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authorwelch <welch>1998-07-06 22:59:42 (GMT)
committerwelch <welch>1998-07-06 22:59:42 (GMT)
commitb4296ca11c7d47f45dd0f31d0092bb5fef77e34e (patch)
treea46fab6a4367b8c3cb936973bb23689b55dc2597 /mac/tkMacButton.c
parent953b18d6d812dde54410640a66952a10df1e6ef9 (diff)
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Mac updates for 8.0.3-2
Diffstat (limited to 'mac/tkMacButton.c')
-rw-r--r--mac/tkMacButton.c920
1 files changed, 769 insertions, 151 deletions
diff --git a/mac/tkMacButton.c b/mac/tkMacButton.c
index 767baff..7becc36 100644
--- a/mac/tkMacButton.c
+++ b/mac/tkMacButton.c
@@ -16,6 +16,10 @@
#include "tkMacInt.h"
#include <Controls.h>
#include <LowMem.h>
+#include <Appearance.h>
+
+
+#include <ToolUtils.h>
/*
* Some defines used to control what type of control is drawn.
@@ -24,6 +28,7 @@
#define DRAW_LABEL 0 /* Labels are treated genericly. */
#define DRAW_CONTROL 1 /* Draw using the Native control. */
#define DRAW_CUSTOM 2 /* Make our own button drawing. */
+#define DRAW_BEVEL 3
/*
* The following structures are used to draw our controls. Rather than
@@ -37,24 +42,61 @@ static CWindowRecord windowRecord;
static ControlRef buttonHandle;
static ControlRef checkHandle;
static ControlRef radioHandle;
+static ControlRef smallBevelHandle;
+static ControlRef smallStickyBevelHandle;
+static ControlRef medBevelHandle;
+static ControlRef medStickyBevelHandle;
+static ControlRef largeBevelHandle;
+static ControlRef largeStickyBevelHandle;
+
+/*
+ * These are used to store the image content for
+ * beveled buttons - i.e. buttons with images.
+ */
+
+static ControlButtonContentInfo bevelButtonContent;
+static OpenCPicParams picParams;
+
static CCTabHandle buttonTabHandle;
static CCTabHandle checkTabHandle;
static CCTabHandle radioTabHandle;
static PixMapHandle oldPixPtr;
/*
+ * These functions are used when Appearance is present.
+ * By embedding all our controls in a userPane control,
+ * we can color the background of the text in radiobuttons
+ * and checkbuttons. Thanks to Peter Gontier of Apple DTS
+ * for help on this one.
+ */
+
+static ControlRef userPaneHandle;
+static RGBColor gUserPaneBackground = { ~0, ~0, ~0};
+static pascal OSErr SetUserPaneDrawProc(ControlRef control,
+ ControlUserPaneDrawProcPtr upp);
+static pascal OSErr SetUserPaneSetUpSpecialBackgroundProc(ControlRef control,
+ ControlUserPaneBackgroundProcPtr upp);
+static pascal void UserPaneDraw(ControlRef control, ControlPartCode cpc);
+static pascal void UserPaneBackgroundProc(ControlHandle,
+ ControlBackgroundPtr info);
+
+/*
* Forward declarations for procedures defined later in this file:
*/
-static int UpdateControlColors _ANSI_ARGS_((TkButton *butPtr,
+static int UpdateControlColors _ANSI_ARGS_((TkButton *butPtr,
ControlRef controlHandle, CCTabHandle ccTabHandle,
RGBColor *saveColorPtr));
-static void DrawBufferedControl _ANSI_ARGS_((TkButton *butPtr,
- GWorldPtr destPort));
-static void ChangeBackgroundWindowColor _ANSI_ARGS_((
+static void DrawBufferedControl _ANSI_ARGS_((TkButton *butPtr,
+ GWorldPtr destPort, GC gc, Pixmap pixmap));
+static void InitSampleControls();
+static void SetupBevelButton _ANSI_ARGS_((TkButton *butPtr,
+ ControlRef controlHandle,
+ GWorldPtr destPort, GC gc, Pixmap pixmap));
+static void ChangeBackgroundWindowColor _ANSI_ARGS_((
WindowRef macintoshWindow, RGBColor rgbColor,
RGBColor *oldColor));
-static void ButtonExitProc _ANSI_ARGS_((ClientData clientData));
+static void ButtonExitProc _ANSI_ARGS_((ClientData clientData));
/*
* The class procedure table for the button widgets.
@@ -124,6 +166,7 @@ TkpDisplayButton(
* it is an image button, so we offset the
* image to make the button appear to move
* up and down as the relief changes. */
+ int hasImageOrBitmap;
CGrafPtr saveWorld;
GDHandle saveDevice;
GWorldPtr destPort;
@@ -136,15 +179,30 @@ TkpDisplayButton(
return;
}
+ /*
+ * In order to avoid screen flashes, this procedure redraws
+ * the button in a pixmap, then copies the pixmap to the
+ * screen in a single operation. This means that there's no
+ * point in time where the on-sreen image has been cleared.
+ */
+
+ pixmap = Tk_GetPixmap(butPtr->display, Tk_WindowId(tkwin),
+ Tk_Width(tkwin), Tk_Height(tkwin), Tk_Depth(tkwin));
+
+ hasImageOrBitmap = ((butPtr->image != NULL) || (butPtr->bitmap != None));
+ offset = (butPtr->type == TYPE_BUTTON) && hasImageOrBitmap;
+
border = butPtr->normalBorder;
if ((butPtr->state == tkDisabledUid) && (butPtr->disabledFg != NULL)) {
gc = butPtr->disabledGC;
- } else if ((butPtr->type == TYPE_BUTTON) && (butPtr->state == tkActiveUid)) {
+ } else if ((butPtr->type == TYPE_BUTTON)
+ && (butPtr->state == tkActiveUid)) {
gc = butPtr->activeTextGC;
border = butPtr->activeBorder;
} else {
gc = butPtr->normalTextGC;
}
+
if ((butPtr->flags & SELECTED) && (butPtr->state != tkActiveUid)
&& (butPtr->selectBorder != NULL) && !butPtr->indicatorOn) {
border = butPtr->selectBorder;
@@ -153,41 +211,78 @@ TkpDisplayButton(
/*
* Override the relief specified for the button if this is a
* checkbutton or radiobutton and there's no indicator.
