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/*
* tkPointer.c --
*
* This file contains functions for emulating the X server pointer and
* grab state machine. This file is used by the Mac and Windows platforms
* to generate appropriate enter/leave events, and to update the global
* grab window information.
*
* Copyright (c) 1996 by Sun Microsystems, Inc.
*
* See the file "license.terms" for information on usage and redistribution of
* this file, and for a DISCLAIMER OF ALL WARRANTIES.
*/
#include "tkInt.h"
#ifdef __WIN32__
#include "tkWinInt.h"
#endif
#if defined(MAC_OSX_TK)
#include "tkMacOSXInt.h"
#define Cursor XCursor
#endif
/*
* Mask that selects any of the state bits corresponding to buttons, plus
* masks that select individual buttons' bits:
*/
#define ALL_BUTTONS \
(Button1Mask|Button2Mask|Button3Mask|Button4Mask|Button5Mask)
static unsigned int buttonMasks[] = {
Button1Mask, Button2Mask, Button3Mask, Button4Mask, Button5Mask
};
#define ButtonMask(b) (buttonMasks[(b)-Button1])
typedef struct ThreadSpecificData {
TkWindow *grabWinPtr; /* Window that defines the top of the grab
* tree in a global grab. */
int lastState; /* Last known state flags. */
XPoint lastPos; /* Last reported mouse position. */
TkWindow *lastWinPtr; /* Last reported mouse window. */
TkWindow *restrictWinPtr; /* Window to which all mouse events will be
* reported. */
TkWindow *cursorWinPtr; /* Window that is currently controlling the
* global cursor. */
} ThreadSpecificData;
static Tcl_ThreadDataKey dataKey;
/*
* Forward declarations of procedures used in this file.
*/
static int GenerateEnterLeave(TkWindow *winPtr, int x, int y,
int state);
static void InitializeEvent(XEvent* eventPtr, TkWindow *winPtr,
int type, int x, int y, int state, int detail);
static void UpdateCursor(TkWindow *winPtr);
/*
*----------------------------------------------------------------------
*
* InitializeEvent --
*
* Initializes the common fields for several X events.
*
* Results:
* None.
*
* Side effects:
* Fills in the specified event structure.
*
*----------------------------------------------------------------------
*/
static void
InitializeEvent(
XEvent *eventPtr, /* Event structure to initialize. */
TkWindow *winPtr, /* Window to make event relative to. */
int type, /* Message type. */
int x, int y, /* Root coords of event. */
int state, /* State flags. */
int detail) /* Detail value. */
{
eventPtr->type = type;
eventPtr->xany.serial = LastKnownRequestProcessed(winPtr->display);
eventPtr->xany.send_event = False;
eventPtr->xany.display = winPtr->display;
eventPtr->xcrossing.root = RootWindow(winPtr->display, winPtr->screenNum);
eventPtr->xcrossing.time = TkpGetMS();
eventPtr->xcrossing.x_root = x;
eventPtr->xcrossing.y_root = y;
switch (type) {
case EnterNotify:
case LeaveNotify:
eventPtr->xcrossing.mode = NotifyNormal;
eventPtr->xcrossing.state = state;
eventPtr->xcrossing.detail = detail;
eventPtr->xcrossing.focus = False;
break;
case MotionNotify:
eventPtr->xmotion.state = state;
eventPtr->xmotion.is_hint = detail;
break;
case ButtonPress:
case ButtonRelease:
eventPtr->xbutton.state = state;
eventPtr->xbutton.button = detail;
break;
}
TkChangeEventWindow(eventPtr, winPtr);
}
/*
*----------------------------------------------------------------------
*
* GenerateEnterLeave --
*
* Update the current mouse window and position, and generate any
* enter/leave events that are needed.
*
* Results:
* Returns 1 if enter/leave events were generated.
*
* Side effects:
* May insert events into the Tk event queue.
*
*----------------------------------------------------------------------
*/
static int
GenerateEnterLeave(
TkWindow *winPtr, /* Current Tk window (or NULL). */
int x, int y, /* Current mouse position in root coords. */
int state) /* State flags. */
{
int crossed = 0; /* 1 if mouse crossed a window boundary */
ThreadSpecificData *tsdPtr = (ThreadSpecificData *)
Tcl_GetThreadData(&dataKey, sizeof(ThreadSpecificData));
TkWindow *restrictWinPtr = tsdPtr->restrictWinPtr;
TkWindow *lastWinPtr = tsdPtr->lastWinPtr;
if (winPtr != tsdPtr->lastWinPtr) {
if (restrictWinPtr) {
int newPos, oldPos;
newPos = TkPositionInTree(winPtr, restrictWinPtr);
oldPos = TkPositionInTree(lastWinPtr, restrictWinPtr);
/*
* Check if the mouse crossed into or out of the restrict window.
