note that we can't tell if a
* console is writable, so we always report it as being writable unless we
* have detected EOF.
*/
mask = 0;
if (infoPtr->watchMask & TCL_WRITABLE) {
if (WaitForSingleObject(infoPtr->writer.readyEvent,
0) != WAIT_TIMEOUT) {
mask = TCL_WRITABLE;
}
}
if (infoPtr->watchMask & TCL_READABLE) {
if (WaitForRead(infoPtr, 0) >= 0) {
if (infoPtr->readFlags & CONSOLE_EOF) {
mask = TCL_READABLE;
} else {
mask |= TCL_READABLE;
}
}
}
/*
* Inform the channel of the events.
*/
Tcl_NotifyChannel(infoPtr->channel, infoPtr->watchMask & mask);
return 1;
}
/*
*----------------------------------------------------------------------
*
* ConsoleWatchProc --
*
* Called by the notifier to set up to watch for events on this channel.
*
* Results:
* None.
*
* Side effects:
* None.
*
*----------------------------------------------------------------------
*/
static void
ConsoleWatchProc(
ClientData instanceData, /* Console state. */
int mask) /* What events to watch for, OR-ed combination
* of TCL_READABLE, TCL_WRITABLE and
* TCL_EXCEPTION. */
{
ConsoleInfo **nextPtrPtr, *ptr;
ConsoleInfo *infoPtr = instanceData;
int oldMask = infoPtr->watchMask;
ThreadSpecificData *tsdPtr = TCL_TSD_INIT(&dataKey);
/*
* Since most of the work is handled by the background threads, we just
* need to update the watchMask and then force the notifier to poll once.
*/
infoPtr->watchMask = mask & infoPtr->validMask;
if (infoPtr->watchMask) {
Tcl_Time blockTime = { 0, 0 };
if (!oldMask) {
infoPtr->nextPtr = tsdPtr->firstConsolePtr;
tsdPtr->firstConsolePtr = infoPtr;
}
Tcl_SetMaxBlockTime(&blockTime);
} else if (oldMask) {
/*
* Remove the console from the list of watched consoles.
*/
for (nextPtrPtr = &(tsdPtr->firstConsolePtr), ptr = *nextPtrPtr;
ptr != NULL;
nextPtrPtr = &ptr->nextPtr, ptr = *nextPtrPtr) {
if (infoPtr == ptr) {
*nextPtrPtr = ptr->nextPtr;
break;
}
}
}
}
/*
*----------------------------------------------------------------------
*
* ConsoleGetHandleProc --
*
* Called from Tcl_GetChannelHandle to retrieve OS handles from inside a
* command consoleline based channel.
*
* Results:
* Returns TCL_OK with the fd in handlePtr, or TCL_ERROR if there is no
* handle for the specified direction.
*
* Side effects:
* None.
*
*----------------------------------------------------------------------
*/
static int
ConsoleGetHandleProc(
ClientData instanceData, /* The console state. */
int direction, /* TCL_READABLE or TCL_WRITABLE. */
ClientData *handlePtr) /* Where to store the handle. */
{
ConsoleInfo *infoPtr = instanceData;
*handlePtr = infoPtr->handle;
return TCL_OK;
}
/*
*----------------------------------------------------------------------
*
* WaitForRead --
*
* Wait until some data is available, the console is at EOF or the reader
* thread is blocked waiting for data (if the channel is in non-blocking
* mode).
*
* Results:
* Returns 1 if console is readable. Returns 0 if there is no data on the
* console, but there is buffered data. Returns -1 if an error occurred.
* If an error occurred, the threads may not be synchronized.
*
* Side effects:
* Updates the shared state flags. If no error occurred, the reader
* thread is blocked waiting for a signal from the main thread.
*
*----------------------------------------------------------------------
*/
static int
WaitForRead(
ConsoleInfo *infoPtr, /* Console state. */
int blocking) /* Indicates whether call should be blocking
* or not. */
{
DWORD timeout, count;
HANDLE *handle = infoPtr->handle;
ConsoleThreadInfo *threadInfo = &infoPtr->reader;
INPUT_RECORD input;
while (1) {
/*
* Synchronize with the reader thread.
*/
/* avoid blocking if pipe-thread exited */
timeout = (!blocking || !TclPipeThreadIsAlive(&threadInfo->TI)
|| TclInExit() || TclInThreadExit()) ? 0 : INFINITE;
if (WaitForSingleObject(threadInfo->readyEvent, timeout) == WAIT_TIMEOUT) {
/*
* The reader thread is blocked waiting for data and the channel
* is in non-blocking mode.
*/
errno = EWOULDBLOCK;
return -1;
}
/*
* At this point, the two threads are synchronized, so it is safe to
* access shared state.
*/
/*
* If the console has hit EOF, it is always readable.
*/
if (infoPtr->readFlags & CONSOLE_EOF) {
return 1;
}
if (PeekConsoleInput(handle, &input, 1, &count) == FALSE) {
/*
* Check to see if the peek failed because of EOF.