+ * However, don't do this in the presence of Appearance, since
+ * then the bevel button will take care of the relief.
*/
relief = butPtr->relief;
- if ((butPtr->type >= TYPE_CHECK_BUTTON) && !butPtr->indicatorOn) {
- relief = (butPtr->flags & SELECTED) ? TK_RELIEF_SUNKEN
- : TK_RELIEF_RAISED;
- }
- offset = ((butPtr->type == TYPE_BUTTON) &&
- ((butPtr->image != NULL) || (butPtr->bitmap != None)));
+ if ((butPtr->type >= TYPE_CHECK_BUTTON) && !butPtr->indicatorOn) {
+ if (!TkMacHaveAppearance() || !hasImageOrBitmap) {
+ relief = (butPtr->flags & SELECTED) ? TK_RELIEF_SUNKEN
+ : TK_RELIEF_RAISED;
+ }
+ }
/*
- * In order to avoid screen flashes, this procedure redraws
- * the button in a pixmap, then copies the pixmap to the
- * screen in a single operation. This means that there's no
- * point in time where the on-sreen image has been cleared.
+ * See the comment in UpdateControlColors as to why we use the
+ * highlightbackground for the border of Macintosh buttons.
*/
-
- pixmap = Tk_GetPixmap(butPtr->display, Tk_WindowId(tkwin),
- Tk_Width(tkwin), Tk_Height(tkwin), Tk_Depth(tkwin));
+
+ if (butPtr->type == TYPE_BUTTON) {
+ Tk_Fill3DRectangle(tkwin, pixmap, butPtr->highlightBorder, 0, 0,
+ Tk_Width(tkwin), Tk_Height(tkwin), 0, TK_RELIEF_FLAT);
+ } else {
Tk_Fill3DRectangle(tkwin, pixmap, butPtr->normalBorder, 0, 0,
Tk_Width(tkwin), Tk_Height(tkwin), 0, TK_RELIEF_FLAT);
-
+ }
if (butPtr->type == TYPE_LABEL) {
drawType = DRAW_LABEL;
} else if (butPtr->type == TYPE_BUTTON) {
- if ((butPtr->image == None) && (butPtr->bitmap == None)) {
+ if (!hasImageOrBitmap) {
drawType = DRAW_CONTROL;
+ } else if (butPtr->image != None) {
+ drawType = DRAW_BEVEL;
} else {
- drawType = DRAW_CUSTOM;
+ /*
+ * TO DO - The current way the we draw bitmaps (XCopyPlane)
+ * uses CopyDeepMask in this one case. The Picture recording
+ * does not record this call, and so we can't use the
+ * Appearance bevel button here. The only case that would
+ * exercise this is if you use a bitmap, with
+ * -data & -mask specified. We should probably draw the
+ * appearance button and overprint the image in this case.
+ * This just punts and draws the old-style, ugly, button.
+ */
+
+ if (gc->clip_mask == 0) {
+ drawType = DRAW_BEVEL;
+ } else {
+ TkpClipMask *clipPtr = (TkpClipMask*) gc->clip_mask;
+ if ((clipPtr->type == TKP_CLIP_PIXMAP) &&
+ (clipPtr->value.pixmap != butPtr->bitmap)) {
+ drawType = DRAW_CUSTOM;
+ } else {
+ drawType = DRAW_BEVEL;
+ }
+ }
}
} else {
if (butPtr->indicatorOn) {
drawType = DRAW_CONTROL;
+ } else if (hasImageOrBitmap) {
+ if (gc->clip_mask == 0) {
+ drawType = DRAW_BEVEL;
+ } else {
+ TkpClipMask *clipPtr = (TkpClipMask*) gc->clip_mask;
+ if ((clipPtr->type == TKP_CLIP_PIXMAP) &&
+ (clipPtr->value.pixmap != butPtr->bitmap)) {
+ drawType = DRAW_CUSTOM;
+ } else {
+ drawType = DRAW_BEVEL;
+ }
+ }
} else {
drawType = DRAW_CUSTOM;
}
@@ -199,7 +294,8 @@ TkpDisplayButton(
* the Tk info. Finally, we call Draw1Control to draw to the screen.
*/
- if (drawType == DRAW_CONTROL) {
+ if ((drawType == DRAW_CONTROL) ||
+ ((drawType == DRAW_BEVEL) && TkMacHaveAppearance())) {
borderWidth = 0;
/*
@@ -209,7 +305,7 @@ TkpDisplayButton(
destPort = TkMacGetDrawablePort(pixmap);
SetGWorld(destPort, NULL);
- DrawBufferedControl(butPtr, destPort);
+ DrawBufferedControl(butPtr, destPort, gc, pixmap);
}
if ((drawType == DRAW_CUSTOM) || (drawType == DRAW_LABEL)) {
@@ -217,10 +313,14 @@ TkpDisplayButton(
}
/*
- * Display image or bitmap or text for button.
+ * Display image or bitmap or text for button. This has
+ * already been done under Appearance with the Bevel
+ * button types.
