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diff --git a/doc/ttk_intro.n b/doc/ttk_intro.n index 2ee1944..38afd18 100644 --- a/doc/ttk_intro.n +++ b/doc/ttk_intro.n @@ -3,9 +3,9 @@ '\" '\" See the file "license.terms" for information on usage and redistribution '\" of this file, and for a DISCLAIMER OF ALL WARRANTIES. -'\" -'\" RCS: @(#) $Id: ttk_intro.n,v 1.3 2006/12/13 23:04:33 hobbs Exp $ -'\" +'\" +'\" RCS: @(#) $Id: ttk_intro.n,v 1.4 2007/10/22 14:33:13 dkf Exp $ +'\" .so man.macros .TH ttk_intro n 8.5 Tk "Tk Themed Widget" .BS @@ -14,20 +14,16 @@ ttk_intro \- Introduction to the Tk theme engine .BE .SH "OVERVIEW" -The Tk themed widget set is based on a revised and enhanced version -of TIP #48 (http://tip.tcl.tk/48) specified style engine. -The main concepts are described below. -The basic idea is to separate, to the extent possible, -the code implementing a widget's behavior from -the code implementing its appearance. -Widget class bindings are primarily responsible for -maintaining the widget state and invoking callbacks; -all aspects of the widgets appearance is +The Tk themed widget set is based on a revised and enhanced version of TIP #48 +(http://tip.tcl.tk/48) specified style engine. The main concepts are described +below. The basic idea is to separate, to the extent possible, the code +implementing a widget's behavior from the code implementing its appearance. +Widget class bindings are primarily responsible for maintaining the widget +state and invoking callbacks; all aspects of the widgets appearance is .SH "THEMES" -A \fItheme\fR is a collection of elements and styles -that determine the look and feel of the widget set. -Themes can be used to: +A \fItheme\fR is a collection of elements and styles that determine the look +and feel of the widget set. Themes can be used to: .IP \(bu Isolate platform differences (X11 vs. classic Windows vs. XP vs. Aqua ...) .IP \(bu @@ -42,26 +38,22 @@ Blend in with the rest of the desktop (Gnome, KDE, Java) And, of course: eye candy. .SH "ELEMENTS" -An \fIelement\fR displays an individual part of a widget. -For example, a vertical scrollbar widget contains \fBuparrow\fR, -\fBdownarrow\fR, \fBtrough\fR and \fBslider\fR elements. +An \fIelement\fR displays an individual part of a widget. For example, a +vertical scrollbar widget contains \fBuparrow\fR, \fBdownarrow\fR, +\fBtrough\fR and \fBslider\fR elements. .PP -Element names use a recursive dotted notation. -For example, \fBuparrow\fR identifies a generic arrow element, -and \fBScrollbar.arrow\fR and \fBCombobox.uparrow\fR identify -widget-specific elements. -When looking for an element, the style engine looks for -the specific name first, and if an element of that name is -not found it looks for generic elements by stripping off +Element names use a recursive dotted notation. For example, \fBuparrow\fR +identifies a generic arrow element, and \fBScrollbar.arrow\fR and +\fBCombobox.uparrow\fR identify widget-specific elements. When looking for an +element, the style engine looks for the specific name first, and if an element +of that name is not found it looks for generic elements by stripping off successive leading components of the element name. .PP -Like widgets, elements have \fIoptions\fR which -specify what to display and how to display it. -For example, the \fBtext\fR element -(which displays a text string) has -\fB-text\fR, \fB-font\fR, \fB-foreground\fR, \fB-background\fR, -\fB-underline\fR, and \fB-width\fR options. -The value of an element resource is taken from: +Like widgets, elements have \fIoptions\fR which specify what to display and +how to display it. For example, the \fBtext\fR element (which displays a text +string) has \fB\-text\fR, \fB\-font\fR, \fB\-foreground\fR, +\fB\-background\fR, \fB\-underline\fR, and \fB\-width\fR options. The value of +an element resource is taken from: .IP \(bu A dynamic setting specified by \fBstyle map\fR and the current state; .IP \(bu @@ -71,15 +63,12 @@ The default setting specified by \fBstyle default\fR; or .IP \(bu The element's built-in default value for the resource. .SH "LAYOUTS" -A \fIlayout\fR specifies which elements make up a widget -and how they are arranged. -The layout engine uses a simplified version of the \fBpack\fR -algorithm: starting with an initial cavity equal to the size -of the widget, elements are allocated a parcel within the cavity along -the side specified by the \fB-side\fR option, -and placed within the parcel according to the \fB-sticky\fR -option. -For example, the layout for a horizontal scrollbar +A \fIlayout\fR specifies which elements make up a widget and how they are +arranged. The layout engine uses a simplified version of the \fBpack\fR +algorithm: starting with an initial cavity equal to the size of the widget, +elements are allocated a parcel within the cavity along the side specified by +the \fB\-side\fR option, and placed within the parcel according to the +\fB\-sticky\fR option. For example, the layout for a horizontal scrollbar: .CS style layout Horizontal.TScrollbar { Scrollbar.trough -children { @@ -89,32 +78,28 @@ style layout Horizontal.TScrollbar { } } .CE -By default, the layout for a widget is the same as its