*/
TclWinConvertError(GetLastError());
if (errno == EOF) {
infoPtr->readFlags |= CONSOLE_EOF;
return 1;
}
/*
* Ignore errors if there is data in the buffer.
*/
if (infoPtr->readFlags & CONSOLE_BUFFERED) {
return 0;
} else {
return -1;
}
}
/*
* If there is data in the buffer, the console must be readable (since
* it is a line-oriented device).
*/
if (infoPtr->readFlags & CONSOLE_BUFFERED) {
return 1;
}
/*
* There wasn't any data available, so reset the thread and try again.
*/
ResetEvent(threadInfo->readyEvent);
TclPipeThreadSignal(&threadInfo->TI);
}
}
/*
*----------------------------------------------------------------------
*
* ConsoleReaderThread --
*
* This function runs in a separate thread and waits for input to become
* available on a console.
*
* Results:
* None.
*
* Side effects:
* Signals the main thread when input become available. May cause the
* main thread to wake up by posting a message. May one line from the
* console for each wait operation.
*
*----------------------------------------------------------------------
*/
static DWORD WINAPI
ConsoleReaderThread(
LPVOID arg)
{
TclPipeThreadInfo *pipeTI = (TclPipeThreadInfo *)arg;
ConsoleInfo *infoPtr = NULL; /* access info only after success init/wait */
HANDLE *handle = NULL;
ConsoleThreadInfo *threadInfo = NULL;
int done = 0;
while (!done) {
/*
* Wait for the main thread to signal before attempting to read.
*/
if (!TclPipeThreadWaitForSignal(&pipeTI)) {
/* exit */
break;
}
if (!infoPtr) {
infoPtr = (ConsoleInfo *)pipeTI->clientData;
handle = infoPtr->handle;
threadInfo = &infoPtr->reader;
}
/*
* Look for data on the console, but first ignore any events that are
* not KEY_EVENTs.
*/
if (ReadConsoleBytes(handle, infoPtr->buffer, CONSOLE_BUFFER_SIZE,
(LPDWORD) &infoPtr->bytesRead) != FALSE) {
/*
* Data was stored in the buffer.
*/
infoPtr->readFlags |= CONSOLE_BUFFERED;
} else {
DWORD err = GetLastError();
if (err == (DWORD) EOF) {
infoPtr->readFlags = CONSOLE_EOF;
}
done = 1;
}
/*
* Signal the main thread by signalling the readable event and then
* waking up the notifier thread.
*/
SetEvent(threadInfo->readyEvent);
/*
* Alert the foreground thread. Note that we need to treat this like a
* critical section so the foreground thread does not terminate this
* thread while we are holding a mutex in the notifier code.
*/
Tcl_MutexLock(&consoleMutex);
if (infoPtr->threadId != NULL) {
/*
* TIP #218. When in flight ignore the event, no one will receive
* it anyway.
*/
Tcl_ThreadAlert(infoPtr->threadId);
}
Tcl_MutexUnlock(&consoleMutex);
}
/* Worker exit, so inform the main thread or free TI-structure (if owned) */
TclPipeThreadExit(&pipeTI);
return 0;
}
/*
*----------------------------------------------------------------------
*
* ConsoleWriterThread --
*
* This function runs in a separate thread and writes data onto a
* console.
*
* Results:
* Always returns 0.
*
* Side effects:
* Signals the main thread when an output operation is completed. May
* cause the main thread to wake up by posting a message.
*
*----------------------------------------------------------------------
*/
static DWORD WINAPI
ConsoleWriterThread(
LPVOID arg)
{
TclPipeThreadInfo *pipeTI = (TclPipeThreadInfo *)arg;
ConsoleInfo *infoPtr = NULL; /* access info only after success init/wait */
HANDLE *handle = NULL;
ConsoleThreadInfo *threadInfo = NULL;
DWORD count, toWrite;
char *buf;
int done = 0;
while (!done) {
/*
* Wait for the main thread to signal before attempting to write.
*/
if (!TclPipeThreadWaitForSignal(&pipeTI)) {
/* exit */
break;
}
if (!infoPtr) {
infoPtr = (ConsoleInfo *)pipeTI->clientData;
handle = infoPtr->handle;
threadInfo = &infoPtr->writer;
}
buf = infoPtr->writeBuf;
toWrite = infoPtr->toWrite;
/*
* Loop until all of the bytes are written or an error occurs.
*/
while (toWrite > 0) {
if (WriteConsoleBytes(handle, buf, (DWORD) toWrite,
&count) == FALSE) {
infoPtr->writeError = GetLastError();
done = 1;
break;
}
toWrite -= count;
buf += count;
}
/*
* Signal the main thread by signalling the writable event and then
* waking up the notifier thread.
*/
SetEvent(threadInfo->readyEvent);
/*
* Alert the foreground thread. Note that we need to treat this like a
* critical section so the foreground thread does not terminate this
* thread while we are holding a mutex in the notifier code.
*/
Tcl_MutexLock(&consoleMutex);
if (infoPtr->threadId != NULL) {
/*
* TIP #218. When in flight ignore the event, no one will receive
* it anyway.