*/
- if (butPtr->image != None) {
+ if ((drawType == DRAW_BEVEL) && TkMacHaveAppearance()) {
+ /* Empty Body */
+ } else if (butPtr->image != None) {
Tk_SizeOfImage(butPtr->image, &width, &height);
imageOrBitmap:
@@ -342,28 +442,11 @@ TkpComputeButtonGeometry(
int width, height, avgWidth;
Tk_FontMetrics fm;
- if (butPtr->highlightWidth < 0) {
- butPtr->highlightWidth = 0;
- }
- if ((butPtr->type == TYPE_BUTTON) && (butPtr->image == None)
- && (butPtr->bitmap == None)) {
- butPtr->inset = 0;
- } else if ((butPtr->type != TYPE_LABEL) && butPtr->indicatorOn) {
- butPtr->inset = 0;
- } else {
- butPtr->inset = butPtr->borderWidth;
- }
/*
- * The highlight width corresponds to the default ring on the Macintosh.
- * As such, the highlight width is only added if the button is the default
- * button. The actual width of the default ring is one less than the
- * highlight width as there is also one pixel of spacing.
+ * First figure out the size of the contents of the button.
*/
-
- if (butPtr->defaultState != tkDisabledUid) {
- butPtr->inset += butPtr->highlightWidth;
- }
+
butPtr->indicatorSpace = 0;
if (butPtr->image != NULL) {
Tk_SizeOfImage(butPtr->image, &width, &height);
@@ -388,8 +471,8 @@ TkpComputeButtonGeometry(
} else {
Tk_FreeTextLayout(butPtr->textLayout);
butPtr->textLayout = Tk_ComputeTextLayout(butPtr->tkfont,
- butPtr->text, -1, butPtr->wrapLength, butPtr->justify, 0,
- &butPtr->textWidth, &butPtr->textHeight);
+ butPtr->text, -1, butPtr->wrapLength,
+ butPtr->justify, 0, &butPtr->textWidth, &butPtr->textHeight);
width = butPtr->textWidth;
height = butPtr->textHeight;
@@ -412,21 +495,87 @@ TkpComputeButtonGeometry(
}
/*
+ * Now figure out the size of the border decorations for the button.
+ */
+
+ if (butPtr->highlightWidth < 0) {
+ butPtr->highlightWidth = 0;
+ }
+
+ /*
+ * The width and height calculation for Appearance buttons with images &
+ * non-Appearance buttons with images is different. In the latter case,
+ * we add the borderwidth to the inset, since we are going to stamp a
+ * 3-D border over the image. In the former, we add it to the height,
+ * directly, since Appearance will draw the border as part of our control.
+ *
* When issuing the geometry request, add extra space for the indicator,
* if any, and for the border and padding, plus if this is an image two
* extra pixels so the display can be offset by 1 pixel in either
* direction for the raised or lowered effect.
+ *
+ * The highlight width corresponds to the default ring on the Macintosh.
+ * As such, the highlight width is only added if the button is the default
+ * button. The actual width of the default ring is one less than the
+ * highlight width as there is also one pixel of spacing.
+ * Appearance buttons with images do not have a highlight ring, because the
+ * Bevel button type does not support one.
*/
- if ((butPtr->image == NULL) && (butPtr->bitmap == None)) {
+ if ((butPtr->image == None) && (butPtr->bitmap == None)) {
width += 2*butPtr->padX;
height += 2*butPtr->padY;
}
- if ((butPtr->type == TYPE_BUTTON) &&
- ((butPtr->image != NULL) || (butPtr->bitmap != None))) {
+
+ if ((butPtr->type == TYPE_BUTTON)) {
+ if ((butPtr->image == None) && (butPtr->bitmap == None)) {
+ butPtr->inset = 0;
+ if (butPtr->defaultState != tkDisabledUid) {
+ butPtr->inset += butPtr->highlightWidth;
+ }
+ } else if (TkMacHaveAppearance()) {
+ butPtr->inset = 0;
+ width += (2 * butPtr->borderWidth + 4);
+ height += (2 * butPtr->borderWidth + 4);
+ } else {
+ butPtr->inset = butPtr->borderWidth;
width += 2;
height += 2;
+ if (butPtr->defaultState != tkDisabledUid) {
+ butPtr->inset += butPtr->highlightWidth;
+ }
+ }
+ } else if ((butPtr->type != TYPE_LABEL)) {
+ if (butPtr->indicatorOn) {
+ butPtr->inset = 0;
+ } else {
+ /*
+ * Under Appearance, the Checkbutton or radiobutton with an image
+ * is represented by a BevelButton with the Sticky defProc...
+ * So we must set its height in the same way as the Button
+ * with an image or bitmap.
+ */
+ if (((butPtr->image != None) || (butPtr->bitmap != None))
+ && TkMacHaveAppearance()) {
+ int border;
+ butPtr->inset = 0;
+ if ( butPtr->borderWidth <= 2 ) {
+ border = 6;
+ } else {
+ border = 2 * butPtr->borderWidth + 2;
+ }
+ width += border;
+ height += border;
+ } else {
+ butPtr->inset = butPtr->borderWidth;
+ }
+ }
+ } else {
+ butPtr->inset = butPtr->borderWidth;
}
+
+
+
Tk_GeometryRequest(butPtr->tkwin, (int) (width + butPtr->indicatorSpace
+ 2*butPtr->inset), (int) (height + 2*butPtr->inset));
Tk_SetInternalBorder(butPtr->tkwin, butPtr->inset);
@@ -478,20 +627,282 @@ TkpDestroyButton(
static void
DrawBufferedControl(
TkButton *butPtr, /* Tk button. */
- GWorldPtr destPort) /* Off screen GWorld. */
+ GWorldPtr destPort, /* Off screen GWorld. */
+ GC gc, /* The GC we are drawing into - needed for
+ * the bevel button */
+ Pixmap pixmap /* The pixmap we are drawing into - needed
+ for the bevel button */
+ )
{
ControlRef controlHandle;
CCTabHandle ccTabHandle;
int windowColorChanged = false;
RGBColor saveBackColor;
-
+ int isBevel = 0;
+
if (windowRef == NULL) {
+ InitSampleControls();
+ }
+
+ /*
+ * Now swap in the passed in GWorld for the portBits of our fake
+ * window. We also adjust various fields in the WindowRecord to make
+ * the system think this is a normal window.
