/* * tkColor.c -- * * This file maintains a database of color values for the Tk toolkit, in * order to avoid round-trips to the server to map color names to pixel * values. * * Copyright (c) 1990-1994 The Regents of the University of California. * Copyright (c) 1994-1997 Sun Microsystems, Inc. * * See the file "license.terms" for information on usage and redistribution of * this file, and for a DISCLAIMER OF ALL WARRANTIES. */ #include "tkInt.h" #include "tkColor.h" #ifdef _WIN32 #include "tkWinInt.h" #endif /* * Structures of the following following type are used as keys for * colorValueTable (in TkDisplay). */ typedef struct { int red, green, blue; /* Values for desired color. */ Colormap colormap; /* Colormap from which color will be * allocated. */ Display *display; /* Display for colormap. */ } ValueKey; /* * The structure below is used to allocate thread-local data. */ typedef struct { char rgbString[20]; /* */ } ThreadSpecificData; static Tcl_ThreadDataKey dataKey; /* * Forward declarations for functions defined in this file: */ static void ColorInit(TkDisplay *dispPtr); static void DupColorObjProc(Tcl_Obj *srcObjPtr,Tcl_Obj *dupObjPtr); static void FreeColorObj(Tcl_Obj *objPtr); static void FreeColorObjProc(Tcl_Obj *objPtr); static void InitColorObj(Tcl_Obj *objPtr); /* * The following structure defines the implementation of the "color" Tcl * object, which maps a string color name to a TkColor object. The ptr1 field * of the Tcl_Obj points to a TkColor object. */ const Tcl_ObjType tkColorObjType = { "color", /* name */ FreeColorObjProc, /* freeIntRepProc */ DupColorObjProc, /* dupIntRepProc */ NULL, /* updateStringProc */ NULL /* setFromAnyProc */ }; /* *---------------------------------------------------------------------- * * Tk_AllocColorFromObj -- * * Given a Tcl_Obj *, map the value to a corresponding XColor structure * based on the tkwin given. * * Results: * The return value is a pointer to an XColor structure that indicates * the red, blue, and green intensities for the color given by the string * in objPtr, and also specifies a pixel value to use to draw in that * color. If an error occurs, NULL is returned and an error message will * be left in interp's result (unless interp is NULL). * * Side effects: * The color is added to an internal database with a reference count. For * each call to this function, there should eventually be a call to * Tk_FreeColorFromObj so that the database is cleaned up when colors * aren't in use anymore. * *---------------------------------------------------------------------- */ XColor * Tk_AllocColorFromObj( Tcl_Interp *interp, /* Used only for error reporting. If NULL, * then no messages are provided. */ Tk_Window tkwin, /* Window in which the color will be used.*/ Tcl_Obj *objPtr) /* Object that describes the color; string * value is a color name such as "red" or * "#ff0000".*/ { TkColor *tkColPtr; if (objPtr->typePtr != &tkColorObjType) { InitColorObj(objPtr); } tkColPtr = (TkColor *) objPtr->internalRep.twoPtrValue.ptr1; /* * If the object currently points to a TkColor, see if it's the one we * want. If so, increment its reference count and return. */ if (tkColPtr != NULL) { if (tkColPtr->resourceRefCount == 0) { /* * This is a stale reference: it refers to a TkColor that's no * longer in use. Clear the reference. */ FreeColorObj(objPtr); tkColPtr = NULL; } else if ((Tk_Screen(tkwin) == tkColPtr->screen) && (Tk_Colormap(tkwin) == tkColPtr->colormap)) { tkColPtr->resourceRefCount++; return (XColor *) tkColPtr; } } /* * The object didn't point to the TkColor that we wanted. Search the list * of TkColors with the same name to see if one of the other TkColors is * the right one. */ if (tkColPtr != NULL) { TkColor *firstColorPtr = (TkColor *)Tcl_GetHashValue(tkColPtr->hashPtr); FreeColorObj(objPtr); for (tkColPtr = firstColorPtr; tkColPtr != NULL; tkColPtr = tkColPtr->nextPtr) { if ((Tk_Screen(tkwin) == tkColPtr->screen) && (Tk_Colormap(tkwin) == tkColPtr->colormap)) { tkColPtr->resourceRefCount++; tkColPtr->objRefCount++; objPtr->internalRep.twoPtrValue.ptr1 = tkColPtr; return (XColor *) tkColPtr; } } } /* * Still no luck. Call Tk_GetColor to allocate a new TkColor object. */ tkColPtr = (TkColor *) Tk_GetColor(interp, tkwin, Tcl_GetString(objPtr)); objPtr->internalRep.twoPtrValue.ptr1 = tkColPtr; if (tkColPtr != NULL) { tkColPtr->objRefCount++; } return (XColor *) tkColPtr; } /* *---------------------------------------------------------------------- * * Tk_GetColor -- * * Given a string name for a color, map the name to a corresponding * XColor structure. * * Results: * The return value is a pointer to an XColor structure that indicates * the red, blue, and green intensities for the color given by "name", * and also specifies a pixel value to use to draw in that color. If an * error occurs, NULL is returned and an error message will be left in * the interp's result. * * Side effects: * The color is added to an internal database with a reference count. For * each call to this function, there should eventually be a call to * Tk_FreeColor so that the database is cleaned up when colors aren't in * use anymore. * *---------------------------------------------------------------------- */ XColor * Tk_GetColor( Tcl_Interp *interp, /* Place to leave error message if color can't * be found. */ Tk_Window tkwin, /* Window in which color will be used. */ Tk_Uid name) /* Name of color to be allocated (in form * suitable for passing to XParseColor). */ { Tcl_HashEntry *nameHashPtr; int isNew; TkColor *tkColPtr; TkColor *existingColPtr; TkDisplay *dispPtr = ((TkWindow *) tkwin)->dispPtr; if (!dispPtr->colorInit) { ColorInit(dispPtr); } /* * First, check to see if there's already a mapping for this color name. */ nameHashPtr = Tcl_CreateHashEntry(&dispPtr->colorNameTable, name, &isNew); if (!isNew) { existingColPtr = (TkColor *)Tcl_GetHashValue(nameHashPtr); for (tkColPtr = existingColPtr; tkColPtr != NULL; tkColPtr = tkColPtr->nextPtr) { if ((tkColPtr->screen == Tk_Screen(tkwin)) && (Tk_Colormap(tkwin) == tkColPtr->colormap)) { tkColPtr->resourceRefCount++; return &tkColPtr->color; } } } else { existingColPtr = NULL; } /* * The name isn't currently known. Map from the name to a pixel value. */ tkColPtr = TkpGetColor(tkwin, name); if (tkColPtr == NULL) { if (interp != NULL) { if (*name == '#') { Tcl_SetObjResult(interp, Tcl_ObjPrintf( "invalid color name \"%s\"", name)); Tcl_SetErrorCode(interp, "TK", "VALUE", "COLOR", NULL); } else { Tcl_SetObjResult(interp, Tcl_ObjPrintf( "unknown color name \"%s\"", name)); Tcl_SetErrorCode(interp, "TK", "LOOKUP", "COLOR", name, NULL); } } if (isNew) { Tcl_DeleteHashEntry(nameHashPtr); } return NULL; } /* * Now create a new TkColor structure and add it to colorNameTable (in * TkDisplay). */ tkColPtr->magic = COLOR_MAGIC; tkColPtr->gc = NULL; tkColPtr->screen = Tk_Screen(tkwin); tkColPtr->colormap = Tk_Colormap(tkwin); tkColPtr->visual = Tk_Visual(tkwin); tkColPtr->resourceRefCount = 1; tkColPtr->objRefCount = 0; tkColPtr->type = TK_COLOR_BY_NAME; tkColPtr->hashPtr = nameHashPtr; tkColPtr->nextPtr = existingColPtr; Tcl_SetHashValue(nameHashPtr, tkColPtr); return &tkColPtr->color; } /* *---------------------------------------------------------------------- * * Tk_GetColorByValue -- * * Given a desired set of red-green-blue intensities for a color, locate * a pixel value to use to draw that color in a given window. * * Results: * The return value is a pointer to an XColor structure that indicates * the closest red, blue, and green intensities available to those * specified in colorPtr, and also specifies a pixel value to use to draw * in that color. * * Side effects: * The color is added to an internal database with a reference count. For * each call to this function, there should eventually be a call to * Tk_FreeColor, so that the database is cleaned up when colors aren't in * use anymore. * *---------------------------------------------------------------------- */ XColor * Tk_GetColorByValue( Tk_Window tkwin, /* Window where color will be used. */ XColor *colorPtr) /* Red, green, and blue fields indicate * desired color. */ { ValueKey valueKey; Tcl_HashEntry *valueHashPtr; int isNew; TkColor *tkColPtr; Display *display = Tk_Display(tkwin); TkDisplay *dispPtr = TkGetDisplay(display); if (!dispPtr->colorInit) { ColorInit(dispPtr); } /* * First, check to see if there's already a mapping for this color name. * Must clear the structure first; it's not tightly packed on 64-bit * systems. [Bug 2911570] */ memset(&valueKey, 0, sizeof(ValueKey)); valueKey.red = colorPtr->red; valueKey.green = colorPtr->green; valueKey.blue = colorPtr->blue; valueKey.colormap = Tk_Colormap(tkwin); valueKey.display = display; valueHashPtr = Tcl_CreateHashEntry(&dispPtr->colorValueTable, (char *) &valueKey, &isNew); if (!isNew) { tkColPtr = (TkColor *)Tcl_GetHashValue(valueHashPtr); tkColPtr->resourceRefCount++; return &tkColPtr->color; } /* * The name isn't currently known. Find a pixel value for this color and * add a new structure to colorValueTable (in TkDisplay). */ tkColPtr = TkpGetColorByValue(tkwin, colorPtr); tkColPtr->magic = COLOR_MAGIC; tkColPtr->gc = NULL; tkColPtr->screen = Tk_Screen(tkwin); tkColPtr->colormap = valueKey.colormap; tkColPtr->visual = Tk_Visual(tkwin); tkColPtr->resourceRefCount = 1; tkColPtr->objRefCount = 0; tkColPtr->type = TK_COLOR_BY_VALUE; tkColPtr->hashPtr = valueHashPtr; tkColPtr->nextPtr = NULL; Tcl_SetHashValue(valueHashPtr, tkColPtr); return &tkColPtr->color; } /* *-------------------------------------------------------------- * * Tk_NameOfColor -- * * Given a color, return a textual string identifying the color. * * Results: * If colorPtr was created by Tk_GetColor, then the return value is the * "string" that was used to create it. Otherwise the return value is a * string that could have been passed to Tk_GetColor to allocate that * color. The storage for the returned string is only guaranteed to * persist up until the next call to this function. * * Side effects: * None. * *-------------------------------------------------------------- */ const char * Tk_NameOfColor( XColor *colorPtr) /* Color whose name is desired. */ { TkColor *tkColPtr = (TkColor *) colorPtr; if (tkColPtr->magic==COLOR_MAGIC && tkColPtr->type==TK_COLOR_BY_NAME) { return tkColPtr->hashPtr->key.string; } else { ThreadSpecificData *tsdPtr = (ThreadSpecificData *) Tcl_GetThreadData(&dataKey, sizeof(ThreadSpecificData)); snprintf(tsdPtr->rgbString, sizeof(tsdPtr->rgbString), "#%04x%04x%04x", colorPtr->red, colorPtr->green, colorPtr->blue); /* * If