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|
/*
* tkMacButton.c --
*
* This file implements the Macintosh specific portion of the
* button widgets.
*
* Copyright (c) 1996-1997 by Sun Microsystems, Inc.
*
* See the file "license.terms" for information on usage and redistribution
* of this file, and for a DISCLAIMER OF ALL WARRANTIES.
*
* SCCS: @(#) tkMacButton.c 1.18 97/11/20 18:27:21
*/
#include "tkButton.h"
#include "tkMacInt.h"
#include <Controls.h>
#include <LowMem.h>
/*
* Some defines used to control what type of control is drawn.
*/
#define DRAW_LABEL 0 /* Labels are treated genericly. */
#define DRAW_CONTROL 1 /* Draw using the Native control. */
#define DRAW_CUSTOM 2 /* Make our own button drawing. */
/*
* The following structures are used to draw our controls. Rather than
* having many Mac controls we just use one control of each type and
* reuse them for all Tk widgets. When the windowRef variable is NULL
* it means none of the data structures have been allocated.
*/
static WindowRef windowRef = NULL;
static CWindowRecord windowRecord;
static ControlRef buttonHandle;
static ControlRef checkHandle;
static ControlRef radioHandle;
static CCTabHandle buttonTabHandle;
static CCTabHandle checkTabHandle;
static CCTabHandle radioTabHandle;
static PixMapHandle oldPixPtr;
/*
* Forward declarations for procedures defined later in this file:
*/
static int UpdateControlColors _ANSI_ARGS_((TkButton *butPtr,
ControlRef controlHandle, CCTabHandle ccTabHandle,
RGBColor *saveColorPtr));
static void DrawBufferedControl _ANSI_ARGS_((TkButton *butPtr,
GWorldPtr destPort));
static void ChangeBackgroundWindowColor _ANSI_ARGS_((
WindowRef macintoshWindow, RGBColor rgbColor,
RGBColor *oldColor));
static void ButtonExitProc _ANSI_ARGS_((ClientData clientData));
/*
* The class procedure table for the button widgets.
*/
TkClassProcs tkpButtonProcs = {
NULL, /* createProc. */
TkButtonWorldChanged, /* geometryProc. */
NULL /* modalProc. */
};
/*
*----------------------------------------------------------------------
*
* TkpCreateButton --
*
* Allocate a new TkButton structure.
*
* Results:
* Returns a newly allocated TkButton structure.
*
* Side effects:
* Registers an event handler for the widget.
*
*----------------------------------------------------------------------
*/
TkButton *
TkpCreateButton(
Tk_Window tkwin)
{
return (TkButton *) ckalloc(sizeof(TkButton));
}
/*
*----------------------------------------------------------------------
*
* TkpDisplayButton --
*
* This procedure is invoked to display a button widget. It is
* normally invoked as an idle handler.
*
* Results:
* None.
*
* Side effects:
* Commands are output to X to display the button in its
* current mode. The REDRAW_PENDING flag is cleared.
*
*----------------------------------------------------------------------
*/
void
TkpDisplayButton(
ClientData clientData) /* Information about widget. */
{
TkButton *butPtr = (TkButton *) clientData;
Pixmap pixmap;
GC gc;
Tk_3DBorder border;
int x = 0; /* Initialization only needed to stop
* compiler warning. */
int y, relief;
register Tk_Window tkwin = butPtr->tkwin;
int width, height;
int offset; /* 0 means this is a normal widget. 1 means
* it is an image button, so we offset the
* image to make the button appear to move
* up and down as the relief changes. */
CGrafPtr saveWorld;
GDHandle saveDevice;
GWorldPtr destPort;
int drawType, borderWidth;
GetGWorld(&saveWorld, &saveDevice);
butPtr->flags &= ~REDRAW_PENDING;
if ((butPtr->tkwin == NULL) || !Tk_IsMapped(tkwin)) {
return;
}
border = butPtr->normalBorder;
if ((butPtr->state == tkDisabledUid) && (butPtr->disabledFg != NULL)) {
gc = butPtr->disabledGC;
} else if ((butPtr->type == TYPE_BUTTON) && (butPtr->state == tkActiveUid)) {
gc = butPtr->activeTextGC;
border = butPtr->activeBorder;
} else {
gc = butPtr->normalTextGC;
}
if ((butPtr->flags & SELECTED) && (butPtr->state != tkActiveUid)
&& (butPtr->selectBorder != NULL) && !butPtr->indicatorOn) {
border = butPtr->selectBorder;
}
/*
* Override the relief specified for the button if this is a
* checkbutton or radiobutton and there's no indicator.
