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diff --git a/doc/ttk_intro.n b/doc/ttk_intro.n index 4a96e66..064cc7a 100644 --- a/doc/ttk_intro.n +++ b/doc/ttk_intro.n @@ -3,9 +3,9 @@ '\" '\" See the file "license.terms" for information on usage and redistribution '\" of this file, and for a DISCLAIMER OF ALL WARRANTIES. -'\" -'\" RCS: @(#) $Id: ttk_intro.n,v 1.5 2007/10/23 15:44:36 dkf Exp $ -'\" +'\" +'\" RCS: @(#) $Id: ttk_intro.n,v 1.6 2007/10/26 20:13:23 dgp Exp $ +'\" .so man.macros .TH ttk_intro n 8.5 Tk "Tk Themed Widget" .BS @@ -14,15 +14,20 @@ ttk_intro \- Introduction to the Tk theme engine .BE .SH "OVERVIEW" -The Tk themed widget set is based on a revised and enhanced version of TIP #48 -(http://tip.tcl.tk/48) specified style engine. The main concepts are described -below. The basic idea is to separate, to the extent possible, the code -implementing a widget's behavior from the code implementing its appearance. -Widget class bindings are primarily responsible for maintaining the widget -state and invoking callbacks; all aspects of the widgets appearance is +The Tk themed widget set is based on a revised and enhanced version +of TIP #48 (http://tip.tcl.tk/48) specified style engine. +The main concepts are described below. +The basic idea is to separate, to the extent possible, +the code implementing a widget's behavior from +the code implementing its appearance. +Widget class bindings are primarily responsible for +maintaining the widget state and invoking callbacks; +all aspects of the widgets appearance is + .SH "THEMES" -A \fItheme\fR is a collection of elements and styles that determine the look -and feel of the widget set. Themes can be used to: +A \fItheme\fR is a collection of elements and styles +that determine the look and feel of the widget set. +Themes can be used to: .IP \(bu Isolate platform differences (X11 vs. classic Windows vs. XP vs. Aqua ...) .IP \(bu @@ -35,23 +40,28 @@ Application suite "branding" Blend in with the rest of the desktop (Gnome, KDE, Java) .IP \(bu And, of course: eye candy. + .SH "ELEMENTS" -An \fIelement\fR displays an individual part of a widget. For example, a -vertical scrollbar widget contains \fBuparrow\fR, \fBdownarrow\fR, -\fBtrough\fR and \fBslider\fR elements. +An \fIelement\fR displays an individual part of a widget. +For example, a vertical scrollbar widget contains \fBuparrow\fR, +\fBdownarrow\fR, \fBtrough\fR and \fBslider\fR elements. .PP -Element names use a recursive dotted notation. For example, \fBuparrow\fR -identifies a generic arrow element, and \fBScrollbar.arrow\fR and -\fBCombobox.uparrow\fR identify widget-specific elements. When looking for an -element, the style engine looks for the specific name first, and if an element -of that name is not found it looks for generic elements by stripping off +Element names use a recursive dotted notation. +For example, \fBuparrow\fR identifies a generic arrow element, +and \fBScrollbar.arrow\fR and \fBCombobox.uparrow\fR identify +widget-specific elements. +When looking for an element, the style engine looks for +the specific name first, and if an element of that name is +not found it looks for generic elements by stripping off successive leading components of the element name. .PP -Like widgets, elements have \fIoptions\fR which specify what to display and -how to display it. For example, the \fBtext\fR element (which displays a text -string) has \fB\-text\fR, \fB\-font\fR, \fB\-foreground\fR, -\fB\-background\fR, \fB\-underline\fR, and \fB\-width\fR options. The value of -an element resource is taken from: +Like widgets, elements have \fIoptions\fR which +specify what to display and how to display it. +For example, the \fBtext\fR element +(which displays a text string) has +\fB-text\fR, \fB-font\fR, \fB-foreground\fR, \fB-background\fR, +\fB-underline\fR, and \fB-width\fR options. +The value of an element resource is taken from: .IP \(bu A dynamic setting specified by \fBstyle map\fR and the current state; .IP \(bu @@ -61,84 +71,99 @@ The default setting specified by \fBstyle default\fR; or .IP \(bu The element's built-in default value for the resource. .SH "LAYOUTS" -A \fIlayout\fR specifies which elements make up a widget and how they are -arranged. The layout engine uses a simplified version of the \fBpack\fR -algorithm: starting with an initial cavity equal to the size of the widget, -elements are allocated a parcel within the cavity along the side specified by -the \fB\-side\fR option, and placed within the parcel according to the -\fB\-sticky\fR option. For example, the layout for a horizontal scrollbar: +A \fIlayout\fR specifies which elements make up a widget +and how they are arranged. +The layout engine uses a simplified version of the \fBpack\fR +algorithm: starting with an initial cavity equal to the size +of the widget, elements are allocated a parcel within the cavity along +the side specified by the \fB-side\fR option, +and placed within the parcel according to the \fB-sticky\fR +option. +For example, the layout for a horizontal scrollbar .CS style layout Horizontal.TScrollbar { Scrollbar.trough -children { - Scrollbar.leftarrow -side left -sticky w - Scrollbar.rightarrow -side right -sticky e - Scrollbar.thumb -side left -expand true -sticky ew + Scrollbar.leftarrow -side left -sticky w + Scrollbar.rightarrow -side right -sticky e + Scrollbar.thumb -side left -expand true -sticky ew } } .CE -By default, the layout for a widget is the same as its class name. Some -widgets may override this (for example, the \fBscrollbar\fR widget chooses -different layouts based on the \fB\-orient\fR option). +By default, the layout for a widget is the same as its class name. +Some