the string has the form #RSRSTUTUVWVW (where equal letters * denote equal hexdigits) then this is equivalent to #RSTUVW. Then * output the shorter form. */ if ((tsdPtr->rgbString[1] == tsdPtr->rgbString[3]) && (tsdPtr->rgbString[2] == tsdPtr->rgbString[4]) && (tsdPtr->rgbString[5] == tsdPtr->rgbString[7]) && (tsdPtr->rgbString[6] == tsdPtr->rgbString[8]) && (tsdPtr->rgbString[9] == tsdPtr->rgbString[11]) && (tsdPtr->rgbString[10] == tsdPtr->rgbString[12])) { tsdPtr->rgbString[3] = tsdPtr->rgbString[5]; tsdPtr->rgbString[4] = tsdPtr->rgbString[6]; tsdPtr->rgbString[5] = tsdPtr->rgbString[9]; tsdPtr->rgbString[6] = tsdPtr->rgbString[10]; tsdPtr->rgbString[7] = '\0'; } return tsdPtr->rgbString; } } /* *---------------------------------------------------------------------- * * Tk_GCForColor -- * * Given a color allocated from this module, this function returns a GC * that can be used for simple drawing with that color. * * Results: * The return value is a GC with color set as its foreground color and * all other fields defaulted. This GC is only valid as long as the color * exists; it is freed automatically when the last reference to the color * is freed. * * Side effects: * None. * *---------------------------------------------------------------------- */ GC Tk_GCForColor( XColor *colorPtr, /* Color for which a GC is desired. Must have * been allocated by Tk_GetColor. */ Drawable drawable) /* Drawable in which the color will be used * (must have same screen and depth as the one * for which the color was allocated). */ { TkColor *tkColPtr = (TkColor *) colorPtr; XGCValues gcValues; /* * Do a quick sanity check to make sure this color was really allocated by * Tk_GetColor. */ if (tkColPtr->magic != COLOR_MAGIC) { Tcl_Panic("Tk_GCForColor called with bogus color"); } if (tkColPtr->gc == NULL) { gcValues.foreground = tkColPtr->color.pixel; tkColPtr->gc = XCreateGC(DisplayOfScreen(tkColPtr->screen), drawable, GCForeground, &gcValues); } return tkColPtr->gc; } /* *---------------------------------------------------------------------- * * Tk_FreeColor -- * * This function is called to release a color allocated by Tk_GetColor. * * Results: * None. * * Side effects: * The reference count associated with colorPtr is deleted, and the color * is released to X if there are no remaining uses for it. * *---------------------------------------------------------------------- */ void Tk_FreeColor( XColor *colorPtr) /* Color to be released. Must have been * allocated by Tk_GetColor or * Tk_GetColorByValue. */ { TkColor *tkColPtr = (TkColor *) colorPtr; Screen *screen = tkColPtr->screen; TkColor *prevPtr; /* * Do a quick sanity check to make sure this color was really allocated by * Tk_GetColor. */ if (tkColPtr->magic != COLOR_MAGIC) { Tcl_Panic("Tk_FreeColor called with bogus color"); } if (tkColPtr->resourceRefCount-- > 1) { return; } /* * This color is no longer being actively used, so free the color * resources associated with it and remove it from the hash table. No * longer any objects referencing it. */ if (tkColPtr->gc != NULL) { XFreeGC(DisplayOfScreen(screen), tkColPtr->gc); tkColPtr->gc = NULL; } TkpFreeColor(tkColPtr); prevPtr = (TkColor *)Tcl_GetHashValue(tkColPtr->hashPtr); if (prevPtr == tkColPtr) { if (tkColPtr->nextPtr == NULL) { Tcl_DeleteHashEntry(tkColPtr->hashPtr); } else { Tcl_SetHashValue(tkColPtr->hashPtr, tkColPtr->nextPtr); } } else { while (prevPtr->nextPtr != tkColPtr) { prevPtr = prevPtr->nextPtr; } prevPtr->nextPtr = tkColPtr->nextPtr; } /* * Free the TkColor structure if there are no objects referencing it. * However, if there are objects referencing it then keep the structure * around; it will get freed when the last reference is cleared */ if (tkColPtr->objRefCount == 0) { ckfree(tkColPtr); } } /* *---------------------------------------------------------------------- * * Tk_FreeColorFromObj -- * * This function is called to release a color allocated by * Tk_AllocColorFromObj. It does not throw away the Tcl_Obj *; it only * gets rid of the hash table entry for this color and clears the cached * value that is normally stored in the object. * * Results: * None. * * Side effects: * The reference count associated with the color represented by objPtr is * decremented, and the color is released to X if there are no remaining * uses for it. * *---------------------------------------------------------------------- */ void Tk_FreeColorFromObj( Tk_Window tkwin, /* The window this color lives in. Needed for * the screen and colormap values. */ Tcl_Obj *objPtr) /* The Tcl_Obj * to be freed. */ { Tk_FreeColor(Tk_GetColorFromObj(tkwin, objPtr)); FreeColorObj(objPtr); } /* *--------------------------------------------------------------------------- * * FreeColorObjProc, FreeColorObj -- * * This proc is called to release an object reference to a color. Called * when the object's internal rep is released or when the cached tkColPtr * needs to be changed. * * Results: * None. * * Side effects: * The object reference count is decremented. When both it and the hash * ref count go to zero, the color's resources are released. * *--------------------------------------------------------------------------- */ static void FreeColorObjProc( Tcl_Obj *objPtr) /* The object we are releasing. */ { FreeColorObj(objPtr); objPtr->typePtr = NULL; } static void FreeColorObj( Tcl_Obj *objPtr) /* The object we are releasing. */ { TkColor *tkColPtr = (TkColor *)objPtr->internalRep.twoPtrValue.ptr1; if (tkColPtr != NULL) { if ((tkColPtr->objRefCount-- <= 1) && (tkColPtr->resourceRefCount == 0)) { ckfree(tkColPtr); } objPtr->internalRep.twoPtrValue.ptr1 = NULL; } } /* *--------------------------------------------------------------------------- * * DupColorObjProc -- * * When a cached color object is duplicated, this is called to update the * internal reps. * * Results: * None. * * Side effects: * The color's objRefCount is incremented and the internal rep of the * copy is set to point to it. * *--------------------------------------------------------------------------- */ static void DupColorObjProc( Tcl_Obj *srcObjPtr, /* The object we are copying from. */ Tcl_Obj *dupObjPtr) /* The object we are copying to. */ { TkColor *tkColPtr = (TkColor *)srcObjPtr->internalRep.twoPtrValue.ptr1; dupObjPtr->typePtr = srcObjPtr->typePtr; dupObjPtr->internalRep.twoPtrValue.ptr1 = tkColPtr; if (tkColPtr != NULL) { tkColPtr->objRefCount++; } } /* *---------------------------------------------------------------------- * * Tk_GetColorFromObj -- * * Returns the color referred to by a Tcl object. The color must already * have been allocated via a call to Tk_AllocColorFromObj or Tk_GetColor. * * Results: * Returns the XColor * that matches the tkwin and the string rep of * objPtr. * * Side effects: * If the object is not already a color, the conversion will free any old * internal representation. * *---------------------------------------------------------------------- */ XColor * Tk_GetColorFromObj( Tk_Window tkwin, /* The window in which