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authordkf <donal.k.fellows@manchester.ac.uk>2005-12-02 00:19:04 (GMT)
committerdkf <donal.k.fellows@manchester.ac.uk>2005-12-02 00:19:04 (GMT)
commit16d7449c764a6890a1d2b3c7e7a5132fd69640b3 (patch)
tree52d269b4d68227dbd097997cd3eb23056cdf78fe /win/tkWin3d.c
parentb5ed9a2687177fecfe6839deae0aefa98289dace (diff)
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ANSIfication
Diffstat (limited to 'win/tkWin3d.c')
-rw-r--r--win/tkWin3d.c354
1 files changed, 176 insertions, 178 deletions
diff --git a/win/tkWin3d.c b/win/tkWin3d.c
index 3c97560..8d1002b 100644
--- a/win/tkWin3d.c
+++ b/win/tkWin3d.c
@@ -1,31 +1,30 @@
-/*
+/*
* tkWin3d.c --
*
- * This file contains the platform specific routines for
- * drawing 3d borders in the Windows 95 style.
+ * This file contains the platform specific routines for drawing 3D
+ * borders in the Windows 95 style.
*
* Copyright (c) 1996 by Sun Microsystems, Inc.
*
- * See the file "license.terms" for information on usage and redistribution
- * of this file, and for a DISCLAIMER OF ALL WARRANTIES.
+ * See the file "license.terms" for information on usage and redistribution of
+ * this file, and for a DISCLAIMER OF ALL WARRANTIES.
*
- * RCS: @(#) $Id: tkWin3d.c,v 1.7 2004/01/13 02:06:01 davygrvy Exp $
+ * RCS: @(#) $Id: tkWin3d.c,v 1.8 2005/12/02 00:19:04 dkf Exp $
*/
#include "tkWinInt.h"
#include "tk3d.h"
/*
- * This structure is used to keep track of the extra colors used by
- * Windows 3d borders.
+ * This structure is used to keep track of the extra colors used by Windows 3D
+ * borders.
*/
typedef struct {
TkBorder info;
- XColor *light2ColorPtr; /* System3dLight */
- XColor *dark2ColorPtr; /* System3dDarkShadow */
+ XColor *light2ColorPtr; /* System3dLight */
+ XColor *dark2ColorPtr; /* System3dDarkShadow */
} WinBorder;
-
/*
*----------------------------------------------------------------------
@@ -44,9 +43,10 @@ typedef struct {
*/
TkBorder *
-TkpGetBorder()
+TkpGetBorder(void)
{
WinBorder *borderPtr = (WinBorder *) ckalloc(sizeof(WinBorder));
+
borderPtr->light2ColorPtr = NULL;
borderPtr->dark2ColorPtr = NULL;
return (TkBorder *) borderPtr;
@@ -57,8 +57,8 @@ TkpGetBorder()
*
* TkpFreeBorder --
*
- * This function frees any colors allocated by the platform
- * specific part of this module.
+ * This function frees any colors allocated by the platform specific part
+ * of this module.
*
* Results:
* None.
@@ -70,8 +70,8 @@ TkpGetBorder()
*/
void
-TkpFreeBorder(borderPtr)
- TkBorder *borderPtr;
+TkpFreeBorder(
+ TkBorder *borderPtr)
{
WinBorder *winBorderPtr = (WinBorder *) borderPtr;
if (winBorderPtr->light2ColorPtr) {
@@ -87,18 +87,17 @@ TkpFreeBorder(borderPtr)
*
* Tk_3DVerticalBevel --
*
- * This procedure draws a vertical bevel along one side of
- * an object. The bevel is always rectangular in shape:
+ * This procedure draws a vertical bevel along one side of an object. The
+ * bevel is always rectangular in shape:
* |||
* |||
* |||
* |||
* |||
* |||
- * An appropriate shadow color is chosen for the bevel based
- * on the leftBevel and relief arguments. Normally this
- * procedure is called first, then Tk_3DHorizontalBevel is
- * called next to draw neat corners.