*/
relief = butPtr->relief;
if ((butPtr->type >= TYPE_CHECK_BUTTON) && !butPtr->indicatorOn) {
relief = (butPtr->flags & SELECTED) ? TK_RELIEF_SUNKEN
: TK_RELIEF_RAISED;
}
offset = ((butPtr->type == TYPE_BUTTON) &&
((butPtr->image != NULL) || (butPtr->bitmap != None)));
/*
* In order to avoid screen flashes, this procedure redraws
* the button in a pixmap, then copies the pixmap to the
* screen in a single operation. This means that there's no
* point in time where the on-sreen image has been cleared.
*/
pixmap = Tk_GetPixmap(butPtr->display, Tk_WindowId(tkwin),
Tk_Width(tkwin), Tk_Height(tkwin), Tk_Depth(tkwin));
Tk_Fill3DRectangle(tkwin, pixmap, butPtr->normalBorder, 0, 0,
Tk_Width(tkwin), Tk_Height(tkwin), 0, TK_RELIEF_FLAT);
if (butPtr->type == TYPE_LABEL) {
drawType = DRAW_LABEL;
} else if (butPtr->type == TYPE_BUTTON) {
if ((butPtr->image == None) && (butPtr->bitmap == None)) {
drawType = DRAW_CONTROL;
} else {
drawType = DRAW_CUSTOM;
}
} else {
if (butPtr->indicatorOn) {
drawType = DRAW_CONTROL;
} else {
drawType = DRAW_CUSTOM;
}
}
/*
* Draw the native portion of the buttons. Start by creating the control
* if it doesn't already exist. Then configure the Macintosh control from
* the Tk info. Finally, we call Draw1Control to draw to the screen.
*/
if (drawType == DRAW_CONTROL) {
borderWidth = 0;
/*
* This part uses Macintosh rather than Tk calls to draw
* to the screen. Make sure the ports etc. are set correctly.
*/
destPort = TkMacGetDrawablePort(pixmap);
SetGWorld(destPort, NULL);
DrawBufferedControl(butPtr, destPort);
}
if ((drawType == DRAW_CUSTOM) || (drawType == DRAW_LABEL)) {
borderWidth = butPtr->borderWidth;
}
/*
* Display image or bitmap or text for button.