+ * Note, we can use DrawControlInCurrentPort under Appearance, so we don't
+ * need to swap pixmaps.
+ */
+
+ if (!TkMacHaveAppearance()) {
+ ((CWindowPeek) windowRef)->port.portPixMap = destPort->portPixMap;
+ }
+
+ ((CWindowPeek) windowRef)->port.portRect = destPort->portRect;
+ RectRgn(((CWindowPeek) windowRef)->port.visRgn, &destPort->portRect);
+ RectRgn(((CWindowPeek) windowRef)->strucRgn, &destPort->portRect);
+ RectRgn(((CWindowPeek) windowRef)->updateRgn, &destPort->portRect);
+ RectRgn(((CWindowPeek) windowRef)->contRgn, &destPort->portRect);
+ PortChanged(windowRef);
+
+ /*
+ * Set up control in hidden window to match what we need
+ * to draw in the buffered window.
+ */
+
+ isBevel = 0;
+ switch (butPtr->type) {
+ case TYPE_BUTTON:
+ if (TkMacHaveAppearance()) {
+ if ((butPtr->image == None) && (butPtr->bitmap == None)) {
+ controlHandle = buttonHandle;
+ ccTabHandle = buttonTabHandle;
+ } else {
+ if (butPtr->borderWidth <= 2) {
+ controlHandle = smallBevelHandle;
+ } else if (butPtr->borderWidth == 3) {
+ controlHandle = medBevelHandle;
+ } else {
+ controlHandle = largeBevelHandle;
+ }
+ ccTabHandle = buttonTabHandle;
+ SetupBevelButton(butPtr, controlHandle, destPort,
+ gc, pixmap);
+ isBevel = 1;
+ }
+ } else {
+ controlHandle = buttonHandle;
+ ccTabHandle = buttonTabHandle;
+ }
+ break;
+ case TYPE_RADIO_BUTTON:
+ if (TkMacHaveAppearance()) {
+ if (((butPtr->image == None) && (butPtr->bitmap == None))
+ || (butPtr->indicatorOn)) {
+ controlHandle = radioHandle;
+ ccTabHandle = radioTabHandle;
+ } else {
+ if (butPtr->borderWidth <= 2) {
+ controlHandle = smallStickyBevelHandle;
+ } else if (butPtr->borderWidth == 3) {
+ controlHandle = medStickyBevelHandle;
+ } else {
+ controlHandle = largeStickyBevelHandle;
+ }
+ ccTabHandle = radioTabHandle;
+ SetupBevelButton(butPtr, controlHandle, destPort,
+ gc, pixmap);
+ isBevel = 1;
+ }
+ } else {
+ controlHandle = radioHandle;
+ ccTabHandle = radioTabHandle;
+ }
+ break;
+ case TYPE_CHECK_BUTTON:
+ if (TkMacHaveAppearance()) {
+ if (((butPtr->image == None) && (butPtr->bitmap == None))
+ || (butPtr->indicatorOn)) {
+ controlHandle = checkHandle;
+ ccTabHandle = checkTabHandle;
+ } else {
+ if (butPtr->borderWidth <= 2) {
+ controlHandle = smallStickyBevelHandle;
+ } else if (butPtr->borderWidth == 3) {
+ controlHandle = medStickyBevelHandle;
+ } else {
+ controlHandle = largeStickyBevelHandle;
+ }
+ ccTabHandle = checkTabHandle;
+ SetupBevelButton(butPtr, controlHandle, destPort,
+ gc, pixmap);
+ isBevel = 1;
+ }
+ } else {
+ controlHandle = checkHandle;
+ ccTabHandle = checkTabHandle;
+ }
+ break;
+ }
+
+ (**controlHandle).contrlRect.left = butPtr->inset;
+ (**controlHandle).contrlRect.top = butPtr->inset;
+ (**controlHandle).contrlRect.right = Tk_Width(butPtr->tkwin)
+ - butPtr->inset;
+ (**controlHandle).contrlRect.bottom = Tk_Height(butPtr->tkwin)
+ - butPtr->inset;
+
+ /*
+ * Setting the control visibility by hand does not
+ * seem to work under Appearance.
+ */
+
+ if (TkMacHaveAppearance()) {
+ SetControlVisibility(controlHandle, true, false);
+ (**userPaneHandle).contrlRect.left = 0;
+ (**userPaneHandle).contrlRect.top = 0;
+ (**userPaneHandle).contrlRect.right = Tk_Width(butPtr->tkwin);
+ (**userPaneHandle).contrlRect.bottom = Tk_Height(butPtr->tkwin);
+ } else {
+ (**controlHandle).contrlVis = 255;
+ }
+
+
+
+ if (butPtr->flags & SELECTED) {
+ (**controlHandle).contrlValue = 1;
+ } else {
+ (**controlHandle).contrlValue = 0;
+ }
+
+ if (butPtr->state == tkActiveUid) {
+ if (isBevel) {
+ (**controlHandle).contrlHilite = kControlButtonPart;
+ } else {
+ switch (butPtr->type) {
+ case TYPE_BUTTON:
+ (**controlHandle).contrlHilite = kControlButtonPart;
+ break;
+ case TYPE_RADIO_BUTTON:
+ (**controlHandle).contrlHilite = kControlRadioButtonPart;
+ break;
+ case TYPE_CHECK_BUTTON:
+ (**controlHandle).contrlHilite = kControlCheckBoxPart;
+ break;
+ }
+ }
+ } else if (butPtr->state == tkDisabledUid) {
+ (**controlHandle).contrlHilite = kControlInactivePart;
+ } else {
+ (**controlHandle).contrlHilite = kControlNoPart;
+ }
+
+ /*
+ * Before we draw the control we must add the hidden window back to the
+ * main window list. Otherwise, radiobuttons and checkbuttons will draw
+ * incorrectly. I don't really know why - but clearly the control draw
+ * proc needs to have the controls window in the window list.