+ * An appropriate shadow color is chosen for the bevel based on the
+ * leftBevel and relief arguments. Normally this procedure is called
+ * first, then Tk_3DHorizontalBevel is called next to draw neat corners.
*
* Results:
* None.
@@ -110,19 +109,18 @@ TkpFreeBorder(borderPtr)
*/
void
-Tk_3DVerticalBevel(tkwin, drawable, border, x, y, width, height,
- leftBevel, relief)
- Tk_Window tkwin; /* Window for which border was allocated. */
- Drawable drawable; /* X window or pixmap in which to draw. */
- Tk_3DBorder border; /* Token for border to draw. */
- int x, y, width, height; /* Area of vertical bevel. */
- int leftBevel; /* Non-zero means this bevel forms the
- * left side of the object; 0 means it
- * forms the right side. */
- int relief; /* Kind of bevel to draw. For example,
- * TK_RELIEF_RAISED means interior of
- * object should appear higher than
- * exterior. */
+Tk_3DVerticalBevel(
+ Tk_Window tkwin, /* Window for which border was allocated. */
+ Drawable drawable, /* X window or pixmap in which to draw. */
+ Tk_3DBorder border, /* Token for border to draw. */
+ int x, int y, int width, int height,
+ /* Area of vertical bevel. */
+ int leftBevel, /* Non-zero means this bevel forms the left
+ * side of the object; 0 means it forms the
+ * right side. */
+ int relief) /* Kind of bevel to draw. For example,
+ * TK_RELIEF_RAISED means interior of object
+ * should appear higher than exterior. */
{
TkBorder *borderPtr = (TkBorder *) border;
int left, right;
@@ -136,36 +134,36 @@ Tk_3DVerticalBevel(tkwin, drawable, border, x, y, width, height,
}
switch (relief) {
- case TK_RELIEF_RAISED:
- left = (leftBevel)
+ case TK_RELIEF_RAISED:
+ left = (leftBevel)
? borderPtr->lightGC->foreground
: borderPtr->darkGC->foreground;
- right = (leftBevel)
+ right = (leftBevel)
? ((WinBorder *)borderPtr)->light2ColorPtr->pixel
: ((WinBorder *)borderPtr)->dark2ColorPtr->pixel;
- break;
- case TK_RELIEF_SUNKEN:
- left = (leftBevel)
+ break;
+ case TK_RELIEF_SUNKEN:
+ left = (leftBevel)
? borderPtr->darkGC->foreground
: ((WinBorder *)borderPtr)->light2ColorPtr->pixel;
- right = (leftBevel)
+ right = (leftBevel)
? ((WinBorder *)borderPtr)->dark2ColorPtr->pixel
: borderPtr->lightGC->foreground;
- break;
- case TK_RELIEF_RIDGE:
- left = borderPtr->lightGC->foreground;
- right = borderPtr->darkGC->foreground;
- break;
- case TK_RELIEF_GROOVE:
- left = borderPtr->darkGC->foreground;
- right = borderPtr->lightGC->foreground;
- break;
- case TK_RELIEF_FLAT:
- left = right = borderPtr->bgGC->foreground;
- break;
- case TK_RELIEF_SOLID:
- left = right = RGB(0,0,0);
- break;
+ break;
+ case TK_RELIEF_RIDGE:
+ left = borderPtr->lightGC->foreground;
+ right = borderPtr->darkGC->foreground;
+ break;
+ case TK_RELIEF_GROOVE:
+ left = borderPtr->darkGC->foreground;
+ right = borderPtr->lightGC->foreground;
+ break;
+ case TK_RELIEF_FLAT:
+ left = right = borderPtr->bgGC->foreground;
+ break;
+ case TK_RELIEF_SOLID:
+ left = right = RGB(0,0,0);
+ break;
}
half = width/2;
if (leftBevel && (width & 1)) {
@@ -181,9 +179,9 @@ Tk_3DVerticalBevel(tkwin, drawable, border, x, y, width, height,
*
* Tk_3DHorizontalBevel --
*
- * This procedure draws a horizontal bevel along one side of
- * an object. The bevel has mitered corners (depending on
- * leftIn and rightIn arguments).
