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|
/*
* tkMacOSXKeyEvent.c --
*
* This file implements functions that decode & handle keyboard events
* on MacOS X.
*
* Copyright 2001, Apple Computer, Inc.
*
* The following terms apply to all files originating from Apple
* Computer, Inc. ("Apple") and associated with the software
* unless explicitly disclaimed in individual files.
*
*
* Apple hereby grants permission to use, copy, modify,
* distribute, and license this software and its documentation
* for any purpose, provided that existing copyright notices are
* retained in all copies and that this notice is included
* verbatim in any distributions. No written agreement, license,
* or royalty fee is required for any of the authorized
* uses. Modifications to this software may be copyrighted by
* their authors and need not follow the licensing terms
* described here, provided that the new terms are clearly
* indicated on the first page of each file where they apply.
*
*
* IN NO EVENT SHALL APPLE, THE AUTHORS OR DISTRIBUTORS OF THE
* SOFTWARE BE LIABLE TO ANY PARTY FOR DIRECT, INDIRECT, SPECIAL,
* INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OF
* THIS SOFTWARE, ITS DOCUMENTATION, OR ANY DERIVATIVES THEREOF,
* EVEN IF APPLE OR THE AUTHORS HAVE BEEN ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE. APPLE, THE AUTHORS AND
* DISTRIBUTORS SPECIFICALLY DISCLAIM ANY WARRANTIES, INCLUDING,
* BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE, AND NON-INFRINGEMENT. THIS
* SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, AND APPLE,THE
* AUTHORS AND DISTRIBUTORS HAVE NO OBLIGATION TO PROVIDE
* MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
*
* GOVERNMENT USE: If you are acquiring this software on behalf
* of the U.S. government, the Government shall have only
* "Restricted Rights" in the software and related documentation
* as defined in the Federal Acquisition Regulations (FARs) in
* Clause 52.227.19 (c) (2). If you are acquiring the software
* on behalf of the Department of Defense, the software shall be
* classified as "Commercial Computer Software" and the
* Government shall have only "Restricted Rights" as defined in
* Clause 252.227-7013 (c) (1) of DFARs. Notwithstanding the
* foregoing, the authors grant the U.S. Government and others
* acting in its behalf permission to use and distribute the
* software in accordance with the terms specified in this
* license.
*
* RCS: @(#) $Id: tkMacOSXKeyEvent.c,v 1.6.2.4 2005/08/09 07:40:00 das Exp $
*/
#include "tkMacOSXInt.h"
#include "tkPort.h"
#include "tkMacOSXEvent.h"
typedef struct {
WindowRef whichWindow;
Point global;
Point local;
int state;
unsigned char ch;
UInt32 keyCode;
UInt32 keyModifiers;
UInt32 message;
} KeyEventData;
static Tk_Window gGrabWinPtr = NULL; /* Current grab window,
* NULL if no grab. */
static Tk_Window gKeyboardWinPtr = NULL; /* Current keyboard grab window. */
static UInt32 deadKeyStateUp = 0; /* The deadkey state for the current
* sequence of keyup events or 0 if
* not in a deadkey sequence */
static UInt32 deadKeyStateDown = 0; /* Ditto for keydown */
/*
* Declarations for functions used only in this file.
*/
static int InitKeyData(
KeyEventData * keyEventDataPtr);
static int InitKeyEvent(
XEvent * eventPtr,
KeyEventData * e,
UInt32 savedKeyCode,
UInt32 savedModifiers);
static int GenerateKeyEvent (
UInt32 eKind,
KeyEventData * e,
UInt32 savedKeyCode,
UInt32 savedModifiers,
const UniChar * chars, int numChars);
static void KLSInit(void);
static int GetKeyboardLayout (
Ptr * resourcePtr, TextEncoding * encodingPtr);
static TextEncoding GetKCHREncoding(
ScriptCode script, SInt32 layoutid);
static int KeycodeToUnicodeViaUnicodeResource(
UniChar * uniChars, int maxChars,
Ptr uchr,
EventKind eKind,
UInt32 keycode, UInt32 modifiers,
UInt32 * deadKeyStatePtr);
static int KeycodeToUnicodeViaKCHRResource(
UniChar * uniChars, int maxChars,
Ptr kchr, TextEncoding encoding,
EventKind eKind,
UInt32 keycode, UInt32 modifiers,
UInt32 * deadKeyStatePtr);
/*
*----------------------------------------------------------------------
*
* TkMacOSXProcessKeyboardEvent --
*
* This routine processes the event in eventPtr, and
* generates the appropriate Tk events from it.
*
* Results:
* True if event(s) are generated - false otherwise.
