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author | dkf <donal.k.fellows@manchester.ac.uk> | 2010-01-06 14:58:29 (GMT) |
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committer | dkf <donal.k.fellows@manchester.ac.uk> | 2010-01-06 14:58:29 (GMT) |
commit | 1a6ac30b077e52ba1da9ac22a8d38356ece00cec (patch) | |
tree | 26bd34fc1fc835f2a79bdefdc48e6aff6bbd207f /macosx/tkMacOSXMouseEvent.c | |
parent | ef7b2a248d85365c8bfc78d1ef62475638b1a6bc (diff) | |
download | tk-1a6ac30b077e52ba1da9ac22a8d38356ece00cec.zip tk-1a6ac30b077e52ba1da9ac22a8d38356ece00cec.tar.gz tk-1a6ac30b077e52ba1da9ac22a8d38356ece00cec.tar.bz2 |
[Bug 2926819]: Factor out the pointer warping code a bit better and extend it
to work on OSX too.
Diffstat (limited to 'macosx/tkMacOSXMouseEvent.c')
-rw-r--r-- | macosx/tkMacOSXMouseEvent.c | 36 |
1 files changed, 35 insertions, 1 deletions
diff --git a/macosx/tkMacOSXMouseEvent.c b/macosx/tkMacOSXMouseEvent.c index 06b35b2..b5caf5a 100644 --- a/macosx/tkMacOSXMouseEvent.c +++ b/macosx/tkMacOSXMouseEvent.c @@ -10,7 +10,7 @@ * See the file "license.terms" for information on usage and redistribution of * this file, and for a DISCLAIMER OF ALL WARRANTIES. * - * RCS: @(#) $Id: tkMacOSXMouseEvent.c,v 1.37 2009/07/06 20:29:21 dkf Exp $ + * RCS: @(#) $Id: tkMacOSXMouseEvent.c,v 1.38 2010/01/06 14:58:30 dkf Exp $ */ #include "tkMacOSXPrivate.h" @@ -537,6 +537,40 @@ GenerateButtonEvent( return true; } +void +TkpWarpPointer( + TkDisplay *dispPtr) +{ + CGPoint pt; + UInt32 buttonState; + + if (dispPtr->warpWindow) { + int x, y; + + Tk_GetRootCoords(dispPtr->warpWindow, &x, &y); + pt.x = x + dispPtr->warpX; + pt.y = y + dispPtr->warpY; + } else { + pt.x = dispPtr->warpX; + pt.y = dispPtr->warpY; + } + + /* + * Tell the OSX core to generate the events to make it happen. This is + * fairly ugly, but means that under most circumstances we'll register all + * the events that would normally be generated correctly. If we use + * CGWarpMouseCursorPosition instead, strange things happen. + */ + + buttonState = (GetCurrentEvent() && Tk_MacOSXIsAppInFront()) + ? GetCurrentEventButtonState() : GetCurrentButtonState(); + + CGPostMouseEvent(pt, 1 /* generate motion events */, 5, + buttonState&1 ? 1 : 0, buttonState&2 ? 1 : 0, + buttonState&4 ? 1 : 0, buttonState&8 ? 1 : 0, + buttonState&16 ? 1 : 0); +} + /* * Local Variables: * mode: objc |