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author | wolfsuit <wolfsuit> | 2004-02-16 00:42:33 (GMT) |
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committer | wolfsuit <wolfsuit> | 2004-02-16 00:42:33 (GMT) |
commit | 304822dcdcdc1a1445448a983ff16a5e6c8b4fc5 (patch) | |
tree | 12bebf3e6d48b35ab147bf17d2c87861606f8460 /macosx/tkMacOSXDraw.c | |
parent | 22f577bfa564c60c562e1e0720624585dbc69e30 (diff) | |
download | tk-304822dcdcdc1a1445448a983ff16a5e6c8b4fc5.zip tk-304822dcdcdc1a1445448a983ff16a5e6c8b4fc5.tar.gz tk-304822dcdcdc1a1445448a983ff16a5e6c8b4fc5.tar.bz2 |
Backport Mac OS X specific fixes from TOT. See ChangeLog for details.
In tk_getOpenFile filters, handle the case where you have a Macintosh
file type and the files have no filetype.
Fix various formatting nits.
Diffstat (limited to 'macosx/tkMacOSXDraw.c')
-rw-r--r-- | macosx/tkMacOSXDraw.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/macosx/tkMacOSXDraw.c b/macosx/tkMacOSXDraw.c index 3edcfe9..13d746c 100644 --- a/macosx/tkMacOSXDraw.c +++ b/macosx/tkMacOSXDraw.c @@ -11,7 +11,7 @@ * See the file "license.terms" for information on usage and redistribution * of this file, and for a DISCLAIMER OF ALL WARRANTIES. * - * RCS: @(#) $Id: tkMacOSXDraw.c,v 1.2 2002/08/31 06:12:29 das Exp $ + * RCS: @(#) $Id: tkMacOSXDraw.c,v 1.2.2.1 2004/02/16 00:42:34 wolfsuit Exp $ */ #include "tkInt.h" @@ -289,8 +289,8 @@ XCopyPlane( * Case 2: transparent bitmaps. If it's color we ignore * the forecolor. */ - pm=GetPortPixMap(srcPort); - if (GetPixDepth(pm)== 1) { + pm = GetPortPixMap(srcPort); + if (GetPixDepth(pm) == 1) { tmode = srcOr; } else { tmode = transparent; @@ -453,7 +453,7 @@ XFillRectangles( Drawable d, /* Draw on this. */ GC gc, /* Use this GC. */ XRectangle *rectangles, /* Rectangle array. */ - int n_rectangels) /* Number of rectangles. */ + int n_rectangles) /* Number of rectangles. */ { MacDrawable *macWin = (MacDrawable *) d; CGrafPtr saveWorld; @@ -472,7 +472,7 @@ XFillRectangles( TkMacOSXSetUpGraphicsPort(gc, destPort); - for (i=0; i<n_rectangels; i++) { + for (i = 0; i < n_rectangles; i++) { theRect.left = (short) (macWin->xOff + rectangles[i].x); theRect.top = (short) (macWin->yOff + rectangles[i].y); theRect.right = (short) (theRect.left + rectangles[i].width); |