*
* Side effects:
* Additional events may be place on the Tk event queue.
*
*----------------------------------------------------------------------
*/
int TkMacOSXProcessKeyboardEvent(
TkMacOSXEvent * eventPtr,
MacEventStatus * statusPtr)
{
static UInt32 savedKeyCode = 0;
static UInt32 savedModifiers = 0;
static UniChar savedChar = 0;
OSStatus status;
KeyEventData keyEventData;
MenuRef menuRef;
MenuItemIndex menuItemIndex;
int eventGenerated;
UniChar uniChars[5]; /* make this larger, if needed */
UInt32 uniCharsLen = 0;
if (!InitKeyData(&keyEventData)) {
statusPtr->err = 1;
return false;
}
/*
* Because of the way that Tk operates, we can't in general funnel menu
* accelerators through IsMenuKeyEvent. Tk treats accelerators as mere
* decoration, and the user has to install bindings to get them to fire.
*
* However, the only way to trigger the Hide & Hide Others functions
* is by invoking the Menu command for Hide. So there is no nice way to
* provide a Tk command to hide the app which would be available for a
* binding. So I am going to hijack Command-H and Command-Shift-H
* here, and run the menu commands. Since the HI Guidelines explicitly
* reserve these for Hide, this isn't such a bad thing. Also, if you do
* rebind Command-H to another menu item, Hide will lose its binding.
*
* Note that I don't really do anything at this point,
* I just mark stopProcessing as 0 and return, and then the
* RecieveAndProcessEvent code will dispatch the event to the default
* handler.
*/
if ((eventPtr->eKind == kEventRawKeyDown
|| eventPtr->eKind == kEventRawKeyRepeat)
&& IsMenuKeyEvent(NULL, eventPtr->eventRef,
kMenuEventQueryOnly, &menuRef, &menuItemIndex)) {
MenuCommand menuCmd;
GetMenuItemCommandID (menuRef, menuItemIndex, &menuCmd);
switch (menuCmd) {
case kHICommandHide:
case kHICommandHideOthers:
case kHICommandShowAll:
case kHICommandPreferences:
statusPtr->stopProcessing = 0;
return 0; /* TODO: may not be on event on queue. */
break;
default:
break;
}
}
status = GetEventParameter(eventPtr->eventRef,
kEventParamKeyMacCharCodes,
typeChar, NULL,
sizeof(keyEventData.ch), NULL,
&keyEventData.ch);
if (status != noErr) {
fprintf (stderr, "Failed to retrieve KeyMacCharCodes\n");
statusPtr->err = 1;
return false;
}
status = GetEventParameter(eventPtr->eventRef,
kEventParamKeyCode,
typeUInt32, NULL,
sizeof(keyEventData.keyCode), NULL,
&keyEventData.keyCode);
if (status != noErr) {
fprintf (stderr, "Failed to retrieve KeyCode\n");
statusPtr->err = 1;
return false;
}
status = GetEventParameter(eventPtr->eventRef,
kEventParamKeyModifiers,
typeUInt32, NULL,
sizeof(keyEventData.keyModifiers), NULL,
&keyEventData.keyModifiers);
if (status != noErr) {
fprintf (stderr, "Failed to retrieve KeyModifiers\n");
statusPtr->err = 1;
return false;
}
switch (eventPtr->eKind) {
case kEventRawKeyUp:
case kEventRawKeyDown:
case kEventRawKeyRepeat:
{
UInt32 *deadKeyStatePtr;
if (kEventRawKeyDown == eventPtr->eKind) {
deadKeyStatePtr = &deadKeyStateDown;
} else {
deadKeyStatePtr = &deadKeyStateUp;
}
uniCharsLen = TkMacOSXKeycodeToUnicode(
uniChars, sizeof(uniChars)/sizeof(*uniChars),
eventPtr->eKind,
keyEventData.keyCode, keyEventData.keyModifiers,
deadKeyStatePtr);
}
}
if (kEventRawKeyUp == eventPtr->eKind) {
/*
* For some reason the deadkey processing for KeyUp doesn't work
* sometimes, so we fudge and use the last detected KeyDown.
*/
if((0 == uniCharsLen) && (0 != savedChar)) {
uniChars[0] = savedChar;
uniCharsLen = 1;
}
/*
* Suppress keyup events while we have a deadkey sequence on keydown.
* We still *do* want to collect deadkey state in this situation if
* the system provides it, that's why we do this only after
* TkMacOSXKeycodeToUnicode().
