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authordkf <donal.k.fellows@manchester.ac.uk>2011-07-18 15:25:38 (GMT)
committerdkf <donal.k.fellows@manchester.ac.uk>2011-07-18 15:25:38 (GMT)
commit55e6d4112ed0b6a5a7ac2f66b05e15647eb10683 (patch)
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More small documentation improvements.
Diffstat (limited to 'doc/button.n')
-rw-r--r--doc/button.n30
1 files changed, 15 insertions, 15 deletions
diff --git a/doc/button.n b/doc/button.n
index d568246..d4f1af3 100644
--- a/doc/button.n
+++ b/doc/button.n
@@ -57,14 +57,14 @@ The empty string is the default value.
.OP \-state state State
Specifies one of three states for the button: \fBnormal\fR, \fBactive\fR,
or \fBdisabled\fR. In normal state the button is displayed using the
-\fBforeground\fR and \fBbackground\fR options. The active state is
+\fB\-foreground\fR and \fB\-background\fR options. The active state is
typically used when the pointer is over the button. In active state
-the button is displayed using the \fBactiveForeground\fR and
-\fBactiveBackground\fR options. Disabled state means that the button
+the button is displayed using the \fB\-activeforeground\fR and
+\fB\-activebackground\fR options. Disabled state means that the button
should be insensitive: the default bindings will refuse to activate
the widget and will ignore mouse button presses.
-In this state the \fBdisabledForeground\fR and
-\fBbackground\fR options determine how the button is displayed.
+In this state the \fB\-disabledforeground\fR and
+\fB\-background\fR options determine how the button is displayed.
.OP \-width width Width
Specifies a desired width for the button.
If an image or bitmap is being displayed in the button then the value is in
@@ -91,12 +91,12 @@ there must not exist a window named \fIpathName\fR, but
A button is a widget that displays a textual string, bitmap or image.
If text is displayed, it must all be in a single font, but it
can occupy multiple lines on the screen (if it contains newlines
-or if wrapping occurs because of the \fBwrapLength\fR option) and
+or if wrapping occurs because of the \fB\-wraplength\fR option) and
one of the characters may optionally be underlined using the
-\fBunderline\fR option.
+\fB\-underline\fR option.
It can display itself in either of three different ways, according
to
-the \fBstate\fR option;
+the \fB\-state\fR option;
it can be made to appear raised, sunken, or flat;
and it can be made to flash. When a user invokes the
button (by pressing mouse button 1 with the cursor over the
@@ -188,18 +188,18 @@ This is the classic Tk
demonstration:
.PP
.CS
- \fBbutton\fR .b \-text "Hello, World!" \-command exit
- pack .b
+\fBbutton\fR .b \-text "Hello, World!" \-command exit
+pack .b
.CE
.PP
This example demonstrates how to handle button accelerators:
.PP
.CS
- \fBbutton\fR .b1 \-text Hello \-underline 0
- \fBbutton\fR .b2 \-text World \-underline 0
- bind . <Key\-h> {.b1 flash; .b1 invoke}
- bind . <Key\-w> {.b2 flash; .b2 invoke}
- pack .b1 .b2
+\fBbutton\fR .b1 \-text Hello \-underline 0
+\fBbutton\fR .b2 \-text World \-underline 0
+bind . <Key\-h> {.b1 flash; .b1 invoke}
+bind . <Key\-w> {.b2 flash; .b2 invoke}
+pack .b1 .b2
.CE
.SH "SEE ALSO"
ttk::button(n)