diff options
Diffstat (limited to 'mac/tkMacButton.c')
-rw-r--r-- | mac/tkMacButton.c | 825 |
1 files changed, 825 insertions, 0 deletions
diff --git a/mac/tkMacButton.c b/mac/tkMacButton.c new file mode 100644 index 0000000..767baff --- /dev/null +++ b/mac/tkMacButton.c @@ -0,0 +1,825 @@ +/* + * tkMacButton.c -- + * + * This file implements the Macintosh specific portion of the + * button widgets. + * + * Copyright (c) 1996-1997 by Sun Microsystems, Inc. + * + * See the file "license.terms" for information on usage and redistribution + * of this file, and for a DISCLAIMER OF ALL WARRANTIES. + * + * SCCS: @(#) tkMacButton.c 1.18 97/11/20 18:27:21 + */ + +#include "tkButton.h" +#include "tkMacInt.h" +#include <Controls.h> +#include <LowMem.h> + +/* + * Some defines used to control what type of control is drawn. + */ + +#define DRAW_LABEL 0 /* Labels are treated genericly. */ +#define DRAW_CONTROL 1 /* Draw using the Native control. */ +#define DRAW_CUSTOM 2 /* Make our own button drawing. */ + +/* + * The following structures are used to draw our controls. Rather than + * having many Mac controls we just use one control of each type and + * reuse them for all Tk widgets. When the windowRef variable is NULL + * it means none of the data structures have been allocated. + */ + +static WindowRef windowRef = NULL; +static CWindowRecord windowRecord; +static ControlRef buttonHandle; +static ControlRef checkHandle; +static ControlRef radioHandle; +static CCTabHandle buttonTabHandle; +static CCTabHandle checkTabHandle; +static CCTabHandle radioTabHandle; +static PixMapHandle oldPixPtr; + +/* + * Forward declarations for procedures defined later in this file: + */ + +static int UpdateControlColors _ANSI_ARGS_((TkButton *butPtr, + ControlRef controlHandle, CCTabHandle ccTabHandle, + RGBColor *saveColorPtr)); +static void DrawBufferedControl _ANSI_ARGS_((TkButton *butPtr, + GWorldPtr destPort)); +static void ChangeBackgroundWindowColor _ANSI_ARGS_(( + WindowRef macintoshWindow, RGBColor rgbColor, + RGBColor *oldColor)); +static void ButtonExitProc _ANSI_ARGS_((ClientData clientData)); + +/* + * The class procedure table for the button widgets. + */ + +TkClassProcs tkpButtonProcs = { + NULL, /* createProc. */ + TkButtonWorldChanged, /* geometryProc. */ + NULL /* modalProc. */ +}; + +/* + *---------------------------------------------------------------------- + * + * TkpCreateButton -- + * + * Allocate a new TkButton structure. + * + * Results: + * Returns a newly allocated TkButton structure. + * + * Side effects: + * Registers an event handler for the widget. + * + *---------------------------------------------------------------------- + */ + +TkButton * +TkpCreateButton( + Tk_Window tkwin) +{ + return (TkButton *) ckalloc(sizeof(TkButton)); +} + +/* + *---------------------------------------------------------------------- + * + * TkpDisplayButton -- + * + * This procedure is invoked to display a button widget. It is + * normally invoked as an idle handler. + * + * Results: + * None. + * + * Side effects: + * Commands are output to X to display the button in its + * current mode. The REDRAW_PENDING flag is cleared. + * + *---------------------------------------------------------------------- + */ + +void +TkpDisplayButton( + ClientData clientData) /* Information about widget. */ +{ + TkButton *butPtr = (TkButton *) clientData; + Pixmap pixmap; + GC gc; + Tk_3DBorder border; + int x = 0; /* Initialization only needed to stop + * compiler warning. */ + int y, relief; + register Tk_Window tkwin = butPtr->tkwin; + int width, height; + int offset; /* 0 means this is a normal widget. 