*/
if (0 != deadKeyStateDown) {
uniCharsLen = 0;
}
}
keyEventData.message = keyEventData.ch|(keyEventData.keyCode << 8);
eventGenerated = GenerateKeyEvent(
eventPtr->eKind, &keyEventData,
savedKeyCode, savedModifiers,
uniChars, uniCharsLen);
savedModifiers = keyEventData.keyModifiers;
if ((kEventRawKeyDown == eventPtr->eKind) && (uniCharsLen > 0)) {
savedChar = uniChars[0];
} else {
savedChar = 0;
}
statusPtr->stopProcessing = 1;
if (eventGenerated == 0) {
savedKeyCode = keyEventData.message;
return false;
} else if (eventGenerated == -1) {
savedKeyCode = 0;
statusPtr->stopProcessing = 0;
return false;
} else {
savedKeyCode = 0;
return true;
}
}
/*
*----------------------------------------------------------------------
*
* GenerateKeyEvent --
*
* Given Macintosh keyUp, keyDown & autoKey events (in their "raw"
* form) and a list of unicode characters this function generates the
* appropriate X key events.
*
* Parameter eKind is a raw keyboard event. e contains the data sent
* with the event. savedKeyCode and savedModifiers contain the values
* from the last event that came before (see
* TkMacOSXProcessKeyboardEvent()). chars/numChars has the Unicode
* characters for which we want to create events.
*
* Results:
* 1 if an event was generated, -1 for any error.
*
* Side effects:
* Additional events may be place on the Tk event queue.
*
*----------------------------------------------------------------------
*/
static int
GenerateKeyEvent(
UInt32 eKind,
KeyEventData * e,
UInt32 savedKeyCode,
UInt32 savedModifiers,
const UniChar * chars, int numChars)
{
XEvent event;
int i;
if (-1 == InitKeyEvent(&event, e, savedKeyCode, savedModifiers)) {
return -1;
}
if (kEventRawKeyModifiersChanged == eKind) {
if (savedModifiers > e->keyModifiers) {
event.xany.type = KeyRelease;
} else {
event.xany.type = KeyPress;
}
/*
* Use special '-1' to signify a special keycode to our
* platform specific code in tkMacOSXKeyboard.c. This is
* rather like what happens on Windows.
*/
event.xany.send_event = -1;
/*
* Set keycode (which was zero) to the changed modifier
*/
event.xkey.keycode = (e->keyModifiers ^ savedModifiers);
Tk_QueueWindowEvent(&event, TCL_QUEUE_TAIL);
} else {
for (i = 0; i < numChars; ++i) {
/*
* Encode one char in the trans_chars array that was already
* introduced for MS Windows. Don't encode the string, if it is
* a control character but was not generated with a real control
* modifier. Such control characters get generated by KeyTrans()
* for special keys, but we rather want to identify those by
* their KeySyms.
*/
event.xkey.trans_chars[0] = 0;
if ((controlKey & e->keyModifiers) || (chars[i] >= ' ')) {
int done;
done = Tcl_UniCharToUtf(chars[i],event.xkey.trans_chars);
event.xkey.trans_chars[done] = 0;
}
switch(eKind) {
case kEventRawKeyDown:
event.xany.type = KeyPress;
Tk_QueueWindowEvent(&event, TCL_QUEUE_TAIL);
break;
case kEventRawKeyUp:
event.xany.type = KeyRelease;
Tk_QueueWindowEvent(&event, TCL_QUEUE_TAIL);
break;
case kEventRawKeyRepeat:
event.xany.type = KeyRelease;
Tk_QueueWindowEvent(&event, TCL_QUEUE_TAIL);
event.xany.type = KeyPress;
Tk_QueueWindowEvent(&event, TCL_QUEUE_TAIL);
break;
default:
fprintf (stderr,
"GenerateKeyEvent(): Invalid parameter eKind %d\n",
(int) eKind);
return -1;
}
}
}
return 1;
}
/*
*----------------------------------------------------------------------
*
* InitKeyData --
*
* This routine initializes a KeyEventData structure by asking the OS
* and Tk for all the global information needed here.
*
* Results:
* True if the current front window can be found in Tk data structures
* - false otherwise.
*
* Side Effects:
* None
*
*----------------------------------------------------------------------
*/
static int
InitKeyData(KeyEventData * keyEventDataPtr)
{
int x, y;
memset (keyEventDataPtr, 0, sizeof(*keyEventDataPtr));
keyEventDataPtr->whichWindow = ActiveNonFloatingWindow();
if (keyEventDataPtr->whichWindow == NULL) {
return false;
}
XQueryPointer(NULL, None, NULL, NULL, &x, &y,
NULL, NULL, &keyEventDataPtr->state);
keyEventDataPtr->global.v = x;
keyEventDataPtr->global.v = y;
keyEventDataPtr->local = keyEventDataPtr->global;
GlobalToLocal(&keyEventDataPtr->local);
return true;
}
/*
*----------------------------------------------------------------------
*
* InitKeyEvent --
*
* Initialize an XEvent structure by asking Tk for global information.