*/
if (butPtr->image != None) {
Tk_SizeOfImage(butPtr->image, &width, &height);
imageOrBitmap:
TkComputeAnchor(butPtr->anchor, tkwin, 0, 0,
butPtr->indicatorSpace + width, height, &x, &y);
x += butPtr->indicatorSpace;
x += offset;
y += offset;
if (relief == TK_RELIEF_RAISED) {
x -= offset;
y -= offset;
} else if (relief == TK_RELIEF_SUNKEN) {
x += offset;
y += offset;
}
if (butPtr->image != NULL) {
if ((butPtr->selectImage != NULL) && (butPtr->flags & SELECTED)) {
Tk_RedrawImage(butPtr->selectImage, 0, 0, width, height,
pixmap, x, y);
} else {
Tk_RedrawImage(butPtr->image, 0, 0, width, height, pixmap,
x, y);
}
} else {
XSetClipOrigin(butPtr->display, gc, x, y);
XCopyPlane(butPtr->display, butPtr->bitmap, pixmap, gc, 0, 0,
(unsigned int) width, (unsigned int) height, x, y, 1);
XSetClipOrigin(butPtr->display, gc, 0, 0);
}
y += height/2;
} else if (butPtr->bitmap != None) {
Tk_SizeOfBitmap(butPtr->display, butPtr->bitmap, &width, &height);
goto imageOrBitmap;
} else {
TkComputeAnchor(butPtr->anchor, tkwin, butPtr->padX, butPtr->padY,
butPtr->indicatorSpace + butPtr->textWidth, butPtr->textHeight,
&x, &y);
x += butPtr->indicatorSpace;
Tk_DrawTextLayout(butPtr->display, pixmap, gc, butPtr->textLayout,
x, y, 0, -1);
y += butPtr->textHeight/2;
}
/*
* If the button is disabled with a stipple rather than a special
* foreground color, generate the stippled effect. If the widget
* is selected and we use a different background color when selected,
* must temporarily modify the GC.
*/
if ((butPtr->state == tkDisabledUid)
&& ((butPtr->disabledFg == NULL) || (butPtr->image != NULL))) {
if ((butPtr->flags & SELECTED) && !butPtr->indicatorOn
&& (butPtr->selectBorder != NULL)) {
XSetForeground(butPtr->display, butPtr->disabledGC,
Tk_3DBorderColor(butPtr->selectBorder)->pixel);
}
XFillRectangle(butPtr->display, pixmap, butPtr->disabledGC,
butPtr->inset, butPtr->inset,
(unsigned) (Tk_Width(tkwin) - 2*butPtr->inset),
(unsigned) (Tk_Height(tkwin) - 2*butPtr->inset));
if ((butPtr->flags & SELECTED) && !butPtr->indicatorOn
&& (butPtr->selectBorder != NULL)) {
XSetForeground(butPtr->display, butPtr->disabledGC,
Tk_3DBorderColor(butPtr->normalBorder)->pixel);
}
}
/*
* Draw the border and traversal highlight last. This way, if the
* button's contents overflow they'll be covered up by the border.
*/
if (relief != TK_RELIEF_FLAT) {
int inset = butPtr->highlightWidth;
Tk_Draw3DRectangle(tkwin, pixmap, border, inset, inset,
Tk_Width(tkwin) - 2*inset, Tk_Height(tkwin) - 2*inset,
butPtr->borderWidth, relief);
}
/*
* Copy the information from the off-screen pixmap onto the screen,
* then delete the pixmap.
*/
XCopyArea(butPtr->display, pixmap, Tk_WindowId(tkwin),
butPtr->copyGC, 0, 0, (unsigned) Tk_Width(tkwin),
(unsigned) Tk_Height(tkwin), 0, 0);
Tk_FreePixmap(butPtr->display, pixmap);
SetGWorld(saveWorld, saveDevice);
}
/*
*----------------------------------------------------------------------
*
* TkpComputeButtonGeometry --
*
* After changes in a button's text or bitmap, this procedure
* recomputes the button's geometry and passes this information
* along to the geometry manager for the window.
*
* Results:
* None.
*
* Side effects:
* The button's window may change size.
*
*----------------------------------------------------------------------
*/
void
TkpComputeButtonGeometry(
TkButton *butPtr) /* Button whose geometry may have changed. */
{
int width, height, avgWidth;
Tk_FontMetrics fm;
if (butPtr->highlightWidth < 0) {
butPtr->highlightWidth = 0;
}
if ((butPtr->type == TYPE_BUTTON) && (butPtr->image == None)
&& (butPtr->bitmap == None)) {
butPtr->inset = 0;
} else if ((butPtr->type != TYPE_LABEL) && butPtr->indicatorOn) {
butPtr->inset = 0;
} else {
butPtr->inset = butPtr->borderWidth;
}
/*
* The highlight width corresponds to the default ring on the Macintosh.