class name. -Some widgets may override this (for example, the \fBscrollbar\fR -widget chooses different layouts based on the \fB-orient\fR option). +By default, the layout for a widget is the same as its class name. Some +widgets may override this (for example, the \fBscrollbar\fR widget chooses +different layouts based on the \fB-orient\fR option). .SH "STATES" -In standard Tk, many widgets have a \fB-state\fR option -which (in most cases) is either \fBnormal\fR or \fBdisabled\fR. -Some widgets support additional states, such -as the \fBentry\fR widget which has a \fBreadonly\fR state -and the various flavors of buttons which have \fBactive\fR state. +In standard Tk, many widgets have a \fB\-state\fR option which (in most cases) +is either \fBnormal\fR or \fBdisabled\fR. Some widgets support additional +states, such as the \fBentry\fR widget which has a \fBreadonly\fR state and +the various flavors of buttons which have \fBactive\fR state. .PP -The themed Tk widgets generalizes this idea: -every widget has a bitmap of independent state flags. -Widget state flags include \fBactive\fR, \fBdisabled\fR, -\fBpressed\fR, \fBfocus\fR, etc., -(see \fIttk_widget(n)\fR for the full list of state flags). +The themed Tk widgets generalizes this idea: every widget has a bitmap of +independent state flags. Widget state flags include \fBactive\fR, +\fBdisabled\fR, \fBpressed\fR, \fBfocus\fR, etc., (see \fIttk_widget(n)\fR for +the full list of state flags). .PP -Instead of a \fB-state\fR option, every widget now has -a \fBstate\fR widget command which is used to set or query -the state. -A \fIstate specification\fR is a list of symbolic state names -indicating which bits are set, each optionally prefixed with an -exclamation point indicating that the bit is cleared instead. +Instead of a \fB\-state\fR option, every widget now has a \fBstate\fR widget +command which is used to set or query the state. A \fIstate specification\fR +is a list of symbolic state names indicating which bits are set, each +optionally prefixed with an exclamation point indicating that the bit is +cleared instead. .PP -For example, the class bindings for the \fBtbutton\fR -widget are: +For example, the class bindings for the \fBttk::button\fR widget are: .CS bind TButton <Enter> { %W state active } bind TButton <Leave> { %W state !active } @@ -124,27 +109,23 @@ bind TButton <Button1-Enter> { %W state pressed } bind TButton <ButtonRelease-1> \e { %W instate {pressed} { %W state !pressed ; %W invoke } } .CE -This specifies that the widget becomes \fBactive\fR when -the pointer enters the widget, and inactive when it leaves. -Similarly it becomes \fBpressed\fR when the mouse button is pressed, -and \fB!pressed\fR on the ButtonRelease event. -In addition, the button unpresses if -pointer is dragged outside the widget while Button-1 is held down, -and represses if it's dragged back in. -Finally, when the mouse button is released, the widget's -\fB-command\fR is invoked, but only if the button is currently -in the \fBpressed\fR state. -(The actual bindings are a little more complicated than the above, -but not by much). +This specifies that the widget becomes \fBactive\fR when the pointer enters +the widget, and inactive when it leaves. Similarly it becomes \fBpressed\fR +when the mouse button is pressed, and \fB!pressed\fR on the ButtonRelease +event. In addition, the button unpresses if pointer is dragged outside the +widget while Button-1 is held down, and represses if it's dragged back in. +Finally, when the mouse button is released, the widget's \fB\-command\fR is +invoked, but only if the button is currently in the \fBpressed\fR state. (The +actual bindings are a little more complicated than the above, but not by +much). .PP -\fINote to self: rewrite that paragraph. It's horrible.\fR +\fINote to self: rewrite that paragraph. It's horrible.\fR .SH "STYLES" -Each widget is associated with a \fIstyle\fR, -which specifies values for element resources. -Style names use a recursive dotted notation like layouts and elements; -by default, widgets use the class name to look up a style in the current theme. -For example: +Each widget is associated with a \fIstyle\fR, which specifies values for +element resources. Style names use a recursive dotted notation like layouts +and elements; by default, widgets use the class name to look up a style in the +current theme. For example: .CS style default TButton \e -background #d9d9d9 \e @@ -152,11 +133,10 @@ style default TButton \e -relief raised \e ; .CE -Many elements are displayed differently depending on the widget state. -For example, buttons have a different background when they are active, -a different foreground when disabled, and a different relief when pressed. -The \fBstyle map\fR command specifies dynamic resources -for a particular style: +Many elements are displayed differently depending on the widget state. For +example, buttons have a different background when they are active, a different +foreground when disabled, and a different relief when pressed. The \fBstyle +map\fR command specifies dynamic resources for a particular style: .CS style map TButton \e -background [list disabled #d9d9d9 active #ececec] \e |