* If so, we need to generate an Enter or Leave event.
*/
if ((newPos != oldPos) && ((newPos == TK_GRAB_IN_TREE)
|| (oldPos == TK_GRAB_IN_TREE))) {
XEvent event;
int type, detail;
if (newPos == TK_GRAB_IN_TREE) {
type = EnterNotify;
} else {
type = LeaveNotify;
}
if ((oldPos == TK_GRAB_ANCESTOR)
|| (newPos == TK_GRAB_ANCESTOR)) {
detail = NotifyAncestor;
} else {
detail = NotifyVirtual;
}
InitializeEvent(&event, restrictWinPtr, type, x, y,
state, detail);
Tk_QueueWindowEvent(&event, TCL_QUEUE_TAIL);
}
} else {
TkWindow *targetPtr;
if ((lastWinPtr == NULL)
|| (lastWinPtr->window == None)) {
targetPtr = winPtr;
} else {
targetPtr = lastWinPtr;
}
if (targetPtr && (targetPtr->window != None)) {
XEvent event;
/*
* Generate appropriate Enter/Leave events.
*/
InitializeEvent(&event, targetPtr, LeaveNotify, x, y, state,
NotifyNormal);
TkInOutEvents(&event, lastWinPtr, winPtr, LeaveNotify,
EnterNotify, TCL_QUEUE_TAIL);
crossed = 1;
}
}
tsdPtr->lastWinPtr = winPtr;
}
return crossed;
}
/*
*----------------------------------------------------------------------
*
* Tk_UpdatePointer --
*
* This function updates the pointer state machine given an the current
* window, position and modifier state.
*
* Results:
* None.
*
* Side effects:
* May queue new events and update the grab state.
*
*----------------------------------------------------------------------
*/
void
Tk_UpdatePointer(
Tk_Window tkwin, /* Window to which pointer event is reported.
* May be NULL. */
int x, int y, /* Pointer location in root coords. */
int state) /* Modifier state mask. */
{
ThreadSpecificData *tsdPtr = (ThreadSpecificData *)
Tcl_GetThreadData(&dataKey, sizeof(ThreadSpecificData));
TkWindow *winPtr = (TkWindow *)tkwin;
TkWindow *targetWinPtr;
XPoint pos;
XEvent event;
int changes = (state ^ tsdPtr->lastState) & ALL_BUTTONS;
int type, b, mask;
pos.x = x;
pos.y = y;
/*
* Use the current keyboard state, but the old mouse button state since we
* haven't generated the button events yet.
*/
tsdPtr->lastState = (state & ~ALL_BUTTONS) | (tsdPtr->lastState
& ALL_BUTTONS);
/*
* Generate Enter/Leave events. If the pointer has crossed window
* boundaries, update the current mouse position so we don't generate
* redundant motion events.
*/
if (GenerateEnterLeave(winPtr, x, y, tsdPtr->lastState)) {
tsdPtr->lastPos = pos;
}
/*
* Generate ButtonPress/ButtonRelease events based on the differences
* between the current button state and the last known button state.
*/
for (b = Button1; b <= Button5; b++) {
mask = ButtonMask(b);
if (changes & mask) {
if (state & mask) {
type = ButtonPress;
/*
* ButtonPress - Set restrict window if we aren't grabbed, or
* if this is the first button down.
*/
if (!tsdPtr->restrictWinPtr) {
if (!tsdPtr->grabWinPtr) {
/*
* Mouse is not grabbed, so set a button grab.
*/
tsdPtr->restrictWinPtr = winPtr;
TkpSetCapture(tsdPtr->restrictWinPtr);
} else if ((tsdPtr->lastState & ALL_BUTTONS) == 0) {
/*
* Mouse is in a non-button grab, so ensure the button
* grab is inside the grab tree.
*/
if (TkPositionInTree(winPtr, tsdPtr->grabWinPtr)
== TK_GRAB_IN_TREE) {
tsdPtr->restrictWinPtr = winPtr;
} else {
tsdPtr->restrictWinPtr = tsdPtr->grabWinPtr;
}
TkpSetCapture(tsdPtr->restrictWinPtr);
}
}
} else {
type = ButtonRelease;
/*
* ButtonRelease - Release the mouse capture and clear the
* restrict window when the last button is released. If we
* are in a global grab, restore the grab window capture.