1 means + * it is an image button, so we offset the + * image to make the button appear to move + * up and down as the relief changes. */ + CGrafPtr saveWorld; + GDHandle saveDevice; + GWorldPtr destPort; + int drawType, borderWidth; + + GetGWorld(&saveWorld, &saveDevice); + + butPtr->flags &= ~REDRAW_PENDING; + if ((butPtr->tkwin == NULL) || !Tk_IsMapped(tkwin)) { + return; + } + + border = butPtr->normalBorder; + if ((butPtr->state == tkDisabledUid) && (butPtr->disabledFg != NULL)) { + gc = butPtr->disabledGC; + } else if ((butPtr->type == TYPE_BUTTON) && (butPtr->state == tkActiveUid)) { + gc = butPtr->activeTextGC; + border = butPtr->activeBorder; + } else { + gc = butPtr->normalTextGC; + } + if ((butPtr->flags & SELECTED) && (butPtr->state != tkActiveUid) + && (butPtr->selectBorder != NULL) && !butPtr->indicatorOn) { + border = butPtr->selectBorder; + } + + /* + * Override the relief specified for the button if this is a + * checkbutton or radiobutton and there's no indicator. + */ + + relief = butPtr->relief; + if ((butPtr->type >= TYPE_CHECK_BUTTON) && !butPtr->indicatorOn) { + relief = (butPtr->flags & SELECTED) ? TK_RELIEF_SUNKEN + : TK_RELIEF_RAISED; + } + + offset = ((butPtr->type == TYPE_BUTTON) && + ((butPtr->image != NULL) || (butPtr->bitmap != None))); + + /* + * In order to avoid screen flashes, this procedure redraws + * the button in a pixmap, then copies the pixmap to the + * screen in a single operation. This means that there's no + * point in time where the on-sreen image has been cleared. + */ + + pixmap = Tk_GetPixmap(butPtr->display, Tk_WindowId(tkwin), + Tk_Width(tkwin), Tk_Height(tkwin), Tk_Depth(tkwin)); + Tk_Fill3DRectangle(tkwin, pixmap, butPtr->normalBorder, 0, 0, + Tk_Width(tkwin), Tk_Height(tkwin), 0, TK_RELIEF_FLAT); + + + if (butPtr->type == TYPE_LABEL) { + drawType = DRAW_LABEL; + } else if (butPtr->type == TYPE_BUTTON) { + if ((butPtr->image == None) && (butPtr->bitmap == None)) { + drawType = DRAW_CONTROL; + } else { + drawType = DRAW_CUSTOM; + } + } else { + if (butPtr->indicatorOn) { + drawType = DRAW_CONTROL; + } else { + drawType = DRAW_CUSTOM; + } + } + + /* + * Draw the native portion of the buttons. Start by creating the control + * if it doesn't already exist. Then configure the Macintosh control from + * the Tk info. Finally, we call Draw1Control to draw to the screen. + */ + + if (drawType == DRAW_CONTROL) { + borderWidth = 0; + + /* + * This part uses Macintosh rather than Tk calls to draw + * to the screen. Make sure the ports etc. are set correctly. + */ + + destPort = TkMacGetDrawablePort(pixmap); + SetGWorld(destPort, NULL); + DrawBufferedControl(butPtr, destPort); + } + + if ((drawType == DRAW_CUSTOM) || (drawType == DRAW_LABEL)) { + borderWidth = butPtr->borderWidth; + } + + /* + * Display image or bitmap or text for button. + */ + + if (butPtr->image != None) { + Tk_SizeOfImage(butPtr->image, &width, &height); + + imageOrBitmap: + TkComputeAnchor(butPtr->anchor, tkwin, 0, 0, + butPtr->indicatorSpace + width, height, &x, &y); + x += butPtr->indicatorSpace; + + x += offset; + y += offset; + if (relief == TK_RELIEF_RAISED) { + x -= offset; + y -= offset; + } else if (relief == TK_RELIEF_SUNKEN) { + x += offset; + y += offset; + } + if (butPtr->image != NULL) { + if ((butPtr->selectImage != NULL) && (butPtr->flags & SELECTED)) { + Tk_RedrawImage(butPtr->selectImage, 0, 0, width, height, + pixmap, x, y); + } else { + Tk_RedrawImage(butPtr->image, 0, 0, width, height, pixmap, + x, y); + } + } else { + XSetClipOrigin(butPtr->display, gc, x, y); + XCopyPlane(butPtr->display, butPtr->bitmap, pixmap, gc, 0, 0, + (unsigned int) width, (unsigned int) height, x, y, 1); + XSetClipOrigin(butPtr->display, gc, 0, 0); + } + y += height/2; + } else if (butPtr->bitmap != None) { + Tk_SizeOfBitmap(butPtr->display, butPtr->bitmap, &width, &height); + goto imageOrBitmap; + } else { + TkComputeAnchor(butPtr->anchor, tkwin, butPtr->padX, butPtr->padY, + butPtr->indicatorSpace + butPtr->textWidth, butPtr->textHeight, + &x, &y); + + x += butPtr->indicatorSpace; + + Tk_DrawTextLayout(butPtr->display, pixmap, gc, butPtr->textLayout, + x, y, 0, -1); + y += butPtr->textHeight/2; + } + + /* + * If the button is disabled with a stipple rather than a special + * foreground color, generate the stippled effect. If the widget + * is selected and we use a different background color when selected, + * must temporarily modify the GC. + */ + + if ((butPtr->state == tkDisabledUid) + && ((butPtr->disabledFg == NULL) || (butPtr->image != NULL))) { + if ((butPtr->flags & SELECTED) && !butPtr->indicatorOn + && (butPtr->selectBorder != NULL)) { + XSetForeground(butPtr->display, butPtr->disabledGC, + Tk_3DBorderColor(butPtr->selectBorder)->pixel); + } + XFillRectangle(butPtr->display, pixmap, butPtr->disabledGC, + butPtr->inset, butPtr->inset, + (unsigned) (Tk_Width(tkwin) - 2*butPtr->inset), + (unsigned) (Tk_Height(tkwin) - 2*butPtr->inset)); + if ((butPtr->flags & SELECTED) && !butPtr->indicatorOn + && (butPtr->selectBorder != NULL)) { + XSetForeground(butPtr->display, butPtr->disabledGC, + Tk_3DBorderColor(butPtr->normalBorder)->pixel); + } + } + + /* + * Draw the border and traversal highlight last. This way, if the + * button's contents overflow they'll be covered up by the border. + */ + + if (relief != TK_RELIEF_FLAT) { + int inset = butPtr->highlightWidth; + Tk_Draw3DRectangle(tkwin, pixmap, border, inset, inset, + Tk_Width(tkwin) - 2*inset, Tk_Height(tkwin) - 2*inset, + butPtr->borderWidth, relief); + } + + /* + * Copy the information from the off-screen pixmap onto the screen, + * then delete the pixmap. + */ + + XCopyArea(butPtr->display, pixmap, Tk_WindowId(tkwin), + butPtr->copyGC, 0, 0, (unsigned) Tk_Width(tkwin), + (unsigned) Tk_Height(tkwin), 0, 0); + Tk_FreePixmap(butPtr->display, pixmap); + + SetGWorld(saveWorld, saveDevice); +} + +/* + *---------------------------------------------------------------------- + * + * TkpComputeButtonGeometry -- + * + * After changes in a button's text or bitmap, this procedure + * recomputes the button's geometry and passes this information + * along to the geometry manager for the window. + * + * Results: + * None. + * + * Side effects: + * The button's window may change size. + * + *---------------------------------------------------------------------- + */ + +void +TkpComputeButtonGeometry( + TkButton *butPtr) /* Button whose geometry may have changed. */ +{ + int width, height, avgWidth; + Tk_FontMetrics fm; + + if (butPtr->highlightWidth < 0) { + butPtr->highlightWidth = 0; + } + if ((butPtr->type == TYPE_BUTTON) && (butPtr->image == None) + && (butPtr->bitmap == None)) { + butPtr->inset = 0; + } else if ((butPtr->type != TYPE_LABEL) && butPtr->indicatorOn) { + butPtr->inset = 0; + } else { + butPtr->inset = butPtr->borderWidth; + } + + /* + * The