1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
|
/* $Id: ttkTrack.c,v 1.3 2007/10/22 03:35:13 jenglish Exp $
* Copyright (c) 2004, Joe English
*
* TtkTrackElementState() -- helper routine for widgets
* like scrollbars in which individual elements may
* be active or pressed instead of the widget as a whole.
*
* Usage:
* TtkTrackElementState(&recordPtr->core);
*
* Registers an event handler on the widget that tracks pointer
* events and updates the state of the element under the
* mouse cursor.
*
* The "active" element is the one under the mouse cursor,
* and is normally set to the ACTIVE state unless another element
* is currently being pressed.
*
* The active element becomes "pressed" on <ButtonPress> events,
* and remains "active" and "pressed" until the corresponding
* <ButtonRelease> event.
*
* TODO: Handle "chords" properly (e.g., <B1-ButtonPress-2>)
*/
#include <tk.h>
#include "ttkTheme.h"
#include "ttkWidget.h"
typedef struct
{
WidgetCore *corePtr; /* Widget to track */
Ttk_LayoutNode *activeElement; /* element under the mouse cursor */
Ttk_LayoutNode *pressedElement; /* currently pressed element */
} ElementStateTracker;
/*
* ActivateElement(es, node) --
* Make 'node' the active element if non-NULL.
* Deactivates the currently active element if different.
*
* The active element has TTK_STATE_ACTIVE set _unless_
* another element is 'pressed'
*/
static void ActivateElement(ElementStateTracker *es, Ttk_LayoutNode *node)
{
if (es->activeElement == node) {
/* No change */
return;
}
if (!es->pressedElement) {
if (es->activeElement) {
/* Deactivate old element */
Ttk_ChangeElementState(es->activeElement, 0,TTK_STATE_ACTIVE);
}
if (node) {
/* Activate new element */
Ttk_ChangeElementState(node, TTK_STATE_ACTIVE,0);
}
TtkRedisplayWidget(es->corePtr);
}
es->activeElement = node;
}
/* ReleaseElement --
* Releases the currently pressed element, if any.
*/
static void ReleaseElement(ElementStateTracker *es)
{
if (!es->pressedElement)
return;
Ttk_ChangeElementState(
es->pressedElement, 0,TTK_STATE_PRESSED|TTK_STATE_ACTIVE);
es->pressedElement = 0;
/* Reactivate element under the mouse cursor:
*/
if (es->activeElement)
Ttk_ChangeElementState(es->activeElement, TTK_STATE_ACTIVE,0);
TtkRedisplayWidget(es->corePtr);
}
/* PressElement --
* Presses the specified element.
*/
static void PressElement(ElementStateTracker *es, Ttk_LayoutNode *node)
{
if (es->pressedElement) {
ReleaseElement(es);
}
if (node) {
Ttk_ChangeElementState(
node, TTK_STATE_PRESSED|TTK_STATE_ACTIVE, 0);
}
es->pressedElement = node;
TtkRedisplayWidget(es->corePtr);
}
/* ElementStateEventProc --
* Event handler for tracking element states.
*/
static const unsigned ElementStateMask =
ButtonPressMask
| ButtonReleaseMask
| PointerMotionMask
| LeaveWindowMask
| EnterWindowMask
| StructureNotifyMask
;
static void
ElementStateEventProc(ClientData clientData, XEvent *ev)
{
ElementStateTracker *es = (ElementStateTracker *)clientData;
Ttk_LayoutNode *node;
switch (ev->type)
{
case MotionNotify :
node = Ttk_LayoutIdentify(
es->corePtr->layout,ev->xmotion.x,ev->xmotion.y);
ActivateElement(es, node);
break;
case LeaveNotify:
ActivateElement(es, 0);
if (ev->xcrossing.mode == NotifyGrab)
PressElement(es, 0);
break;
case EnterNotify:
node = Ttk_LayoutIdentify(
es->corePtr->layout,ev->xcrossing.x,ev->xcrossing.y);
ActivateElement(es, node);
break;
case ButtonPress:
node = Ttk_LayoutIdentify(
es->corePtr->layout, ev->xbutton.x, ev->xbutton.y);
if (node)
PressElement(es, node);
break;
case ButtonRelease:
ReleaseElement(es);
break;
case DestroyNotify:
/* Unregister this event handler and free client data.
*/
Tk_DeleteEventHandler(es->corePtr->tkwin,
ElementStateMask, ElementStateEventProc, es);
ckfree(clientData);
break;
}
}
/*
* TtkTrackElementState --
* Register an event handler to manage the 'pressed'
* and 'active' states of individual widget elements.
*/
void TtkTrackElementState(WidgetCore *corePtr)
{
ElementStateTracker *es = (ElementStateTracker*)ckalloc(sizeof(*es));
es->corePtr = corePtr;
es->activeElement = es->pressedElement = 0;
Tk_CreateEventHandler(corePtr->tkwin,
ElementStateMask,ElementStateEventProc,es);
}
|