+ */
+
+ ((CWindowPeek) windowRef)->nextWindow = (CWindowPeek) LMGetWindowList();
+ LMSetWindowList(windowRef);
+
+ /*
+ * Now we can set the port to our doctered up window. We next need
+ * to muck with the colors for the port & window to draw the control
+ * with the proper Tk colors. If we need to we also draw a default
+ * ring for buttons.
+ * Under Appearance, we draw the control directly into destPort, and
+ * just set the default control data.
+ */
+
+ if (TkMacHaveAppearance()) {
+ SetPort((GrafPort *) destPort);
+ } else {
+ SetPort(windowRef);
+ }
+
+ windowColorChanged = UpdateControlColors(butPtr, controlHandle,
+ ccTabHandle, &saveBackColor);
+
+ if ((butPtr->type == TYPE_BUTTON) && TkMacHaveAppearance()) {
+ Boolean isDefault;
+
+ if (butPtr->defaultState == tkActiveUid) {
+ isDefault = true;
+ } else {
+ isDefault = false;
+ }
+ SetControlData(controlHandle, kControlNoPart,
+ kControlPushButtonDefaultTag,
+ sizeof(isDefault), (Ptr) &isDefault);
+ }
+
+ if (TkMacHaveAppearance()) {
+ DrawControlInCurrentPort(userPaneHandle);
+ } else {
+ Draw1Control(controlHandle);
+ }
+
+ if (!TkMacHaveAppearance() &&
+ (butPtr->type == TYPE_BUTTON) &&
+ (butPtr->defaultState == tkActiveUid)) {
+ Rect box = (**controlHandle).contrlRect;
+ RGBColor rgbColor;
+
+ TkSetMacColor(butPtr->highlightColorPtr->pixel, &rgbColor);
+ RGBForeColor(&rgbColor);
+ PenSize(butPtr->highlightWidth - 1, butPtr->highlightWidth - 1);
+ InsetRect(&box, -butPtr->highlightWidth, -butPtr->highlightWidth);
+ FrameRoundRect(&box, 16, 16);
+ }
+
+ if (windowColorChanged) {
+ RGBColor dummyColor;
+ ChangeBackgroundWindowColor(windowRef, saveBackColor, &dummyColor);
+ }
+
+ /*
+ * Clean up: remove the hidden window from the main window list, and
+ * hide the control we drew.
+ */
+
+ if (TkMacHaveAppearance()) {
+ SetControlVisibility(controlHandle, false, false);
+ if (isBevel) {
+ KillPicture(bevelButtonContent.u.picture);
+ }
+ } else {
+ (**controlHandle).contrlVis = 0;
+ }
+ LMSetWindowList((WindowRef) ((CWindowPeek) windowRef)->nextWindow);
+}
+
+/*
+ *--------------------------------------------------------------
+ *
+ * InitSampleControls --
+ *
+ * This function initializes a dummy Macintosh window and
+ * sample controls to allow drawing Mac controls to any GWorld
+ * (including off-screen bitmaps).
+ *
+ * Results:
+ * None.
+ *
+ * Side effects:
+ * Controls & a window are created.
+ *
+ *--------------------------------------------------------------
+ */
+
+static void
+InitSampleControls()
+{
Rect geometry = {0, 0, 10, 10};
CWindowPeek windowList;
/*
* Create a dummy window that we can draw to. We will
- * actually replace this windows bitmap with a the one
+ * actually replace this window's bitmap with the one
* we want to draw to at a later time. This window and
* the data structures attached to it are only deallocated
* on exit of the application.
@@ -507,9 +918,87 @@ DrawBufferedControl(
* Now add the three standard controls to hidden window. We
* only create one of each and reuse them for every widget in
* Tk.
+ * Under Appearance, we have to embed the controls in a UserPane
+ * control, so that we can color the background text in
+ * radiobuttons and checkbuttons.
*/
SetPort(windowRef);
+
+ if (TkMacHaveAppearance()) {
+
+ OSErr err;
+ ControlRef dontCare;
+
+ /* Adding UserPaneBackgroundProcs to the root control does
+ * not seem to work, so we have to add another UserPane to
+ * the root control.