+ * This procedure draws a horizontal bevel along one side of an object.
+ * The bevel has mitered corners (depending on leftIn and rightIn
+ * arguments).
*
* Results:
* None.
@@ -195,30 +193,28 @@ Tk_3DVerticalBevel(tkwin, drawable, border, x, y, width, height,
*/
void
-Tk_3DHorizontalBevel(tkwin, drawable, border, x, y, width, height,
- leftIn, rightIn, topBevel, relief)
- Tk_Window tkwin; /* Window for which border was allocated. */
- Drawable drawable; /* X window or pixmap in which to draw. */
- Tk_3DBorder border; /* Token for border to draw. */
- int x, y, width, height; /* Bounding box of area of bevel. Height
- * gives width of border. */
- int leftIn, rightIn; /* Describes whether the left and right
- * edges of the bevel angle in or out as
- * they go down. For example, if "leftIn"
- * is true, the left side of the bevel
- * looks like this:
+Tk_3DHorizontalBevel(
+ Tk_Window tkwin, /* Window for which border was allocated. */
+ Drawable drawable, /* X window or pixmap in which to draw. */
+ Tk_3DBorder border, /* Token for border to draw. */
+ int x, int y, int width, int height,
+ /* Bounding box of area of bevel. Height gives
+ * width of border. */
+ int leftIn, int rightIn, /* Describes whether the left and right edges
+ * of the bevel angle in or out as they go
+ * down. For example, if "leftIn" is true, the
+ * left side of the bevel looks like this:
* ___________
* __________
* _________
* ________
*/
- int topBevel; /* Non-zero means this bevel forms the
- * top side of the object; 0 means it
- * forms the bottom side. */
- int relief; /* Kind of bevel to draw. For example,
- * TK_RELIEF_RAISED means interior of
- * object should appear higher than
- * exterior. */
+ int topBevel, /* Non-zero means this bevel forms the top
+ * side of the object; 0 means it forms the
+ * bottom side. */
+ int relief) /* Kind of bevel to draw. For example,
+ * TK_RELIEF_RAISED means interior of object
+ * should appear higher than exterior. */
{
TkBorder *borderPtr = (TkBorder *) border;
Display *display = Tk_Display(tkwin);
@@ -232,40 +228,40 @@ Tk_3DHorizontalBevel(tkwin, drawable, border, x, y, width, height,
}
/*
- * Compute a GC for the top half of the bevel and a GC for the
- * bottom half (they're the same in many cases).
+ * Compute a GC for the top half of the bevel and a GC for the bottom half
+ * (they're the same in many cases).