highlight width corresponds to the default ring on the Macintosh. + * As such, the highlight width is only added if the button is the default + * button. The actual width of the default ring is one less than the + * highlight width as there is also one pixel of spacing. + */ + + if (butPtr->defaultState != tkDisabledUid) { + butPtr->inset += butPtr->highlightWidth; + } + butPtr->indicatorSpace = 0; + if (butPtr->image != NULL) { + Tk_SizeOfImage(butPtr->image, &width, &height); + imageOrBitmap: + if (butPtr->width > 0) { + width = butPtr->width; + } + if (butPtr->height > 0) { + height = butPtr->height; + } + if ((butPtr->type >= TYPE_CHECK_BUTTON) && butPtr->indicatorOn) { + butPtr->indicatorSpace = height; + if (butPtr->type == TYPE_CHECK_BUTTON) { + butPtr->indicatorDiameter = (65*height)/100; + } else { + butPtr->indicatorDiameter = (75*height)/100; + } + } + } else if (butPtr->bitmap != None) { + Tk_SizeOfBitmap(butPtr->display, butPtr->bitmap, &width, &height); + goto imageOrBitmap; + } else { + Tk_FreeTextLayout(butPtr->textLayout); + butPtr->textLayout = Tk_ComputeTextLayout(butPtr->tkfont, + butPtr->text, -1, butPtr->wrapLength, butPtr->justify, 0, + &butPtr->textWidth, &butPtr->textHeight); + + width = butPtr->textWidth; + height = butPtr->textHeight; + avgWidth = Tk_TextWidth(butPtr->tkfont, "0", 1); + Tk_GetFontMetrics(butPtr->tkfont, &fm); + + if (butPtr->width > 0) { + width = butPtr->width * avgWidth; + } + if (butPtr->height > 0) { + height = butPtr->height * fm.linespace; + } + if ((butPtr->type >= TYPE_CHECK_BUTTON) && butPtr->indicatorOn) { + butPtr->indicatorDiameter = fm.linespace; + if (butPtr->type == TYPE_CHECK_BUTTON) { + butPtr->indicatorDiameter = (80*butPtr->indicatorDiameter)/100; + } + butPtr->indicatorSpace = butPtr->indicatorDiameter + avgWidth; + } + } + + /* + * When issuing the geometry request, add extra space for the indicator, + * if any, and for the border and padding, plus if this is an image two + * extra pixels so the display can be offset by 1 pixel in either + * direction for the raised or lowered effect. + */ + + if ((butPtr->image == NULL) && (butPtr->bitmap == None)) { + width += 2*butPtr->padX; + height += 2*butPtr->padY; + } + if ((butPtr->type == TYPE_BUTTON) && + ((butPtr->image != NULL) || (butPtr->bitmap != None))) { + width += 2; + height += 2; + } + Tk_GeometryRequest(butPtr->tkwin, (int) (width + butPtr->indicatorSpace + + 2*butPtr->inset), (int) (height + 2*butPtr->inset)); + Tk_SetInternalBorder(butPtr->tkwin, butPtr->inset); +} + +/* + *---------------------------------------------------------------------- + * + * TkpDestroyButton -- + * + * Free data structures associated with the button control. + * + * Results: + * None. + * + * Side effects: + * Restores the default control state. + * + *---------------------------------------------------------------------- + */ + +void +TkpDestroyButton( + TkButton *butPtr) +{ + /* Do nothing. */ +} + +/* + *-------------------------------------------------------------- + * + * DrawBufferedControl -- + * + * This function uses a dummy Macintosh window to allow + * drawing Mac controls to any GWorld (including off-screen + * bitmaps). In addition, this code may apply custom + * colors passed in the TkButton. + * + * Results: + * None. + * + * Side effects: + * Control is to the GWorld. Static state created on + * first invocation of this routine. + * + *-------------------------------------------------------------- + */ + +static