+ */
+
+ err = CreateRootControl(windowRef, &dontCare);
+ if (err != noErr) {
+ panic("Can't create root control in DrawBufferedControl");
+ }
+
+ userPaneHandle = NewControl(windowRef, &geometry, "\p",
+ true, kControlSupportsEmbedding|kControlHasSpecialBackground,
+ 0, 1, kControlUserPaneProc, (SInt32) 0);
+ SetUserPaneSetUpSpecialBackgroundProc(userPaneHandle,
+ UserPaneBackgroundProc);
+ SetUserPaneDrawProc(userPaneHandle, UserPaneDraw);
+
+ buttonHandle = NewControl(windowRef, &geometry, "\p",
+ false, 1, 0, 1, kControlPushButtonProc, (SInt32) 0);
+ EmbedControl(buttonHandle, userPaneHandle);
+ checkHandle = NewControl(windowRef, &geometry, "\p",
+ false, 1, 0, 1, kControlCheckBoxProc, (SInt32) 0);
+ EmbedControl(checkHandle, userPaneHandle);
+ radioHandle = NewControl(windowRef, &geometry, "\p",
+ false, 1, 0, 1, kControlRadioButtonProc, (SInt32) 0);
+ EmbedControl(radioHandle, userPaneHandle);
+ smallBevelHandle = NewControl(windowRef, &geometry, "\p",
+ false, 0, 0,
+ kControlBehaviorOffsetContents << 16 | kControlContentPictHandle,
+ kControlBevelButtonSmallBevelProc, (SInt32) 0);
+ EmbedControl(smallBevelHandle, userPaneHandle);
+ medBevelHandle = NewControl(windowRef, &geometry, "\p",
+ false, 0, 0,
+ kControlBehaviorOffsetContents << 16 | kControlContentPictHandle,
+ kControlBevelButtonNormalBevelProc, (SInt32) 0);
+ EmbedControl(medBevelHandle, userPaneHandle);
+ largeBevelHandle = NewControl(windowRef, &geometry, "\p",
+ false, 0, 0,
+ kControlBehaviorOffsetContents << 16 | kControlContentPictHandle,
+ kControlBevelButtonLargeBevelProc, (SInt32) 0);
+ EmbedControl(largeBevelHandle, userPaneHandle);
+ bevelButtonContent.contentType = kControlContentPictHandle;
+ smallStickyBevelHandle = NewControl(windowRef, &geometry, "\p",
+ false, 0, 0,
+ (kControlBehaviorOffsetContents | kControlBehaviorSticky) << 16
+ | kControlContentPictHandle,
+ kControlBevelButtonSmallBevelProc, (SInt32) 0);
+ EmbedControl(smallStickyBevelHandle, userPaneHandle);
+ medStickyBevelHandle = NewControl(windowRef, &geometry, "\p",
+ false, 0, 0,
+ (kControlBehaviorOffsetContents | kControlBehaviorSticky) << 16
+ | kControlContentPictHandle,
+ kControlBevelButtonNormalBevelProc, (SInt32) 0);
+ EmbedControl(medStickyBevelHandle, userPaneHandle);
+ largeStickyBevelHandle = NewControl(windowRef, &geometry, "\p",
+ false, 0, 0,
+ (kControlBehaviorOffsetContents | kControlBehaviorSticky) << 16
+ | kControlContentPictHandle,
+ kControlBevelButtonLargeBevelProc, (SInt32) 0);
+ EmbedControl(largeStickyBevelHandle, userPaneHandle);
+
+ picParams.version = -2;
+ picParams.hRes = 0x00480000;
+ picParams.vRes = 0x00480000;
+ picParams.srcRect.top = 0;
+ picParams.srcRect.left = 0;
+
+ ((CWindowPeek) windowRef)->visible = true;
+ } else {
buttonHandle = NewControl(windowRef, &geometry, "\p",
false, 1, 0, 1, pushButProc, (SInt32) 0);
checkHandle = NewControl(windowRef, &geometry, "\p",
@@ -521,6 +1010,7 @@ DrawBufferedControl(
buttonTabHandle = (CCTabHandle) NewHandle(sizeof(CtlCTab));
checkTabHandle = (CCTabHandle) NewHandle(sizeof(CtlCTab));
radioTabHandle = (CCTabHandle) NewHandle(sizeof(CtlCTab));
+ }
/*
* Remove our window from the window list. This way our
@@ -553,115 +1043,222 @@ DrawBufferedControl(
oldPixPtr = ((CWindowPeek) windowRef)->port.portPixMap;
Tcl_CreateExitHandler(ButtonExitProc, (ClientData) NULL);
*/
- }
+
+}
+
+/*
+ *--------------------------------------------------------------
+ *
+ * SetupBevelButton --
+ *
+ * Sets up the Bevel Button with image by copying the
+ * source image onto the PicHandle for the button.
+ *
+ * Results:
+ * None
+ *
+ * Side effects:
+ * The image or bitmap for the button is copied over to a picture.
+ *
+ *--------------------------------------------------------------
+ */
+void
+SetupBevelButton(
+ TkButton *butPtr, /* Tk button. */
+ ControlRef controlHandle, /* The control to set this picture to */
+ GWorldPtr destPort, /* Off screen GWorld. */
+ GC gc, /* The GC we are drawing into - needed for
+ * the bevel button */
+ Pixmap pixmap /* The pixmap we are drawing into - needed
+ for the bevel button */
+ )
+{
+ int height, width;
+ ControlButtonGraphicAlignment theAlignment;
- /*
- * Set up control in hidden window to match what we need
- * to draw in the buffered window.