*/
switch (relief) {
- case TK_RELIEF_RAISED:
- topColor = (topBevel)
+ case TK_RELIEF_RAISED:
+ topColor = (topBevel)
? borderPtr->lightGC->foreground
: borderPtr->darkGC->foreground;
- bottomColor = (topBevel)
+ bottomColor = (topBevel)
? ((WinBorder *)borderPtr)->light2ColorPtr->pixel
: ((WinBorder *)borderPtr)->dark2ColorPtr->pixel;
- break;
- case TK_RELIEF_SUNKEN:
- topColor = (topBevel)
+ break;
+ case TK_RELIEF_SUNKEN:
+ topColor = (topBevel)
? borderPtr->darkGC->foreground
: ((WinBorder *)borderPtr)->light2ColorPtr->pixel;
- bottomColor = (topBevel)
+ bottomColor = (topBevel)
? ((WinBorder *)borderPtr)->dark2ColorPtr->pixel
: borderPtr->lightGC->foreground;
- break;
- case TK_RELIEF_RIDGE:
- topColor = borderPtr->lightGC->foreground;
- bottomColor = borderPtr->darkGC->foreground;
- break;
- case TK_RELIEF_GROOVE:
- topColor = borderPtr->darkGC->foreground;
- bottomColor = borderPtr->lightGC->foreground;
- break;
- case TK_RELIEF_FLAT:
- topColor = bottomColor = borderPtr->bgGC->foreground;
- break;
- case TK_RELIEF_SOLID:
- topColor = bottomColor = RGB(0,0,0);
+ break;
+ case TK_RELIEF_RIDGE:
+ topColor = borderPtr->lightGC->foreground;
+ bottomColor = borderPtr->darkGC->foreground;
+ break;
+ case TK_RELIEF_GROOVE:
+ topColor = borderPtr->darkGC->foreground;
+ bottomColor = borderPtr->lightGC->foreground;
+ break;
+ case TK_RELIEF_FLAT:
+ topColor = bottomColor = borderPtr->bgGC->foreground;
+ break;
+ case TK_RELIEF_SOLID:
+ topColor = bottomColor = RGB(0,0,0);
}
/*
@@ -298,8 +294,7 @@ Tk_3DHorizontalBevel(tkwin, drawable, border, x, y, width, height,
for ( ; y < bottom; y++) {
/*
* In some weird cases (such as large border widths for skinny
- * rectangles) x1 can be >= x2. Don't draw the lines
- * in these cases.
+ * rectangles) x1 can be >= x2. Don't draw the lines in these cases.
*/
if (x1 < x2) {
@@ -317,27 +312,26 @@ Tk_3DHorizontalBevel(tkwin, drawable, border, x, y, width, height,
*
* TkpGetShadows --
*
- * This procedure computes the shadow colors for a 3-D border
- * and fills in the corresponding fields of the Border structure.
- * It's called lazily, so that the colors aren't allocated until
- * something is actually drawn with them. That way, if a border
- * is only used for flat backgrounds the shadow colors will
- * never be allocated.
+ * This procedure computes the shadow colors for a 3-D border and fills
+ * in the corresponding fields of the Border structure. It's called
+ * lazily, so that the colors aren't allocated until something is
+ * actually drawn with them. That way, if a border is only used for flat
+ * backgrounds the shadow colors will never be allocated.
*
* Results:
* None.
*
* Side effects:
- * The lightGC and darkGC fields in borderPtr get filled in,
- * if they weren't already.
+ * The lightGC and darkGC fields in borderPtr get filled in, if they
+ * weren't already.
*
*----------------------------------------------------------------------
*/
void
-TkpGetShadows(borderPtr, tkwin)
- TkBorder *borderPtr; /* Information about border. */
- Tk_Window tkwin; /* Window where border will be used for
+TkpGetShadows(
+ TkBorder *borderPtr, /* Information about border. */
+ Tk_Window tkwin) /* Window where border will be used for
* drawing. */
{
XColor lightColor, darkColor;
@@ -354,13 +348,13 @@ TkpGetShadows(borderPtr, tkwin)
*/
if ((TkWinIndexOfColor(borderPtr->bgColorPtr) == COLOR_3DFACE)
- || (TkWinIndexOfColor(borderPtr->bgColorPtr) == COLOR_WINDOW)) {
+ || (TkWinIndexOfColor(borderPtr->bgColorPtr) == COLOR_WINDOW)) {
borderPtr->darkColorPtr = Tk_GetColor(NULL, tkwin,
- Tk_GetUid("SystemButtonShadow"));
+ Tk_GetUid("SystemButtonShadow"));
gcValues.foreground = borderPtr->darkColorPtr->pixel;
borderPtr->darkGC = Tk_GetGC(tkwin, GCForeground, &gcValues);