widgets may override this (for example, the \fBscrollbar\fR +widget chooses different layouts based on the \fB-orient\fR option). + .SH "STATES" -In standard Tk, many widgets have a \fB\-state\fR option which (in most cases) -is either \fBnormal\fR or \fBdisabled\fR. Some widgets support additional -states, such as the \fBentry\fR widget which has a \fBreadonly\fR state and -the various flavors of buttons which have \fBactive\fR state. +In standard Tk, many widgets have a \fB-state\fR option +which (in most cases) is either \fBnormal\fR or \fBdisabled\fR. +Some widgets support additional states, such +as the \fBentry\fR widget which has a \fBreadonly\fR state +and the various flavors of buttons which have \fBactive\fR state. .PP -The themed Tk widgets generalizes this idea: every widget has a bitmap of -independent state flags. Widget state flags include \fBactive\fR, -\fBdisabled\fR, \fBpressed\fR, \fBfocus\fR, etc., (see \fIttk_widget(n)\fR for -the full list of state flags). +The themed Tk widgets generalizes this idea: +every widget has a bitmap of independent state flags. +Widget state flags include \fBactive\fR, \fBdisabled\fR, +\fBpressed\fR, \fBfocus\fR, etc., +(see \fIttk_widget(n)\fR for the full list of state flags). .PP -Instead of a \fB\-state\fR option, every widget now has a \fBstate\fR widget -command which is used to set or query the state. A \fIstate specification\fR -is a list of symbolic state names indicating which bits are set, each -optionally prefixed with an exclamation point indicating that the bit is -cleared instead. +Instead of a \fB-state\fR option, every widget now has +a \fBstate\fR widget command which is used to set or query +the state. +A \fIstate specification\fR is a list of symbolic state names +indicating which bits are set, each optionally prefixed with an +exclamation point indicating that the bit is cleared instead. .PP -For example, the class bindings for the \fBttk::button\fR widget are: +For example, the class bindings for the \fBtbutton\fR +widget are: .CS -bind TButton <Enter> { %W state active } -bind TButton <Leave> { %W state !active } -bind TButton <ButtonPress-1> { %W state pressed } -bind TButton <Button1-Leave> { %W state !pressed } -bind TButton <Button1-Enter> { %W state pressed } -bind TButton <ButtonRelease-1> \e +bind TButton <Enter> { %W state active } +bind TButton <Leave> { %W state !active } +bind TButton <ButtonPress-1> { %W state pressed } +bind TButton <Button1-Leave> { %W state !pressed } +bind TButton <Button1-Enter> { %W state pressed } +bind TButton <ButtonRelease-1> \e { %W instate {pressed} { %W state !pressed ; %W invoke } } .CE -This specifies that the widget becomes \fBactive\fR when the pointer enters -the widget, and inactive when it leaves. Similarly it becomes \fBpressed\fR -when the mouse button is pressed, and \fB!pressed\fR on the ButtonRelease -event. In addition, the button unpresses if pointer is dragged outside the -widget while Button-1 is held down, and represses if it's dragged back in. -Finally, when the mouse button is released, the widget's \fB\-command\fR is -invoked, but only if the button is currently in the \fBpressed\fR state. (The -actual bindings are a little more complicated than the above, but not by -much). +This specifies that the widget becomes \fBactive\fR when +the pointer enters the widget, and inactive when it leaves. +Similarly it becomes \fBpressed\fR when the mouse button is pressed, +and \fB!pressed\fR on the ButtonRelease event. +In addition, the button unpresses if +pointer is dragged outside the widget while Button-1 is held down, +and represses if it's dragged back in. +Finally, when the mouse button is released, the widget's +\fB-command\fR is invoked, but only if the button is currently +in the \fBpressed\fR state. +(The actual bindings are a little more complicated than the above, +but not by much). .PP -\fINote to self: rewrite that paragraph. It's horrible.\fR +\fINote to self: rewrite that paragraph. It's horrible.\fR + .SH "STYLES" -Each widget is associated with a \fIstyle\fR, which specifies values for -element resources. Style names use a recursive dotted notation like layouts -and elements; by default, widgets use the class name to look up a style in the -current theme. For example: +Each widget is associated with a \fIstyle\fR, +which specifies values for element resources. +Style names use a recursive dotted notation like layouts and elements; +by default, widgets use the class name to look up a style in the current theme. +For example: .CS style default TButton \e - -background #d9d9d9 \e - -foreground black \e - -relief raised \e - ; + -background #d9d9d9 \e + -foreground black \e + -relief raised \e + ; .CE -Many elements are displayed differently depending on the widget state. For -example, buttons have a different background when they are active, a different -foreground when disabled, and a different relief when pressed. The \fBstyle -map\fR command specifies dynamic resources for a particular style: +Many elements are displayed differently depending on the widget state. +For example, buttons have a different background when they are active, +a different foreground when disabled, and a different relief when pressed. +The \fBstyle map\fR command specifies dynamic resources +for a particular style: .CS style map TButton \e - -background [list disabled #d9d9d9 active #ececec] \e - -foreground [list disabled #a3a3a3] \e - -relief [list {pressed !disabled} sunken] \e - ; + -background [list disabled #d9d9d9 active #ececec] \e + -foreground [list disabled #a3a3a3] \e + -relief [list {pressed !disabled} sunken] \e + ; .CE + .SH "SEE ALSO" ttk_widget(n), ttk_style(n) |