- */
+ SetPort((GrafPtr) destPort);
- switch (butPtr->type) {
- case TYPE_BUTTON:
- controlHandle = buttonHandle;
- ccTabHandle = buttonTabHandle;
- break;
- case TYPE_RADIO_BUTTON:
- controlHandle = radioHandle;
- ccTabHandle = radioTabHandle;
- break;
- case TYPE_CHECK_BUTTON:
- controlHandle = checkHandle;
- ccTabHandle = checkTabHandle;
- break;
- }
- (**controlHandle).contrlRect.left = butPtr->inset;
- (**controlHandle).contrlRect.top = butPtr->inset;
- (**controlHandle).contrlRect.right = Tk_Width(butPtr->tkwin)
- - butPtr->inset;
- (**controlHandle).contrlRect.bottom = Tk_Height(butPtr->tkwin)
- - butPtr->inset;
- if ((**controlHandle).contrlVis != 255) {
- (**controlHandle).contrlVis = 255;
- }
- if (butPtr->flags & SELECTED) {
- (**controlHandle).contrlValue = 1;
+ if (butPtr->image != None) {
+ Tk_SizeOfImage(butPtr->image,
+ &width, &height);
} else {
- (**controlHandle).contrlValue = 0;
+ Tk_SizeOfBitmap(butPtr->display, butPtr->bitmap,
+ &width, &height);
}
- if (butPtr->state == tkActiveUid) {
- switch (butPtr->type) {
- case TYPE_BUTTON:
- (**controlHandle).contrlHilite = kControlButtonPart;
- break;
- case TYPE_RADIO_BUTTON:
- (**controlHandle).contrlHilite = kControlRadioButtonPart;
- break;
- case TYPE_CHECK_BUTTON:
- (**controlHandle).contrlHilite = kControlCheckBoxPart;
- break;
- }
- } else if (butPtr->state == tkDisabledUid) {
- (**controlHandle).contrlHilite = kControlInactivePart;
- } else {
- (**controlHandle).contrlHilite = kControlNoPart;
+
+ if ((butPtr->width > 0) && (butPtr->width < width)) {
+ width = butPtr->width;
+ }
+ if ((butPtr->height > 0) && (butPtr->height < height)) {
+ height = butPtr->height;
}
-
- /*
- * Now swap in the passed in GWorld for the portBits of our fake
- * window. We also adjust various fields in the WindowRecord to make
- * the system think this is a normal window.
- */
-
- ((CWindowPeek) windowRef)->port.portPixMap = destPort->portPixMap;
- ((CWindowPeek) windowRef)->port.portRect = destPort->portRect;
- RectRgn(((CWindowPeek) windowRef)->port.visRgn, &destPort->portRect);
- RectRgn(((CWindowPeek) windowRef)->strucRgn, &destPort->portRect);
- RectRgn(((CWindowPeek) windowRef)->updateRgn, &destPort->portRect);
- RectRgn(((CWindowPeek) windowRef)->contRgn, &destPort->portRect);
- PortChanged(windowRef);
+
+ picParams.srcRect.right = width;
+ picParams.srcRect.bottom = height;
+
+ bevelButtonContent.u.picture = OpenCPicture(&picParams);
/*
- * Before we draw the control we must add the hidden window back to the
- * main window list. Otherwise, radiobuttons and checkbuttons will draw
- * incorrectly. I don't really know why - but clearly the control draw
- * proc needs to have the controls window in the window list.
+ * TO DO - There is one case where XCopyPlane calls CopyDeepMask,
+ * which does not get recorded in the picture. So the bitmap code
+ * will fail in that case.
*/
+
+ if ((butPtr->selectImage != NULL) && (butPtr->flags & SELECTED)) {
+ Tk_RedrawImage(butPtr->selectImage, 0, 0, width, height,
+ pixmap, 0, 0);
+ } else if (butPtr->image != NULL) {
+ Tk_RedrawImage(butPtr->image, 0, 0, width,
+ height, pixmap, 0, 0);
+ } else {
+ XSetClipOrigin(butPtr->display, gc, 0, 0);
+ XCopyPlane(butPtr->display, butPtr->bitmap, pixmap, gc, 0, 0,
+ (unsigned int) width, (unsigned int) height, 0, 0, 1);
+ }
+
+ ClosePicture();
+
+ SetControlData(controlHandle, kControlButtonPart,
+ kControlBevelButtonContentTag,
+ sizeof(ControlButtonContentInfo),
+ (char *) &bevelButtonContent);
+
+ if (butPtr->anchor == TK_ANCHOR_N) {
+ theAlignment = kControlBevelButtonAlignTop;
+ } else if (butPtr->anchor == TK_ANCHOR_NE) {
+ theAlignment = kControlBevelButtonAlignTopRight;
+ } else if (butPtr->anchor == TK_ANCHOR_E) {
+ theAlignment = kControlBevelButtonAlignRight;
+ } else if (butPtr->anchor == TK_ANCHOR_SE) {
+ theAlignment = kControlBevelButtonAlignBottomRight;
+ } else if (butPtr->anchor == TK_ANCHOR_S) {
+ theAlignment = kControlBevelButtonAlignBottom;
+ } else if (butPtr->anchor == TK_ANCHOR_SW) {
+ theAlignment = kControlBevelButtonAlignBottomLeft;
+ } else if (butPtr->anchor == TK_ANCHOR_W) {
+ theAlignment = kControlBevelButtonAlignLeft;
+ } else if (butPtr->anchor == TK_ANCHOR_NW) {
+ theAlignment = kControlBevelButtonAlignTopLeft;
+ } else if (butPtr->anchor == TK_ANCHOR_CENTER) {
+ theAlignment = kControlBevelButtonAlignCenter;
+ }
- ((CWindowPeek) windowRef)->nextWindow = (CWindowPeek) LMGetWindowList();
- LMSetWindowList(windowRef);
-
- /*
- * Now we can set the port to our doctered up window. We next need
- * to muck with the colors for the port & window to draw the control
- * with the proper Tk colors. If we need to we also draw a default
- * ring for buttons.
