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author | pspjuth <peter.spjuth@gmail.com> | 2003-09-16 21:47:13 (GMT) |
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committer | pspjuth <peter.spjuth@gmail.com> | 2003-09-16 21:47:13 (GMT) |
commit | 05ad511b581ade180f0b61d41c5f1ab8df2f1984 (patch) | |
tree | 35f06b3a6ac81e0eaee46327a617609b600259a1 /generic/tkGrid.c | |
parent | 63f7906371de496a351c05068d08a12af69e4c4c (diff) | |
download | tk-05ad511b581ade180f0b61d41c5f1ab8df2f1984.zip tk-05ad511b581ade180f0b61d41c5f1ab8df2f1984.tar.gz tk-05ad511b581ade180f0b61d41c5f1ab8df2f1984.tar.bz2 |
Reworked a part of grid's geometry computations
to handle some tricky cases better. [Bug #792387]
Diffstat (limited to 'generic/tkGrid.c')
-rw-r--r-- | generic/tkGrid.c | 106 |
1 files changed, 86 insertions, 20 deletions
diff --git a/generic/tkGrid.c b/generic/tkGrid.c index 78fe219..0b6ac23 100644 --- a/generic/tkGrid.c +++ b/generic/tkGrid.c @@ -8,7 +8,7 @@ * See the file "license.terms" for information on usage and redistribution * of this file, and for a DISCLAIMER OF ALL WARRANTIES. * - * RCS: @(#) $Id: tkGrid.c,v 1.26 2003/03/12 00:09:36 mdejong Exp $ + * RCS: @(#) $Id: tkGrid.c,v 1.27 2003/09/16 21:47:15 pspjuth Exp $ */ #include "tkInt.h" @@ -1703,6 +1703,7 @@ ResolveConstraints(masterPtr, slotType, maxOffset) int uniformGroupsAlloced; /* Size of allocated space for uniform groups. */ int weight, minSize; + int prevGrow, accWeight, grow; /* * For typical sized tables, we'll use stack space for the layout data @@ -2017,8 +2018,8 @@ ResolveConstraints(masterPtr, slotType, maxOffset) * It might not be possible to give the span all of the space * available on this pass without violating the size constraints * of one or more of the internal slot boundaries. - * Determine the maximum amount of space that when added to the - * entire span, would cause a slot boundary to have its possible + * Try to determine the maximum amount of space that when added to + * the entire span, would cause a slot boundary to have its possible * range reduced to one value, and reduce the amount of extra * space allocated on this pass accordingly. * @@ -2026,29 +2027,94 @@ ResolveConstraints(masterPtr, slotType, maxOffset) * roundoff errors. */ - for (weight=0,slot=start; slot<end; slot++) { - int diff = layoutPtr[slot].maxOffset - layoutPtr[slot].minOffset; - weight += noWeights ? 1 : layoutPtr[slot].weight; - if ((noWeights || layoutPtr[slot].weight>0) && - (diff*totalWeight/weight) < (have-need)) { - have = diff * totalWeight / weight + need; - } - } + while (1) { + int prevMinOffset = layoutPtr[start - 1].minOffset; + prevGrow = 0; + accWeight = 0; + for (slot = start; slot <= end; slot++) { + weight = noWeights ? 1 : layoutPtr[slot].weight; + accWeight += weight; + grow = (have - need) * accWeight / totalWeight - prevGrow; + prevGrow += grow; + + if ((weight > 0) && + ((prevMinOffset + layoutPtr[slot].minSize + grow) + > layoutPtr[slot].maxOffset)) { + int newHave; + /* + * There is not enough room to grow that much. + * Calculate how much this slot can grow and how much + * "have" that corresponds to. + */ + + grow = layoutPtr[slot].maxOffset - + layoutPtr[slot].minSize - prevMinOffset; + newHave = grow * totalWeight / weight; + if (newHave > totalWeight) { + /* + * By distributing multiples of totalWeight + * we minimize rounding errors since they will + * only happen in the last loop(s). + */ + + newHave = newHave / totalWeight * totalWeight; + } + if (newHave <= 0) { + /* + * We can end up with a "have" of 0 here if + * the previous slots have taken all the space. + * In that case we cannot guess an appropriate + * "have" so we just try some lower "have" that + * is >= 1, to make sure this terminates. + */ + + newHave = (have - need) - 1; + if (newHave > (3 * totalWeight)) { + /* Go down 25% for large values */ + newHave = newHave * 3 / 4; + } + if (newHave > totalWeight) { + /* Round down to a multiple of totalWeight. */ + newHave = newHave / totalWeight * totalWeight; + } + if (newHave <= 0) { + newHave = 1; + } + } + have = newHave + need; + /* + * Restart loop to check if the new "have" will fit. + */ + + break; + } + prevMinOffset += layoutPtr[slot].minSize + grow; + if (prevMinOffset < layoutPtr[slot].minOffset) { + prevMinOffset = layoutPtr[slot].minOffset; + } + } + /* Quit the loop if the for loop ran all the way */ + if (slot > end) break; + } /* * Now distribute the extra space among the slots by * adjusting the minSizes and minOffsets. */ - for (weight=0,slot=start; slot<end; slot++) { - weight += noWeights ? 1 : layoutPtr[slot].weight; - layoutPtr[slot].minOffset += - (int)((double) (have-need) * weight/totalWeight + 0.5); - layoutPtr[slot].minSize = layoutPtr[slot].minOffset - - layoutPtr[slot-1].minOffset; - } - layoutPtr[slot].minSize = layoutPtr[slot].minOffset - - layoutPtr[slot-1].minOffset; + prevGrow = 0; + accWeight = 0; + for (slot = start; slot <= end; slot++) { + accWeight += noWeights ? 1 : layoutPtr[slot].weight; + grow = (have - need) * accWeight / totalWeight - prevGrow; + prevGrow += grow; + layoutPtr[slot].minSize += grow; + if ((layoutPtr[slot-1].minOffset + layoutPtr[slot].minSize) + > layoutPtr[slot].minOffset) { + layoutPtr[slot].minOffset = layoutPtr[slot-1].minOffset + + layoutPtr[slot].minSize; + } + } /* * Having pushed the top/left boundaries of the slots to |