*/
if ((tsdPtr->lastState & ALL_BUTTONS) == mask) {
TkpSetCapture(tsdPtr->grabWinPtr);
}
/*
* If we are releasing a restrict window, then we need to send
* the button event followed by mouse motion from the restrict
* window to the current mouse position.
*/
if (tsdPtr->restrictWinPtr) {
InitializeEvent(&event, tsdPtr->restrictWinPtr, type, x, y,
tsdPtr->lastState, b);
Tk_QueueWindowEvent(&event, TCL_QUEUE_TAIL);
tsdPtr->lastState &= ~mask;
tsdPtr->lastWinPtr = tsdPtr->restrictWinPtr;
tsdPtr->restrictWinPtr = NULL;
GenerateEnterLeave(winPtr, x, y, tsdPtr->lastState);
tsdPtr->lastPos = pos;
continue;
}
}
/*
* If a restrict window is set, make sure the pointer event is
* reported relative to that window. Otherwise, if a global grab
* is in effect then events outside of windows managed by Tk
* should be reported to the grab window.
*/
if (tsdPtr->restrictWinPtr) {
targetWinPtr = tsdPtr->restrictWinPtr;
} else if (tsdPtr->grabWinPtr && !winPtr) {
targetWinPtr = tsdPtr->grabWinPtr;
} else {
targetWinPtr = winPtr;
}
/*
* If we still have a target window, send the event.
*/
if (targetWinPtr != NULL) {
InitializeEvent(&event, targetWinPtr, type, x, y,
tsdPtr->lastState, b);
Tk_QueueWindowEvent(&event, TCL_QUEUE_TAIL);
}
/*
* Update the state for the next iteration.
*/
tsdPtr->lastState = (type == ButtonPress)
? (tsdPtr->lastState | mask) : (tsdPtr->lastState & ~mask);
tsdPtr->lastPos = pos;
}
}
/*
* Make sure the cursor window is up to date.
*/
if (tsdPtr->restrictWinPtr) {
targetWinPtr = tsdPtr->restrictWinPtr;
} else if (tsdPtr->grabWinPtr) {
targetWinPtr = (TkPositionInTree(winPtr, tsdPtr->grabWinPtr)
== TK_GRAB_IN_TREE) ? winPtr : tsdPtr->grabWinPtr;
} else {
targetWinPtr = winPtr;
}
UpdateCursor(targetWinPtr);
/*
* If no other events caused the position to be updated, generate a motion
* event.
*/
if (tsdPtr->lastPos.x != pos.x || tsdPtr->lastPos.y != pos.y) {
if (tsdPtr->restrictWinPtr) {
targetWinPtr = tsdPtr->restrictWinPtr;
} else if (tsdPtr->grabWinPtr && !winPtr) {
targetWinPtr = tsdPtr->grabWinPtr;
}
if (targetWinPtr != NULL) {
InitializeEvent(&event, targetWinPtr, MotionNotify, x, y,
tsdPtr->lastState, NotifyNormal);
Tk_QueueWindowEvent(&event, TCL_QUEUE_TAIL);
}
tsdPtr->lastPos = pos;
}
}
/*
*----------------------------------------------------------------------
*
* XGrabPointer --
*
* Capture the mouse so event are reported outside of toplevels. Note
* that this is a very limited implementation that only supports
* GrabModeAsync and owner_events True.
*
* Results:
* Always returns GrabSuccess.
*
* Side effects:
* Turns on mouse capture, sets the global grab pointer, and clears any
* window restrictions.
*
*----------------------------------------------------------------------
*/
int
XGrabPointer(
Display *display,
Window grab_window,
Bool owner_events,
unsigned int event_mask,
int pointer_mode,
int keyboard_mode,
Window confine_to,
Cursor cursor,
Time time)
{
ThreadSpecificData *tsdPtr = (ThreadSpecificData *)
Tcl_GetThreadData(&dataKey, sizeof(ThreadSpecificData));
display->request++;
tsdPtr->grabWinPtr = (TkWindow *) Tk_IdToWindow(display, grab_window);
tsdPtr->restrictWinPtr = NULL;
TkpSetCapture(tsdPtr->grabWinPtr);
if (TkPositionInTree(tsdPtr->lastWinPtr, tsdPtr->grabWinPtr)
!= TK_GRAB_IN_TREE) {
UpdateCursor(tsdPtr->grabWinPtr);
}
return GrabSuccess;
}
/*
*----------------------------------------------------------------------
*
* XUngrabPointer --
*
* Release the current grab.