* Also uses a KeyEventData structure and other current state.
*
* Results:
* 1 on success, -1 for any error.
*
* Side effects:
* Additional events may be place on the Tk event queue.
*
*----------------------------------------------------------------------
*/
/*
* We have a general problem here. How do we handle 'Option-char'
* keypresses? The problem is that we might want to bind to some of these
* (e.g. Cmd-Opt-d is 'uncomment' in Alpha). OTOH Option-d actually produces
* a real character on MacOS, namely a mathematical delta.
*
* The current behaviour is that a binding goes by the combinations of
* modifiers and base keysym, that is Option-d. The string value of the
* event is the mathematical delta character, so if no binding calls
* [break], the text widget will insert that character.
*
* Note that this is similar to control combinations on all platforms. They
* also generate events that have the base character as keysym and a real
* control character as character value. So Ctrl+C gets us the keysym XK_C,
* the modifier Control (so you can bind <Control-C>) and a string value as
* "\u0003".
*
* For a different solutions we may want for the event to contain keysyms for
* *both* the 'Opt-d' side of things and the mathematical delta. Then a
* binding on Opt-d will trigger, but a binding on mathematical delta would
* also trigger. This would require changes in the core, though.
*/
static int
InitKeyEvent(
XEvent * eventPtr,
KeyEventData * e,
UInt32 savedKeyCode,
UInt32 savedModifiers)
{
Window window;
Tk_Window tkwin;
TkDisplay *dispPtr;
/*
* The focus must be in the FrontWindow on the Macintosh.
* We then query Tk to determine the exact Tk window
* that owns the focus.
*/
window = TkMacOSXGetXWindow(e->whichWindow);
dispPtr = TkGetDisplayList();
tkwin = Tk_IdToWindow(dispPtr->display, window);
if (tkwin == NULL) {
#ifdef TK_MAC_DEBUG
fprintf(stderr,"tkwin == NULL, %d\n", __LINE__);
#endif
return -1;
}
tkwin = (Tk_Window) ((TkWindow *) tkwin)->dispPtr->focusPtr;
if (tkwin == NULL) {
#ifdef TK_MAC_DEBUG
fprintf(stderr,"tkwin == NULL, %d\n", __LINE__);
#endif
return -1;
}
eventPtr->xany.send_event = false;
eventPtr->xany.serial = Tk_Display(tkwin)->request;
eventPtr->xkey.same_screen = true;
eventPtr->xkey.subwindow = None;
eventPtr->xkey.time = TkpGetMS();
eventPtr->xkey.x_root = e->global.h;
eventPtr->xkey.y_root = e->global.v;
eventPtr->xkey.window = Tk_WindowId(tkwin);
eventPtr->xkey.display = Tk_Display(tkwin);
eventPtr->xkey.root = XRootWindow(Tk_Display(tkwin), 0);
eventPtr->xkey.state = e->state;
eventPtr->xkey.trans_chars[0] = 0;
Tk_TopCoordsToWindow(
tkwin, e->local.h, e->local.v,
&eventPtr->xkey.x, &eventPtr->xkey.y);
eventPtr->xkey.keycode = e->ch |
((savedKeyCode & charCodeMask) << 8) |
((e->message&keyCodeMask) << 8);
return 1;
}
/*
*----------------------------------------------------------------------
*
* KLSInit --
*
* Dynamically initialize Keyboard Layout Services bindings.
*
* Side effects:
* Sets some function pointers (hopefully).
*
*----------------------------------------------------------------------
*/
#include <mach-o/dyld.h>
static int KLSIsInitialized = false;
/*
* If we have old headers, we need to define these types and constants
* ourself. We use preprocessor macros instead of enums and typedefs,
* because macros work even in case of version misunderstandings, while
* duplicate enums and typedefs would give errrors.