* As such, the highlight width is only added if the button is the default
* button. The actual width of the default ring is one less than the
* highlight width as there is also one pixel of spacing.
*/
if (butPtr->defaultState != tkDisabledUid) {
butPtr->inset += butPtr->highlightWidth;
}
butPtr->indicatorSpace = 0;
if (butPtr->image != NULL) {
Tk_SizeOfImage(butPtr->image, &width, &height);
imageOrBitmap:
if (butPtr->width > 0) {
width = butPtr->width;
}
if (butPtr->height > 0) {
height = butPtr->height;
}
if ((butPtr->type >= TYPE_CHECK_BUTTON) && butPtr->indicatorOn) {
butPtr->indicatorSpace = height;
if (butPtr->type == TYPE_CHECK_BUTTON) {
butPtr->indicatorDiameter = (65*height)/100;
} else {
butPtr->indicatorDiameter = (75*height)/100;
}
}
} else if (butPtr->bitmap != None) {
Tk_SizeOfBitmap(butPtr->display, butPtr->bitmap, &width, &height);
goto imageOrBitmap;
} else {
Tk_FreeTextLayout(butPtr->textLayout);
butPtr->textLayout = Tk_ComputeTextLayout(butPtr->tkfont,
butPtr->text, -1, butPtr->wrapLength, butPtr->justify, 0,
&butPtr->textWidth, &butPtr->textHeight);
width = butPtr->textWidth;
height = butPtr->textHeight;
avgWidth = Tk_TextWidth(butPtr->tkfont, "0", 1);
Tk_GetFontMetrics(butPtr->tkfont, &fm);
if (butPtr->width > 0) {
width = butPtr->width * avgWidth;
}
if (butPtr->height > 0) {
height = butPtr->height * fm.linespace;
}
if ((butPtr->type >= TYPE_CHECK_BUTTON) && butPtr->indicatorOn) {
butPtr->indicatorDiameter = fm.linespace;
if (butPtr->type == TYPE_CHECK_BUTTON) {
butPtr->indicatorDiameter = (80*butPtr->indicatorDiameter)/100;
}
butPtr->indicatorSpace = butPtr->indicatorDiameter + avgWidth;
}
}
/*
* When issuing the geometry request, add extra space for the indicator,
* if any, and for the border and padding, plus if this is an image two
* extra pixels so the display can be offset by 1 pixel in either
* direction for the raised or lowered effect.
*/
if ((butPtr->image == NULL) && (butPtr->bitmap == None)) {
width += 2*butPtr->padX;
height += 2*butPtr->padY;
}
if ((butPtr->type == TYPE_BUTTON) &&
((butPtr->image != NULL) || (butPtr->bitmap != None))) {
width += 2;
height += 2;
}
Tk_GeometryRequest(butPtr->tkwin, (int) (width + butPtr->indicatorSpace
+ 2*butPtr->inset), (int) (height + 2*butPtr->inset));
Tk_SetInternalBorder(butPtr->tkwin, butPtr->inset);
}
/*
*----------------------------------------------------------------------
*
* TkpDestroyButton --
*
* Free data structures associated with the button control.
*
* Results:
* None.
*
* Side effects:
* Restores the default control state.
*
*----------------------------------------------------------------------
*/
void
TkpDestroyButton(
TkButton *butPtr)
{
/* Do nothing. */
}
/*
*--------------------------------------------------------------
*
* DrawBufferedControl --
*
* This function uses a dummy Macintosh window to allow
* drawing Mac controls to any GWorld (including off-screen
* bitmaps). In addition, this code may apply custom
* colors passed in the TkButton.
*
* Results:
* None.
*
* Side effects:
* Control is to the GWorld. Static state created on
* first invocation of this routine.
