/* * tkWinKey.c -- * * This file contains X emulation routines for keyboard related * functions. * * Copyright (c) 1995 Sun Microsystems, Inc. * * See the file "license.terms" for information on usage and redistribution of * this file, and for a DISCLAIMER OF ALL WARRANTIES. */ #include "tkWinInt.h" /* * The keymap table holds mappings of Windows keycodes to X keysyms. If * Windows ever comes along and changes the value of their keycodes, this will * break all kinds of things. However, this table lookup is much faster than * the alternative, in which we walked a list of keycodes looking for a match. * Since this lookup is performed for every Windows keypress event, it seems * like a worthwhile improvement to use the table. */ #define MAX_KEYCODE 179 /* VK_MEDIA_PLAY_PAUSE is the last entry in our table below */ /* cf. https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx */ static const KeySym keymap[] = { NoSymbol, NoSymbol, NoSymbol, XK_Cancel, NoSymbol, NoSymbol, NoSymbol, NoSymbol, XK_BackSpace, XK_Tab, NoSymbol, NoSymbol, XK_Clear, XK_Return, NoSymbol, NoSymbol, XK_Shift_L, XK_Control_L, XK_Alt_L, XK_Pause, XK_Caps_Lock, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, XK_Escape, NoSymbol, NoSymbol, NoSymbol, NoSymbol, XK_space, XK_Prior, XK_Next, XK_End, XK_Home, XK_Left, XK_Up, XK_Right, XK_Down, XK_Select, XK_Print, XK_Execute, NoSymbol, XK_Insert, XK_Delete, XK_Help, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, XK_Win_L, XK_Win_R, XK_App, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, XK_F1, XK_F2, XK_F3, XK_F4, XK_F5, XK_F6, XK_F7, XK_F8, XK_F9, XK_F10, XK_F11, XK_F12, XK_F13, XK_F14, XK_F15, XK_F16, XK_F17, XK_F18, XK_F19, XK_F20, XK_F21, XK_F22, XK_F23, XK_F24, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, XK_Num_Lock, XK_Scroll_Lock, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, /*150 0x96*/ NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, /*155 0x9b*/ NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, /*160 0xa0*/ NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, /*165 0xa5*/ NoSymbol, NoSymbol, NoSymbol, XK_XF86AudioMute, XK_XF86AudioLowerVolume, /*170 0xaa*/ XK_XF86AudioRaiseVolume, XK_XF86AudioNext, XK_XF86AudioPrev, XK_XF86AudioStop, XK_XF86AudioPlay /*175 0xaf*/ }; /* * Prototypes for local functions defined in this file: */ static KeySym KeycodeToKeysym(unsigned int keycode, int state, int noascii); /* *---------------------------------------------------------------------- * * TkpGetString -- * * Retrieve the UTF string equivalent for the given keyboard event. * * Results: * Returns the UTF string. * * Side effects: * None. * *---------------------------------------------------------------------- */ const char * TkpGetString( TkWindow *winPtr, /* Window where event occurred: needed to get * input context. */ XEvent *eventPtr, /* X keyboard event. */ Tcl_DString *dsPtr) /* Uninitialized or empty string to hold * result. */ { XKeyEvent *keyEv = &eventPtr->xkey; char buf[6]; int len; Tcl_DStringInit(dsPtr); if (keyEv->send_event == -1) { if (keyEv->nbytes > 0) { Tcl_ExternalToUtfDString(TkWinGetKeyInputEncoding(), keyEv->trans_chars, keyEv->nbytes, dsPtr); } } else if (keyEv->send_event == -3) { /* * Special case for WM_UNICHAR and win2000 multi-lingal IME input */ len = TkUniCharToUtf(keyEv->keycode, buf); Tcl_DStringAppend(dsPtr, buf, len); } else { /* * This is an event generated from generic code. It has no nchars or * trans_chars members. */ KeySym keysym = KeycodeToKeysym(keyEv->keycode, keyEv->state, 0); if (((keysym != NoSymbol) && (keysym > 0) && (keysym < 256)) || (keysym == XK_Return) || (keysym == XK_Tab)) { len = Tcl_UniCharToUtf(keysym & 255, buf); Tcl_DStringAppend(dsPtr, buf, len); } } return Tcl_DStringValue(dsPtr); } /* *---------------------------------------------------------------------- * * XKeycodeToKeysym -- * * Translate from a system-dependent keycode to a system-independent * keysym. * * Results: * Returns the translated keysym, or NoSymbol on failure. * * Side effects: * None. * *---------------------------------------------------------------------- */ KeySym XKeycodeToKeysym( Display *display, unsigned int keycode, int index) { int state = 0; if (index & 0x01) { state |= ShiftMask; } return KeycodeToKeysym(keycode, state, 0); } /* *---------------------------------------------------------------------- * * KeycodeToKeysym -- * * Translate from a system-dependent keycode to a system-independent * keysym. * * Results: * Returns the translated keysym, or NoSymbol on failure. * * Side effects: * It may affect the internal state of the keyboard, such as remembered * dead key or lock indicator lamps. * *---------------------------------------------------------------------- */ static KeySym KeycodeToKeysym( unsigned int keycode, int state, int noascii) { BYTE keys[256]; int result, deadkey, shift; TCHAR buf[4]; unsigned int scancode = MapVirtualKey(keycode, 0); /* * Do not run keycodes of lock keys through ToUnicode(). One of ToUnicode()'s * side effects is to handle the lights on the keyboard, and we don't want * to mess that up. */ if (noascii || keycode == VK_CAPITAL || keycode == VK_SCROLL || keycode == VK_NUMLOCK) { goto skipToUnicode; } /* * Use MapVirtualKey() to detect some dead keys. */ if (MapVirtualKey(keycode, 2) > 0x7fffUL) { return XK_Multi_key; } /* * Set up a keyboard with correct modifiers */ memset(keys, 0, 256); if (state & ShiftMask) { keys[VK_SHIFT] = 0x80; } if (state & ControlMask) { keys[VK_CONTROL] = 0x80; } if (state & Mod2Mask) { keys[VK_MENU] = 0x80; } /* * Make sure all lock button info is correct so we don't mess up the * lights. */ if (state & LockMask) { keys[VK_CAPITAL] = 1; } if (state & Mod3Mask) { keys[VK_SCROLL] = 1; } if (state & Mod1Mask) { keys[VK_NUMLOCK] = 1; } result = ToUnicode(keycode, scancode, keys, buf, 4, 0); if (result < 0) { /* * Win95/98: This was a dead char, which is now remembered by the * keyboard. Call ToUnicode() again to forget it. * WinNT: This was a dead char, overwriting any previously remembered * key. Calling ToUnicode() again does not affect anything. */ ToUnicode(keycode, scancode, keys, buf, 4, 0); return XK_Multi_key; } if (result == 2) { /* * This was a dead char, and there were one previously remembered by * the keyboard. Call ToUnicode() again with proper parameters to * restore it. * * Get information about the old char */ deadkey = VkKeyScan(buf[0]); shift = deadkey >> 8; deadkey &= 255; scancode = MapVirtualKey(deadkey, 0); /* * Set up a keyboard with proper modifier keys */ memset(keys, 0, 256); if (shift & 1) { keys[VK_SHIFT] = 0x80; } if (shift & 2) { keys[VK_CONTROL] = 0x80; } if (shift & 4) { keys[VK_MENU] = 0x80; } ToUnicode(deadkey, scancode, keys, buf, 4, 0); return XK_Multi_key; } /* * Keycode mapped to a valid Unicode character. Since the keysyms for * alphanumeric characters map onto Unicode, we just return it. * * We treat 0x7F as a special case mostly for backwards compatibility. In * versions of Tk<=8.2, Control-Backspace returned "XK_BackSpace" as the X * Keysym. This was due to the fact that we did not initialize the keys * array properly when we passed it to ToUnicode, above. We had