*/
#if !defined(MAC_OS_X_VERSION_10_2) || \
(MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_2)
#define KeyboardLayoutRef Ptr
#define KeyboardLayoutPropertyTag UInt32
#define kKLKCHRData 0
#define kKLuchrData 1
#define kKLIdentifier 2
#endif
static OSStatus (*KLGetCurrentKeyboardLayoutPtr)(
KeyboardLayoutRef * oKeyboardLayout) = NULL;
static OSStatus (*KLGetKeyboardLayoutPropertyPtr)(
KeyboardLayoutRef iKeyboardLayout,
KeyboardLayoutPropertyTag iPropertyTag,
const void ** oValue) = NULL;
static void
KLSInit(void)
{
static const char MODULE[] = "HIToolbox";
static const char GET_LAYOUT[] = "_KLGetCurrentKeyboardLayout";
static const char GET_PROP[] = "_KLGetKeyboardLayoutProperty";
NSSymbol symbol;
if (NSIsSymbolNameDefinedWithHint(GET_LAYOUT, MODULE)) {
symbol = NSLookupAndBindSymbolWithHint(GET_LAYOUT, MODULE);
KLGetCurrentKeyboardLayoutPtr = NSAddressOfSymbol(symbol);
}
if (NSIsSymbolNameDefinedWithHint(GET_PROP, MODULE)) {
symbol = NSLookupAndBindSymbolWithHint(GET_PROP, MODULE);
KLGetKeyboardLayoutPropertyPtr = NSAddressOfSymbol(symbol);
}
KLSIsInitialized = true;
}
/*
*----------------------------------------------------------------------
*
* GetKeyboardLayout --
*
* Queries the OS for a pointer to a keyboard resource.
*
* This function works with the keyboard layout switch menu. It uses
* Keyboard Layout Services, where available.
*
* Results:
* 1 if there is returned a Unicode 'uchr' resource in *resourcePtr, 0
* if it is a classic 'KCHR' resource. A pointer to the actual resource
* data goes into *resourcePtr. If the resource is a 'KCHR' resource,
* the corresponding Mac encoding goes into *encodingPtr.
*
* Side effects:
* Sets some internal static variables.
*
*----------------------------------------------------------------------
*/
static int
GetKeyboardLayout (Ptr * resourcePtr, TextEncoding * encodingPtr)
{
static KeyboardLayoutRef lastLayout = NULL;
static SInt32 lastLayoutId;
static TextEncoding lastEncoding = kTextEncodingMacRoman;
static Ptr uchr = NULL;
static Ptr KCHR = NULL;
static Handle handle = NULL;
int hasLayoutChanged = false;
KeyboardLayoutRef currentLayout = NULL;
SInt32 currentLayoutId = 0;
ScriptCode currentKeyScript;
/*
* Several code branches need this information.
*/
currentKeyScript = GetScriptManagerVariable(smKeyScript);
if (!KLSIsInitialized) {
KLSInit();
}
if (KLGetCurrentKeyboardLayoutPtr != NULL) {
/*
* Use the Keyboard Layout Services (these functions only exist since
* 10.2).
*/
(*KLGetCurrentKeyboardLayoutPtr)(¤tLayout);
if (currentLayout != NULL) {
/*
* The layout pointer could in theory be the same for different
* layouts, only the id gives us the information that the
* keyboard has actually changed. OTOH the layout object can
* also change and it could still be the same layoutid.
*/
(*KLGetKeyboardLayoutPropertyPtr)(currentLayout, kKLIdentifier,
(const void**)¤tLayoutId);
if ((lastLayout != currentLayout)
|| (lastLayoutId != currentLayoutId)) {
#ifdef TK_MAC_DEBUG
fprintf (stderr, "GetKeyboardLayout(): Use KLS\n");
#endif
hasLayoutChanged = true;
/*
* Reinitialize all relevant variables.
*/
lastLayout = currentLayout;
lastLayoutId = currentLayoutId;
uchr = NULL;
KCHR = NULL;
if (((*KLGetKeyboardLayoutPropertyPtr)(currentLayout,
kKLuchrData, (const void**)&uchr)
== noErr)
&& (uchr != NULL)) {
/* done */
} else if (((*KLGetKeyboardLayoutPropertyPtr)(currentLayout,
kKLKCHRData, (const void**)&KCHR)
== noErr)
&& (KCHR != NULL)) {
/* done */
}
}
}
} else {
/*
* Use the classic approach as shown in Apple code samples, loading
* the keyboard resources directly. This is broken for 10.3 and
* possibly already in 10.2.
*/
currentLayoutId = GetScriptVariable(currentKeyScript,smScriptKeys);
if ((lastLayout == NULL) || (lastLayoutId != currentLayoutId)) {
#ifdef TK_MAC_DEBUG
fprintf (stderr, "GetKeyboardLayout(): Use GetResource()\n");
#endif
hasLayoutChanged = true;
/*
* Reinitialize all relevant variables.
*/
lastLayout = (KeyboardLayoutRef)-1;
lastLayoutId = currentLayoutId;
uchr = NULL;
KCHR = NULL;
/*
* Get the new layout resource in the classic way.
