diff options
Diffstat (limited to 'win/tkWin3d.c')
-rw-r--r-- | win/tkWin3d.c | 535 |
1 files changed, 535 insertions, 0 deletions
diff --git a/win/tkWin3d.c b/win/tkWin3d.c new file mode 100644 index 0000000..3ee9907 --- /dev/null +++ b/win/tkWin3d.c @@ -0,0 +1,535 @@ +/* + * tkWin3d.c -- + * + * This file contains the platform specific routines for + * drawing 3d borders in the Windows 95 style. + * + * Copyright (c) 1996 by Sun Microsystems, Inc. + * + * See the file "license.terms" for information on usage and redistribution + * of this file, and for a DISCLAIMER OF ALL WARRANTIES. + * + * SCCS: @(#) tkWin3d.c 1.6 97/08/12 14:28:54 + */ + +#include <tk3d.h> +#include <tkWinInt.h> + +/* + * This structure is used to keep track of the extra colors used by + * Windows 3d borders. + */ + +typedef struct { + TkBorder info; + XColor *light2ColorPtr; /* System3dLight */ + XColor *dark2ColorPtr; /* System3dDarkShadow */ +} WinBorder; + + +/* + *---------------------------------------------------------------------- + * + * TkpGetBorder -- + * + * This function allocates a new TkBorder structure. + * + * Results: + * Returns a newly allocated TkBorder. + * + * Side effects: + * None. + * + *---------------------------------------------------------------------- + */ + +TkBorder * +TkpGetBorder() +{ + WinBorder *borderPtr = (WinBorder *) ckalloc(sizeof(WinBorder)); + borderPtr->light2ColorPtr = NULL; + borderPtr->dark2ColorPtr = NULL; + return (TkBorder *) borderPtr; +} + +/* + *---------------------------------------------------------------------- + * + * TkpFreeBorder -- + * + * This function frees any colors allocated by the platform + * specific part of this module. + * + * Results: + * None. + * + * Side effects: + * May deallocate some colors. + * + *---------------------------------------------------------------------- + */ + +void +TkpFreeBorder(borderPtr) + TkBorder *borderPtr; +{ + WinBorder *winBorderPtr = (WinBorder *) borderPtr; + if (winBorderPtr->light2ColorPtr) { + Tk_FreeColor(winBorderPtr->light2ColorPtr); + } + if (winBorderPtr->dark2ColorPtr) { + Tk_FreeColor(winBorderPtr->dark2ColorPtr); + } +} + +/* + *-------------------------------------------------------------- + * + * Tk_3DVerticalBevel -- + * + * This procedure draws a vertical bevel along one side of + * an object. The bevel is always rectangular in shape: + * ||| + * ||| + * ||| + * ||| + * ||| + * ||| + * An appropriate shadow color is chosen for the bevel based + * on the leftBevel and relief arguments. Normally this + * procedure is called first, then Tk_3DHorizontalBevel is + * called next to draw neat corners. + * + * Results: + * None. + * + * Side effects: + * Graphics are drawn in drawable. + * + *-------------------------------------------------------------- + */ + +void +Tk_3DVerticalBevel(tkwin, drawable, border, x, y, width, height, + leftBevel, relief) + Tk_Window tkwin; /* Window for which border was allocated. */ + Drawable drawable; /* X window or pixmap in which to draw. */ + Tk_3DBorder border; /* Token for border to draw. */ + int x, y, width, height; /* Area of vertical bevel. */ + int leftBevel; /* Non-zero means this bevel forms the + * left side of the object; 0 means it + * forms the right side. */ + int relief; /* Kind of bevel to draw. For example, + * TK_RELIEF_RAISED means interior of + * object should appear higher than + * exterior. */ +{ + TkBorder *borderPtr = (TkBorder *) border; + int left, right; + Display *display = Tk_Display(tkwin); + TkWinDCState state; + HDC dc = TkWinGetDrawableDC(display, drawable, &state); + int half; + + if ((borderPtr->lightGC == None) && (relief != TK_RELIEF_FLAT)) { + TkpGetShadows(borderPtr, tkwin); + } + + switch (relief) { + case TK_RELIEF_RAISED: + left = (leftBevel) + ? borderPtr->lightGC->foreground + : borderPtr->darkGC->foreground; + right = (leftBevel) + ? ((WinBorder *)borderPtr)->light2ColorPtr->pixel + : ((WinBorder *)borderPtr)->dark2ColorPtr->pixel; + break; + case