previously * not been setting the state bit for the Control key. When we fixed that, * we found that Control-Backspace on Windows is interpreted as ASCII-127 * (0x7F), which corresponds to the Delete key. * * Upon discovering this, we realized we had two choices: return XK_Delete * or return XK_BackSpace. If we returned XK_Delete, that could be * considered "more correct" (although the correctness would be dependent * on whether you believe that ToUnicode is doing the right thing in that * case); however, this would break backwards compatibility, and worse, it * would limit application programmers; they would effectively be unable * to bind to on Windows. We therefore chose instead * to return XK_BackSpace (handled here by letting the code "fall-through" * to the return statement below, which works because the keycode for this * event is VK_BACKSPACE, and the keymap table maps that keycode to * XK_BackSpace). */ if (result == 1 && buf[0] >= 0x20 && buf[0] != 0x7F) { return (KeySym) buf[0]; } /* * Keycode is a non-alphanumeric key, so we have to do the lookup. */ skipToUnicode: if (keycode > MAX_KEYCODE) { return NoSymbol; } switch (keycode) { /* * Windows only gives us an undifferentiated VK_CONTROL code (for * example) when either Control key is pressed. To distinguish between * left and right, we use the Extended flag. Indeed, the right Control * and Alt (aka Menu) keys are such extended keys (which their left * counterparts are not). * Regarding the shift case, Windows does not set the Extended flag for * the neither the left nor the right shift key. As a consequence another * way to distinguish between the two keys is to query the state of one * of the two to determine which was actually pressed. So if the keycode * indicates Shift, do this extra test. If the right-side key was * pressed, return the appropriate keycode. Otherwise, we fall through * and rely on the keymap table to hold the correct keysym value. * Note: this little trick only works for KeyPress, not for KeyRelease, * for reasons stated in bug [2945130] */ case VK_CONTROL: if (state & EXTENDED_MASK) { return XK_Control_R; } break; case VK_SHIFT: if (GetKeyState(VK_RSHIFT) & 0x80) { return XK_Shift_R; } break; case VK_MENU: if (state & EXTENDED_MASK) { return XK_Alt_R; } break; } return keymap[keycode]; } /* *---------------------------------------------------------------------- * * TkpGetKeySym -- * * Given an X KeyPress or KeyRelease event, map the keycode in the event * into a KeySym. * * Results: * The return value is the KeySym corresponding to eventPtr, or NoSymbol * if no matching Keysym could be found. * * Side effects: * In the first call for a given display, keycode-to-KeySym maps get * loaded. * *---------------------------------------------------------------------- */ KeySym TkpGetKeySym( TkDisplay *dispPtr, /* Display in which to map keycode. */ XEvent *eventPtr) /* Description of X event. */ { KeySym sym; int state = eventPtr->xkey.state; /* * Refresh the mapping information if it's stale */ if (dispPtr->bindInfoStale) { TkpInitKeymapInfo(dispPtr); } sym = KeycodeToKeysym(eventPtr->xkey.keycode, state, 0); /* * Special handling: if this is a ctrl-alt or shifted key, and there is no * keysym defined, try without the modifiers. */ if ((sym == NoSymbol) && ((state & ControlMask) || (state & Mod2Mask))) { state &= ~(ControlMask | Mod2Mask); sym = KeycodeToKeysym(eventPtr->xkey.keycode, state, 0); } if ((sym == NoSymbol) && (state & ShiftMask)) { state &= ~ShiftMask; sym = KeycodeToKeysym(eventPtr->xkey.keycode, state, 0); } return