*/
if (handle != NULL) {
HUnlock(handle);
}
if ((handle = GetResource('uchr',currentLayoutId)) != NULL) {
HLock(handle);
uchr = *handle;
} else if ((handle = GetResource('KCHR',currentLayoutId)) != NULL) {
HLock(handle);
KCHR = *handle;
}
}
}
if (hasLayoutChanged) {
#ifdef TK_MAC_DEBUG
if (KCHR != NULL) {
fprintf (stderr, "GetKeyboardLayout(): New 'KCHR' layout %d\n",
(int) (short) currentLayoutId);
} else if (uchr != NULL) {
fprintf (stderr, "GetKeyboardLayout(): New 'uchr' layout %d\n",
(int) (short) currentLayoutId);
} else {
fprintf (stderr, "GetKeyboardLayout(): Use cached layout "
"(should have been %d)\n",
(int) (short) currentLayoutId);
}
#endif
deadKeyStateUp = deadKeyStateDown = 0;
/*
* If we did get a new 'KCHR', compute its encoding and put it into
* lastEncoding.
*
* If we didn't get a new 'KCHR' and if we have no 'uchr' either, get
* some 'KCHR' from the OS cache and leave lastEncoding at its
* current value. This should better not happen, it doesn't really
* work.
*/
if (KCHR != NULL) {
lastEncoding = GetKCHREncoding(currentKeyScript, currentLayoutId);
#ifdef TK_MAC_DEBUG
fprintf (stderr, "GetKeyboardLayout(): New 'KCHR' encoding %lu "
"(%lu + 0x%lX)\n",
lastEncoding, lastEncoding & 0xFFFFL,
lastEncoding & ~0xFFFFL);
#endif
} else if (uchr == NULL) {
KCHR = (Ptr) GetScriptManagerVariable(smKCHRCache);
}
}
if (uchr != NULL) {
*resourcePtr = uchr;
return 1;
} else {
*resourcePtr = KCHR;
*encodingPtr = lastEncoding;
return 0;
}
}
/*
*----------------------------------------------------------------------
*
* GetKCHREncoding --
*
* Upgrade a WorldScript code to a TEC encoding based on the keyboard
* layout id.
*
* Results:
* The TEC code that corresponds best to the combination of WorldScript
* code and 'KCHR' id.
*
* Side effects:
* None.
*
* Rationale and Notes:
* WorldScript codes are sometimes not unique encodings. E.g. Icelandic
* uses script smRoman (0), but the actual encoding is
* kTextEncodingMacIcelandic (37). ftp://ftp.unicode.org/Public
* /MAPPINGS/VENDORS/APPLE/README.TXT has a good summary of these
* variants. So we need to upgrade the script to an encoding with
* GetTextEncodingFromScriptInfo().
*
* 'KCHR' ids are usually region codes (see the comments in Script.h).
* Where they are not, we get a paramErr from the OS function and have
* appropriate fallbacks.
*
*----------------------------------------------------------------------
*/
static TextEncoding
GetKCHREncoding(ScriptCode script, SInt32 layoutid)
{
RegionCode region = layoutid;
TextEncoding encoding = script;
if (GetTextEncodingFromScriptInfo(script, kTextLanguageDontCare, region,
&encoding) == noErr) {
return encoding;
}
/*
* GetTextEncodingFromScriptInfo() doesn't know about more exotic
* layouts. This provides a fallback for good measure. In an ideal
* world, exotic layouts would always provide a 'uchr' resource anyway,
* so we wouldn't need this.
*
* We can add more keyboard layouts, if we get actual complaints. Farsi
* or other Celtic/Gaelic layouts would be candidates.
*/
switch (layoutid) {
/*
* Icelandic and Faroese (planned). These layouts are sold by Apple
* Iceland for legacy applications.
*/
case 1800: case 1821:
return kTextEncodingMacIcelandic;
/*
* Irish and Welsh. These layouts are mentioned in <Script.h>.
*
* FIXME: This may have to be kTextEncodingMacGaelic instead, but I
* can't locate layouts of this type for testing.
*/
case 581: case 779:
return kTextEncodingMacCeltic;
}
/*
* The valid script codes are also the valid default encoding codes, so
* if nothing else helps, fall back on those.
*/
return script;
}
/*
*----------------------------------------------------------------------
*
* KeycodeToUnicodeViaUnicodeResource --
*
* Given MacOS key event data this function generates the Unicode
* characters. It does this using a 'uchr' and the UCKeyTranslate
* API.
*
* The parameter deadKeyStatePtr can be NULL, if no deadkey handling
* is needed.