*
* Results:
* None.
*
* Side effects:
* Releases the mouse capture.
*
*----------------------------------------------------------------------
*/
void
XUngrabPointer(
Display *display,
Time time)
{
ThreadSpecificData *tsdPtr = (ThreadSpecificData *)
Tcl_GetThreadData(&dataKey, sizeof(ThreadSpecificData));
display->request++;
tsdPtr->grabWinPtr = NULL;
tsdPtr->restrictWinPtr = NULL;
TkpSetCapture(NULL);
UpdateCursor(tsdPtr->lastWinPtr);
}
/*
*----------------------------------------------------------------------
*
* TkPointerDeadWindow --
*
* Clean up pointer module state when a window is destroyed.
*
* Results:
* None.
*
* Side effects:
* May release the current capture window.
*
*----------------------------------------------------------------------
*/
void
TkPointerDeadWindow(
TkWindow *winPtr)
{
ThreadSpecificData *tsdPtr = (ThreadSpecificData *)
Tcl_GetThreadData(&dataKey, sizeof(ThreadSpecificData));
if (winPtr == tsdPtr->lastWinPtr) {
tsdPtr->lastWinPtr = NULL;
}
if (winPtr == tsdPtr->grabWinPtr) {
tsdPtr->grabWinPtr = NULL;
}
if (winPtr == tsdPtr->restrictWinPtr) {
tsdPtr->restrictWinPtr = NULL;
}
if (!(tsdPtr->restrictWinPtr || tsdPtr->grabWinPtr)) {
TkpSetCapture(NULL);
}
}
/*
*----------------------------------------------------------------------
*
* UpdateCursor --
*
* Set the windows global cursor to the cursor associated with the given
* Tk window.
*
* Results:
* None.
*
* Side effects:
* Changes the mouse cursor.
*
*----------------------------------------------------------------------
*/
static void
UpdateCursor(
TkWindow *winPtr)
{
Cursor cursor = None;
ThreadSpecificData *tsdPtr = (ThreadSpecificData *)
Tcl_GetThreadData(&dataKey, sizeof(ThreadSpecificData));
/*
* A window inherits its cursor from its parent if it doesn't have one of
* its own. Top level windows inherit the default cursor.
*/
tsdPtr->cursorWinPtr = winPtr;
while (winPtr != NULL) {
if (winPtr->atts.cursor != None) {
cursor = winPtr->atts.cursor;
break;
} else if (winPtr->flags & TK_TOP_HIERARCHY) {
break;
}
winPtr = winPtr->parentPtr;
}
TkpSetCursor((TkpCursor) cursor);
}
/*
*----------------------------------------------------------------------
*
* XDefineCursor --
*
* This function is called to update the cursor on a window. Since the
* mouse might be in the specified window, we need to check the specified
* window against the current mouse position and grab state.
*
* Results:
* None.
*
* Side effects:
* May update the cursor.
*
*----------------------------------------------------------------------
*/
void
XDefineCursor(
Display *display,
Window w,
Cursor cursor)
{
TkWindow *winPtr = (TkWindow *)Tk_IdToWindow(display, w);
ThreadSpecificData *tsdPtr = (ThreadSpecificData *)
Tcl_GetThreadData(&dataKey, sizeof(ThreadSpecificData));
if (tsdPtr->cursorWinPtr == winPtr) {
UpdateCursor(winPtr);
}
display->request++;
}
/*
*----------------------------------------------------------------------
*
* TkGenerateActivateEvents --
*
* This function is called by the Mac and Windows window manager routines
* when a toplevel window is activated or deactivated.
* Activate/Deactivate events will be sent to every subwindow of the
* toplevel followed by a FocusIn/FocusOut message.
*
* Results:
* None.
*
* Side effects:
* Generates X events.
*
*----------------------------------------------------------------------
*/
void
TkGenerateActivateEvents(
TkWindow *winPtr, /* Toplevel to activate. */
int active) /* Non-zero if the window is being activated,
* else 0.*/
{
XEvent event;
/*
* Generate Activate and Deactivate events. This event is sent to every
* subwindow in a toplevel window.
*/
event.xany.serial = winPtr->display->request++;
event.xany.send_event = False;
event.xany.display = winPtr->display;
event.xany.window = winPtr->window;
event.xany.type = active ? ActivateNotify : DeactivateNotify;
TkQueueEventForAllChildren(winPtr, &event);
}
/*
* Local Variables:
* mode: c
* c-basic-offset: 4
* fill-column: 78
* End:
*/
|