sym; } /* *-------------------------------------------------------------- * * TkpInitKeymapInfo -- * * This function is invoked to scan keymap information to recompute stuff * that's important for binding, such as the modifier key (if any) that * corresponds to "mode switch". * * Results: * None. * * Side effects: * Keymap-related information in dispPtr is updated. * *-------------------------------------------------------------- */ void TkpInitKeymapInfo( TkDisplay *dispPtr) /* Display for which to recompute keymap * information. */ { XModifierKeymap *modMapPtr; KeyCode *codePtr; KeySym keysym; int count, i, j, max, arraySize; #define KEYCODE_ARRAY_SIZE 20 dispPtr->bindInfoStale = 0; modMapPtr = XGetModifierMapping(dispPtr->display); /* * Check the keycodes associated with the Lock modifier. If any of them is * associated with the XK_Shift_Lock modifier, then Lock has to be * interpreted as Shift Lock, not Caps Lock. */ dispPtr->lockUsage = LU_IGNORE; codePtr = modMapPtr->modifiermap + modMapPtr->max_keypermod*LockMapIndex; for (count = modMapPtr->max_keypermod; count > 0; count--, codePtr++) { if (*codePtr == 0) { continue; } keysym = KeycodeToKeysym(*codePtr, 0, 1); if (keysym == XK_Shift_Lock) { dispPtr->lockUsage = LU_SHIFT; break; } if (keysym == XK_Caps_Lock) { dispPtr->lockUsage = LU_CAPS; break; } } /* * Look through the keycodes associated with modifiers to see if the the * "mode switch", "meta", or "alt" keysyms are associated with any * modifiers. If so, remember their modifier mask bits. */ dispPtr->modeModMask = 0; dispPtr->metaModMask = 0; dispPtr->altModMask = 0; codePtr = modMapPtr->modifiermap; max = 8*modMapPtr->max_keypermod; for (i = 0; i < max; i++, codePtr++) { if (*codePtr == 0) { continue; } keysym = KeycodeToKeysym(*codePtr, 0, 1); if (keysym == XK_Mode_switch) { dispPtr->modeModMask |= ShiftMask << (i/modMapPtr->max_keypermod); } if ((keysym == XK_Meta_L) || (keysym == XK_Meta_R)) { dispPtr->metaModMask |= ShiftMask << (i/modMapPtr->max_keypermod); } if ((keysym == XK_Alt_L) || (keysym == XK_Alt_R)) { dispPtr->altModMask |= ShiftMask << (i/modMapPtr->max_keypermod); } } /* * Create an array of the keycodes for all modifier keys. */ if (dispPtr->modKeyCodes != NULL) { ckfree(dispPtr->modKeyCodes); } dispPtr->numModKeyCodes = 0; arraySize = KEYCODE_ARRAY_SIZE; dispPtr->modKeyCodes = ckalloc(KEYCODE_ARRAY_SIZE * sizeof(KeyCode)); for (i = 0, codePtr = modMapPtr->modifiermap; i < max; i++, codePtr++) { if (*codePtr == 0) { continue; } /* * Make sure that the keycode isn't already in the array. */ for (j = 0; j < dispPtr->numModKeyCodes; j++) { if (dispPtr->modKeyCodes[j] == *codePtr) { goto nextModCode; } } if (dispPtr->numModKeyCodes >= arraySize) { KeyCode *new; /* * Ran out of space in the array; grow it. */ arraySize *= 2; new = ckalloc(arraySize * sizeof(KeyCode)); memcpy(new, dispPtr->modKeyCodes, dispPtr->numModKeyCodes * sizeof(KeyCode)); ckfree(dispPtr->modKeyCodes); dispPtr->modKeyCodes = new; } dispPtr->modKeyCodes[dispPtr->numModKeyCodes] = *codePtr; dispPtr->numModKeyCodes++; nextModCode: continue; } XFreeModifiermap(modMapPtr); } /* * When mapping from a keysym to a keycode, need information about the * modifier state that should be used so that when they call XKeycodeToKeysym * taking into account the xkey.state, they will get back the original keysym. */ void TkpSetKeycodeAndState( Tk_Window tkwin, KeySym keySym, XEvent *eventPtr) { int i; SHORT result; int shift; eventPtr->xkey.keycode = 0; if (keySym == NoSymbol) { return; } /* * We check our private map first for a virtual keycode, as VkKeyScan will * return values that don't