*
* Tested and known to work with US, Hebrew, Greek and Russian layouts
* as well as "Unicode Hex Input".
*
* Results:
* The number of characters generated if any, 0 if we are waiting for
* another byte of a dead-key sequence. Fills in the uniChars array
* with a Unicode string.
*
* Side Effects:
* None
*
*----------------------------------------------------------------------
*/
static int
KeycodeToUnicodeViaUnicodeResource(
UniChar * uniChars, int maxChars,
Ptr uchr,
EventKind eKind,
UInt32 keycode, UInt32 modifiers,
UInt32 * deadKeyStatePtr)
{
int action;
unsigned long keyboardType;
OptionBits options = 0;
UInt32 dummy_state;
UniCharCount actuallength;
OSStatus status;
keycode &= 0xFF;
modifiers = (modifiers >> 8) & 0xFF;
keyboardType = LMGetKbdType();
if (NULL==deadKeyStatePtr) {
options = kUCKeyTranslateNoDeadKeysMask;
dummy_state = 0;
deadKeyStatePtr = &dummy_state;
}
switch(eKind) {
case kEventRawKeyDown:
action = kUCKeyActionDown;
break;
case kEventRawKeyUp:
action = kUCKeyActionUp;
break;
case kEventRawKeyRepeat:
action = kUCKeyActionAutoKey;
break;
default:
fprintf (stderr,
"KeycodeToUnicodeViaUnicodeResource(): "
"Invalid parameter eKind %d\n",
(int) eKind);
return 0;
}
status = UCKeyTranslate(
(const UCKeyboardLayout *) uchr,
keycode, action, modifiers, keyboardType,
options, deadKeyStatePtr,
maxChars, &actuallength, uniChars);
if ((0 == actuallength) && (0 != *deadKeyStatePtr)) {
/*
* More data later
*/
return 0;
}
/*
* some IMEs leave residue :-(
*/
*deadKeyStatePtr = 0;
if (noErr != status) {
fprintf(stderr,"UCKeyTranslate failed: %d", (int) status);
actuallength = 0;
}
return actuallength;
}
/*
*----------------------------------------------------------------------
*
* KeycodeToUnicodeViaKCHRResource --
*
* Given MacOS key event data this function generates the Unicode
* characters. It does this using a 'KCHR' and the KeyTranslate API.
*
* The parameter deadKeyStatePtr can be NULL, if no deadkey handling
* is needed.
*
* Results:
* The number of characters generated if any, 0 if we are waiting for
* another byte of a dead-key sequence. Fills in the uniChars array
* with a Unicode string.
*
* Side Effects:
* None
*
*----------------------------------------------------------------------
*/
static int
KeycodeToUnicodeViaKCHRResource(
UniChar * uniChars, int maxChars,
Ptr kchr, TextEncoding encoding,
EventKind eKind,
UInt32 keycode, UInt32 modifiers,
UInt32 * deadKeyStatePtr)
{
UInt32 result;
char macBuff[3];
char * macStr;
int macStrLen;
UInt32 dummy_state = 0;
if (NULL == deadKeyStatePtr) {
deadKeyStatePtr = &dummy_state;
}
keycode |= modifiers;
result = KeyTranslate(kchr, keycode, deadKeyStatePtr);
if ((0 == result) && (0 != dummy_state)) {
/*
* 'dummy_state' gets only filled if the caller did not want deadkey
* processing (deadKeyStatePtr was NULL originally), but we still
* have a deadkey. We just push the keycode for the space bar to get
* the real key value.
*/
result = KeyTranslate(kchr, 0x31, deadKeyStatePtr);
*deadKeyStatePtr = 0;
}
if ((0 == result) && (0 != *deadKeyStatePtr)) {
/*
* More data later
*/
return 0;
}
macBuff[0] = (char) (result >> 16);
macBuff[1] = (char) result;
macBuff[2] = 0;
if (0 != macBuff[0]) {
/*
* If the first byte is valid, the second is too
*/
macStr = macBuff;
macStrLen = 2;
} else if (0 != macBuff[1]) {
/*
* Only the second is valid
*/
macStr = macBuff+1;
macStrLen = 1;
} else {
/*
* No valid bytes at all -- shouldn't happen
*/
macStr = NULL;
macStrLen = 0;
}
if (macStrLen <= 0) {
return 0;
} else {
/*
* Use the CFString conversion routines. This is the easiest and
* most compatible way to get from an 8-bit string and a MacOS script
* code to a Unicode string.
*
* FIXME: The system ships with an Irish 'KCHR' but without the
* corresponding macCeltic encoding, which triggers the error below.