void +DrawBufferedControl( + TkButton *butPtr, /* Tk button. */ + GWorldPtr destPort) /* Off screen GWorld. */ +{ + ControlRef controlHandle; + CCTabHandle ccTabHandle; + int windowColorChanged = false; + RGBColor saveBackColor; + + if (windowRef == NULL) { + Rect geometry = {0, 0, 10, 10}; + CWindowPeek windowList; + + /* + * Create a dummy window that we can draw to. We will + * actually replace this windows bitmap with a the one + * we want to draw to at a later time. This window and + * the data structures attached to it are only deallocated + * on exit of the application. + */ + + windowRef = NewCWindow(NULL, &geometry, "\pempty", false, + zoomDocProc, (WindowRef) -1, true, 0); + if (windowRef == NULL) { + panic("Can't allocate buffer window."); + } + + /* + * Now add the three standard controls to hidden window. We + * only create one of each and reuse them for every widget in + * Tk. + */ + + SetPort(windowRef); + buttonHandle = NewControl(windowRef, &geometry, "\p", + false, 1, 0, 1, pushButProc, (SInt32) 0); + checkHandle = NewControl(windowRef, &geometry, "\p", + false, 1, 0, 1, checkBoxProc, (SInt32) 0); + radioHandle = NewControl(windowRef, &geometry, "\p", + false, 1, 0, 1, radioButProc, (SInt32) 0); + ((CWindowPeek) windowRef)->visible = true; + + buttonTabHandle = (CCTabHandle) NewHandle(sizeof(CtlCTab)); + checkTabHandle = (CCTabHandle) NewHandle(sizeof(CtlCTab)); + radioTabHandle = (CCTabHandle) NewHandle(sizeof(CtlCTab)); + + /* + * Remove our window from the window list. This way our + * applications and others will not be confused that this + * window exists - but no one knows about it. + */ + + windowList = (CWindowPeek) LMGetWindowList(); + if (windowList == (CWindowPeek) windowRef) { + LMSetWindowList((WindowRef) windowList->nextWindow); + } else { + while ((windowList != NULL) + && (windowList->nextWindow != (CWindowPeek) windowRef)) { + windowList = windowList->nextWindow; + } + if (windowList != NULL) { + windowList->nextWindow = windowList->nextWindow->nextWindow; + } + } + ((CWindowPeek) windowRef)->nextWindow = NULL; + + /* + * Create an exit handler to clean up this mess if we our + * unloaded etc. We need to remember the windows portPixMap + * so it isn't leaked. + * + * TODO: The ButtonExitProc doesn't currently work and the + * code it includes will crash the Mac on exit from Tk. + + oldPixPtr = ((CWindowPeek) windowRef)->port.portPixMap; + Tcl_CreateExitHandler(ButtonExitProc, (ClientData) NULL); + */ + } + + /* + * Set up control in hidden window to match what we need + * to draw in the buffered window. + */ + + switch (butPtr->type) { + case TYPE_BUTTON: + controlHandle = buttonHandle; + ccTabHandle = buttonTabHandle; + break; + case TYPE_RADIO_BUTTON: + controlHandle = radioHandle; + ccTabHandle = radioTabHandle; + break; + case TYPE_CHECK_BUTTON: + controlHandle = checkHandle; + ccTabHandle = checkTabHandle; + break; + } + (**controlHandle).contrlRect.left = butPtr->inset; + (**controlHandle).contrlRect.top = butPtr->inset; + (**controlHandle).contrlRect.right = Tk_Width(butPtr->tkwin) + - butPtr->inset; + (**controlHandle).contrlRect.bottom = Tk_Height(butPtr->tkwin) + - butPtr->inset; + if ((**controlHandle).contrlVis != 255) { + (**controlHandle).contrlVis = 255; + } + if (butPtr->flags & SELECTED) { + (**controlHandle).contrlValue = 1; + } else { + (**controlHandle).contrlValue = 0; + } + if (butPtr->state == tkActiveUid) { + switch (butPtr->type) { + case TYPE_BUTTON: + (**controlHandle).contrlHilite = kControlButtonPart; + break; + case TYPE_RADIO_BUTTON: + (**controlHandle).contrlHilite = kControlRadioButtonPart; + break; + case TYPE_CHECK_BUTTON: + (**controlHandle).contrlHilite = kControlCheckBoxPart; + break; + } + } else if (butPtr->state == tkDisabledUid) { + (**controlHandle).contrlHilite = kControlInactivePart; + } else { + (**controlHandle).contrlHilite = kControlNoPart; + } + + /* + * Now swap in the passed in GWorld for the portBits of our fake + * window. We also adjust various fields in the WindowRecord to make + * the system think this is a normal window. + */ + + ((CWindowPeek) windowRef)->port.portPixMap = destPort->portPixMap; + ((CWindowPeek) windowRef)->port.portRect = destPort->portRect; + RectRgn(((CWindowPeek) windowRef)->port.visRgn, &destPort->portRect); + RectRgn(((CWindowPeek) windowRef)->strucRgn, &destPort->portRect); + RectRgn(((CWindowPeek) windowRef)->updateRgn, &destPort->portRect); + RectRgn(((CWindowPeek) windowRef)->contRgn, &destPort->portRect); + PortChanged(windowRef); + + /* + * Before we draw the control we must add the hidden window back to the + * main window list. Otherwise, radiobuttons and checkbuttons will draw + * incorrectly. I don't really know why - but clearly the control draw + * proc needs to have the controls window in the window list. + */ + + ((CWindowPeek) windowRef)->nextWindow = (CWindowPeek) LMGetWindowList(); + LMSetWindowList(windowRef); + + /* + * Now we can set the port to our doctered up window. We next need + * to muck with the colors for the port & window to draw the control + * with the proper Tk colors. If we need to we also draw a default + * ring for buttons. + */ + + SetPort(windowRef); + windowColorChanged = UpdateControlColors(butPtr, controlHandle, + ccTabHandle, &saveBackColor); + Draw1Control(controlHandle); + if ((butPtr->type == TYPE_BUTTON) && + (butPtr->defaultState == tkActiveUid)) { + Rect box = (**controlHandle).contrlRect; + RGBColor rgbColor; + + TkSetMacColor(butPtr->highlightColorPtr->pixel, &rgbColor); + RGBForeColor(&rgbColor); + PenSize(butPtr->highlightWidth - 1, butPtr->highlightWidth - 1); + InsetRect(&box, -butPtr->highlightWidth, -butPtr->highlightWidth); + FrameRoundRect(&box, 16, 16); + } + if (windowColorChanged) { + RGBColor dummyColor; + ChangeBackgroundWindowColor(windowRef, saveBackColor, &dummyColor); + } + + /* + * Clean up: remove the hidden window from the main window list. + */ + + LMSetWindowList((WindowRef) ((CWindowPeek) windowRef)->nextWindow); +} + +/* + *-------------------------------------------------------------- + * + * UpdateControlColors -- + * + * This function will review the colors used to display + * a Macintosh button. If any non-standard colors are + * used we create a custom palette for the button, populate + * with the colors for the button and install the palette. + * + * Results: + * None. + * + * Side effects: + * The Macintosh control may get a custom palette installed. + * + *-------------------------------------------------------------- + */ + +static int +UpdateControlColors( + TkButton *butPtr, + ControlRef controlHandle, + CCTabHandle ccTabHandle, + RGBColor *saveColorPtr) +{ + XColor *xcolor; + + xcolor = Tk_3DBorderColor(butPtr->normalBorder); + + (**ccTabHandle).ccSeed = 0; + (**ccTabHandle).ccRider = 0; + (**ccTabHandle).ctSize = 3; + (**ccTabHandle).ctTable[0].value = cBodyColor; + TkSetMacColor(xcolor->pixel, + &(**ccTabHandle).ctTable[0].rgb); + (**ccTabHandle).ctTable[1].value = cTextColor; + TkSetMacColor(butPtr->normalFg->pixel, + &(**ccTabHandle).ctTable[1].rgb); + (**ccTabHandle).ctTable[2].value = cFrameColor; + TkSetMacColor(butPtr->highlightColorPtr->pixel, + &(**ccTabHandle).ctTable[2].rgb); + SetControlColor(controlHandle, ccTabHandle); + + if (((xcolor->pixel >> 24) != CONTROL_BODY_PIXEL) && + ((butPtr->type == TYPE_CHECK_BUTTON) || + (butPtr->type == TYPE_RADIO_BUTTON))) { + RGBColor newColor; + + TkSetMacColor(xcolor->pixel, &newColor); + ChangeBackgroundWindowColor((**controlHandle).contrlOwner, + newColor, saveColorPtr); + return true; + } + + return false; +} + +/* + *-------------------------------------------------------------- + * + * ChangeBackgroundWindowColor -- + * + * This procedure will change the background color entry + * in the Window's colortable. The system isn't notified + * of the change. This call should only be used to fool + * the drawing routines for checkboxes and radiobuttons. + * Any change should be temporary and be reverted after + * the widget is drawn. + * + * Results: + * None. + * + * Side effects: + * The Window's color table will be adjusted. + * + *-------------------------------------------------------------- + */ + +static void +ChangeBackgroundWindowColor( + WindowRef macintoshWindow, /* A Mac window whose color to change. */ + RGBColor rgbColor, /* The new RGB Color for the background. */ + RGBColor *oldColor) /* The old color of the background. */ +{ + AuxWinHandle auxWinHandle; + WCTabHandle winCTabHandle; + short ctIndex; + ColorSpecPtr rgbScan; + + GetAuxWin(macintoshWindow, &auxWinHandle); + winCTabHandle = (WCTabHandle) ((**auxWinHandle).awCTable); + + /* + * Scan through the color table until we find the content + * (background) color for the window. Don't tell the system + * about the change - it will generate damage and we will get + * into an infinite loop. + */ + + ctIndex = (**winCTabHandle).ctSize; + while (ctIndex > -1) { + rgbScan = ctIndex + (**winCTabHandle).ctTable; + + if (rgbScan->value == wContentColor) { + *oldColor = rgbScan->rgb; + rgbScan->rgb = rgbColor; + break; + } + ctIndex--; + } +} + +/* + *---------------------------------------------------------------------- + * + * ButtonExitProc -- + * + * This procedure is invoked just before the application exits. + * It frees all of the control handles, our dummy window, etc. + * + * Results: + * None. + * + * Side effects: + * Memory is freed. + * + *---------------------------------------------------------------------- + */ + +static void +ButtonExitProc(clientData) + ClientData clientData; /* Not used. */ +{ + Rect pixRect = {0, 0, 10, 10}; + Rect rgnRect = {0, 0, 0, 0}; + + /* + * Restore our dummy window to it's origional state by putting it + * back in the window list and restoring it's bits. The destroy + * the controls and window. + */ + + ((CWindowPeek) windowRef)->nextWindow = (CWindowPeek) LMGetWindowList(); + LMSetWindowList(windowRef); + ((CWindowPeek) windowRef)->port.portPixMap = oldPixPtr; + ((CWindowPeek) windowRef)->port.portRect = pixRect; + RectRgn(((CWindowPeek) windowRef)->port.visRgn, &rgnRect); + RectRgn(((CWindowPeek) windowRef)->strucRgn, &rgnRect); + RectRgn(((CWindowPeek) windowRef)->updateRgn, &rgnRect); + RectRgn(((CWindowPeek) windowRef)->contRgn, &rgnRect); + PortChanged(windowRef); + + DisposeControl(buttonHandle); + DisposeControl(checkHandle); + DisposeControl(radioHandle); + DisposeWindow(windowRef); + windowRef = NULL; +} |