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author | dkf <donal.k.fellows@manchester.ac.uk> | 2004-11-07 22:41:11 (GMT) |
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committer | dkf <donal.k.fellows@manchester.ac.uk> | 2004-11-07 22:41:11 (GMT) |
commit | 27d15b7a2543bca1a3daa01553101b04d7da3f19 (patch) | |
tree | c10c13420709ad19fe1e5bf540c158177964305e /library/demos/aniwave.tcl | |
parent | 1bb14dfb3bbf5bffb43803bc53e003ec0e6233ca (diff) | |
download | tk-27d15b7a2543bca1a3daa01553101b04d7da3f19.zip tk-27d15b7a2543bca1a3daa01553101b04d7da3f19.tar.gz tk-27d15b7a2543bca1a3daa01553101b04d7da3f19.tar.bz2 |
More animation demos
Diffstat (limited to 'library/demos/aniwave.tcl')
-rw-r--r-- | library/demos/aniwave.tcl | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/library/demos/aniwave.tcl b/library/demos/aniwave.tcl new file mode 100644 index 0000000..824388c --- /dev/null +++ b/library/demos/aniwave.tcl @@ -0,0 +1,104 @@ +# aniwave.tcl -- +# +# This demonstration script illustrates how to adjust canvas item +# coordinates in a way that does something fairly similar to waveform +# display. +# +# RCS: @(#) $Id: aniwave.tcl,v 1.1 2004/11/07 22:41:11 dkf Exp $ + +if {![info exists widgetDemo]} { + error "This script should be run from the \"widget\" demo." +} + +set w .aniwave +catch {destroy $w} +toplevel $w +wm title $w "Animated Wave Demonstration" +wm iconname $w "aniwave" +positionWindow $w + +label $w.msg -font $font -wraplength 4i -justify left -text "This demonstration contains a canvas widget with a line item inside it. The animation routines work by adjusting the coordinates list of the line; a trace on a variable is used so updates to the variable result in a change of position of the line." +pack $w.msg -side top + +## See Code / Dismiss buttons +set btns [addSeeDismiss $w.buttons $w] +pack $btns -side bottom -fill x + +# Create a canvas large enough to hold the wave. In fact, the wave +# sticks off both sides of the canvas to prevent visual glitches. +pack [canvas $w.c -width 300 -height 200 -background black] -padx 10 -pady 10 -expand yes + +# Ensure that this this is an array +array set animationCallbacks {} + +# Creates a coordinates list of a wave. This code does a very sketchy +# job and relies on Tk's line smoothing to make things look better. +set waveCoords {} +for {set x -10} {$x<=300} {incr x 5} { + lappend waveCoords $x 100 +} +lappend waveCoords $x 0 [incr x 5] 200 + +# Create a smoothed line and arrange for its coordinates to be the +# contents of the variable waveCoords. +$w.c create line $waveCoords -tags wave -width 1 -fill green -smooth 1 +proc waveCoordsTracer {w args} { + global waveCoords + # Actual visual update will wait until we have finished + # processing; Tk does that for us automatically. + $w.c coords wave $waveCoords +} +trace add variable waveCoords write [list waveCoordsTracer $w] + +# Basic motion handler. Given what direction the wave is travelling +# in, it advances the y coordinates in the coordinate-list one step in +# that direction. +proc basicMotion {} { + global waveCoords direction + set oc $waveCoords + for {set i 1} {$i<[llength $oc]} {incr i 2} { + if {$direction eq "left"} { + lset waveCoords $i [lindex $oc \ + [expr {$i+2>[llength $oc] ? 1 : $i+2}]] + } else { + lset waveCoords $i \ + [lindex $oc [expr {$i-2<0 ? "end" : $i-2}]] + } + } +} + +# Oscillation handler. This detects whether to reverse the direction +# of the wave by checking to see if the peak of the wave has moved off +# the screen (whose size we know already.) +proc reverser {} { + global waveCoords direction + if {[lindex $waveCoords 1] < 10} { + set direction "right" + } elseif {[lindex $waveCoords end] < 10} { + set direction "left" + } +} + +# Main animation "loop". This calls the two procedures that handle the +# movement repeatedly by scheduling asynchronous calls back to itself +# using the [after] command. This procedure is the fundamental basis +# for all animated effect handling in Tk. +proc move {} { + basicMotion + reverser + + # Theoretically 100 frames-per-second (==10ms between frames) + global animationCallbacks + set animationCallbacks(simpleWave) [after 10 move] +} + +# Initialise our remaining animation variables +set direction "left" +set animateAfterCallback {} +# Arrange for the animation loop to stop when the canvas is deleted +bind $w.c <Destroy> { + after cancel $animationCallbacks(simpleWave) + unset animationCallbacks(simpleWave) +} +# Start the animation processing +move |