* Tcl doesn't have the macCeltic encoding either right now, so until
* we get that, we can just as well stick to this code. The right
* fix would be to use the Tcl encodings and add macCeltic and
* probably others there. Suitable Unicode data files for the
* missing encodings are available from www.evertype.com.
*/
CFStringRef cfString;
int uniStrLen;
cfString = CFStringCreateWithCStringNoCopy(
NULL, macStr, encoding, kCFAllocatorNull);
if (cfString == NULL) {
fprintf(stderr, "CFString: Can't convert with encoding %d\n",
(int) encoding);
return 0;
}
uniStrLen = CFStringGetLength(cfString);
if (uniStrLen > maxChars) {
uniStrLen = maxChars;
}
CFStringGetCharacters(cfString, CFRangeMake(0,uniStrLen), uniChars);
CFRelease(cfString);
return uniStrLen;
}
}
/*
*----------------------------------------------------------------------
*
* TkMacOSXKeycodeToUnicode --
*
* Given MacOS key event data this function generates the Unicode
* characters. It does this using OS resources and APIs.
*
* The parameter deadKeyStatePtr can be NULL, if no deadkey handling
* is needed.
*
* This function is called from XKeycodeToKeysym() in
* tkMacOSKeyboard.c.
*
* Results:
* The number of characters generated if any, 0 if we are waiting for
* another byte of a dead-key sequence. Fills in the uniChars array
* with a Unicode string.
*
* Side Effects:
* None
*
*----------------------------------------------------------------------
*/
int
TkMacOSXKeycodeToUnicode(
UniChar * uniChars, int maxChars,
EventKind eKind,
UInt32 keycode, UInt32 modifiers,
UInt32 * deadKeyStatePtr)
{
Ptr resource = NULL;
TextEncoding encoding;
int len;
if (GetKeyboardLayout(&resource,&encoding)) {
len = KeycodeToUnicodeViaUnicodeResource(
uniChars, maxChars, resource, eKind,
keycode, modifiers, deadKeyStatePtr);
} else {
len = KeycodeToUnicodeViaKCHRResource(
uniChars, maxChars, resource, encoding, eKind,
keycode, modifiers, deadKeyStatePtr);
}
return len;
}
/*
*----------------------------------------------------------------------
*
* XGrabKeyboard --
*
* Simulates a keyboard grab by setting the focus.
*
* Results:
* Always returns GrabSuccess.
*
* Side effects:
* Sets the keyboard focus to the specified window.
*
*----------------------------------------------------------------------
*/
int
XGrabKeyboard(
Display* display,
Window grab_window,
Bool owner_events,
int pointer_mode,
int keyboard_mode,
Time time)
{
gKeyboardWinPtr = Tk_IdToWindow(display, grab_window);
return GrabSuccess;
}
/*
*----------------------------------------------------------------------
*
* XUngrabKeyboard --
*
* Releases the simulated keyboard grab.
*
* Results:
* None.
*
* Side effects:
* Sets the keyboard focus back to the value before the grab.
*
*----------------------------------------------------------------------
*/
void
XUngrabKeyboard(
Display* display,
Time time)
{
gKeyboardWinPtr = NULL;
}
/*
*----------------------------------------------------------------------
*
* TkMacOSXGetCapture --
*
* Results:
* Returns the current grab window
* Side effects:
* None.
*
*/
Tk_Window
TkMacOSXGetCapture()
{
return gGrabWinPtr;
}
/*
*----------------------------------------------------------------------
*
* TkpSetCapture --
*
* This function captures the mouse so that all future events
* will be reported to this window, even if the mouse is outside
* the window. If the specified window is NULL, then the mouse
* is released.
*
* Results:
* None.
*
* Side effects:
* Sets the capture flag and captures the mouse.
*
*----------------------------------------------------------------------
*/
void
TkpSetCapture(
TkWindow *winPtr) /* Capture window, or NULL. */
{
while ((winPtr != NULL) && !Tk_IsTopLevel(winPtr)) {
winPtr = winPtr->parentPtr;
}
gGrabWinPtr = (Tk_Window) winPtr;
}
/*
*----------------------------------------------------------------------
*
* Tk_SetCaretPos --
*
* This enables correct placement of the XIM caret. This is called
* by widgets to indicate their cursor placement, and the caret
* location is used by TkpGetString to place the XIM caret.
*
* Results:
* None
*
* Side effects:
* None
*
*----------------------------------------------------------------------
*/
void
Tk_SetCaretPos(tkwin, x, y, height)
Tk_Window tkwin;
int x;
int y;
int height;
{
}
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