*
*--------------------------------------------------------------
*/
static void
DrawBufferedControl(
TkButton *butPtr, /* Tk button. */
GWorldPtr destPort) /* Off screen GWorld. */
{
ControlRef controlHandle;
CCTabHandle ccTabHandle;
int windowColorChanged = false;
RGBColor saveBackColor;
if (windowRef == NULL) {
Rect geometry = {0, 0, 10, 10};
CWindowPeek windowList;
/*
* Create a dummy window that we can draw to. We will
* actually replace this windows bitmap with a the one
* we want to draw to at a later time. This window and
* the data structures attached to it are only deallocated
* on exit of the application.
*/
windowRef = NewCWindow(NULL, &geometry, "\pempty", false,
zoomDocProc, (WindowRef) -1, true, 0);
if (windowRef == NULL) {
panic("Can't allocate buffer window.");
}
/*
* Now add the three standard controls to hidden window. We
* only create one of each and reuse them for every widget in
* Tk.
*/
SetPort(windowRef);
buttonHandle = NewControl(windowRef, &geometry, "\p",
false, 1, 0, 1, pushButProc, (SInt32) 0);
checkHandle = NewControl(windowRef, &geometry, "\p",
false, 1, 0, 1, checkBoxProc, (SInt32) 0);
radioHandle = NewControl(windowRef, &geometry, "\p",
false, 1, 0, 1, radioButProc, (SInt32) 0);
((CWindowPeek) windowRef)->visible = true;
buttonTabHandle = (CCTabHandle) NewHandle(sizeof(CtlCTab));
checkTabHandle = (CCTabHandle) NewHandle(sizeof(CtlCTab));
radioTabHandle = (CCTabHandle) NewHandle(sizeof(CtlCTab));
/*
* Remove our window from the window list. This way our
* applications and others will not be confused that this
* window exists - but no one knows about it.
*/
windowList = (CWindowPeek) LMGetWindowList();
if (windowList == (CWindowPeek) windowRef) {
LMSetWindowList((WindowRef) windowList->nextWindow);
} else {
while ((windowList != NULL)
&& (windowList->nextWindow != (CWindowPeek) windowRef)) {
windowList = windowList->nextWindow;
}
if (windowList != NULL) {
windowList->nextWindow = windowList->nextWindow->nextWindow;
}
}
((CWindowPeek) windowRef)->nextWindow = NULL;
/*
* Create an exit handler to clean up this mess if we our
* unloaded etc. We need to remember the windows portPixMap
* so it isn't leaked.
*
* TODO: The ButtonExitProc doesn't currently work and the
* code it includes will crash the Mac on exit from Tk.
oldPixPtr = ((CWindowPeek) windowRef)->port.portPixMap;
Tcl_CreateExitHandler(ButtonExitProc, (ClientData) NULL);
*/
}
/*
* Set up control in hidden window to match what we need
* to draw in the buffered window.
*/
switch (butPtr->type) {
case TYPE_BUTTON:
controlHandle = buttonHandle;
ccTabHandle = buttonTabHandle;
break;
case TYPE_RADIO_BUTTON:
controlHandle = radioHandle;
ccTabHandle = radioTabHandle;
break;
case TYPE_CHECK_BUTTON:
controlHandle = checkHandle;
ccTabHandle = checkTabHandle;
break;
}
(**controlHandle).contrlRect.left = butPtr->inset;
(**controlHandle).contrlRect.top = butPtr->inset;
(**controlHandle).contrlRect.right = Tk_Width(butPtr->tkwin)
- butPtr->inset;
(**controlHandle).contrlRect.bottom = Tk_Height(butPtr->tkwin)
- butPtr->inset;
if ((**controlHandle).contrlVis != 255) {
(**controlHandle).contrlVis = 255;
}
if (butPtr->flags & SELECTED) {
(**controlHandle).contrlValue = 1;
} else {
(**controlHandle).contrlValue = 0;
}
if (butPtr->state == tkActiveUid) {
switch (butPtr->type) {
case TYPE_BUTTON:
(**controlHandle).contrlHilite = kControlButtonPart;
break;
case TYPE_RADIO_BUTTON:
(**controlHandle).contrlHilite = kControlRadioButtonPart;
break;
case TYPE_CHECK_BUTTON:
(**controlHandle).contrlHilite = kControlCheckBoxPart;
break;
}
} else if (butPtr->state == tkDisabledUid) {
(**controlHandle).contrlHilite = kControlInactivePart;
} else {
(**controlHandle).contrlHilite = kControlNoPart;
}
/*
* Now swap in the passed in GWorld for the portBits of our fake
* window. We also adjust various fields in the WindowRecord to make
* the system think this is a normal window.