TK_RELIEF_SUNKEN: + left = (leftBevel) + ? ((WinBorder *)borderPtr)->dark2ColorPtr->pixel + : ((WinBorder *)borderPtr)->light2ColorPtr->pixel; + right = (leftBevel) + ? borderPtr->darkGC->foreground + : borderPtr->lightGC->foreground; + break; + case TK_RELIEF_RIDGE: + left = borderPtr->lightGC->foreground; + right = borderPtr->darkGC->foreground; + break; + case TK_RELIEF_GROOVE: + left = borderPtr->darkGC->foreground; + right = borderPtr->lightGC->foreground; + break; + case TK_RELIEF_FLAT: + left = right = borderPtr->bgGC->foreground; + break; + case TK_RELIEF_SOLID: + left = right = RGB(0,0,0); + break; + } + half = width/2; + if (leftBevel && (width & 1)) { + half++; + } + TkWinFillRect(dc, x, y, half, height, left); + TkWinFillRect(dc, x+half, y, width-half, height, right); + TkWinReleaseDrawableDC(drawable, dc, &state); +} + +/* + *-------------------------------------------------------------- + * + * Tk_3DHorizontalBevel -- + * + * This procedure draws a horizontal bevel along one side of + * an object. The bevel has mitered corners (depending on + * leftIn and rightIn arguments). + * + * Results: + * None. + * + * Side effects: + * None. + * + *-------------------------------------------------------------- + */ + +void +Tk_3DHorizontalBevel(tkwin, drawable, border, x, y, width, height, + leftIn, rightIn, topBevel, relief) + Tk_Window tkwin; /* Window for which border was allocated. */ + Drawable drawable; /* X window or pixmap in which to draw. */ + Tk_3DBorder border; /* Token for border to draw. */ + int x, y, width, height; /* Bounding box of area of bevel. Height + * gives width of border. */ + int leftIn, rightIn; /* Describes whether the left and right + * edges of the bevel angle in or out as + * they go down. For example, if "leftIn" + * is true, the left side of the bevel + * looks like this: + * ___________ + * __________ + * _________ + * ________ + */ + int topBevel; /* Non-zero means this bevel forms the + * top side of the object; 0 means it + * forms the bottom side. */ + int relief; /* Kind of bevel to draw. For example, + * TK_RELIEF_RAISED means interior of + * object should appear higher than + * exterior. */ +{ + TkBorder *borderPtr = (TkBorder *) border; + Display *display = Tk_Display(tkwin); + int bottom, halfway, x1, x2, x1Delta, x2Delta; + TkWinDCState state; + HDC dc = TkWinGetDrawableDC(display, drawable, &state); + int topColor, bottomColor; + + if ((borderPtr->lightGC == None) && (relief != TK_RELIEF_FLAT)) { + TkpGetShadows(borderPtr, tkwin); + } + + /* + * Compute a GC for the top half of the bevel and a GC for the + * bottom half (they're the same in many cases). + */ + + switch (relief) { + case TK_RELIEF_RAISED: + topColor = (topBevel) + ? borderPtr->lightGC->foreground + : borderPtr->darkGC->foreground; + bottomColor = (topBevel) + ? ((WinBorder *)borderPtr)->light2ColorPtr->pixel + : ((WinBorder *)borderPtr)->dark2ColorPtr->pixel; + break; + case TK_RELIEF_SUNKEN: + topColor = (topBevel) + ? ((WinBorder *)borderPtr)->dark2ColorPtr->pixel + : ((WinBorder *)borderPtr)->light2ColorPtr->pixel; + bottomColor = (topBevel) + ? borderPtr->darkGC->foreground + : borderPtr->lightGC->foreground; + break; + case TK_RELIEF_RIDGE: + topColor = borderPtr->lightGC->foreground; + bottomColor = borderPtr->darkGC->foreground; + break; + case TK_RELIEF_GROOVE: + topColor = borderPtr->darkGC->foreground; + bottomColor = borderPtr->lightGC->foreground; + break; + case TK_RELIEF_FLAT: + topColor = bottomColor = borderPtr->bgGC->foreground; + break; + case TK_RELIEF_SOLID: + topColor = bottomColor = RGB(0,0,0); + } + + /* + * Compute various other geometry-related stuff. + */ + + if (leftIn) { + x1 = x+1; + } else { + x1 = x+height-1; + } + x2 = x+width; + if (rightIn) { + x2--; + } else { + x2 -= height; + } + x1Delta = (leftIn) ? 