the color will be * used. */ Tcl_Obj *objPtr) /* String value contains the name of the * desired color. */ { TkColor *tkColPtr; Tcl_HashEntry *hashPtr; TkDisplay *dispPtr = ((TkWindow *) tkwin)->dispPtr; if (objPtr->typePtr != &tkColorObjType) { InitColorObj(objPtr); } /* * First check to see if the internal representation of the object is * defined and is a color that is valid for the current screen and color * map. If it is, we are done. */ tkColPtr = (TkColor *)objPtr->internalRep.twoPtrValue.ptr1; if ((tkColPtr != NULL) && (tkColPtr->resourceRefCount > 0) && (Tk_Screen(tkwin) == tkColPtr->screen) && (Tk_Colormap(tkwin) == tkColPtr->colormap)) { /* * The object already points to the right TkColor structure. Just * return it. */ return (XColor *) tkColPtr; } /* * If we reach this point, it means that the TkColor structure that we * have cached in the internal representation is not valid for the current * screen and colormap. But there is a list of other TkColor structures * attached to the TkDisplay. Walk this list looking for the right TkColor * structure. */ hashPtr = Tcl_FindHashEntry(&dispPtr->colorNameTable, Tcl_GetString(objPtr)); if (hashPtr == NULL) { goto error; } for (tkColPtr = (TkColor *)Tcl_GetHashValue(hashPtr); (tkColPtr != NULL); tkColPtr = tkColPtr->nextPtr) { if ((Tk_Screen(tkwin) == tkColPtr->screen) && (Tk_Colormap(tkwin) == tkColPtr->colormap)) { FreeColorObj(objPtr); objPtr->internalRep.twoPtrValue.ptr1 = tkColPtr; tkColPtr->objRefCount++; return (XColor *) tkColPtr; } } error: Tcl_Panic("Tk_GetColorFromObj called with non-existent color!"); /* * The following code isn't reached; it's just there to please compilers. */ return NULL; } /* *---------------------------------------------------------------------- * * InitColorObj -- * * Bookeeping function to change an objPtr to a color type. * * Results: * None. * * Side effects: * The old internal rep of the object is freed. The object's type is set * to color with a NULL TkColor pointer (the pointer will be set later by * either Tk_AllocColorFromObj or Tk_GetColorFromObj). * *---------------------------------------------------------------------- */ static void InitColorObj( Tcl_Obj *objPtr) /* The object to convert. */ { const Tcl_ObjType *typePtr; /* * Free the old internalRep before setting the new one. */ Tcl_GetString(objPtr); typePtr = objPtr->typePtr; if ((typePtr != NULL) && (typePtr->freeIntRepProc != NULL)) { typePtr->freeIntRepProc(objPtr); } objPtr->typePtr = &tkColorObjType; objPtr->internalRep.twoPtrValue.ptr1 = NULL; } /* *---------------------------------------------------------------------- * * ColorInit -- * * Initialize the structure used for color management. * * Results: * None. * * Side effects: * Read the code. * *---------------------------------------------------------------------- */ static void ColorInit( TkDisplay *dispPtr) { if (!dispPtr->colorInit) { dispPtr->colorInit = 1; Tcl_InitHashTable(&dispPtr->colorNameTable, TCL_STRING_KEYS); Tcl_InitHashTable(&dispPtr->colorValueTable, sizeof(ValueKey)/sizeof(int)); } } /* *---------------------------------------------------------------------- * * TkDebugColor -- * * This function returns debugging information about a color. * * Results: * The return value is a list with one sublist for each TkColor * corresponding to "name". Each sublist has two elements that contain * the resourceRefCount and objRefCount fields from the TkColor * structure. * * Side effects: * None. * *---------------------------------------------------------------------- */ Tcl_Obj * TkDebugColor( Tk_Window tkwin, /* The window in which the color will be used * (not currently used). */ const char *name) /* Name of the desired color. */ { Tcl_HashEntry *hashPtr; Tcl_Obj *resultPtr; TkDisplay *dispPtr = ((TkWindow *) tkwin)->dispPtr; resultPtr = Tcl_NewObj(); hashPtr = Tcl_FindHashEntry(&dispPtr->colorNameTable, name); if (hashPtr != NULL) { TkColor *tkColPtr = (TkColor *)Tcl_GetHashValue(hashPtr); if (tkColPtr == NULL) { Tcl_Panic("TkDebugColor found empty hash table entry"); } for ( ; (tkColPtr != NULL); tkColPtr = tkColPtr->nextPtr) { Tcl_Obj *objPtr = Tcl_NewObj(); Tcl_ListObjAppendElement(NULL, objPtr, Tcl_NewIntObj(tkColPtr->resourceRefCount)); Tcl_ListObjAppendElement(NULL, objPtr, Tcl_NewIntObj(tkColPtr->objRefCount)); Tcl_ListObjAppendElement(NULL, resultPtr, objPtr); } } return resultPtr; } #ifndef _WIN32 /* This function is not necessary for Win32, * since XParseColor already does the right thing */ #undef XParseColor const char *const tkWebColors[20] = { /* 'a' */ "qua\0#0000ffffffff", /* 'b' */ NULL, /* 'c' */ "rimson\0#dcdc14143c3c", /* 'd' */ NULL, /* 'e' */ NULL, /* 'f' */ "uchsia\0#ffff0000ffff", /* 'g' */ "reen\0#000080800000", /* 'h' */ NULL, /* 'i' */ "ndigo\0#4b4b00008282", /* 'j' */ NULL, /* 'k' */ NULL, /* 'l' */ "ime\0#0000ffff0000", /* 'm' */ "aroon\0#808000000000", /* 'n' */ NULL, /* 'o' */ "live\0#808080800000", /* 'p' */ "urple\0#808000008080", /* 'q' */ NULL, /* 'r' */ NULL, /* 's' */ "ilver\0#c0c0c0c0c0c0", /* 't' */ "eal\0#000080808080" }; Status TkParseColor( Display *display, /* The display */ Colormap map, /* Color map */ const char *name, /* String to be parsed */ XColor *color) { char buf[14]; if (*name == '#') { buf[0] = '#'; buf[13] = '\0'; if (!*(++name) || !*(++name) || !*(++name)) { /* Not at least 3 hex digits, so invalid */ return 0; } else if (!*(++name)) { /* Exactly 3 hex digits */ buf[9] = buf[10] = buf[11] = buf[12] = *(--name); buf[5] = buf[6] = buf[7] = buf[8] = *(--name); buf[1] = buf[2] = buf[3] = buf[4] = *(--name); name = buf; } else if (!*(++name) || !*(++name)) { /* Not at least 6 hex digits, so invalid */ return 0; } else if (!*(++name)) { /* Exactly 6 hex digits */ buf[10] = buf[12] = *(--name); buf[9] = buf[11] = *(--name); buf[6] = buf[8] = *(--name); buf[5] = buf[7] = *(--name); buf[2] = buf[4] = *(--name); buf[1] = buf[3] = *(--name); name = buf; } else if (!*(++name) || !*(++name)) { /* Not at least 9 hex digits, so invalid */ return 0; } else if (!*(++name)) { /* Exactly 9 hex digits */ buf[11] = *(--name); buf[10] = *(--name); buf[9] = buf[12] = *(--name); buf[7] = *(--name); buf[6] = *(--name); buf[5] = buf[8] = *(--name); buf[3] = *(--name); buf[2] = *(--name); buf[1] = buf[4] = *(--name); name = buf; } else if (!*(++name) || !*(++name) || *(++name)) { /* Not exactly 12 hex digits, so invalid */ return 0; } else { name -= 13; } goto done; } else if (((*name - 'A') & 0xdf) < sizeof(tkWebColors)/sizeof(tkWebColors[0])) { if (!((name[0] - 'G') & 0xdf) && !((name[1] - 'R') & 0xdf) && !((name[2] - 'A') & 0xdb) && !((name[3] - 'Y') & 0xdf) && !name[4]) { name = "#808080808080"; goto done; } else { const char *p = tkWebColors[((*name - 'A') & 0x1f)]; if (p) { const char *q = name; while (!((*p - *(++q)) & 0xdf)) { if (!*p++) { name = p; goto done; } } } } } if (strlen(name) > 99) { return 0; } done: return XParseColor(display, map, name, color); } #endif /* _WIN32 */ /* * Local Variables: * mode: c * c-basic-offset: 4 * fill-column: 78 * End: */