map to X for the "extended" Syms. This may be * due to just casting problems below, but this works. */ for (i = 0; i <= MAX_KEYCODE; i++) { if (keymap[i] == keySym) { eventPtr->xkey.keycode = i; return; } } if (keySym >= 0x20) { result = VkKeyScan((TCHAR) keySym); if (result != -1) { shift = result >> 8; if (shift & 1) eventPtr->xkey.state |= ShiftMask; if (shift & 2) eventPtr->xkey.state |= ControlMask; if (shift & 4) eventPtr->xkey.state |= Mod2Mask; eventPtr->xkey.keycode = (KeyCode) (result & 0xff); } } } /* *---------------------------------------------------------------------- * * XKeysymToKeycode -- * * Translate a keysym back into a keycode. * * Results: * Returns the keycode that would generate the specified keysym. * * Side effects: * None. * *---------------------------------------------------------------------- */ KeyCode XKeysymToKeycode( Display *display, KeySym keysym) { int i; SHORT result; /* * We check our private map first for a virtual keycode, as VkKeyScan will * return values that don't map to X for the "extended" Syms. This may be * due to just casting problems below, but this works. */ if (keysym == NoSymbol) { return 0; } for (i = 0; i <= MAX_KEYCODE; i++) { if (keymap[i] == keysym) { return ((KeyCode) i); } } if (keysym >= 0x20) { result = VkKeyScan((TCHAR) keysym); if (result != -1) { return (KeyCode) (result & 0xff); } } return 0; } /* *---------------------------------------------------------------------- * * XGetModifierMapping -- * * Fetch the current keycodes used as modifiers. * * Results: * Returns a new modifier map. * * Side effects: * Allocates a new modifier map data structure. * *---------------------------------------------------------------------- */ XModifierKeymap * XGetModifierMapping( Display *display) { XModifierKeymap *map = ckalloc(sizeof(XModifierKeymap)); map->max_keypermod = 1; map->modifiermap = ckalloc(sizeof(KeyCode) * 8); map->modifiermap[ShiftMapIndex] = VK_SHIFT; map->modifiermap[LockMapIndex] = VK_CAPITAL; map->modifiermap[ControlMapIndex] = VK_CONTROL; map->modifiermap[Mod1MapIndex] = VK_NUMLOCK; map->modifiermap[Mod2MapIndex] = VK_MENU; map->modifiermap[Mod3MapIndex] = VK_SCROLL; map->modifiermap[Mod4MapIndex] = 0; map->modifiermap[Mod5MapIndex] = 0; return map; } /* *---------------------------------------------------------------------- * * XFreeModifiermap -- * * Deallocate a modifier map that was created by XGetModifierMapping. * * Results: * None. * * Side effects: * Frees the datastructure referenced by modmap. * *---------------------------------------------------------------------- */ int XFreeModifiermap( XModifierKeymap *modmap) { ckfree(modmap->modifiermap); ckfree(modmap); return Success; } /* *---------------------------------------------------------------------- * * XStringToKeysym -- * * Translate a keysym name to the matching keysym. * * Results: * Returns the keysym. Since this is already handled by Tk's * StringToKeysym function, we just return NoSymbol. * * Side effects: * None. * *---------------------------------------------------------------------- */ KeySym XStringToKeysym( _Xconst char *string) { return NoSymbol; } /* *---------------------------------------------------------------------- * * XKeysymToString -- * * Convert a keysym to character form. * * Results: * Returns NULL, since Tk will have handled this already. * * Side effects: * None. * *---------------------------------------------------------------------- */ char * XKeysymToString( KeySym keysym) { return NULL; } /* * Local Variables: * mode: c * c-basic-offset: 4 * fill-column: 78 * End: */