1 : -1; + x2Delta = (rightIn) ? -1 : 1; + halfway = y + height/2; + if (topBevel && (height & 1)) { + halfway++; + } + bottom = y + height; + + /* + * Draw one line for each y-coordinate covered by the bevel. + */ + + for ( ; y < bottom; y++) { + /* + * In some weird cases (such as large border widths for skinny + * rectangles) x1 can be >= x2. Don't draw the lines + * in these cases. + */ + + if (x1 < x2) { + TkWinFillRect(dc, x1, y, x2-x1, 1, + (y < halfway) ? topColor : bottomColor); + } + x1 += x1Delta; + x2 += x2Delta; + } + TkWinReleaseDrawableDC(drawable, dc, &state); +} + +/* + *---------------------------------------------------------------------- + * + * TkpGetShadows -- + * + * This procedure computes the shadow colors for a 3-D border + * and fills in the corresponding fields of the Border structure. + * It's called lazily, so that the colors aren't allocated until + * something is actually drawn with them. That way, if a border + * is only used for flat backgrounds the shadow colors will + * never be allocated. + * + * Results: + * None. + * + * Side effects: + * The lightGC and darkGC fields in borderPtr get filled in, + * if they weren't already. + * + *---------------------------------------------------------------------- + */ + +void +TkpGetShadows(borderPtr, tkwin) + TkBorder *borderPtr; /* Information about border. */ + Tk_Window tkwin; /* Window where border will be used for + * drawing. */ +{ + XColor lightColor, darkColor; + int tmp1, tmp2; + XGCValues gcValues; + + if (borderPtr->lightGC != None) { + return; + } + + /* + * Handle the special case of the default system colors. + */ + + if ((TkWinIndexOfColor(borderPtr->bgColorPtr) == COLOR_3DFACE) + || (TkWinIndexOfColor(borderPtr->bgColorPtr) == COLOR_WINDOW)) { + borderPtr->darkColorPtr = Tk_GetColor(NULL, tkwin, + Tk_GetUid("SystemButtonShadow")); + gcValues.foreground = borderPtr->darkColorPtr->pixel; + borderPtr->darkGC = Tk_GetGC(tkwin, GCForeground, &gcValues); + borderPtr->lightColorPtr = Tk_GetColor(NULL, tkwin, + Tk_GetUid("SystemButtonHighlight")); + gcValues.foreground = borderPtr->lightColorPtr->pixel; + borderPtr->lightGC = Tk_GetGC(tkwin, GCForeground, &gcValues); + ((WinBorder*)borderPtr)->dark2ColorPtr = Tk_GetColor(NULL, tkwin, + Tk_GetUid("System3dDarkShadow")); + ((WinBorder*)borderPtr)->light2ColorPtr = Tk_GetColor(NULL, tkwin, + Tk_GetUid("System3dLight")); + return; + } else { + darkColor.red = 0; + darkColor.green = 0; + darkColor.blue = 0; + ((WinBorder*)borderPtr)->dark2ColorPtr = Tk_GetColorByValue(tkwin, + &darkColor); + lightColor = *(borderPtr->bgColorPtr); + ((WinBorder*)borderPtr)->light2ColorPtr = Tk_GetColorByValue(tkwin, + &lightColor); + } + + /* + * First, handle the case of a color display with lots of colors. + * The shadow colors get computed using whichever formula results + * in the greatest change in color: + * 1. Lighter shadow is half-way to white, darker shadow is half + * way to dark. + * 2. Lighter shadow is 40% brighter than background, darker shadow + * is 40% darker than background. + */ + + if (Tk_Depth(tkwin) >= 6) { + /* + * This is a color display with lots of colors. For the dark + * shadow, cut 40% from each of the background color components. + * For the light shadow, boost each component by 40% or half-way + * to white, whichever is greater (the first approach works + * better for unsaturated colors, the second for saturated ones). + */ + + darkColor.red = (60 * (int) borderPtr->bgColorPtr->red)/100; + darkColor.green = (60 * (int) borderPtr->bgColorPtr->green)/100; + darkColor.blue = (60 * (int) borderPtr->bgColorPtr->blue)/100; + borderPtr->darkColorPtr = Tk_GetColorByValue(tkwin, &darkColor); + gcValues.foreground = borderPtr->darkColorPtr->pixel; + borderPtr->darkGC = Tk_GetGC(tkwin, GCForeground, &gcValues); + + /* + * Compute the colors using integers, not using lightColor.red + * etc.: these are shorts and may have problems with integer + * overflow. + */ + + tmp1 = (14 * (int) borderPtr->bgColorPtr->red)/10; + if (tmp1 > MAX_INTENSITY) { + tmp1 = MAX_INTENSITY; + } + tmp2 = (MAX_INTENSITY + (int) borderPtr->bgColorPtr->red)/2; + lightColor.red = (tmp1 > tmp2) ? tmp1 : tmp2; + tmp1 = (14 * (int) borderPtr->bgColorPtr->green)/10; + if (tmp1 > MAX_INTENSITY) { + tmp1 = MAX_INTENSITY; + } + tmp2 = (MAX_INTENSITY + (int) borderPtr->bgColorPtr->green)/2; + lightColor.green = (tmp1 > tmp2) ? tmp1 : tmp2; + tmp1 = (14 * (int) borderPtr->bgColorPtr->blue)/10; + if (tmp1 > MAX_INTENSITY) { + tmp1 = MAX_INTENSITY; + } + tmp2 = (MAX_INTENSITY + (int) borderPtr->bgColorPtr->blue)/2; + lightColor.blue = (tmp1 > tmp2) ? tmp1 : tmp2; + borderPtr->lightColorPtr = Tk_GetColorByValue(tkwin, &lightColor); + gcValues.foreground = borderPtr->lightColorPtr->pixel; + borderPtr->lightGC = Tk_GetGC(tkwin, GCForeground, &gcValues); + return; + } + + if (borderPtr->shadow == None) { + borderPtr->shadow = Tk_GetBitmap((Tcl_Interp *) NULL, tkwin, + Tk_GetUid("gray50")); + if (borderPtr->shadow == None) { + panic("TkpGetShadows couldn't allocate bitmap for border"); + } + } + if (borderPtr->visual->map_entries > 2) { + /* + * This isn't a monochrome display, but the colormap either + * ran out of entries or didn't have very many to begin with. + * Generate the light shadows with a white stipple and the + * dark shadows with a black stipple. + */ + + gcValues.foreground = borderPtr->bgColorPtr->pixel; + gcValues.background = BlackPixelOfScreen(borderPtr->screen); + gcValues.stipple = borderPtr->shadow; + gcValues.fill_style = FillOpaqueStippled; + borderPtr->darkGC = Tk_GetGC(tkwin, + GCForeground|GCBackground|GCStipple|GCFillStyle, &gcValues); + gcValues.foreground = WhitePixelOfScreen(borderPtr->screen); + gcValues.background = borderPtr->bgColorPtr->pixel; + borderPtr->lightGC = Tk_GetGC(tkwin, + GCForeground|GCBackground|GCStipple|GCFillStyle, &gcValues); + return; + } + + /* + * This is just a measly monochrome display, hardly even worth its + * existence on this earth. Make one shadow a 50% stipple and the + * other the opposite of the background. + */ + + gcValues.foreground = WhitePixelOfScreen(borderPtr->screen); + gcValues.background = BlackPixelOfScreen(borderPtr->screen); + gcValues.stipple = borderPtr->shadow; + gcValues.fill_style = FillOpaqueStippled; + borderPtr->lightGC = Tk_GetGC(tkwin, + GCForeground|GCBackground|GCStipple|GCFillStyle, &gcValues); + if (borderPtr->bgColorPtr->pixel + == WhitePixelOfScreen(borderPtr->screen)) { + gcValues.foreground = BlackPixelOfScreen(borderPtr->screen); + borderPtr->darkGC = Tk_GetGC(tkwin, GCForeground, &gcValues); + } else { + borderPtr->darkGC = borderPtr->lightGC; + borderPtr->lightGC = Tk_GetGC(tkwin, GCForeground, &gcValues); + } +} + +/* + *---------------------------------------------------------------------- + * + * TkWinGetBorderPixels -- + * + * This routine returns the 5 COLORREFs used to draw a given + * 3d border. + * + * Results: + * Returns the colors in the specified array. + * + * Side effects: + * May cause the remaining colors to be allocated. + * + *---------------------------------------------------------------------- + */ + +COLORREF +TkWinGetBorderPixels(tkwin, border, which) + Tk_Window tkwin; + Tk_3DBorder border; + int which; /* One of TK_3D_FLAT_GC, TK_3D_LIGHT_GC, + * TK_3D_DARK_GC, TK_3D_LIGHT2, TK_3D_DARK2 */ +{ + WinBorder *borderPtr = (WinBorder *) border; + + if (borderPtr->info.lightGC == None) { + TkpGetShadows(&borderPtr->info, tkwin); + } + switch (which) { + case TK_3D_FLAT_GC: + return borderPtr->info.bgColorPtr->pixel; + case TK_3D_LIGHT_GC: + if (borderPtr->info.lightColorPtr == NULL) { + return WhitePixelOfScreen(borderPtr->info.screen); + } + return borderPtr->info.lightColorPtr->pixel; + case TK_3D_DARK_GC: + if (borderPtr->info.darkColorPtr == NULL) { + return BlackPixelOfScreen(borderPtr->info.screen); + } + return borderPtr->info.darkColorPtr->pixel; + case TK_3D_LIGHT2: + return borderPtr->light2ColorPtr->pixel; + case TK_3D_DARK2: + return borderPtr->dark2ColorPtr->pixel; + } + return 0; +} |