*/
((CWindowPeek) windowRef)->port.portPixMap = destPort->portPixMap;
((CWindowPeek) windowRef)->port.portRect = destPort->portRect;
RectRgn(((CWindowPeek) windowRef)->port.visRgn, &destPort->portRect);
RectRgn(((CWindowPeek) windowRef)->strucRgn, &destPort->portRect);
RectRgn(((CWindowPeek) windowRef)->updateRgn, &destPort->portRect);
RectRgn(((CWindowPeek) windowRef)->contRgn, &destPort->portRect);
PortChanged(windowRef);
/*
* Before we draw the control we must add the hidden window back to the
* main window list. Otherwise, radiobuttons and checkbuttons will draw
* incorrectly. I don't really know why - but clearly the control draw
* proc needs to have the controls window in the window list.
*/
((CWindowPeek) windowRef)->nextWindow = (CWindowPeek) LMGetWindowList();
LMSetWindowList(windowRef);
/*
* Now we can set the port to our doctered up window. We next need
* to muck with the colors for the port & window to draw the control
* with the proper Tk colors. If we need to we also draw a default
* ring for buttons.
*/
SetPort(windowRef);
windowColorChanged = UpdateControlColors(butPtr, controlHandle,
ccTabHandle, &saveBackColor);
Draw1Control(controlHandle);
if ((butPtr->type == TYPE_BUTTON) &&
(butPtr->defaultState == tkActiveUid)) {
Rect box = (**controlHandle).contrlRect;
RGBColor rgbColor;
TkSetMacColor(butPtr->highlightColorPtr->pixel, &rgbColor);
RGBForeColor(&rgbColor);
PenSize(butPtr->highlightWidth - 1, butPtr->highlightWidth - 1);
InsetRect(&box, -butPtr->highlightWidth, -butPtr->highlightWidth);
FrameRoundRect(&box, 16, 16);
}
if (windowColorChanged) {
RGBColor dummyColor;
ChangeBackgroundWindowColor(windowRef, saveBackColor, &dummyColor);
}
/*
* Clean up: remove the hidden window from the main window list.
*/
LMSetWindowList((WindowRef) ((CWindowPeek) windowRef)->nextWindow);
}
/*
*--------------------------------------------------------------
*
* UpdateControlColors --
*
* This function will review the colors used to display
* a Macintosh button. If any non-standard colors are
* used we create a custom palette for the button, populate
* with the colors for the button and install the palette.
*
* Results:
* None.
*
* Side effects:
* The Macintosh control may get a custom palette installed.
