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Diffstat (limited to 'generic/tk3d.c')
-rw-r--r-- | generic/tk3d.c | 949 |
1 files changed, 949 insertions, 0 deletions
diff --git a/generic/tk3d.c b/generic/tk3d.c new file mode 100644 index 0000000..53eec8b --- /dev/null +++ b/generic/tk3d.c @@ -0,0 +1,949 @@ +/* + * tk3d.c -- + * + * This module provides procedures to draw borders in + * the three-dimensional Motif style. + * + * Copyright (c) 1990-1994 The Regents of the University of California. + * Copyright (c) 1994-1997 Sun Microsystems, Inc. + * + * See the file "license.terms" for information on usage and redistribution + * of this file, and for a DISCLAIMER OF ALL WARRANTIES. + * + * SCCS: @(#) tk3d.c 1.60 97/01/13 17:23:10 + */ + +#include <tk3d.h> + +/* + * Hash table to map from a border's values (color, etc.) to a + * Border structure for those values. + */ + +static Tcl_HashTable borderTable; +typedef struct { + Tk_Uid colorName; /* Color for border. */ + Colormap colormap; /* Colormap used for allocating border + * colors. */ + Screen *screen; /* Screen on which border will be drawn. */ +} BorderKey; + +static int initialized = 0; /* 0 means static structures haven't + * been initialized yet. */ + +/* + * Forward declarations for procedures defined in this file: + */ + +static void BorderInit _ANSI_ARGS_((void)); +static int Intersect _ANSI_ARGS_((XPoint *a1Ptr, XPoint *a2Ptr, + XPoint *b1Ptr, XPoint *b2Ptr, XPoint *iPtr)); +static void ShiftLine _ANSI_ARGS_((XPoint *p1Ptr, XPoint *p2Ptr, + int distance, XPoint *p3Ptr)); + +/* + *-------------------------------------------------------------- + * + * Tk_Get3DBorder -- + * + * Create a data structure for displaying a 3-D border. + * + * Results: + * The return value is a token for a data structure + * describing a 3-D border. This token may be passed + * to Tk_Draw3DRectangle and Tk_Free3DBorder. If an + * error prevented the border from being created then + * NULL is returned and an error message will be left + * in interp->result. + * + * Side effects: + * Data structures, graphics contexts, etc. are allocated. + * It is the caller's responsibility to eventually call + * Tk_Free3DBorder to release the resources. + * + *-------------------------------------------------------------- + */ + +Tk_3DBorder +Tk_Get3DBorder(interp, tkwin, colorName) + Tcl_Interp *interp; /* Place to store an error message. */ + Tk_Window tkwin; /* Token for window in which border will + * be drawn. */ + Tk_Uid colorName; /* String giving name of color + * for window background. */ +{ + BorderKey key; + Tcl_HashEntry *hashPtr; + register TkBorder *borderPtr; + int new; + XGCValues gcValues; + + if (!initialized) { + BorderInit(); + } + + /* + * First, check to see if there's already a border that will work + * for this request. + */ + + key.colorName = colorName; + key.colormap = Tk_Colormap(tkwin); + key.screen = Tk_Screen(tkwin); + + hashPtr = Tcl_CreateHashEntry(&borderTable, (char *) &key, &new); + if (!new) { + borderPtr = (TkBorder *) Tcl_GetHashValue(hashPtr); + borderPtr->refCount++; + } else { + XColor *bgColorPtr; + + /* + * No satisfactory border exists yet. Initialize a new one. + */ + + bgColorPtr = Tk_GetColor(interp, tkwin, colorName); + if (bgColorPtr == NULL) { + Tcl_DeleteHashEntry(hashPtr); + return NULL; + } + + borderPtr = TkpGetBorder(); + borderPtr->screen = Tk_Screen(tkwin); + borderPtr->visual = Tk_Visual(tkwin); + borderPtr->depth = Tk_Depth(tkwin); + borderPtr->colormap = key.colormap; + borderPtr->refCount = 1; + borderPtr->bgColorPtr = bgColorPtr; + borderPtr->darkColorPtr = NULL; + borderPtr->lightColorPtr = NULL; + borderPtr->shadow = None; + borderPtr->bgGC = None; + borderPtr->darkGC = None; + borderPtr->lightGC = None; + borderPtr->hashPtr = hashPtr; + Tcl_SetHashValue(hashPtr, borderPtr); + + /* + * Create the information for displaying the background color, + * but delay the allocation of shadows until they are actually + * needed for drawing. + */ + + gcValues.foreground = borderPtr->bgColorPtr->pixel; + borderPtr->bgGC = Tk_GetGC(tkwin, GCForeground, &gcValues); + } + return (Tk_3DBorder) borderPtr; +} + +/* + *-------------------------------------------------------------- + * + * Tk_Draw3DRectangle -- + * + * Draw a 3-D border at a given place in a given window. + * + * Results: + * None. + * + * Side effects: + * A 3-D border will be drawn in the indicated drawable. + * The outside edges of the border will be determined by x, + * y, width, and height. The inside edges of the border + * will be determined by the borderWidth argument. + * + *-------------------------------------------------------------- + */ + +void +Tk_Draw3DRectangle(tkwin, drawable, border, x, y, width, height, + borderWidth, relief) + Tk_Window tkwin; /* Window for which border was allocated. */ + Drawable drawable; /* X window or pixmap in which to draw. */ + Tk_3DBorder border; /* Token for border to draw. */ + int x, y, width, height; /* Outside area of region in + * which border will be drawn. */ + int borderWidth; /* Desired width for border, in + * pixels. */ + int relief; /* Type of relief: TK_RELIEF_RAISED, + * TK_RELIEF_SUNKEN, TK_RELIEF_GROOVE, etc. */ +{ + if (width < 2*borderWidth) { + borderWidth = width/2; + } + if (height < 2*borderWidth) { + borderWidth = height/2; + } + Tk_3DVerticalBevel(tkwin, drawable, border, x, y, borderWidth, height, + 1, relief); + Tk_3DVerticalBevel(tkwin, drawable, border, x+width-borderWidth, y, + borderWidth, height, 0, relief); + Tk_3DHorizontalBevel(tkwin, drawable, border, x, y, width, borderWidth, + 1, 1, 1, relief); + Tk_3DHorizontalBevel(tkwin, drawable, border, x, y+height-borderWidth, + width, borderWidth, 0, 0, 0, relief); +} + +/* + *-------------------------------------------------------------- + * + * Tk_NameOf3DBorder -- + * + * Given a border, return a textual string identifying the + * border's color. + * + * Results: + * The return value is the string that was used to create + * the border. + * + * Side effects: + * None. + * + *-------------------------------------------------------------- + */ + +char * +Tk_NameOf3DBorder(border) + Tk_3DBorder border; /* Token for border. */ +{ + TkBorder *borderPtr = (TkBorder *) border; + + return ((BorderKey *) borderPtr->hashPtr->key.words)->colorName; +} + +/* + *-------------------------------------------------------------------- + * + * Tk_3DBorderColor -- + * + * Given a 3D border, return the X color used for the "flat" + * surfaces. + * + * Results: + * Returns the color used drawing flat surfaces with the border. + * + * Side effects: + * None. + * + *-------------------------------------------------------------------- + */ +XColor * +Tk_3DBorderColor(border) + Tk_3DBorder border; /* Border whose color is wanted. */ +{ + return(((TkBorder *) border)->bgColorPtr); +} + +/* + *-------------------------------------------------------------------- + * + * Tk_3DBorderGC -- + * + * Given a 3D border, returns one of the graphics contexts used to + * draw the border. + * + * Results: + * Returns the graphics context given by the "which" argument. + * + * Side effects: + * None. + * + *-------------------------------------------------------------------- + */ +GC +Tk_3DBorderGC(tkwin, border, which) + Tk_Window tkwin; /* Window for which border was allocated. */ + Tk_3DBorder border; /* Border whose GC is wanted. */ + int which; /* Selects one of the border's 