*/
Tcl_ThreadAlert(infoPtr->threadId);
}
Tcl_MutexUnlock(&consoleMutex);
}
/* Worker exit, so inform the main thread or free TI-structure (if owned) */
TclPipeThreadExit(&pipeTI);
return 0;
}
/*
*----------------------------------------------------------------------
*
* TclWinOpenConsoleChannel --
*
* Constructs a Console channel for the specified standard OS handle.
* This is a helper function to break up the construction of channels
* into File, Console, or Serial.
*
* Results:
* Returns the new channel, or NULL.
*
* Side effects:
* May open the channel.
*
*----------------------------------------------------------------------
*/
Tcl_Channel
TclWinOpenConsoleChannel(
HANDLE handle,
char *channelName,
int permissions)
{
char encoding[4 + TCL_INTEGER_SPACE];
ConsoleInfo *infoPtr;
DWORD modes;
ConsoleInit();
/*
* See if a channel with this handle already exists.
*/
infoPtr = ckalloc(sizeof(ConsoleInfo));
memset(infoPtr, 0, sizeof(ConsoleInfo));
infoPtr->validMask = permissions;
infoPtr->handle = handle;
infoPtr->channel = (Tcl_Channel) NULL;
wsprintfA(encoding, "cp%d", GetConsoleCP());
infoPtr->threadId = Tcl_GetCurrentThread();
/*
* Use the pointer for the name of the result channel. This keeps the
* channel names unique, since some may share handles (stdin/stdout/stderr
* for instance).
*/
sprintf(channelName, "file%" TCL_I_MODIFIER "x", (size_t) infoPtr);
infoPtr->channel = Tcl_CreateChannel(&consoleChannelType, channelName,
infoPtr, permissions);
if (permissions & TCL_READABLE) {
/*
* Make sure the console input buffer is ready for only character
* input notifications and the buffer is set for line buffering. IOW,
* we only want to catch when complete lines are ready for reading.
*/
GetConsoleMode(infoPtr->handle, &modes);
modes &= ~(ENABLE_WINDOW_INPUT | ENABLE_MOUSE_INPUT);
modes |= ENABLE_LINE_INPUT;
SetConsoleMode(infoPtr->handle, modes);
infoPtr->reader.readyEvent = CreateEvent(NULL, TRUE, TRUE, NULL);
infoPtr->reader.thread = CreateThread(NULL, 256, ConsoleReaderThread,
TclPipeThreadCreateTI(&infoPtr->reader.TI, infoPtr,
infoPtr->reader.readyEvent), 0, NULL);
SetThreadPriority(infoPtr->reader.thread, THREAD_PRIORITY_HIGHEST);
}
if (permissions & TCL_WRITABLE) {
infoPtr->writer.readyEvent = CreateEvent(NULL, TRUE, TRUE, NULL);
infoPtr->writer.thread = CreateThread(NULL, 256, ConsoleWriterThread,
TclPipeThreadCreateTI(&infoPtr->writer.TI, infoPtr,
infoPtr->writer.readyEvent), 0, NULL);
SetThreadPriority(infoPtr->writer.thread, THREAD_PRIORITY_HIGHEST);
}
/*
* Files have default translation of AUTO and ^Z eof char, which means
* that a ^Z will be accepted as EOF when reading.
*/
Tcl_SetChannelOption(NULL, infoPtr->channel, "-translation", "auto");
Tcl_SetChannelOption(NULL, infoPtr->channel, "-eofchar", "\032 {}");
#ifdef UNICODE
Tcl_SetChannelOption(NULL, infoPtr->channel, "-encoding", "unicode");
#else
Tcl_SetChannelOption(NULL, infoPtr->channel, "-encoding", encoding);
#endif
return infoPtr->channel;
}
/*
*----------------------------------------------------------------------
*
* ConsoleThreadActionProc --
*
* Insert or remove any thread local refs to this channel.
*
* Results:
* None.
*
* Side effects:
* Changes thread local list of valid channels.
*
*----------------------------------------------------------------------
*/
static void
ConsoleThreadActionProc(
ClientData instanceData,
int action)
{
ConsoleInfo *infoPtr = instanceData;
/*
* We do not access firstConsolePtr in the thread structures. This is not
* for all serials managed by the thread, but only those we are watching.
* Removal of the filevent handlers before transfer thus takes care of
* this structure.
*/
Tcl_MutexLock(&consoleMutex);
if (action == TCL_CHANNEL_THREAD_INSERT) {
/*
* We can't copy the thread information from the channel when the
* channel is created. At this time the channel back pointer has not
* been set yet. However in that case the threadId has already been
* set by TclpCreateCommandChannel itself, so the structure is still
* good.
*/
ConsoleInit();
if (infoPtr->channel != NULL) {
infoPtr->threadId = Tcl_GetChannelThread(infoPtr->channel);
}
} else {
infoPtr->threadId = NULL;
}
Tcl_MutexUnlock(&consoleMutex);
}
/*
* Local Variables:
* mode: c
* c-basic-offset: 4
* fill-column: 78
* End:
*/
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