*
*--------------------------------------------------------------
*/
static int
UpdateControlColors(
TkButton *butPtr,
ControlRef controlHandle,
CCTabHandle ccTabHandle,
RGBColor *saveColorPtr)
{
XColor *xcolor;
xcolor = Tk_3DBorderColor(butPtr->normalBorder);
(**ccTabHandle).ccSeed = 0;
(**ccTabHandle).ccRider = 0;
(**ccTabHandle).ctSize = 3;
(**ccTabHandle).ctTable[0].value = cBodyColor;
TkSetMacColor(xcolor->pixel,
&(**ccTabHandle).ctTable[0].rgb);
(**ccTabHandle).ctTable[1].value = cTextColor;
TkSetMacColor(butPtr->normalFg->pixel,
&(**ccTabHandle).ctTable[1].rgb);
(**ccTabHandle).ctTable[2].value = cFrameColor;
TkSetMacColor(butPtr->highlightColorPtr->pixel,
&(**ccTabHandle).ctTable[2].rgb);
SetControlColor(controlHandle, ccTabHandle);
if (((xcolor->pixel >> 24) != CONTROL_BODY_PIXEL) &&
((butPtr->type == TYPE_CHECK_BUTTON) ||
(butPtr->type == TYPE_RADIO_BUTTON))) {
RGBColor newColor;
TkSetMacColor(xcolor->pixel, &newColor);
ChangeBackgroundWindowColor((**controlHandle).contrlOwner,
newColor, saveColorPtr);
return true;
}
return false;
}
/*
*--------------------------------------------------------------
*
* ChangeBackgroundWindowColor --
*
* This procedure will change the background color entry
* in the Window's colortable. The system isn't notified
* of the change. This call should only be used to fool
* the drawing routines for checkboxes and radiobuttons.
* Any change should be temporary and be reverted after
* the widget is drawn.
*
* Results:
* None.
*
* Side effects:
* The Window's color table will be adjusted.
*
*--------------------------------------------------------------
*/
static void
ChangeBackgroundWindowColor(
WindowRef macintoshWindow, /* A Mac window whose color to change. */
RGBColor rgbColor, /* The new RGB Color for the background. */
RGBColor *oldColor) /* The old color of the background. */
{
AuxWinHandle auxWinHandle;
WCTabHandle winCTabHandle;
short ctIndex;
ColorSpecPtr rgbScan;
GetAuxWin(macintoshWindow, &auxWinHandle);
winCTabHandle = (WCTabHandle) ((**auxWinHandle).awCTable);
/*
* Scan through the color table until we find the content
* (background) color for the window. Don't tell the system
* about the change - it will generate damage and we will get
* into an infinite loop.
*/
ctIndex = (**winCTabHandle).ctSize;
while (ctIndex > -1) {
rgbScan = ctIndex + (**winCTabHandle).ctTable;
if (rgbScan->value == wContentColor) {
*oldColor = rgbScan->rgb;
rgbScan->rgb = rgbColor;
break;
}
ctIndex--;
}
}
/*
*----------------------------------------------------------------------
*
* ButtonExitProc --
*
* This procedure is invoked just before the application exits.
* It frees all of the control handles, our dummy window, etc.
*
* Results:
* None.
*
* Side effects:
* Memory is freed.
*
*----------------------------------------------------------------------
*/
static void
ButtonExitProc(clientData)
ClientData clientData; /* Not used. */
{
Rect pixRect = {0, 0, 10, 10};
Rect rgnRect = {0, 0, 0, 0};
/*
* Restore our dummy window to it's origional state by putting it
* back in the window list and restoring it's bits. The destroy
* the controls and window.
*/
((CWindowPeek) windowRef)->nextWindow = (CWindowPeek) LMGetWindowList();
LMSetWindowList(windowRef);
((CWindowPeek) windowRef)->port.portPixMap = oldPixPtr;
((CWindowPeek) windowRef)->port.portRect = pixRect;
RectRgn(((CWindowPeek) windowRef)->port.visRgn, &rgnRect);
RectRgn(((CWindowPeek) windowRef)->strucRgn, &rgnRect);
RectRgn(((CWindowPeek) windowRef)->updateRgn, &rgnRect);
RectRgn(((CWindowPeek) windowRef)->contRgn, &rgnRect);
PortChanged(windowRef);
DisposeControl(buttonHandle);
DisposeControl(checkHandle);
DisposeControl(radioHandle);
DisposeWindow(windowRef);
windowRef = NULL;
}
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