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author | wolfsuit <wolfsuit> | 2004-02-16 00:19:41 (GMT) |
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committer | wolfsuit <wolfsuit> | 2004-02-16 00:19:41 (GMT) |
commit | 0dc2e89b80549a1b01b88aa601b97a9430759b10 (patch) | |
tree | 367e94ab4e64d32b901564923e10633b826fd06c /macosx/tkMacOSXDraw.c | |
parent | caf639e27f3647e678590382c2dd0739dba625a5 (diff) | |
download | tk-0dc2e89b80549a1b01b88aa601b97a9430759b10.zip tk-0dc2e89b80549a1b01b88aa601b97a9430759b10.tar.gz tk-0dc2e89b80549a1b01b88aa601b97a9430759b10.tar.bz2 |
Fix a bug in tk_getOpenFile - files with no types are rejected when they would
pass in Mac OS Classic.
Add the tkMacOSXCarbonEvents.c - just a skeleton right now.
A bunch of formatting nits fixed.
Diffstat (limited to 'macosx/tkMacOSXDraw.c')
-rw-r--r-- | macosx/tkMacOSXDraw.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/macosx/tkMacOSXDraw.c b/macosx/tkMacOSXDraw.c index 3edcfe9..144b04c 100644 --- a/macosx/tkMacOSXDraw.c +++ b/macosx/tkMacOSXDraw.c @@ -11,7 +11,7 @@ * See the file "license.terms" for information on usage and redistribution * of this file, and for a DISCLAIMER OF ALL WARRANTIES. * - * RCS: @(#) $Id: tkMacOSXDraw.c,v 1.2 2002/08/31 06:12:29 das Exp $ + * RCS: @(#) $Id: tkMacOSXDraw.c,v 1.3 2004/02/16 00:19:42 wolfsuit Exp $ */ #include "tkInt.h" @@ -289,8 +289,8 @@ XCopyPlane( * Case 2: transparent bitmaps. If it's color we ignore * the forecolor. */ - pm=GetPortPixMap(srcPort); - if (GetPixDepth(pm)== 1) { + pm = GetPortPixMap(srcPort); + if (GetPixDepth(pm) == 1) { tmode = srcOr; } else { tmode = transparent; @@ -453,7 +453,7 @@ XFillRectangles( Drawable d, /* Draw on this. */ GC gc, /* Use this GC. */ XRectangle *rectangles, /* Rectangle array. */ - int n_rectangels) /* Number of rectangles. */ + int n_rectangles) /* Number of rectangles. */ { MacDrawable *macWin = (MacDrawable *) d; CGrafPtr saveWorld; @@ -472,7 +472,7 @@ XFillRectangles( TkMacOSXSetUpGraphicsPort(gc, destPort); - for (i=0; i<n_rectangels; i++) { + for (i = 0; i < n_rectangles; i++) { theRect.left = (short) (macWin->xOff + rectangles[i].x); theRect.top = (short) (macWin->yOff + rectangles[i].y); theRect.right = (short) (theRect.left + rectangles[i].width); |