- */
+ SetControlData(controlHandle, kControlButtonPart,
+ kControlBevelButtonGraphicAlignTag,
+ sizeof(ControlButtonGraphicAlignment),
+ (char *) &theAlignment);
- SetPort(windowRef);
- windowColorChanged = UpdateControlColors(butPtr, controlHandle,
- ccTabHandle, &saveBackColor);
- Draw1Control(controlHandle);
- if ((butPtr->type == TYPE_BUTTON) &&
- (butPtr->defaultState == tkActiveUid)) {
- Rect box = (**controlHandle).contrlRect;
- RGBColor rgbColor;
+}
+
+/*
+ *--------------------------------------------------------------
+ *
+ * SetUserPaneDrawProc --
+ *
+ * Utility function to add a UserPaneDrawProc
+ * to a userPane control. From MoreControls code
+ * from Apple DTS.
+ *
+ * Results:
+ * MacOS system error.
+ *
+ * Side effects:
+ * The user pane gets a new UserPaneDrawProc.
+ *
+ *--------------------------------------------------------------
+ */
+pascal OSErr SetUserPaneDrawProc (
+ ControlRef control,
+ ControlUserPaneDrawProcPtr upp)
+{
+ ControlUserPaneDrawUPP myControlUserPaneDrawUPP;
+ myControlUserPaneDrawUPP = NewControlUserPaneDrawProc(upp);
+ return SetControlData (control,
+ kControlNoPart, kControlUserPaneDrawProcTag,
+ sizeof(myControlUserPaneDrawUPP),
+ (Ptr) &myControlUserPaneDrawUPP);
+}
+
+/*
+ *--------------------------------------------------------------
+ *
+ * SetUserPaneSetUpSpecialBackgroundProc --
+ *
+ * Utility function to add a UserPaneBackgroundProc
+ * to a userPane control
+ *
+ * Results:
+ * MacOS system error.
+ *
+ * Side effects:
+ * The user pane gets a new UserPaneBackgroundProc.
+ *
+ *--------------------------------------------------------------
+ */
+pascal OSErr
+SetUserPaneSetUpSpecialBackgroundProc(
+ ControlRef control,
+ ControlUserPaneBackgroundProcPtr upp)
+{
+ ControlUserPaneBackgroundUPP myControlUserPaneBackgroundUPP;
+ myControlUserPaneBackgroundUPP = NewControlUserPaneBackgroundProc(upp);
+ return SetControlData (control, kControlNoPart,
+ kControlUserPaneBackgroundProcTag,
+ sizeof(myControlUserPaneBackgroundUPP),
+ (Ptr) &myControlUserPaneBackgroundUPP);
+}
+
+/*
+ *--------------------------------------------------------------
+ *
+ * UserPaneDraw --
+ *
+ * This function draws the background of the user pane that will
+ * lie under checkboxes and radiobuttons.
+ *
+ * Results:
+ * None.
+ *
+ * Side effects:
+ * The user pane gets updated to the current color.
+ *
+ *--------------------------------------------------------------
+ */
+pascal void
+UserPaneDraw(
+ ControlRef control,
+ ControlPartCode cpc)
+{
+ Rect contrlRect = (**control).contrlRect;
+ RGBBackColor (&gUserPaneBackground);
+ EraseRect (&contrlRect);
+}
+
+/*
+ *--------------------------------------------------------------
+ *
+ * UserPaneBackgroundProc --
+ *
+ * This function sets up the background of the user pane that will
+ * lie under checkboxes and radiobuttons.
+ *
+ * Results:
+ * None.
+ *
+ * Side effects:
+ * The user pane background gets set to the current color.
+ *
+ *--------------------------------------------------------------
+ */
- TkSetMacColor(butPtr->highlightColorPtr->pixel, &rgbColor);
- RGBForeColor(&rgbColor);
- PenSize(butPtr->highlightWidth - 1, butPtr->highlightWidth - 1);
- InsetRect(&box, -butPtr->highlightWidth, -butPtr->highlightWidth);
- FrameRoundRect(&box, 16, 16);
- }
- if (windowColorChanged) {
- RGBColor dummyColor;
- ChangeBackgroundWindowColor(windowRef, saveBackColor, &dummyColor);
+pascal void
+UserPaneBackgroundProc(
+ ControlHandle,
+ ControlBackgroundPtr info)
+{
+ if (info->colorDevice) {
+ RGBBackColor (&gUserPaneBackground);
}
-
- /*
- * Clean up: remove the hidden window from the main window list.
- */
-
- LMSetWindowList((WindowRef) ((CWindowPeek) windowRef)->nextWindow);
}
/*
@@ -674,6 +1271,9 @@ DrawBufferedControl(
* used we create a custom palette for the button, populate
* with the colors for the button and install the palette.
*
+ * Under Appearance, we just set the pointer that will be
+ * used by the UserPaneDrawProc.
+ *
* Results:
* None.
*
@@ -692,8 +1292,25 @@ UpdateControlColors(
{
XColor *xcolor;
+ /*
+ * Under Appearance we cannot change the background of the
+ * button itself. However, the color we are setting is the color
+ * of the containing userPane. This will be the color that peeks
+ * around the rounded corners of the button.
+ * We make this the highlightbackground rather than the background,
+ * because if you color the background of a frame containing a
+ * button, you usually also color the highlightbackground as well,
+ * or you will get a thin grey ring around the button.
+ */
+
+ if (TkMacHaveAppearance() && (butPtr->type == TYPE_BUTTON)) {
+ xcolor = Tk_3DBorderColor(butPtr->highlightBorder);
+ } else {
xcolor = Tk_3DBorderColor(butPtr->normalBorder);
-
+ }
+ if (TkMacHaveAppearance()) {
+ TkSetMacColor(xcolor->pixel, &gUserPaneBackground);
+ } else {
(**ccTabHandle).ccSeed = 0;
(**ccTabHandle).ccRider = 0;
(**ccTabHandle).ctSize = 3;
@@ -718,6 +1335,7 @@ UpdateControlColors(
newColor, saveColorPtr);
return true;
}
+ }
return false;
}