borderPtr->lightColorPtr = Tk_GetColor(NULL, tkwin,
- Tk_GetUid("SystemButtonHighlight"));
+ Tk_GetUid("SystemButtonHighlight"));
gcValues.foreground = borderPtr->lightColorPtr->pixel;
borderPtr->lightGC = Tk_GetGC(tkwin, GCForeground, &gcValues);
((WinBorder*)borderPtr)->dark2ColorPtr = Tk_GetColor(NULL, tkwin,
@@ -368,45 +362,42 @@ TkpGetShadows(borderPtr, tkwin)
((WinBorder*)borderPtr)->light2ColorPtr = Tk_GetColor(NULL, tkwin,
Tk_GetUid("System3dLight"));
return;
- } else {
- darkColor.red = 0;
- darkColor.green = 0;
- darkColor.blue = 0;
- ((WinBorder*)borderPtr)->dark2ColorPtr = Tk_GetColorByValue(tkwin,
+ }
+ darkColor.red = 0;
+ darkColor.green = 0;
+ darkColor.blue = 0;
+ ((WinBorder*)borderPtr)->dark2ColorPtr = Tk_GetColorByValue(tkwin,
&darkColor);
- lightColor = *(borderPtr->bgColorPtr);
- ((WinBorder*)borderPtr)->light2ColorPtr = Tk_GetColorByValue(tkwin,
+ lightColor = *(borderPtr->bgColorPtr);
+ ((WinBorder*)borderPtr)->light2ColorPtr = Tk_GetColorByValue(tkwin,
&lightColor);
- }
-
+
/*
- * First, handle the case of a color display with lots of colors.
- * The shadow colors get computed using whichever formula results
- * in the greatest change in color:
- * 1. Lighter shadow is half-way to white, darker shadow is half
- * way to dark.
- * 2. Lighter shadow is 40% brighter than background, darker shadow
- * is 40% darker than background.
+ * First, handle the case of a color display with lots of colors. The
+ * shadow colors get computed using whichever formula results in the
+ * greatest change in color:
+ * 1. Lighter shadow is half-way to white, darker shadow is half way to
+ * dark.
+ * 2. Lighter shadow is 40% brighter than background, darker shadow is 40%
+ * darker than background.
*/
if (Tk_Depth(tkwin) >= 6) {
/*
- * This is a color display with lots of colors. For the dark
- * shadow, cut 40% from each of the background color components.
- * But if the background is already very dark, make the
- * dark color a little lighter than the background by increasing
- * each color component 1/4th of the way to MAX_INTENSITY.
+ * This is a color display with lots of colors. For the dark shadow,
+ * cut 40% from each of the background color components. But if the
+ * background is already very dark, make the dark color a little
+ * lighter than the background by increasing each color component
+ * 1/4th of the way to MAX_INTENSITY.
*
- * For the light shadow, boost each component by 40% or half-way
- * to white, whichever is greater (the first approach works
- * better for unsaturated colors, the second for saturated ones).
- * But if the background is already very bright, instead choose a
- * slightly darker color for the light shadow by reducing each
- * color component by 10%.
+ * For the light shadow, boost each component by 40% or half-way to
+ * white, whichever is greater (the first approach works better for
+ * unsaturated colors, the second for saturated ones). But if the
+ * background is already very bright, instead choose a slightly darker
+ * color for the light shadow by reducing each color component by 10%.
*
- * Compute the colors using integers, not using lightColor.red
- * etc.: these are shorts and may have problems with integer
- * overflow.
+ * Compute the colors using integers, not using lightColor.red etc.:
+ * these are shorts and may have problems with integer overflow.
*/
/*
@@ -463,7 +454,7 @@ TkpGetShadows(borderPtr, tkwin)
tmp2 = (MAX_INTENSITY + b)/2;
lightColor.blue = (tmp1 > tmp2) ? tmp1 : tmp2;
}
-
+
/*
* Allocate the light shadow color and its GC
*/
@@ -483,10 +474,10 @@ TkpGetShadows(borderPtr, tkwin)
}
if (borderPtr->visual->map_entries > 2) {
/*
- * This isn't a monochrome display, but the colormap either
- * ran out of entries or didn't have very many to begin with.