3 GC's: + * TK_3D_FLAT_GC, TK_3D_LIGHT_GC, or + * TK_3D_DARK_GC. */ +{ + TkBorder * borderPtr = (TkBorder *) border; + + if ((borderPtr->lightGC == None) && (which != TK_3D_FLAT_GC)) { + TkpGetShadows(borderPtr, tkwin); + } + if (which == TK_3D_FLAT_GC) { + return borderPtr->bgGC; + } else if (which == TK_3D_LIGHT_GC) { + return borderPtr->lightGC; + } else if (which == TK_3D_DARK_GC){ + return borderPtr->darkGC; + } + panic("bogus \"which\" value in Tk_3DBorderGC"); + + /* + * The code below will never be executed, but it's needed to + * keep compilers happy. + */ + + return (GC) None; +} + +/* + *-------------------------------------------------------------- + * + * Tk_Free3DBorder -- + * + * This procedure is called when a 3D border is no longer + * needed. It frees the resources associated with the + * border. After this call, the caller should never again + * use the "border" token. + * + * Results: + * None. + * + * Side effects: + * Resources are freed. + * + *-------------------------------------------------------------- + */ + +void +Tk_Free3DBorder(border) + Tk_3DBorder border; /* Token for border to be released. */ +{ + register TkBorder *borderPtr = (TkBorder *) border; + Display *display = DisplayOfScreen(borderPtr->screen); + + borderPtr->refCount--; + if (borderPtr->refCount == 0) { + TkpFreeBorder(borderPtr); + if (borderPtr->bgColorPtr != NULL) { + Tk_FreeColor(borderPtr->bgColorPtr); + } + if (borderPtr->darkColorPtr != NULL) { + Tk_FreeColor(borderPtr->darkColorPtr); + } + if (borderPtr->lightColorPtr != NULL) { + Tk_FreeColor(borderPtr->lightColorPtr); + } + if (borderPtr->shadow != None) { + Tk_FreeBitmap(display, borderPtr->shadow); + } + if (borderPtr->bgGC != None) { + Tk_FreeGC(display, borderPtr->bgGC); + } + if (borderPtr->darkGC != None) { + Tk_FreeGC(display, borderPtr->darkGC); + } + if (borderPtr->lightGC != None) { + Tk_FreeGC(display, borderPtr->lightGC); + } + Tcl_DeleteHashEntry(borderPtr->hashPtr); + ckfree((char *) borderPtr); + } +} + +/* + *---------------------------------------------------------------------- + * + * Tk_SetBackgroundFromBorder -- + * + * Change the background of a window to one appropriate for a given + * 3-D border. + * + * Results: + * None. + * + * Side effects: + * Tkwin's background gets modified. + * + *---------------------------------------------------------------------- + */ + +void +Tk_SetBackgroundFromBorder(tkwin, border) + Tk_Window tkwin; /* Window whose background is to be set. */ + Tk_3DBorder border; /* Token for border. */ +{ + register TkBorder *borderPtr = (TkBorder *) border; + + Tk_SetWindowBackground(tkwin, borderPtr->bgColorPtr->pixel); +} + +/* + *---------------------------------------------------------------------- + * + * Tk_GetRelief -- + * + * Parse a relief description and return the corresponding + * relief value, or an error. + * + * Results: + * A standard Tcl return value. If all goes well then + * *reliefPtr is filled in with one of the values + * TK_RELIEF_RAISED, TK_RELIEF_FLAT, or TK_RELIEF_SUNKEN. + * + * Side effects: + * None. + * + *---------------------------------------------------------------------- + */ + +int +Tk_GetRelief(interp, name, reliefPtr) + Tcl_Interp *interp; /* For error messages. */ + char *name; /* Name of a relief type. */ + int *reliefPtr; /* Where to store converted relief. */ +{ + char c; + size_t length; + + c = name[0]; + length = strlen(name); + if ((c == 'f') && (strncmp(name, "flat", length) == 0)) { + *reliefPtr = TK_RELIEF_FLAT; + } else if ((c == 'g') && (strncmp(name, "groove", length) == 0) + && (length >= 2)) { + *reliefPtr = TK_RELIEF_GROOVE; + } else if ((c == 'r') && (strncmp(name, "raised", length) == 0) + && (length >= 2)) { + *reliefPtr = TK_RELIEF_RAISED; + } else if ((c == 'r') && (strncmp(name, "ridge", length) == 0)) { + *reliefPtr = TK_RELIEF_RIDGE; + } else if ((c == 's') && (strncmp(name, "solid", length) == 0)) { + *reliefPtr = TK_RELIEF_SOLID; + } else if ((c == 's') && (strncmp(name, "sunken", length) == 0)) { + *reliefPtr = TK_RELIEF_SUNKEN; + } else { + sprintf(interp->result, "bad relief type \"%.50s\": must be %s", + name, "flat, groove, raised, ridge, solid, or sunken"); + return TCL_ERROR; + } + return TCL_OK; +} + +/* + *-------------------------------------------------------------- + * + * Tk_NameOfRelief -- + * + * Given a relief value, produce a string describing that + * relief value. + * + * Results: + * The return value is a static string that is equivalent + * to relief. + * + * Side effects: + * None. + * + *-------------------------------------------------------------- + */ + +char * +Tk_NameOfRelief(relief) + int relief; /* One of TK_RELIEF_FLAT, TK_RELIEF_RAISED, + * or TK_RELIEF_SUNKEN. */ +{ + if (relief == TK_RELIEF_FLAT) { + return "flat"; + } else if (relief == TK_RELIEF_SUNKEN) { + return "sunken"; + } else if (relief == TK_RELIEF_RAISED) { + return "raised"; + } else if (relief == TK_RELIEF_GROOVE) { + return "groove"; + } else if (relief == TK_RELIEF_RIDGE) { + return "ridge"; + } else if (relief == TK_RELIEF_SOLID) { + return "solid"; + } else { + return "unknown relief"; + } +} + +/* + *-------------------------------------------------------------- + * + * Tk_Draw3DPolygon -- + * + * Draw a border with 3-D appearance around the edge of a + * given polygon. + * + * Results: + * None. + * + * Side effects: + * Information is drawn in "drawable" in the form of a + * 3-D border borderWidth units width wide on the left + * of the trajectory given by pointPtr and numPoints (or + * -borderWidth units wide on the right side, if borderWidth + * is negative). + * + *-------------------------------------------------------------- + */ + +void +Tk_Draw3DPolygon(tkwin, drawable, border, pointPtr, numPoints, + borderWidth, leftRelief) + Tk_Window tkwin; /* Window for which border was allocated. */ + Drawable drawable; /* X window or pixmap in which to draw. */ + Tk_3DBorder border; /* Token for border to draw. */ + XPoint *pointPtr; /* Array of points describing + * polygon. All points must be + * absolute (CoordModeOrigin). */ + int numPoints; /* Number of points at *pointPtr. */ + int borderWidth; /* Width of border, measured in + * pixels to the left of the polygon's + * trajectory. May be negative. */ + int leftRelief; /* TK_RELIEF_RAISED or + * TK_RELIEF_SUNKEN: indicates how + * stuff to left of trajectory looks + * relative to stuff on right. */ +{ + XPoint poly[4], b1, b2, newB1, newB2; + XPoint perp, c, shift1, shift2; /* Used for handling parallel lines. */ + register XPoint *p1Ptr, *p2Ptr; + TkBorder *borderPtr = (TkBorder *) border; + GC gc; + int i, lightOnLeft, dx, dy, parallel, pointsSeen; + Display *display = Tk_Display(tkwin); + + if (borderPtr->lightGC == None) { + TkpGetShadows(borderPtr, tkwin); + } + + /* + * Handle grooves and ridges with recursive calls. + */ + + if ((leftRelief == TK_RELIEF_GROOVE) || (leftRelief == TK_RELIEF_RIDGE)) { + int halfWidth; + + halfWidth = borderWidth/2; + Tk_Draw3DPolygon(tkwin, drawable, border, pointPtr, numPoints, + halfWidth, (leftRelief == TK_RELIEF_GROOVE) ? TK_RELIEF_RAISED + : TK_RELIEF_SUNKEN); + Tk_Draw3DPolygon(tkwin, drawable, border, pointPtr, numPoints, + -halfWidth, (leftRelief == TK_RELIEF_GROOVE) ? TK_RELIEF_SUNKEN + : TK_RELIEF_RAISED); + return; + } + + /* + * If the polygon is already closed, drop the last point from it + * (we'll close it automatically). + */ + + p1Ptr = &pointPtr[numPoints-1]; + p2Ptr = &pointPtr[0]; + if ((p1Ptr->x == p2Ptr->x) && (p1Ptr->y == p2Ptr->y)) { + numPoints--; + } + + /* + * The loop below is executed once for each vertex in the polgon. + * At the beginning of each iteration things look like this: + * + * poly[1] / + * * / + * | / + * b1 * poly[0] (pointPtr[i-1]) + * | | + * | | + * | | + * | | + * | | + * | | *p1Ptr *p2Ptr + * b2 *--------------------* + * | + * | + * x------------------------- + * + * The job of this iteration is to do the following: + * (a) Compute x (the border corner corresponding to + * pointPtr[i]) and put it in poly[2]. As part of + * this, compute a new b1 and b2 value for the next + * side of the polygon. + * (b) Put pointPtr[i] into poly[3]. + * (c) Draw the polygon given by poly[0..3]. + * (d) Advance poly[0], poly[1], b1, and b2 for the + * next side of the polygon. + */ + + /* + * The above situation doesn't first come into existence until + * two points have been processed; the first two points are + * used to "prime the pump", so some parts of the processing + * are ommitted for these points. The variable "pointsSeen" + * keeps track of the priming process; it has to be separate + * from i in order to be able to ignore duplicate points in the + * polygon. + */ + + pointsSeen = 0; + for (i = -2, p1Ptr = &pointPtr[numPoints-2], p2Ptr = p1Ptr+1; + i < numPoints; i++, p1Ptr = p2Ptr, p2Ptr++) { + if ((i == -1) || (i == numPoints-1)) { + p2Ptr = pointPtr; + } + if ((p2Ptr->x == p1Ptr->x) && (p2Ptr->y == p1Ptr->y)) { + /* + * Ignore duplicate points (they'd cause core dumps in + * ShiftLine calls below). + */ + continue; + } + ShiftLine(p1Ptr, p2Ptr, borderWidth, &newB1); + newB2.x = newB1.x + (p2Ptr->x - p1Ptr->x); + newB2.y = newB1.y + (p2Ptr->y - p1Ptr->y); + poly[3] = *p1Ptr; + parallel = 0; + if (pointsSeen >= 1) { + parallel = Intersect(&newB1, &newB2, &b1, &b2, &poly[2]); + + /* + * If two consecutive segments of the polygon are parallel, + * then things get more complex. Consider the following + * diagram: + * + * poly[1] + * *----b1-----------b2------a + * \ + * \ + * *---------*----------* b + * poly[0] *p2Ptr *p1Ptr / + * / + * --*--------*----c + * newB1 newB2 + * + * Instead of using x and *p1Ptr for poly[2] and poly[3], as + * in the original diagram, use a and b as above. Then instead + * of using x and *p1Ptr for the new poly[0] and poly[1], use + * b and c as above. + * + * Do the computation in three stages: + * 1. Compute a point "perp" such that the line p1Ptr-perp + * is perpendicular to p1Ptr-p2Ptr. + * 2. Compute the points a and c by intersecting the lines + * b1-b2 and newB1-newB2 with p1Ptr-perp. + * 3. Compute b by shifting p1Ptr-perp to the right and + * intersecting it with p1Ptr-p2Ptr. + */ + + if (parallel) { + perp.x = p1Ptr->x + (p2Ptr->y - p1Ptr->y); + perp.y = p1Ptr->y - (p2Ptr->x - p1Ptr->x); + (void) Intersect(p1Ptr, &perp, &b1, &b2, &poly[2]); + (void) Intersect(p1Ptr, &perp, &newB1, &newB2, &c); + ShiftLine(p1Ptr, &perp, borderWidth, &shift1); + shift2.x = shift1.x + (perp.x - p1Ptr->x); + shift2.y = shift1.y + (perp.y - p1Ptr->y); + (void) Intersect(p1Ptr, p2Ptr, &shift1, &shift2, &poly[3]); + } + } + if (pointsSeen >= 2) { + dx = poly[3].x - poly[0].x; + dy = poly[3].y - poly[0].y; + if (dx > 0) { + lightOnLeft = (dy <= dx); + } else { + lightOnLeft = (dy < dx); + } + if (lightOnLeft ^ (leftRelief == TK_RELIEF_RAISED)) { + gc = borderPtr->lightGC; + } else { + gc = borderPtr->darkGC; + } + XFillPolygon(display, drawable, gc, poly, 4, Convex, + CoordModeOrigin); + } + b1.x = newB1.x; + b1.y = newB1.y; + b2.x = newB2.x; + b2.y = newB2.y; + poly[0].x = poly[3].x; + poly[0].y = poly[3].y; + if (parallel) { + poly[1].x = c.x; + poly[1].y = c.y; + } else if (pointsSeen >= 1) { + poly[1].x = poly[2].x; + poly[1].y = poly[2].y; + } + pointsSeen++; + } +} + +/* + *---------------------------------------------------------------------- + * + * Tk_Fill3DRectangle -- + * + * Fill a rectangular area, supplying a 3D border if desired. + * + * Results: + * None. + * + * Side effects: + * Information gets drawn on the screen. + * + *---------------------------------------------------------------------- + */ + +void +Tk_Fill3DRectangle(tkwin, drawable, border, x, y, width, + height, borderWidth, relief) + Tk_Window tkwin; /* Window for which border was allocated. */ + Drawable drawable; /* X window or pixmap in which to draw. */ + Tk_3DBorder border; /* Token for border to draw. */ + int x, y, width, height; /* Outside area of rectangular region. */ + int borderWidth; /* Desired width for border, in + * pixels. Border will be *inside* region. */ + int relief; /* Indicates 3D effect: TK_RELIEF_FLAT, + * TK_RELIEF_RAISED, or TK_RELIEF_SUNKEN. */ +{ + register TkBorder *borderPtr = (TkBorder *) border; + int doubleBorder; + + /* + * This code is slightly tricky because it only draws the background + * in areas not covered by the 3D border. This avoids flashing + * effects on the screen for the border region. + */ + + if (relief == TK_RELIEF_FLAT) { + borderWidth = 0; + } + doubleBorder = 2*borderWidth; + + if ((width > doubleBorder) && (height > doubleBorder)) { + XFillRectangle(Tk_Display(tkwin), drawable, borderPtr->bgGC, + x + borderWidth, y + borderWidth, + (unsigned int) (width - doubleBorder), + (unsigned int) (height - doubleBorder)); + } + if (borderWidth) { + Tk_Draw3DRectangle(tkwin, drawable, border, x, y, width, + height, borderWidth, relief); + } +} + +/* + *---------------------------------------------------------------------- + * + * Tk_Fill3DPolygon -- + * + * Fill a polygonal area, supplying a 3D border if desired. + * + * Results: + * None. + * + * Side effects: + * Information gets drawn on the screen. + * + *---------------------------------------------------------------------- + */ + +void +Tk_Fill3DPolygon(tkwin, drawable, border, pointPtr, numPoints, + borderWidth, leftRelief) + Tk_Window tkwin; /* Window for which border was allocated. */ + Drawable drawable; /* X window or pixmap in which to draw. */ + Tk_3DBorder border; /* Token for border to draw. */ + XPoint *pointPtr; /* Array of points describing + * polygon. All points must be + * absolute (CoordModeOrigin). */ + int numPoints; /* Number of points at *pointPtr. */ + int borderWidth; /* Width of border, measured in + * pixels to the left of the polygon's + * trajectory. May be negative. */ + int leftRelief; /* Indicates 3D effect of left side of + * trajectory relative to right: + * TK_RELIEF_FLAT, TK_RELIEF_RAISED, + * or TK_RELIEF_SUNKEN. */ +{ + register TkBorder *borderPtr = (TkBorder *) border; + + XFillPolygon(Tk_Display(tkwin), drawable, borderPtr->bgGC, + pointPtr, numPoints, Complex, CoordModeOrigin); + if (leftRelief != TK_RELIEF_FLAT) { + Tk_Draw3DPolygon(tkwin, drawable, border, pointPtr, numPoints, + borderWidth, leftRelief); + } +} + +/* + *-------------------------------------------------------------- + * + * BorderInit -- + * + * Initialize the structures used for border management. + * + * Results: + * None. + * + * Side effects: + * Read the code. + * + *------------------------------------------------------------- + */ + +static void +BorderInit() +{ + initialized = 1; + Tcl_InitHashTable(&borderTable, sizeof(BorderKey)/sizeof(int)); +} + +/* + *-------------------------------------------------------------- + * + * ShiftLine -- + * + * Given two points on a line, compute a point on a + * new