- * Generate the light shadows with a white stipple and the
- * dark shadows with a black stipple.
+ * This isn't a monochrome display, but the colormap either ran out of
+ * entries or didn't have very many to begin with. Generate the light
+ * shadows with a white stipple and the dark shadows with a black
+ * stipple.
*/
gcValues.foreground = borderPtr->bgColorPtr->pixel;
@@ -504,8 +495,8 @@ TkpGetShadows(borderPtr, tkwin)
/*
* This is just a measly monochrome display, hardly even worth its
- * existence on this earth. Make one shadow a 50% stipple and the
- * other the opposite of the background.
+ * existence on this earth. Make one shadow a 50% stipple and the other
+ * the opposite of the background.
*/
gcValues.foreground = WhitePixelOfScreen(borderPtr->screen);
@@ -529,8 +520,7 @@ TkpGetShadows(borderPtr, tkwin)
*
* TkWinGetBorderPixels --
*
- * This routine returns the 5 COLORREFs used to draw a given
- * 3d border.
+ * This routine returns the 5 COLORREFs used to draw a given 3d border.
*
* Results:
* Returns the colors in the specified array.
@@ -542,34 +532,42 @@ TkpGetShadows(borderPtr, tkwin)
*/
COLORREF
-TkWinGetBorderPixels(tkwin, border, which)
- Tk_Window tkwin;
- Tk_3DBorder border;
- int which; /* One of TK_3D_FLAT_GC, TK_3D_LIGHT_GC,
+TkWinGetBorderPixels(
+ Tk_Window tkwin,
+ Tk_3DBorder border,
+ int which) /* One of TK_3D_FLAT_GC, TK_3D_LIGHT_GC,
* TK_3D_DARK_GC, TK_3D_LIGHT2, TK_3D_DARK2 */
{
WinBorder *borderPtr = (WinBorder *) border;
-
+
if (borderPtr->info.lightGC == None) {
TkpGetShadows(&borderPtr->info, tkwin);
}
switch (which) {
- case TK_3D_FLAT_GC:
- return borderPtr->info.bgColorPtr->pixel;
- case TK_3D_LIGHT_GC:
- if (borderPtr->info.lightColorPtr == NULL) {
- return WhitePixelOfScreen(borderPtr->info.screen);
- }
- return borderPtr->info.lightColorPtr->pixel;
- case TK_3D_DARK_GC:
- if (borderPtr->info.darkColorPtr == NULL) {
- return BlackPixelOfScreen(borderPtr->info.screen);
- }
- return borderPtr->info.darkColorPtr->pixel;
- case TK_3D_LIGHT2:
- return borderPtr->light2ColorPtr->pixel;
- case TK_3D_DARK2:
- return borderPtr->dark2ColorPtr->pixel;
+ case TK_3D_FLAT_GC:
+ return borderPtr->info.bgColorPtr->pixel;
+ case TK_3D_LIGHT_GC:
+ if (borderPtr->info.lightColorPtr == NULL) {
+ return WhitePixelOfScreen(borderPtr->info.screen);
+ }
+ return borderPtr->info.lightColorPtr->pixel;
+ case TK_3D_DARK_GC:
+ if (borderPtr->info.darkColorPtr == NULL) {
+ return BlackPixelOfScreen(borderPtr->info.screen);
+ }
+ return borderPtr->info.darkColorPtr->pixel;
+ case TK_3D_LIGHT2:
+ return borderPtr->light2ColorPtr->pixel;
+ case TK_3D_DARK2:
+ return borderPtr->dark2ColorPtr->pixel;
}
return 0;
}
+
+/*
+ * Local Variables:
+ * mode: c
+ * c-basic-offset: 4
+ * fill-column: 78
+ * End:
+ */