line that is parallel to the given line and + * a given distance away from it. + * + * Results: + * None. + * + * Side effects: + * None. + * + *-------------------------------------------------------------- + */ + +static void +ShiftLine(p1Ptr, p2Ptr, distance, p3Ptr) + XPoint *p1Ptr; /* First point on line. */ + XPoint *p2Ptr; /* Second point on line. */ + int distance; /* New line is to be this many + * units to the left of original + * line, when looking from p1 to + * p2. May be negative. */ + XPoint *p3Ptr; /* Store coords of point on new + * line here. */ +{ + int dx, dy, dxNeg, dyNeg; + + /* + * The table below is used for a quick approximation in + * computing the new point. An index into the table + * is 128 times the slope of the original line (the slope + * must always be between 0 and 1). The value of the table + * entry is 128 times the amount to displace the new line + * in y for each unit of perpendicular distance. In other + * words, the table maps from the tangent of an angle to + * the inverse of its cosine. If the slope of the original + * line is greater than 1, then the displacement is done in + * x rather than in y. + */ + + static int shiftTable[129]; + + /* + * Initialize the table if this is the first time it is + * used. + */ + + if (shiftTable[0] == 0) { + int i; + double tangent, cosine; + + for (i = 0; i <= 128; i++) { + tangent = i/128.0; + cosine = 128/cos(atan(tangent)) + .5; + shiftTable[i] = (int) cosine; + } + } + + *p3Ptr = *p1Ptr; + dx = p2Ptr->x - p1Ptr->x; + dy = p2Ptr->y - p1Ptr->y; + if (dy < 0) { + dyNeg = 1; + dy = -dy; + } else { + dyNeg = 0; + } + if (dx < 0) { + dxNeg = 1; + dx = -dx; + } else { + dxNeg = 0; + } + if (dy <= dx) { + dy = ((distance * shiftTable[(dy<<7)/dx]) + 64) >> 7; + if (!dxNeg) { + dy = -dy; + } + p3Ptr->y += dy; + } else { + dx = ((distance * shiftTable[(dx<<7)/dy]) + 64) >> 7; + if (dyNeg) { + dx = -dx; + } + p3Ptr->x += dx; + } +} + +/* + *-------------------------------------------------------------- + * + * Intersect -- + * + * Find the intersection point between two lines. + * + * Results: + * Under normal conditions 0 is returned and the point + * at *iPtr is filled in with the intersection between + * the two lines. If the two lines are parallel, then + * -1 is returned and *iPtr isn't modified. + * + * Side effects: + * None. + * + *-------------------------------------------------------------- + */ + +static int +Intersect(a1Ptr, a2Ptr, b1Ptr, b2Ptr, iPtr) + XPoint *a1Ptr; /* First point of first line. */ + XPoint *a2Ptr; /* Second point of first line. */ + XPoint *b1Ptr; /* First point of second line. */ + XPoint *b2Ptr; /* Second point of second line. */ + XPoint *iPtr; /* Filled in with intersection point. */ +{ + int dxadyb, dxbdya, dxadxb, dyadyb, p, q; + + /* + * The code below is just a straightforward manipulation of two + * equations of the form y = (x-x1)*(y2-y1)/(x2-x1) + y1 to solve + * for the x-coordinate of intersection, then the y-coordinate. + */ + + dxadyb = (a2Ptr->x - a1Ptr->x)*(b2Ptr->y - b1Ptr->y); + dxbdya = (b2Ptr->x - b1Ptr->x)*(a2Ptr->y - a1Ptr->y); + dxadxb = (a2Ptr->x - a1Ptr->x)*(b2Ptr->x - b1Ptr->x); + dyadyb = (a2Ptr->y - a1Ptr->y)*(b2Ptr->y - b1Ptr->y); + + if (dxadyb == dxbdya) { + return -1; + } + p = (a1Ptr->x*dxbdya - b1Ptr->x*dxadyb + (b1Ptr->y - a1Ptr->y)*dxadxb); + q = dxbdya - dxadyb; + if (q < 0) { + p = -p; + q = -q; + } + if (p < 0) { + iPtr->x = - ((-p + q/2)/q); + } else { + iPtr->x = (p + q/2)/q; + } + p = (a1Ptr->y*dxadyb - b1Ptr->y*dxbdya + (b1Ptr->x - a1Ptr->x)*dyadyb); + q = dxadyb - dxbdya; + if (q < 0) { + p = -p; + q = -q; + } + if (p < 0) { + iPtr->y = - ((-p + q/2)/q); + } else { + iPtr->y = (p + q/2)/q; + } + return 0; +} |